What new Primary power we should ask now?


Agent White

 

Posted

I'd like Elementals/Elemental Spirits


 

Posted

Clowns


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Pirates!

First tier- Scallywags. They have cutlasses and blunderbusses, one in each hand. High single target damage, maybe a few cones and a single PBAoE.
Second Tier- Cannoneers. They have giant cannons that do lots of AoE damage and burn patches, but are slow to fire and have rather lower single target.
Third Tier- First Mate. Powerful buffs and debuffs, controls, leadership abilities. Also has a cutlass and pistol, with fewer but stronger attacks than the Scallywags.

The T7 power should be Keelhaul, where a giant ship appears out of nowhere and runs over your targets.

Or maybe Stormy Seas, a TAoE pulsing knockdown power with large waves.


 

Posted

Monsters. Or plants. Or yeah, Seers or something would be nice to fill that mind control void


 

Posted

Staff fighting!


 

Posted

Mercenaries. We sure as hell don't have any at the moment.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

None. While it would be nice to have more variety, My #1 wish would be to FIX what we have.
Our major issues atm (as I see them):
Pathing
A.I.
CONTROL

Why do I want supersonic invisible flying mental illusion projecting space clowns, when they are going to be broken coming out of the box?


 

Posted

My wish now would be a set of a Angel/Celestial Set.

Minion-Angel-Staff- one pair of wing
Liut-Seraphine-Dual blade 3 pair of wind
Boss-Arcangel-BS/Titan WEapon 2 Pair of big wing

All with the ability to fly, I want flying pets. The attack could be Some energy melee attack, Or to be a first for MM Some Melee weapon Like a Sacre flaming sword/staff.

It make sense since we have demon, and would be a very heroic focus set, something we "don't" Have.Also it would very easy to create since they would be human model with already exiting Set. They could also satisfied those that wish to have a Knight set.


I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac

 

Posted

Self duplication, like multiple man. A comic staple.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

I love your Angels idea, and I'd point out that many players still say the game is missing a melee+support AT. I would like to see a paladin type MM set that could cover all of these things you've touched on and that gap.

1) Mace Melee Attack
2) Medieval Infantry henchmen. (Bows and pikes that use staff fighting)
3) Mace Cone Melee Attack
4) Pet Buff (More attacks, shields for Knights)
5) Heavy Mace attack
6) Two knight Lieutenants. (BS + Shield w/buff at lv6)
7) Divine Intervention (All pets get wings and fly, and some other buff.)
8) Heavy Knight Boss (TW, plate armor.)
9) Buff (Heavier armor for all)


 

Posted

Wow, I love that idea VKhaun!

A variant of it could also be a medival/fantasy themed set, with maybe ranged crossbowmen as minions, two melee knights as LTs and a wizard as a boss


 

Posted

I like yours better.

Crossbows and staff fighting pikes for the minions. Two different LT's, one BS/Shield in leather/chain and one with a TW in plate armor. Wizard boss.

I don't know about holy wings and fly on a wizard though. Would that be weird?


 

Posted

If you're going medieval my suggestion for pets would be:

Tier 1: Squires

Guys with chainmail, shields and melee weapons. The fun here is that there's three men, and three weapon sets! One battleaxe, one sword, and one mace! Stuff like this gives us the opportunity to build up a relationship with our pets, as we come to love 'battleaxe guy' for constantly knocking over a troublesome enemy and saving everyone, or marvelling at 'sword guy' refusing to die because he's parrying non-stop. Obviously, shields are their defense.

Tier 2: Support

I haven't named these guys because it's a toss-up on how to go with them. You could be blatantly magic and have them be priests or something, or try to keep things more down to Earth by having alchemists and surgeons. They're different from other tier 2 pets in that they don't actually do any attacking or damage. These are ultra annoying support guys like Tsoo Sorcerors (without the teleporting). They live only to throw down heals, buffs and debuffs. They don't have defenses.

Tier 3: Knight

A massive, plate armoured death machine. This guy is total paladin, using pieces from the celestial set for example (the helm, especially), and wields a titan weapon. He runs invulnerability as a defensive. I need to again emphasise that he's a death machine; damage and support powers are distinctly split apart in this set, so this guy is absolutely nothing but raw, tier 3 damage.

-----------

The idea is to shake up the usual progression tiers of Masterminds by introducing lieutenants who are pure support, as well as that also introducing a very, very clear split between what is doing the damage and what is doing all the other stuff. It might end up being OP because enemy AI may be too stupid to take out the squishier than usual lieutenants who are keeping the deathball rolling, but I was hoping it would make AoE attacks more concerning to the MM because it might splat their highly valuable support pets, and also make the MM pay attention to the aggro their pets are picking up; they'd need to quickly react to protect their support pets if they get noticed.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

I would like to see a set with some mixed psi damage in it. Exactly what that set should be to please the most players is up for debate.

Then I would like to see some simple pet custumization. We don't really need a clown set if we can do something like make thugs look like clowns. We don't need elementals if we can make demons look like them instead. etc. It doesn't have to be fancy with full color selection or anything, just something like model swaps we can pick from in the creator. I would think that would be more efficient for the devs in the long run and please as many people as possible instead of trying to create and balance all of the different sets people want from scratch.


 

Posted

Quote:
Originally Posted by khorak_EU View Post
Mercenaries. We sure as hell don't have any at the moment.
lol

+1

I also like Castegyre's idea of henchmen with Psi attacks. Something like the Carnies, which are something like clowns. Hmmm... or maybe Carnies are clowns... IDK.


 

Posted

rockband sonic style energy damage primary


 

Posted

Quote:
Originally Posted by khorak_EU View Post
Mercenaries. We sure as hell don't have any at the moment.
It's sad but yes... I agree.

I really the concept of commanding soldiers, there is so much you could do with that. But I just can't enjoy the Mercenaries set as it is now.


 

Posted

Quote:
Originally Posted by Cheetatron View Post
rockband sonic style energy damage primary
Have you ever run the villainous tip mish where you have to rescue a bunch of Wailers? The Wailers are squishy but if you're running a toon with +DEF or heals etc. you can get to the end of the mish with all 3 Wailers still alive.

It's hilariously OP, they'd never let us have pets like that.


 

Posted

I'd really love to see elementals. Non-descript in a way so you can play them off how you want, and look at the success Demons has been! Nothing like adding more exotic damage, preferably all ranged too. It'd be nice to have another completely ranged option similar to Bots/Thugs.


 

Posted

Before there's any new pets, both of these need to happen:


Quote:
Originally Posted by khorak_EU View Post
Mercenaries. We sure as hell don't have any at the moment.
Quote:
Originally Posted by gronga View Post
None. While it would be nice to have more variety, My #1 wish would be to FIX what we have.
Our major issues atm (as I see them):
Pathing
A.I.
CONTROL

Why do I want supersonic invisible flying mental illusion projecting space clowns, when they are going to be broken coming out of the box?
After that I'd love to see some new secondaries proliferated (Radiation and Cold Domination specifically). Then maybe a medieval set. Oh, and fix Trick Arrow.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Yorukira View Post
The only way I would want to have knigths in this game would be if they created a Horses!!!!!
It would be awesome if they come riding in like the bruise in a motorcycle!
So they ride in on the horse, jump off, and kick it to the side?


 

Posted

The question with Mercenaries is if, when they fix them, they're willing to damn any nostalgic whiners and do the job properly with a total overhaul. I mean not recognisable to the old set. Write it off as pants. Mercenaries are in the first round of MM primaries so they're not only completely gimped, they're completely dated. They're a failed first pass.

So I'll just dump out my thoughts on the set, since....we might as well huh?

1) Rename it 'Soldiers'. Masterminds are no longer villain only, and 'mercenaries' was already a strange decision anyway. Everyone always wanted it to be Soldiers, and we treat it as Soldiers, so bloody name it Soldiers and give us a bunch of soldiers. It's a wider term that can be applied to almost any reasoning we want (including them being mercenaries), with the simplest change possible. Maybe we'll get lucky and having the word 'soldiers' staring whoever is working on them in the face will keep them from doing something ridiculous.

2) Less gimmicky. Soldiers, Spec Ops and a Commando in one squad is just taking a grab-bag of 'things that are supposed to be cool' first, and then trying to make them work together second. So we ended up with this ugly, largely not-very-synergistic combo of three soldiers trying to pretend they're a squad of soldiers, two Spec Ops guys trying to pretend they're a squad of Spec Ops....next to the soldiers....and Rambo.

All six pets should form one homogenous squad, not a bunch of different types of cliche thrown together. Give. Us. SOLDIERS. That's. The. Whole. Point.

3) No hobos. Just....no. Get a picture of a modern, Western soldier on campaign and stare at it for, say, ten hours? Yeah. About ten hours. We want those guys. Not a greyscale MC Hammer with the worst gun ever. Soldiers are cool, that's why we want them and why they're in every film and novel in the history of ever. They're also non-copyrightable, so feel free to lift anything and everything you want from them. The worst they can do is....shoot you. Ok, so maybe be polite, at least.

At the moment it's not possible to create a modern soldier in the costume creator. I just tried. The pieces aren't there. IF YOU POINT AT THE MILITARY COAT IN THE JACKETS OPTION I WILL SERIOUSLY HARM YOU. You can do the bottom half, Camo pants (trousers if you're not an illiterate, language drifting barbarian) and Work Boots, with one of the pouchy belts. Job done. Great. But the top? Nothing doing. First we need a 'Chest Detail' which is a combat webbing. IF YOU POINT AT THE LONGBOW 'STEALTH' DETAIL I WILL SERIOUSLY HARM YOU. Open Google, type 'combat webbing' for an image search, and then do those. Soldiers need those. While you're at it, type 'combat helmet' and do those too. Hell, with those two things the guy can just break out a t-shirt and still look like one of those annoying hoo-ah light infantry jerks, who make up for a lack of body armour by having too much élan and too few brain cells to feel pain.

4) What should they do? It's an obvious question really. The set needs a focus in how it goes about it's business. Here's my idea: total cone carnage.

Tier 1
Just soldiers. Nothing special. Like Punks from the Thugs set, they just dish out piles of ranged lethal damage. Lots of it. Single shot, burst, anything bullet based that comes out their M-16. Which is what they should be holding.

Special points - They're single target only. Normal soldiers aren't waving their guns around like flamethrowers.

Tier 2
'Support' gunners. I use the commas because of the irony. That's special military code for 'the guys who kill everything'. This tier would comprise two guys with the huge bodytype and LMG's. They have absolutely nothing but cones. Heavy Burst, Full Auto...these guys just go ape****. This is the real damage in the set. These guys should be monstrous.

Tier 3
Squad leader. So by the time you're reaching this point, your epic amounts of lethal damage is starting to slow down a bit as you run into enemies with higher resists. Well gosh darn it, you think to yourself, what I first thought was an awesome set will be ruined by these nasty, nasty enemies who resist my wall of bullets. But fear not! Your leader is here to save the day! This man doesn't combat the problem of resists by introducing new damage types, he brings debuffs. He should use utility powers such as 'Reveal Weakness', maybe make up new ones like 'Concentrate Fire', all with animations that look like him shouting orders at the men, you know, like a soldier. He'll be holding one of the purple 'advanced rifles' that longbow and council use, to differentiate him from the rest of his guys, and also because it'll be the only gun with a grenade launcher. I still don't want any other exotic damage types beyond maybe a Venom Grenade, he should stick to 'down to Earth' stuff like flashbangs and such so debuff further.

------

My idea is that Soldiers hurt. A lot. They kick out mental amounts of damage, and a lot of it in cones. When enemies start resisting them, their leader arrives to start debuffing them. The set has no exotic damage types. It relies entirely on lethal damage and has to batter down resistant enemies with debuffs and weight of fire. All the men will look basically the same, because if they don't then you forgot what soldiers are, go back to the start and try again. Men should be different based on the gun they're holding and the bodytype (the tier 2 guys are huge, the others are normal). The squad leader loses a helmet and has a beret and sunglasses or something, so you spot him from your normal guys. That's it.

It also has middling to poor defense. That's your job. Soldiers are vulnerable; they can slaughter the enemy, they just need the chance and you have to give them that chance. You weren't there during the Rikti War, so we ended up on the wrong end of a 10:1 ratio. You're here now. Time to claw that ratio back. Or....maybe you're a bit of a General Ripper? Men are cheap, I can replace them. I'll get a more offensively oriented secondary, kill the enemy with obscene ease, and just replace these guys like they were disposable ninjas.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."