City of Warcraft?
Alot of people are Worry about this, But it be ending soon, no more DA and Magic Theme Stuff.
I am Sure the new Content coming out in the future will be different and None Magic Theme, You just have to be patience.
What is Call Magic can be Explain by Science as Power being tap form another Universe/Dimension, The Well, Energy form the Planted itself, Etc.
Magic itself can be Explain and there for is it Magical at all?, For me It doesn't seem like Magic too me, just by understanding what it is you take away The Mystical Nature of it.
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Right, because that's all we ever get is magic. I mean, look at it! Croatoa in Issue 5, then...
Issues 6 and 7: COV, COV bump to 50. General issue. Issue 8: Faultline revamp. Non magical. Issue 9: Inventions. STF. Wentworth's. Non magical. Issue 10: Invasion. RWZ. Non magical (other than one Rikti type.) Issue 11: Ouroboros, DB/WP. Purple sets. Non magical. Issue 12: Midnight Hour. Introduces the Midnight Club. While a magic "themed" group, mostly noted for introduction of the (non magical) Cimerora, VEATs, powerset proliferation and the Hollows makeover. So a "Barely magical" issue. First one since issue 5. Issue 13: Day jobs. PVP revamp. Decidedly not magical unless you count the final disappearance of people from PVP zones. Issue 14: AE introduced. Non magical. Issue 15: Annversary issue. Khan and Barracude TF/SF added. Dominator revamp. Some might call the last "magical," but not in the sense you mean. Issue 16: Power customization. Non - any origin. Issue 17: Ultra Mode. Keith Nance/Jenni Adair/Dean Macarthur/Leonard Simon. New Posi TFs. Also not magical. Issue 18: Alignment system. Issue 19: Incarnate System. Vincent Ross is a magical arc, investigating the leviathan. The heroside arc with Roy Cooling is not. 19.5: Expansion of alpha slots, intro of WST. Issue 20: BAF/Lam/Sutter/Kai, 4 slots unlocked. 20.5: Keyes. More Lore pets. Non magical. 21: First ward. Concentratign on the lack of magic elsewhere in Praetoria. Also, Underground trial, DFB (non magical,) new tutorial. 21.5: TPN introduced (non magical.) Extra Incarnate choices. 22: Dark Astoria revamp. *It's a zone that's been magic themed since it came out, what did you EXPECT it to be?* And it's been asked to be revamped for YEARS. Of COURSE it's magic themed. But if you don't like that, there are four early-mid level contacts that have nothing to do with magic. 23: Finishing up Praetoria. While we have a magic zone, we have some distinctly non magic items we know about as well, such as the Magesterium. Concurrent with issue 18, Co-release of Going Rogue, which introduces Praetoria... which until First Ward was decidedly non magical. And as noted, First Ward was meant to kinda-sorta explain this (noted by the playerbase, as well) lack. So, frankly, complaining it's "out of hand" is nonsense. First Ward was supposed to help explain why there's "no magic" elsewhere in the game (and it's not even heavily magic based.) DA - well, *duh,* of course it's magic based, that's the whole lore behind the zone. Has been for years. And even with all this "OMG Overwhelming" magic stuff, there's a fair amount of NON-magic-themed content thrown in with it. So just like the four legged rig "overuse" rants, guess what. All you have to do is wait. And stop whining. |
Bill, your post makes me feel pretty old right now. I remember getting back into CoH around I8.
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So GET OFF MY LAWN! *shakes cane*
*sits back and eats popcorn* The Ancients are Dueling! :P
Carnies? Natural/magic? Not sure if I saw those
Still it doesn't equal to 1/4 of the normal groups in this game that aren't magic.
That is true. They have a good mix of origins
I think I got my best taste of "caped crusaders" and "heroes in Spandex" feel from this game in that Blood Coral arc, where I get empowered by the coral and at the conclusion of all the ambushes, all these heroes come in - and they look like they could be in the Avengers. Mother Mayhem looks more like she should be part of Josie and the Pussycats. Still, as long as my toons get to wear a cape and spandex, it's all good. |
its complicate. givanna scaldi, the original posessor of the power, was a mutant. her soul was trapped in the mask as a safeguard by her lover, an occultist. the mask was then found by her ancestor, vanessa devore, who was able to, with no training hold her off when she tried to possess her. now nessa is kind of a wildcard, as they dont explicitly say she had psychic powers, but a shared bloodline with a mutant, compounded with the fact that she coudl resist her powerful ancestor indicates she is a mutant too. furthermore, the rest of the carnies are puppets used by her to gather souls to feed her. so mutant still seems to be the main theme, but with a magic ritual by a third party serving as the bridge to bring giovanna and venessa together.
heres the official write up. http://na.cityofheroes.com/en/game_i...of_shadows.php
Cant get enough magic,I love it!
I wish we got some kind of ancient China or feudal Japan zone...soon?
Yeah couple of disagreements.
Longbow Wardens have been presented as Mutants not Magic. The game universe presents Psionics/Psychics as Mutant so Syndicate wouldn't be magical Now adding more Carnival Mutant/Magic mix Malta are Natural/Tech Croatoa groups 4x magic so 42 groups now Magic: 11 |
They're Natural psychics (like fortunatas, widows and bane spiders) but they are very scarce and they need a lot of training to performance like a common mutant psychic.
Either way, they're not actually magic
You forgot one on my favorite groups, the Wailers! I think their supposed to be magical, gremlin type things.
You also forgot DE and Coralax, but I think their Natural/Science/Mutant anyway.
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I thought that they were more Demons than magical (wailers) but lord...I better not stir that pot.
You forgot one on my favorite groups, the Wailers! I think their supposed to be magical, gremlin type things.
You also forgot DE and Coralax, but I think their Natural/Science/Mutant anyway. |
The wailers are demons. Which is going to bring up an argument. They're brougth here by magic - but the abilities would be natural to a wailer, so the way I see them, they're natural. (The abilities are native to the species, not given by magic.)
The wailers are demons. Which is going to bring up an argument. They're brougth here by magic - but the abilities would be natural to a wailer, so the way I see them, they're natural. (The abilities are native to the species, not given by magic.) |
Basically acknowledge that their abilities are natural to them, but since the story lines all involve magic it's safe to out them in the Magic category for purposes of this thread.
wait, it's Monday- why is this still here?!??
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My City Was Gone
I think it's safe to put Wailers in the magic group as the story lines around them involve magic. Heck part of the reason the Giza was designed the way it was, involves creating a magical barrier to keep the Wailers out.
Basically acknowledge that their abilities are natural to them, but since the story lines all involve magic it's safe to out them in the Magic category for purposes of this thread. |
And that's where I stand with definitions on that listing.
Although the previous posts have shown the OP to be...imprecise, I think I know what he's talking about.
For me though - it's not that there's too much arcane/magic stuff, but aside from Anti-Matter doing his premature gloating atop of the reactor, there's something missing for me.
Mother Mayhem doing her silly dialogue before the BAF is just, well, it's okay - but her wardrobe makes it ridiculous. Very hard to take her seriously as a threat. Siege and Nightstar seem to be more robot than human - which for me just moves it from comic book (caped crusaders) to sci-fi.
Maelstrom, when he shoots that camera in TPN, he talks about himself as a subordinate - basically a lackey. Well, okay, Galactus had the Silver Surfer, so I suppose a lackey can be formidable.
I think I got my best taste of "caped crusaders" and "heroes in Spandex" feel from this game in that Blood Coral arc, where I get empowered by the coral and at the conclusion of all the ambushes, all these heroes come in - and they look like they could be in the Avengers.
Mother Mayhem looks more like she should be part of Josie and the Pussycats.
Still, as long as my toons get to wear a cape and spandex, it's all good.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase