Issue 22: Death Incarnate - April 10, 2012 [Live] Patch Notes


Agent White

 

Posted

Issue 22 Patch 2

COMBINED

USER INTERFACE

General

  • German language client's quick emote list will no longer freeze the client when clicking it.
  • Additional power trays should now bend properly on the top and left sides of the screen.
  • Dark Astoria now appears in the zone list for player search on villain side.

Team-Up Teleporter
  • Fixing a bug that could cause players to be left out of the proper team when the Team-up Teleporter creates a league when starting an event.
  • Players will now be properly teleported to the contact from inside a mission map or on another task force when starting a task force via the Team-up Teleporter.

INCARNATE TRIALS

Dilemma Diabolique
  • Non-controllable pets will now attack the Repulsive Spines found in Stage 1.

CHARACTER CREATION / TAILOR
  • Changed Upper Body category name, "Magic Bolero" to "Bolero" and sub-category name, "Shoulder Fur" to "Shoulder Detail".
  • Removed a purchasable eye aura that was present in the Elemental Armor costume set. This aura was causing problems with the new costume piece checkbox.

POWERS

General
  • Team teleport powers now teleport teammates that are in a different vision phase.
  • Inner Inspiration: Fixed a bug that caused the 30 minute lockout period of Inner Inspiration to track in-game time. Instead it now correctly uses in or out of game time.
  • Toggle Powers no longer drop after having been logged out for 15 minutes or more.
  • Fixing a bug that would cause sleep resistance to sometimes make its owner immune to some sleep powers.
  • Fixing a bug that was causing proc per minute enhancements to proc too often in cone powers.

Controllers
  • Illusion Control/Spectral Wounds: Fixed a bug that would prevent this power from healing the target for a small amount of health after 10 seconds.

Flying Disc
  • Adjusted the animation so that it works in close range without the catcher showing two discs in hand

Liger Vanity Pet
  • Spawn FX now plays on liger spawn.

Enhancements
  • Reduced the procs per minute on the Store version of Performance Shifter: Chance for +End from 3 to 1.5 to be consistent with the Invention Origin version.
  • Slotting Scrapper's Strike: Rech/+Critical Hit Chance or Superior Scrapper's Strike: Rech/+Critical Hit Chance will now display a more appropriate power icon.

Enhancement Converters
  • Fixed a bug that would prevent this special salvage from showing up on Hero/Villain Merit vendors and Astral/Empyrean Merit vendors.
  • Enhancement Converters now have a small chance to drop off of Archvillains. Previously Archvillains had no chance to award Enhancement Converters.
  • The Paragon Market icon should no longer appear on the enhancement conversion window.
  • Fixed a bug where To Hit Buff IOs could be converted into To Hit Debuff IOs and vice versa.
  • Fixed an exploit that would allow enhancement converters to convert a level 50 Hold IO into a very rare Hold IO.

TASKS

Signature Story Arc 1: Episode 7
  • Faathim the Kind's targeting box now extends through his entire body to fix an issue with some players not being able to talk to him.
  • Fixed a bug where mission progress would reset if all players left the instance when doing the "Defeat Rula-Wade, once and for all" mission in the Signature Story Arc.

Dr Kahn Task Force
  • Fixed a client crash that would occur when a player walked into the Transportation Portal in Dr. Kahn's Task Force.

Citadel Task Force
  • Mission 9 of the Citadel Task Force will now send players to Talos Island instead of Dark Astoria.

Terra Volta Respec Trial
  • The Coolant temp power will again heal the Reactor Core when used on it.

Dark Astoria
  • Fixing a server crash that could sometimes occur when summoning Adamastor.

Alignment Missions
  • Vigilante to Villain - The Dragon's Whelp - Fixed the issue where no dialog options would display when you talk to Flamespout for the second time.
  • Vigilante - Warm Brass and Cold Bodies - Fixed an issue where talking to Sarah Winters did not cause the dialog tree to advance.

Mission Architect
  • Fixed an issue where the office tray piece that transitioned into caves had several wall object spawns embedded in the walls.

BADGES

General
  • All Dark Astoria achievement badges will now reward to all members of the team if the team leader is eligible to receive them.
  • The badge for defeating all four Repulsive Spines in the first stage of Dilemma Diabolique has been renamed from "Gate Crasher" to "Spinebreaker".
  • The text description for the Master of Dilemma Diabolique badge replaces reference to a "Rescued and Recovered" badge with the correct name, "Spinebreaker"
  • Steel Canyon - Deadly Combatant and Dignified Combatant will now reward to all members of the team who are on the mission map.


Kevin Callanan
Community Specialist
Paragon Studios

 

Posted

Quote:
BADGES

General
  • All Dark Astoria achievement badges will now reward to all members of the team if the team leader is eligible to receive them.
Best news I've heard all day. Thank you very much for taking care of this!


Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.

 

Posted

Quote:
Originally Posted by KemLi View Post
Best news I've heard all day. Thank you very much for taking care of this!
It would be nice if team members got credit towards their weekly arcs when in an Ouro team and NOT the leader... it would be extra nice if this fix fixed that issue as well...


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
It would be nice if team members got credit towards their weekly arcs when in an Ouro team and NOT the leader... it would be extra nice if this fix fixed that issue as well...
I'd love for that to happen myself. Here's hoping!


Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.

 

Posted

Were the Hold IO conversion exploiters properly punished?


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by Freitag View Post
Issue 22 Patch 2

POWERS

General
  • Toggle Powers no longer drop after having been logged out for 15 minutes or more.
Probably one of the best unforeseen Quality of Life features to make it into a non-major release.

Well played.


Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]

Let your voice be heard! Sign the petition to keep CoH alive.

 

Posted

Quote:
POWERS

General
  • Inner Inspiration: Fixed a bug that caused the 30 minute lockout period of Inner Inspiration to track in-game time. Instead it now correctly uses in or out of game time.
This! Thank you devs for this!


Meet me on Guardian!
Science Phreak: lvl 50+3 Bots/Dark/Soul MM
Kratorian: lvl 50 Ill/Storm 'troller
Moongara: lvl 50+1 Warshade
MA arc ID: 226524 "A Man Divided"

 

Posted

Quote:
Originally Posted by Freitag View Post
General
  • Fixing a bug that would cause sleep resistance to sometimes make its owner immune to some sleep powers.
My Mind/Emp 'troller thanks you from the bottom of his heart. DA was quite a challenge without Mesmerize.


 

Posted

Quote:
Originally Posted by Freitag View Post
Toggle Powers no longer drop after having been logged out for 15 minutes or more.
You mean we no longer have to toggle on when we log in, unless we toggled off before we logged out?

I love you, Devs.


@Exabecquerel | 50s:
1 corr (fire/kin), 1 widow (tuna), 3 MM (bots/ff, demons/dark, demons/traps), 2 brutes (ss/wp, kin/sr)
1 def (kin/dp), 2 trollers (fire/rad, earth/storm), 2 scrappers (spines/dark, kat/sr)

 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Were the Hold IO conversion exploiters properly punished?
Highly doubtful.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by freitag View Post
issue 22 patch 2

  • removed a purchasable eye aura that was present in the elemental armor costume set...

Dooooooooooooooooooooooooooooooooom.


TargetOne

"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole

 

Posted

Ok So I'll be that guy that complains. Many of us have been waiting for months to receive our annual vet badges. We've been told on more than one occasion that it's not a high priority to fix. While it may be cool that toggles don't drop after 15 or more minutes offline, this QoL upgrade was more important than a reward system that doesn't reward at all? I never really minded that the toggles weren't on when I loaded a character after a couple of days. It's just always been that way and I can't say I've really given it much thought. So I'm left to wonder, why is this toggle thing or say renaming a new badge something different a priority over fixing something that's been broken for months?


 

Posted

Quote:
Originally Posted by Player D View Post
Ok So I'll be that guy that complains. Many of us have been waiting for months to receive our annual vet badges. We've been told on more than one occasion that it's not a high priority to fix. While it may be cool that toggles don't drop after 15 or more minutes offline, this QoL upgrade was more important than a reward system that doesn't reward at all? I never really minded that the toggles weren't on when I loaded a character after a couple of days. It's just always been that way and I can't say I've really given it much thought. So I'm left to wonder, why is this toggle thing or say renaming a new badge something different a priority over fixing something that's been broken for months?
iirc that system has been broken about since freedom launched, but i do agree with you, i know im coming up on a yearly vet badge in approx 3 months and i know many others who have been waiting for one for many months now

i would rather see that fixed as well, as i am also confused why its not a higher priority issue


 

Posted

Quote:
Originally Posted by Player D View Post
Ok So I'll be that guy that complains. Many of us have been waiting for months to receive our annual vet badges. We've been told on more than one occasion that it's not a high priority to fix. While it may be cool that toggles don't drop after 15 or more minutes offline, this QoL upgrade was more important than a reward system that doesn't reward at all? I never really minded that the toggles weren't on when I loaded a character after a couple of days. It's just always been that way and I can't say I've really given it much thought. So I'm left to wonder, why is this toggle thing or say renaming a new badge something different a priority over fixing something that's been broken for months?
THIS!

Quote:
Originally Posted by Necrotech_Master View Post
iirc that system has been broken about since freedom launched, but i do agree with you, i know im coming up on a yearly vet badge in approx 3 months and i know many others who have been waiting for one for many months now

i would rather see that fixed as well, as i am also confused why its not a higher priority issue
Yeah, my 2 year anniversary was in September, just a few weeks after i21 went live... still waiting on my 2 year vet badge >.<
At this rate it seems I'll be waiting on my 3 year vet badge too >.<



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
Crab Spider Nephila on Titan Tracker
Weekly events on Guardian: W.A.V.E. & FNFN

 

Posted

Quote:
Originally Posted by Dark Energon View Post
THIS!



Yeah, my 2 year anniversary was in September, just a few weeks after i21 went live... still waiting on my 2 year vet badge >.<
At this rate it seems I'll be waiting on my 3 year vet badge too >.<
yeah it sucks.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Player D View Post
So I'm left to wonder, why is this toggle thing or say renaming a new badge something different a priority over fixing something that's been broken for months?
Because obviously the guy who names badges and the guy who codes powers are the perfect candidates for fixing a bug in the veteran reward system.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Because obviously the guy who names badges and the guy who codes powers are the perfect candidates for fixing a bug in the veteran reward system.
Yeah, this. Assuming these tasks are equal is beyond silly. For all we know the toggle thing wasn't even something anyone was working on but some happy accident someone realized while working on something completely unrelated.

it just highlights the complete lack of understanding some people have for the inner workings of design and development ;p


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Because obviously the guy who names badges and the guy who codes powers are the perfect candidates for fixing a bug in the veteran reward system.
It's called resource management. Without knowing their skill sets, one would think fixing something that is broken would take a priority over playing with things just for cosmetics sake.



Quote:
Originally Posted by Agent White View Post
Yeah, this. Assuming these tasks are equal is beyond silly. For all we know the toggle thing wasn't even something anyone was working on but some happy accident someone realized while working on something completely unrelated.

it just highlights the complete lack of understanding some people have for the inner workings of design and development ;p
FYI I have a VERY GOOD understanding of coding. I do it for a living. Which begs the question just who here has a lack of understanding of the inner workings of design and development. P.S. There are no happy accidents in coding. There are too many variables to consider. Change one thing which breaks something else seemingly completely unrelated. I never assumed these tasks were remotely equal. I'm talking about priorities. I'm talking about fixing what's broken before researching and developing trivial things that are being done for the sake of being done.


 

Posted

Quote:
Originally Posted by Player D View Post
It's called resource management. Without knowing their skill sets, one would think fixing something that is broken would take a priority over playing with things just for cosmetics sake.
Yes, but the people actually doing the resource management DO know their skill sets, and don't have to fall back to simplified rules of thumb.

And, as you said yourself, the vet badges are not a high priority to fix. They are themselves barely more than a cosmetic issue.

Lastly, the toggle change is frikkin' amazing. Having to retoggle every time I logged in bugged the hell out of me. If you want vet badges fixed, great, press for that, but don't pick some random unrelated feature that somebody else likes and say "you should have done the thing *I* want instead of the thing *this other guy* wanted."


 

Posted

Quote:
Originally Posted by Player D View Post
FYI I have a VERY GOOD understanding of coding. I do it for a living. Which begs the question just who here has a lack of understanding of the inner workings of design and development. P.S. There are no happy accidents in coding. There are too many variables to consider. Change one thing which breaks something else seemingly completely unrelated. I never assumed these tasks were remotely equal. I'm talking about priorities. I'm talking about fixing what's broken before researching and developing trivial things that are being done for the sake of being done.
Then you should know that very few people at a design studio actually code anything, or have even seen the source. 90% of the work is created using developer tools by non-programmers.

Besides, they've already told us that the vet badges and the other problems with the subscriber rewards are in the hands of NCSoft billing, which is a completely separate group.

Yeah, it needs to get fixed, but whoever changed the toggle powers is not a person who can do that.