Peppercat

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  1. I don't usually crosspost but...
    Quote:
    Originally Posted by Myself, in another thread on this
    It's not a graphics issue, it's a networking issue.

    Everytime in that mission you kill something you get a MASSIVE influx of data incoming, it's almost as if the code for keeping track of how many are killed (for the dialog popups) is going like this:
    You kill #1, server echos back #1 is dead
    You kill #2, server echos back #1 is dead, #2 is dead

    etc etc, so by the time you've killed #100 you're getting massive amounts of info from the server.

    Behold the netgraph in the bottom right
  2. It's not a graphics issue, it's a networking issue.

    Everytime in that mission you kill something you get a MASSIVE influx of data incoming, it's almost as if the code for keeping track of how many are killed (for the dialog popups) is going like this:
    You kill #1, server echos back #1 is dead
    You kill #2, server echos back #1 is dead, #2 is dead

    etc etc, so by the time you've killed #100 you're getting massive amounts of info from the server.

    Behold the netgraph in the bottom right
  3. EDIT: Scratch that, real life has decided to not let me do things again, can't make it.
  4. I'm slightly surprised the robotic drones don't get a mention: they have -regen on every attack
  5. I'm in with.... something. Depends what I have sorted by then.
  6. Got all the relevent stuff (apart from ultimates which I think I can get) on Peppercat (fire/thermal controller) if you'll have me...
  7. *points at signature*
    C'mon, over 2 years and only 20ish ratings?
  8. Should be able to make it with Peppercat (fire/thermal controller)
  9. Stuff like this is what stops me making new arcs. Since I wrote my last one, every single time I've come up with a good arc idea, it's turned out to be unworkable because something that is done ingame can't be done in AE, the latest being anything with Talons of Vengence (not available for AE as far as I can see)
  10. Quote:
    Originally Posted by Mental_Giant View Post
    Some actual Pet Peeves:

    1. Let us use /ah in Bases! I assume there's a technical reason they made this choice, but damn is it annoying!
    You used to be able to. It overloaded and crashed the instance server repeatedly. They switched it off.
  11. Up for that, probably on Peppercat (fire/thermal/fire controller) though if something else is needed I have a tier 4'd tank, and shifted masterminds and peacebringer.
  12. If you'll have me, I'd like to get in with either a thugs MM or sonic blaster. Probably toss a coin to decide.
  13. Quote:
    Originally Posted by Egos_Shadow View Post
    #405822 - "Overload" by @Peppercat
    Heroic levels 40-50, Long
    Description: "A new robot menace sweeps Paragon City! Do you have the skill and intelligence to combat the mechanized mayhem?"
    Summary: Really, back in the day we were hoping more of the real City of Heroes arcs would be like this one - plugging neatly into continuity with a supervillain at the end who's not just a boss of Faction X with a unique name. And the only thing stopping this one from plugging in thusly is that it uses the older version of a faction, but that's hardly a problem. It's a portal faction potpourri with a robot stompstravaganza, what's not to like? But beware if you think you're equivalent to a whole ton of heroes, or these robots will pew pew 'til you qq.
    Ah yes, the old anti-matter clockwork is what they are, defense based sets may have issues if they crank things up too far. Yay for positive feedback though, the more I get the more likely I am to write more
  14. Heck may as well toss my arc into the ring for february, if nothing else it will actually get played...
    Overload (Arc ID #405822)
  15. Peppercat

    Pet AI Potential

    Quote:
    Originally Posted by Trilby View Post
    As I understand, it is because the pets have a brawl ability which they will use. That is why they run into combat. Taking away bots/merc brawl ability should do it.
    They tried to fix it by removing soldier brawl at one point early on, it didn't work.
  16. The last mission of the WWD arc #4 seems to be pretty consistent at causing the pet bug (sometimes TWICE)
  17. Fix. The. *******. AI.

    That is all.
  18. Quote:
    Originally Posted by Intussusceptor View Post
    I usually get my pets stuck at Keyes entrance, where neither being teleported nor dismissing and resummoning them works, I had to die and go hosp, which is quite easy for a petless MM.
    But in other zones, I have no problems.
    I've started keeping a list using the /whereami command, of maps where the pet bug's happening. See if that helps the devs track down the issue.
  19. Quote:
    Originally Posted by Jibikao View Post
    I just did TNP trial... I was using my stalker actually but I was assigned to "camp outside" and I was told no aoe and no pets (since you can't control your pet's aoe damage).

    I guess I don't have to upgrade so pets don't have aoe attack?
    It's a misconception that pets can AoE the civilians outside during the telepaths phase, when actually the civs are damage immune unless they get turned, and even then pets won't aggro on them.

    In actuallity pets are quite handy as the instant a telepath spawns they'll go for it if they're on defensive.
  20. Planning invul/titan tank, which reminds me I need to check a few names.
  21. Excuse to dust off Professor Freon I guess, haven't played my ice/ice in a while now
  22. Quote:
    Originally Posted by SimonSayz View Post
    They also have the ability to give us special powers that allow us to revoke powers that they pets can use (i.e. brawl). It would be nice if ranged pets did not spawn with brawl as one of their powers by default, and we had to activate a power or something to grant/revoke that power to them. I would love love love to see this happen on my ranged masterminds.

    Unfortunately, I don't think it wouldn't stop the ranged pets from running into melee range of targets.
    It didn't. If memory serves it was tried with soldiers in either CoV beta or early release.
  23. To be honest the stuck pets bug doesn't even annoy me that much. Now the ranged pets running into melee which has been the case since CoV beta....
  24. Tentatively putting forward a ar/dev blaster for this. Depends on work patterns which won't get decided til tomorrow.