Which Incarnate Trials should I be starting with?
The order they came out is Baf and lambda, Keyes, Underground, TPN and MoM, and then DD. that's how the story goes, and that's roughly how easy they are as well.
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TPN is actually significantly easier than it's order should indicate, in my opinion. I have done several MoTPNs on fresh 50s (not on Telepathist duty, of course) and didn't feel like I wasn't contributing. Most of the trial is just fighting packs of IDF and running around.
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TPN is easier once you figure out how it goes, and can organize a small krew to clobber seers while the rest of the league beats up technicians. Until you can do that, it's a disaster.
BAF should be pretty easy. If everyone was dying and quitting, then you had a newbie league. It was either all unshifted or +1 like you, or all new folks who didn't know anything about it. An normal league with a bunch of +2 and +3 should be able to carry a similar number of new folks (Barrier for the win), but if you don't have enough shifted folks it is much more difficult.
Keep plugging away at those, is what I'm saying. Eventually, more folks will learn them, you'll get more shifts, and the trials will get easier.
TPN is easier once you figure out how it goes, and can organize a small krew to clobber seers while the rest of the league beats up technicians. Until you can do that, it's a disaster.
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TPN is easier once you figure out how it goes, and can organize a small krew to clobber seers while the rest of the league beats up technicians. Until you can do that, it's a disaster.
BAF should be pretty easy. If everyone was dying and quitting, then you had a newbie league. It was either all unshifted or +1 like you, or all new folks who didn't know anything about it. An normal league with a bunch of +2 and +3 should be able to carry a similar number of new folks (Barrier for the win), but if you don't have enough shifted folks it is much more difficult. Keep plugging away at those, is what I'm saying. Eventually, more folks will learn them, you'll get more shifts, and the trials will get easier. |
My advice is to run a WST and get your notice for the level shift. Some of the trials can be a hassle if you have non shifted players that try to play as if they are shifted (ie they don't listen to the leader and do their own thing)
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my scrapper has one level boost from alpha slot..still unlocking destiny and lore.
last night went to pocket D to start some trials..never did any of them before..got in group for DD it went well till the end battle..really had no clue what I was supposed to be doing just followed the group. Then I got on paragonwiki and looked up the trials seemed like BAF was the one to start with..got in group and before I knew it everyone quit on first part cause everyone kept dying..including me. So which trials are considered easier..or starting trials? Seemed to me BAF was really hard. The mobs just mowed us down quickly. Seemed like sLAM was a popular one, is that one I should be getting into with only one level shift? Any advice appreciated..thx |
as easy as it gets, but that said, it's *incarnate* content, so some caveats
are in order.
iContent, by design, is harder than the normal PvE stuff. Without level shifts,
you're playing against mobs that can be several levels higher than you.
Additionally, ALL of the trials are "gimmicky". By this, I mean that there are
certain things that have to be done in certain order or a certain way, and/or
there are certain times when you'll take unpreventable damage, or you'll be unable
to cause damage, etc.
In short, you can (loosely) equate it to running missions at +4 on the slider,
and having to know exactly what to do, often within a time limit, to succeed.
Recently (post 2XP wkend) we have a lot of new L50's that are unprepared
in both of those categories (slotting/shifts & knowledge).
So, what can you do?
Well, three things, I think will help.
1> Get a T3 Alpha - that's your first level shift, and it's a BIG improvement.
Additionally, it's pretty easy to get - an ITF/LGTF, Rikti MS Raid, or even DA arcs
can get you there pretty quickly.
2> Join some trials: There's NO substitute for experience. Be prepared to Pay Attention
to the trial leader, and follow directions as best you can - even a Bad Leader
is better than No Leader (for inexperienced iTrialer's). Reading up on the trials
on P-Wiki can give you an overview and insight into what your group is trying
to do.
3> Realize up-front that early on, your fantastic character may well get its @$$
handed to it (sometimes without any apparent warning) until you get some
experience and iPowers.
All that said, Have Fun!
It can be a bit overwhelming initially, but they can be pretty fun, and with some
time and knowledge it will soon become pretty rare to fail one.
Personally, I think BAF is easiest, Lambda is next (once you learn your way around
the maze). MoM, TPN, and DD are also fun, but the mobs are higher level in there,
so many teams want +2 or +3 incarnates.
I've yet to run a UG, so I don't have an opinion on it currently, and Keyes, is definitely
my least favorite of the bunch. YMMV.
GL,
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I have never done a TPN in which we bothered with the seers.
I've also never been part of a failed TPN.
To be honest, I don't even think I'd know what to do if a league leader were to call out anything other than "ignore the seers!"
Anyway, as far as the original question, yeah, the bottom of the list (the older ones) is easier, the top (the more recent ones) is harder. Generally speaking. That's not to say you can't bring a +0 on a DD and still contribute, you're just going to have a much tougher time with it. And a league of all (or mostly) +0s and +1s shouldn't be surprised to see it fail.
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Seemed to me BAF was really hard. The mobs just mowed us down quickly.
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Check out the BAF strategy page on ParagonWiki.
I have never done a TPN in which we bothered with the seers.
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Anyway, I would agree (with some of the posters) that BAF and Lambda are the easier trials.
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Easier? No.
Not killing the Telepathists makes the job of those responsible for pulling the IDF away from the technicians much more difficult because of the stacking debuff. Which will be at 4-6 stacks depending on your league size if you're ignoring the telepathists.
4 stacks (small league) is:
-20% def
-4% tohit
-20% dmg
-20% resistance
6 stacks (large league) is:
-30% def
-6% tohit
-30% dmg
-30% resistance
Which is applied to your entire league.
It only takes 2-3 people to keep telepathists down to a minimum.
If you've already got your alpha level shift, you should be fine to run some of the trials. You'll definitely want to stay away from some of them though until you get some more experience and incarnate powers under your belt. In order (IMO) from easiest to hardest, they go:
BAF: This one is relatively straightforward for an incarnate trial. If you're new, and don't know what you're doing, just ask. Someone on the team will be able to explain it to you, guaranteed, since it's been out awhile. I haven't been on a failed BAF for months.
Lambda: Slightly more difficult than the BAF, but still not too bad for a newbie. The biggest key here is to understand what the temp powers do and when to use them. Unfortunately it seems like there's always a few people that don't get it. Running the mazes can be difficult too.
Keyes: I would say this one is on par with or maybe slightly more difficult than the Lambda trial, but you're probably still fine to run it at 51. The keys here are to understand how to unlock the terminals, and to understand the mechanics of the fight with antimatter at the end. Other than that, it's not too difficult.
I would suggest sticking to those maybe until you have another level shift, maybe run some TPNs too. After this, it gets a lot more subjective as to which trials are 'harder'. I'm listing them in the order that I've failed the most.
TPN: The enemies in this one are level shifted farther than in the others, but it's a lot more straightforward, and I've found that the gimmicks in the other trials make them more difficult than just having higher level enemies does. This one still fails relatively often if teams don't have enough level shifted people or can't handle things without killing the seers and don't bother to assign people to seer killing duty.
DD: While this one has the highest level shifted enemies of any of the trials, I think it's actually easier than UG or MoM since it's basically a series of standard AV fights. They're harder than those in the other trials, but without the gimmicks you have to use to win. The only minor exception is the last fight, but you really only need to have one or two people that know what they're doing to handle the glowie green balls.
MoM: Now we're getting into extremely difficult territory here. These fail a lot. The enemies are level shifted by quite a bit, and every single fight has some sort of gimmick that you have to get right in order to win them. Everyone on the league needs to be paying attention and following instructions pretty closely to successfully complete one of these. I've been on more that failed than I have successful ones.
UG: This one is about on par with MoM, I only put it as more difficult because I've literally never been on one that has completed successfully (out of six or eight tries). This one is also considerably longer than any of the others, clocking in at over an hour most times. Again, there are several difficult AV fights with gimmicks that must be performed correctly in order to win them.
My advice is to run a WST and get your notice for the level shift. Some of the trials can be a hassle if you have non shifted players that try to play as if they are shifted (ie they don't listen to the leader and do their own thing)
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I'd much prefer an unshifted player who will listen to instructions than a +3 with t4 in all slots who runs around doing their own thing oblivious to what the league is trying to accomplish.
I'm sure it wasn't meant that way, but as I read this, it suggested that those with level shifts don't listen to the leader and do their own thing. Sadly, it is true with some - but level shifted or not, that makes them ill-suited for league play.
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@Ukase
my scrapper has one level boost from alpha slot..still unlocking destiny and lore.
last night went to pocket D to start some trials..never did any of them before..got in group for DD it went well till the end battle..really had no clue what I was supposed to be doing just followed the group.
Then I got on paragonwiki and looked up the trials seemed like BAF was the one to start with..got in group and before I knew it everyone quit on first part cause everyone kept dying..including me.
So which trials are considered easier..or starting trials? Seemed to me BAF was really hard. The mobs just mowed us down quickly.
Seemed like sLAM was a popular one, is that one I should be getting into with only one level shift?
Any advice appreciated..thx