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Posts
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Joined
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I don't usually crosspost but...
Quote:Originally Posted by Myself, in another thread on thisIt's not a graphics issue, it's a networking issue.
Everytime in that mission you kill something you get a MASSIVE influx of data incoming, it's almost as if the code for keeping track of how many are killed (for the dialog popups) is going like this:
You kill #1, server echos back #1 is dead
You kill #2, server echos back #1 is dead, #2 is dead
etc etc, so by the time you've killed #100 you're getting massive amounts of info from the server.
Behold the netgraph in the bottom right -
It's not a graphics issue, it's a networking issue.
Everytime in that mission you kill something you get a MASSIVE influx of data incoming, it's almost as if the code for keeping track of how many are killed (for the dialog popups) is going like this:
You kill #1, server echos back #1 is dead
You kill #2, server echos back #1 is dead, #2 is dead
etc etc, so by the time you've killed #100 you're getting massive amounts of info from the server.
Behold the netgraph in the bottom right -
EDIT: Scratch that, real life has decided to not let me do things again, can't make it.
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I'm slightly surprised the robotic drones don't get a mention: they have -regen on every attack
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I'm in with.... something. Depends what I have sorted by then.
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Got all the relevent stuff (apart from ultimates which I think I can get) on Peppercat (fire/thermal controller) if you'll have me...
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*points at signature*
C'mon, over 2 years and only 20ish ratings? -
Should be able to make it with Peppercat (fire/thermal controller)
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Stuff like this is what stops me making new arcs. Since I wrote my last one, every single time I've come up with a good arc idea, it's turned out to be unworkable because something that is done ingame can't be done in AE, the latest being anything with Talons of Vengence (not available for AE as far as I can see)
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Up for that, probably on Peppercat (fire/thermal/fire controller) though if something else is needed I have a tier 4'd tank, and shifted masterminds and peacebringer.
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If you'll have me, I'd like to get in with either a thugs MM or sonic blaster. Probably toss a coin to decide.
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Quote:Ah yes, the old anti-matter clockwork is what they are, defense based sets may have issues if they crank things up too far. Yay for positive feedback though, the more I get the more likely I am to write more#405822 - "Overload" by @Peppercat
Heroic levels 40-50, Long
Description: "A new robot menace sweeps Paragon City! Do you have the skill and intelligence to combat the mechanized mayhem?"
Summary: Really, back in the day we were hoping more of the real City of Heroes arcs would be like this one - plugging neatly into continuity with a supervillain at the end who's not just a boss of Faction X with a unique name. And the only thing stopping this one from plugging in thusly is that it uses the older version of a faction, but that's hardly a problem. It's a portal faction potpourri with a robot stompstravaganza, what's not to like? But beware if you think you're equivalent to a whole ton of heroes, or these robots will pew pew 'til you qq. -
Heck may as well toss my arc into the ring for february, if nothing else it will actually get played...
Overload (Arc ID #405822) -
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The last mission of the WWD arc #4 seems to be pretty consistent at causing the pet bug (sometimes TWICE)
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I've started keeping a list using the /whereami command, of maps where the pet bug's happening. See if that helps the devs track down the issue.
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Quote:It's a misconception that pets can AoE the civilians outside during the telepaths phase, when actually the civs are damage immune unless they get turned, and even then pets won't aggro on them.I just did TNP trial... I was using my stalker actually but I was assigned to "camp outside" and I was told no aoe and no pets (since you can't control your pet's aoe damage).
I guess I don't have to upgrade so pets don't have aoe attack?
In actuallity pets are quite handy as the instant a telepath spawns they'll go for it if they're on defensive. -
Planning invul/titan tank, which reminds me I need to check a few names.
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Excuse to dust off Professor Freon I guess, haven't played my ice/ice in a while now
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Quote:It didn't. If memory serves it was tried with soldiers in either CoV beta or early release.They also have the ability to give us special powers that allow us to revoke powers that they pets can use (i.e. brawl). It would be nice if ranged pets did not spawn with brawl as one of their powers by default, and we had to activate a power or something to grant/revoke that power to them. I would love love love to see this happen on my ranged masterminds.
Unfortunately, I don't think it wouldn't stop the ranged pets from running into melee range of targets. -
To be honest the stuck pets bug doesn't even annoy me that much. Now the ranged pets running into melee which has been the case since CoV beta....
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Erk, 3:30am start for the CoP
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Tentatively putting forward a ar/dev blaster for this. Depends on work patterns which won't get decided til tomorrow.