Power Sets missing from AE
So I've recently rejoined the CoH community and have resumed work on my AE arcs. One thing I've noticed WHY are so many of the newer power sets missing from AE. Now I can understand EITHER having to seperately unlock them through architect tickets OR having aquired access to that powerset in game. I've looked for a thread on this issue and I don't see one. So um Devs could we please start adding powersets to AE. I have no problem earning extra tickets to unlock them
Phase_light AE arc = Storybook World (authorname Bloodstryke) |
Suffice to say the devs have all but abandoned the AE save for the nerfs for exploits they occasionally get wind of still left in AE. There is no announced plan to update AE with the new powersets etc....A sad sad shameful black mark on Paragon Studios for it's stepchild treatment of AE and the AE community.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Newer? How about every Stalker backset except Ninjitsu? All the rest appear to be using the Scrapper version. In short, if you want to give an enemy Hide... it has to have Ninjitsu.
Edit - And after a quick double-check, none of the "Stalker" primaries have AS or Placate. So all of THOSE are Scrapper primaries.
I, like so many others, have abandoned the AE as a mere farming tool. And I don't farm...
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
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STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
I LOVE the idea of AE, being able to make your own missions is incredible...farming has its place in the game (I'll admit to the *occasional* use of it). But AE is a realm of creativity or at least it should be and the more tools we are provided the better job we can do.
The newer missions in the game...the devs are using the kinds of stuff AE developers have been *begging* for. Missions that are all about story interaction that lead to combat or don't have any combat at all, disguises and temp powers, companions that do not start as captives, cut scenes, better placement of items and people, tons of new maps. Now I can appreciate that they may not wish to give us ALL the new toys but AE is *really* far behind on features, powersets, costumes, etc.
Would you pay paragon points to have power appearance customization options for your AE creations? Architect Tickets? Run a in-game mission? Subscribe?
What about to unlock the newest powersets for your AE creations? (Note that any older sets should appear as a good faith gesture from the devs....these sets are pre-power proliferation which was a lot of issues ago) If you got the AE version as a bonus when buying the powerset for real or could unlock all the new sets for AE only at a nominal paragon point fee would you do it?
How about being able to add temp powers and disguises (only functional within AE mission or building) to your mission arcs?
Being able to create the newer mission types and even access content which has been created specifically for the needs of AE arcs.
Be able to create TIP missions?
Unique models, maps, and mission types created specifically for AE creators?
How about being able to use patron/epic/incarnate powers in your missions?
In summery I am proposing if you buy/have access to something in the real game you have AE access or can gain it with Architect tickets. If you don't already have access to it you can earn some things with architect tickets and others with paragon points. Let us have animals and vehicles and the "dream" zones and maps everyone is clamoring for to play with....and then when you are ready you make much expanded versions of our undersea and space zones Truely unique features could cost paragon points...that I'd pay for.
Note: Players would only have access to these things for the purpose of making better AE missions not in the actual game. So costs or packages in paragon points should reflect this fact.
And if it should have been added to AE a really, really long time ago...uh devs put it in as a good faith gesture with only architect tickets required for unlock or a *nominal* paragon point cost for the entire package.
I've said my piece...other people's thoughts?
Phase_Light
Authorname: Bloodstryke
Arc: Storybook World (Work in Progress)
My working theory/two-headed conspiracy rant still stands that at some point, the devs decided not to "waste" another second of developer time on AE if they could avoid it. "Players would rather see tangible results like new power sets or iTrials rather than just "mere fixes"." After having had to spend so much time in the past backtracking to fix AE exploits, they decided to never touch it again. In the past couple of months we've seen them state flat out "we have no plans for the AE".
Funny thing is, AE is still being used by players. I published my last mish a couple of months ago and then thought I'd figure out how many arcs got published between mine and one published one month later. Turns out that in that one month (most of Feb.) over a thousand new arcs had been published (farms or not, doesn't matter for this conversation).
Now, if only, say 15 had been published, the devs might have sat down and gone through their "this aspect of the game is under performing and needs a look-see"*, but since "obviously people love it just as it is", why bother?
tl;dr, the devs are done with it and will never touch it again unless they have to kill a new exploit. I could be wrong, I'd love to be, but...
*They've said, iirc, that this is something they datamine for, when an AT or powerset is very ignored by the playerbase, and if they find on e like that, they "look into making changes"; see stalkers for example
It is pretty disgusting to make and hype a feature like AE the way they did only to abandon it and act like it is not part of the game anymore.
I think every excuse I have seen for doing this is just that a lameass excuse. The devs need to be ashamed of themselves for just giving up like a bunch of bench warmers mad because they missed a couple of three pointers.
At the very least they need to add the new powersets on some kind of semi annual basis or SOMETHING. Don't just runaway because the battle is tough. Man/Women up WTH have some damm pride in your work for chrisses sake.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
[QUOTE=Darth_Khasei;4179407]It is pretty disgusting to make and hype a feature like AE the way they did only to abandon it and act like it is not part of the game anymore.[QUOTE]
Especially when you have to do that level 10 'Tour the AE' mission in order to get the damn guy off of your 'active' contacts list!
I never liked AE to start with, but if you introduce a game element like it into a game, make sure its up to date and decent!
Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)
I admit, the fact that NONE of the new sets are available in the AE kills my ability to create some arcs.
I wanted to make a villain character of mine into an AE villain. The character? Is a Ninja/Time MM. But /Time isn't an AE set option. So I was forced to go Nin/Storm and state the "character" was a robotic double. It worked for the purposes of the story (the villain couldn't program his double to use time manipulation abilities, so he was forced to improvise)
But still.
Also, what about the new Banished Pantheon or the Knives of Vengeance?
I'm on a phone right now but perhaps its time we started a list of missing powersets or content and then tried to get it stickied/get a red name involved. AE is something that makes this game unique...besides I'll need beast mastery in to make "old macdonald's farm" bwahhha
Missing from AE
Warshade/peacebringer (as powersets)
Soldiers of Arachnos (powersets)
Patron powers
Epic Power pools
Pool Powers
Incarnate Powers
Power customization
Plant Mastermind
Plant secondary
Psychic blasting (blaster version)
Electric set from brutes
Earth Assault
Shields
Dual Pistols
Pain Domination
Dark blast (blaster version)
Willpower
And that's off the top of my head.
We are also missing newer (post freedom) sets such as dark control, beam rifle, time.
And we will son be missing pole arms, titan weapons, beast mastery, and street justice.
Anyone in front o the game want to make the full list.
Phaselight
I'm on a phone right now but perhaps its time we started a list of missing powersets or content and then tried to get it stickied/get a red name involved. AE is something that makes this game unique...besides I'll need beast mastery in to make "old macdonald's farm" bwahhha
Missing from AE Warshade/peacebringer (as powersets) Soldiers of Arachnos (powersets) Patron powers Epic Power pools Pool Powers Incarnate Powers Power customization Plant Mastermind Plant secondary Psychic blasting (blaster version) Electric set from brutes Earth Assault Shields Dual Pistols Pain Domination Dark blast (blaster version) Willpower And that's off the top of my head. We are also missing newer (post freedom) sets such as dark control, beam rifle, time. And we will son be missing pole arms, titan weapons, beast mastery, and street justice. Anyone in front o the game want to make the full list. Phaselight |
Dual pistols have been in AE since I18 actually.
http://www.virtueverse.net/wiki/Shadow_Mokadara
I could have sworn shields was missing from AE (1 extra point to the devs )...I was trying to guess the last update timeline...so yeah post shields would put the others in. Still a long list of missing powers remains.
I'm going to try and make a definative list tonight...unless someone can get it done first (big doe eyes and impish grin).
Phase Light
With special thanks to my wonderful husband for patiently reading me every set from the charactor creator while I compared them to AE here is our list of missing powers.
Blaster
Beam Rifle
Psychic Blast (Is using the defender/corrupter version)
Tanker
Street Justice
Titan Weapons
Scrapper-
Street Justice
Titan Weapons
Defender-
Beam Rifle
Time Manipulation
Traps
Controller-
Darkness Control
Darkness Affinity
Time Manipulation
Brute
Titan Weapons
Street Justice
Stalker-
Ninja Blade (missing entirely)
Also none of the stalker sets contain placate or assassin strike.
Ninjitsu is the ONLY stalker secondary that actually has hide...all the others are scrapper or tanker versions
Corrupter
Beam Rifle
Sonic Attacks
Time Manipulation
Traps
Dominator
Darkness Control
Mastermind-
Beast Mastery
Time Manipulation
Traps
Completely Missing
Power customization, Pool Powers, Epic Powers, Patron Powers, Incarnate Powers
Temporary powers would also be a nice touch
Phase Light
"There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice." --Zwillinger
Regarding the "previously missing power sets", I seem to recall talk when AE was first introduced that Traps was probably never going to be in* because trying to code a critter to use it in any "common sense" way (as in "not dropping an acid mortar just when it's recharged, meaning any ol' time") was nigh impossible. That might be a factor in at least some of them not being in there.
*Certainly not going to happen unless some fantastic change is made...
Dr Aeon is now running the SSAs so Im guessing that MA is unofficially abandoned. Gotta crank out that microtransaction content, after all.
If we have lost our red name, then we need a new one right?
And there is no reason AE goodies couldn't be part of the micro transaction economy...I'd pay for special features that were good enough...not the power sets we are owed but if they gave us truely unique content it would make my paragon point list and post freedom sets could be part of the micro transaction system as long as it was fair to the fact that its only for AE. Perhaps AE desigers would have the oppotunity to earn paragon points for our efforts as compensation for having to buy some of the things we want for AE with them.
Oh and Kheldians and the SoA are still missing from AE
Phase Light
Stuff like this is what stops me making new arcs. Since I wrote my last one, every single time I've come up with a good arc idea, it's turned out to be unworkable because something that is done ingame can't be done in AE, the latest being anything with Talons of Vengence (not available for AE as far as I can see)
MA Arc:
Overload (Arc ID #405822) | Status: Final | Last Edited: 5th Nov 2010 for text fixes.
AE enemy groups and powersets could really use an update now.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Was glad I saw this thread. Unfortunately, we've had a few over time and the Devs don't seem to pay much attention to it at all. Quite honestly its one of the reasons I still play after almost 7 and a half years but their de facto abandonment of it has made me consider eliminating my VIP status.
In addition to missing powersets as noted previously, we also don't have some of the NPCs like warwalkers etc that would add a nice option for those that have Giant Monsters in your arcs but are tired of using the Crey Robot or the Arachnos ship.
As someone else said, I've never found such a creative outlet as AE, being able to both write compelling prose and see it acted out to some extent with NPCs and custom critters that you design. If they truly recognized its value, the potential for this part of the game is truly limitless. Even maps could be added like the ones from the latest "Who will die" arc.
I am just so frustrated and disappointed with what they've done with it though they did the same thing with bases for a looooong time. But here again, I would be happy to pay additional microstransactions to gain access to new power sets in AE, features, etc.. but damn it, just don't let it die on the vine.
IS THERE ANY DEV AT ALL THATS LISTENING??!! I'M TIRED OF REPEATING THE SAME STUFF IN EACH THREAD!!!!!!
Arc: 378122 "Tales of the Terran Space Marines -The Apocalypse Initiative" 5stars!
http://www.youtube.com/watch?v=6Rgl4...687B0FC89F142C
Arc: 481545 "Twilight of the Gods - The Praetorian conflict"8000+ hits!
http://www.youtube.com/watch?v=XxJ6S...848B21E2350DCC
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I would certainly pay for an AE update. Powers, maps, enemies, the ability to pick individual powers instead of just sets... the list goes on. It appears that it's low-priority if it's even on the list at all.
The problem with "I'll pay for the AE" is that people like us who actually want to use it to tell stories - i.e., people who would pay for new power sets in the MA, things to do such as the little pop-up dialogue boxes, etc., things the devs can now do - are a small percentage of the users of AE; most just farm it. Farmers don't need those "fancy" things and wouldn't pay for them.
It's kind of like saying you'd pay for more PvP or base stuff, it just wouldn't be a strong revenue stream for the man-hours put in, not to mention that the devs would have to be really sure they're not risking another exploit they didn't foresee and the raging hell that would be unleashed if another one got out and they had to nerf it. "Better to concentrate on things most players use, like costume bundles, iTrials, etc."
At least that's my take.
On the 3-14 Ustream at 53:20 Posi says the new powersets will come to AE eventually™. Guess they are going to wait til at least staff fighting is out and that gives me hope it will be included in with the others that are missing in one feel swoop.
I really do wish this kind of stuff was not jumbled inside a hour long banter secession and would be in print centrally located so everyone can become informed even if they missed the ustream or could not stand 50 mins of banter and 5 mins of information.
I know they think they are doing a good job in communication with the ustream and all, because in some ways they are, but they "really" could use a comprehensive back up in print.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Things new to the game are always 2-3 issues out for AE. Always have been. I would also be surprised if they added powersets you need to buy with points. It would be kind of odd to be able to use powersets in AE if your own character can't use them. Just saying.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
So I've recently rejoined the CoH community and have resumed work on my AE arcs. One thing I've noticed WHY are so many of the newer power sets missing from AE. Now I can understand EITHER having to seperately unlock them through architect tickets OR having aquired access to that powerset in game. I've looked for a thread on this issue and I don't see one. So um Devs could we please start adding powersets to AE. I have no problem earning extra tickets to unlock them
Phase_light
AE arc = Storybook World (authorname Bloodstryke)