Some PROC changes coming
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Mmm, 72.5% chance is not bad of a nerf I guess. I can see the reason behind it.
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Radius is zero, so... I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60 If you have "maxed" slotted recharge, such as from an ATO set, this comes out to... (7.5+1.2) * 4 * 1.25 / 60 = 72.5% chance That's for the non-Superior version. For the Superior it becomes... (7.5+1.2) * 5 * 1.25 / 60 = 90% chance |
It gives us more reason to get Superior version then. :P
And again, since you can' stack Guile's duration, if you don't proc in your first attack chain, your next one should proc and you get a re-hide proc. With high enough +recharge and full set of ATO in Assassin Strike, you can easily use AS before 10s duration. Overall, I don't think it would affect Stalker's proc much. Other procs, however... that's too long of a thread for me to read. I'll just wait and see. I can see the pros and cons on each side as people made a specific build already and with the new change, they may need to respec/re-plan.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'm sure I can live with the change.
But I can understand the complaints about the change after the money spent as well.
90% chance to me is still seen as "pretty much always"
BrandX Future Staff Fighter
The BrandX Collection
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If those people bought the cash items thinking that they are simply going to be "superior", then that's the wrong reason to even buy them.
But I can understand the complaints about the change after the money spent as well. |
I just don't think this company would push out cash items that are going to be much better than the items you get in-game. A game company that does that usually gets a pretty bad rep. I can understand being "a little bit" better but not at the ratio we are seeing now.
I think those cash sets are for people who don't have the time to grind them. It's a great time saver if you can afford. I don't think they were ever meant to be "better". Some of the % seems way better than the old IOs and you know the dev is going to balance them in the future.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Radius is zero, so...
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60
If you have "maxed" slotted recharge, such as from an ATO set, this comes out to...
(7.5+1.2) * 4 * 1.25 / 60 = 72.5% chance
That's for the non-Superior version. For the Superior it becomes...
(7.5+1.2) * 5 * 1.25 / 60 = 90% chance
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA