Unique Content


Aura_Familia

 

Posted

So, we seem to encounter a lot of enemies over and over. We also seem to have the same mission maps...over and over. After 8 years you would think there would be more diversity. I know, i know...we have a lot of variety right now but after 8 years...

Anyway, I was hoping some future trials and TFs/SFs have unique enemies that you only encounter in those missions. Also have the story separate from the rest of the game. That way we aren't saturated with content kinda like the current overdose of Praetoria.

Maybe a unique, stand alone TF or trial. We go in and see different NPCs. We are compelled to read the canon because we have not run into these things a million times already (well, some may read up on the story/descriptions).

I know new art assets are not easily and this would mostly require changing costumes/looks of NPCs. Perhaps a unique reward after each TF or trial (chance to get a costume piece from a new NPC etc).

The trials and that mechanic have added a new dimension to the game so thank goodness for that. I hope new wrinkles get added more often. Until then, this might be an easier way to change up the experience for players.


 

Posted

Sounds like the ITF when it was first added. Other than the zone itself, and the "radio" missions there, it was the only content with those maps and Cimeroras / Cimeroran Traitors. Plus, it had the unique costume items associated with it

A lot of the TFs/Trials in the game have unique maps you don't see anywhere else (sometimes even unique tilesets!), and sometimes unique enemies (or at least uncommon) enemies.


Since it'll take a huge amount of work, for not a large return on investment (i.e. can only use them once), it would mean they couldn't get the content out nearly as fast as they do right now... which probably isn't a good thing, because people will play the hell out of it in a matter of hours, making it quickly old hat.


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Posted

One word: Rulu-shin


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Posted

Yeah no. I don't think changing the looks of NPCs is labour intensive. I specifically said not adding new maps because that is far more involved. So, new NPCs and unique story would be cool.

To add to that, I would really hope they are actual super types. No more militia (5th C., Malta etc). For a trial how about the league take on a team of super villains (like 6 or so) as the climactic end. Instead of have 12+ beat on one main character. It would change the dynamic of the attack as well. A bit more thought. The trial would be the only time we encounter this particular super group.

It might help if there was more time spent designing the look of the main enemies. Paragon has some cool NPCs but many really don't take advantage of the amazing character creator.

As far as innovation, maybe a hybrid tf/trial. Have a league enter it and have only a few maps where people can split up to accomplish goals or stay together. Just some different angles would be nice and would not use a ton of additional resources.


 

Posted

There's already a metric butt-ton of groups that barely get any show time as it is. Goldbrickers, Luddites, Igneous, Scrapyarders and Dockworkers, Golems...

There's so much could be done with the existing mobs. I'd rather see decent writing and decent arcs than new 'flavour of the month' stuff slung in for no good reason.


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Posted

New content is pretty hit/miss with me for writing quality. There're parts of First Ward I *LOVED* and parts I absolutely found unnecessary. This applied with Who Will Die as well. Wasn't a fan of episodes 1,2, and 6, but 3-5 and 7 were pretty awesome.



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Posted

Quote:
Originally Posted by Techbot Alpha View Post
There's already a metric butt-ton of groups that barely get any show time as it is. Goldbrickers, Luddites, Igneous, Scrapyarders and Dockworkers, Golems...

There's so much could be done with the existing mobs. I'd rather see decent writing and decent arcs than new 'flavour of the month' stuff slung in for no good reason.
All of those groups are in some missions and can be found in various zones. Also, the do not feel like super type/comic book material to me. They are a nice bit piece.

A well written TF/SF and/or trial with some epic looking characters is what I am asking for. Where are the cool looking super villain or super group types...something like the Avengers, x_men, Brotherhood of evil mutants...all memorable, cool looking supers. This game has some but add to the rogues gallery with some cool adds.

I have NO desire to see any additional material featuring Goldbrickers, Luddites, Igneous, Scrapyarders and Dockworkers, Golems... If you think that is where my post was going then I apologize because I do not find any of these NPCs unique, epic or compelling.


 

Posted

Rikti, Romans, Praetorians, Helion Girlfriends, ae, clones. Why suggest something that happens regularly?


 

Posted

I think what jaz is getting at is specific recurring costumed enemies that come out to harass your hero, like the rhino, lizard and mysterio for spidey. They aren't his big enemies like doc ock or green goblin who can carry on a long plot, but they show up for some specific crimes and have a fight. not a full issue worth of content dealing with them, but they pop up every once and a while to bug you. Also sounds sort of like what we get with tip missions, with recurring enemies like mangle, doc quantum and blast furnace who keep popping up and have somewhat consistent ways of causing trouble. I wouldnt be adverse to more tip missions to further flesh these guys out. wouldn't give them wholly new henchmen, but tailor the group they deal with with the mayhem they are causing, sure.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
There's already a metric butt-ton of groups that barely get any show time as it is. Goldbrickers, Luddites, Igneous, Scrapyarders and Dockworkers, Golems...

There's so much could be done with the existing mobs. I'd rather see decent writing and decent arcs than new 'flavour of the month' stuff slung in for no good reason.
See, that's another reason why I absolutely loved the new villain content we got with I22.

One arc focused on Luddites, Gremlins, and the Bat'Zul demons.

The other had pretty much every criminal jobber in the game, and actually made them not seem completely lame.

Plus the new contact for the villain-side cape mission is a Goldbricker, and King Midas is the one that helps you with a rite-of-passage every villain goes through, where you smack down a hero and steal their cape as a trophy. Nothing forced, no anti-cape laws like the old mish. Just a nice little tradition among villains. So nice to see these groups the very few times they peek their heads out.


 

Posted

It's a nice thought, But I like how the game is now, there is alot more Villain NPC Groups now and alot more content.


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Posted

The devs are producing unique content that I enjoy consistently. They seem to have struck a balance between introducing new characters and having familiar faces show up.

That being said, one TF/SF where you battle against a small team of supers unrelated to the rest of the content could very well be entertaining.


 

Posted

Quote:
Originally Posted by TheJazMan View Post
All of those groups are in some missions and can be found in various zones. Also, the do not feel like super type/comic book material to me. They are a nice bit piece.

A well written TF/SF and/or trial with some epic looking characters is what I am asking for. Where are the cool looking super villain or super group types...something like the Avengers, x_men, Brotherhood of evil mutants...all memorable, cool looking supers. This game has some but add to the rogues gallery with some cool adds.

I have NO desire to see any additional material featuring Goldbrickers, Luddites, Igneous, Scrapyarders and Dockworkers, Golems... If you think that is where my post was going then I apologize because I do not find any of these NPCs unique, epic or compelling.

Well good for you. Other people do. I don't get where people come up with this 'doesn't feel super-hero-y' junk. Because pretty much *anything* goes in a super hero context. We wouldn't have such wonderfully laughable B-listers if that wasn't true.

Those groups already have grounding in lore and plenty of room for stories to be told, not to mention the other main groups. Like the Tsoo-Family drug wars and the rivalry between the Skulls and Hellions that never really gets any time or closure.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by TheJazMan View Post
Anyway, I was hoping some future trials and TFs/SFs have unique enemies that you only encounter in those missions. Also have the story separate from the rest of the game. That way we aren't saturated with content kinda like the current overdose of Praetoria.
It makes no sense to go through the trouble of designing a cool enemy group and NOT use it in regular content. It's a ton of wasted effort for some false sense of novelty that's going to disappear the second time you run said TF. You're committing the easiest mistake in MMO development - you're thinking of the first-time experience when an MMO is purpose-designed to be repeated. There's no novel content. There's never going to be any. A piece of content can only shock and impress a player once, and you need to account for the other dozens of times that player will be running the content. "Novelty" doesn't really enter into it.

Furthermore, one of City of Heroes' greatest strengths is its fictional universe and how everything which happens feels like it was both born out of that universe and then also feeds back to set it up. Creating a bunch of beach episodes because you're bored defeats the purpose.


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Posted

Quote:
Originally Posted by rian_frostdrake View Post
I think what jaz is getting at is specific recurring costumed enemies that come out to harass your hero, like the rhino, lizard and mysterio for spidey. They aren't his big enemies like doc ock or green goblin who can carry on a long plot, but they show up for some specific crimes and have a fight. not a full issue worth of content dealing with them, but they pop up every once and a while to bug you. Also sounds sort of like what we get with tip missions, with recurring enemies like mangle, doc quantum and blast furnace who keep popping up and have somewhat consistent ways of causing trouble. I wouldnt be adverse to more tip missions to further flesh these guys out. wouldn't give them wholly new henchmen, but tailor the group they deal with with the mayhem they are causing, sure.
Yes, much like this.

I think, after 8 years, they need to add something different. So these 'one shot' type TFs/SFs/trials might be a nice change.

I would MUCH rather see this than what we got with the Sutter and Mort Kal TF/SF. Sutter had new art which was underwhelming...a scene from Waterworld; it was filled with the same old Praetorians that we've seen over and over.

Mort Kal had MORE CoT and the art was MORE Oranbega...WEAK, IMO. Then we deal with Warriors who are one of the worst looking groups out there. Ugly street clothes featuring camo. Yeaaaaaaaaah...NO!

The devs have limited resources so why not get more bang for your buck and add some stuff you wouldn't normally see. I think they can afford to do this after 8 years of content.


 

Posted

I use AE and make unique groups to fight specifically for the "different" factor.


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Posted

Gotta go with TBot here.

Not only do we have a buttload of unused enemy groups, but we've also got a nigh-limitless combination of costumes that we can still use for different themes, enemy groups and purposes... And let's not forget all the different enemy groups coming in Issue 23 that are pretty much exclusive to Night Ward.

However, if you're asking for enemy groups, in their entirety, to be made just for a single arc or two, you're going to be asking a long time- it's far too time and resource-intensive to be feasible.



 

Posted

One thing I got from the OP, that might be fun and super-heroey, is adding more members of the "Rogue's Gallery" group that you face in bank robberies, etc. So instead of yet another generic boss or elite boss for [villain group], you'd face off against some guy in a costume, much like you.

There are plenty of unique, recognizable personalities at the top end of the game (the Surviving... Six, the Praetorians, etc etc) and the low (Twinshot et al *) - we could use a few more for the mid-range, perhaps.


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Posted

Quote:
Originally Posted by TheJazMan View Post
. . . . <Snip!>

I have NO desire to see any additional material featuring Goldbrickers, Luddites, Igneous, Scrapyarders and Dockworkers, Golems... If you think that is where my post was going then I apologize because I do not find any of these NPCs unique, epic or compelling.
But that's exactly what I want, we have plenty of NPC groups that need to be fleshed out and expanded on. They are painfully incomplete to continuity as it stands now.


 

Posted

Quote:
Originally Posted by Remaugen View Post
But that's exactly what I want, we have plenty of NPC groups that need to be fleshed out and expanded on. They are painfully incomplete to continuity as it stands now.
Agreed. More one shot groups would be an epic waste of developer time when there are mounds of unused material in the COH universe already.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Agreed. More one shot groups would be an epic waste of developer time when there are mounds of unused material in the COH universe already.
Nah, not really. I prefer some unique experiences along the way. Make a major TF where the only place you'll experience that group is in the TF.

Also it might be cool to provide some rewards like in Morti Kal's SF. Not a temp but a slight boost as you level along the way.

It might be nice to change the dynamic of TFs as well. Perhaps have options where you need to vote on a decision. The entire team gets to vote - if it's a tie then a random result generated by the game. This good be used for moral choice or a pick a path TF. Offering options along the way would keep the content a little fresher as it can be slightly different a few times.

Anyway, I am sticking with my OP and hope the Devs look at something like this down the road.