Marcus Coles Personal Story Mission...


DumpleBerry

 

Posted

....is this bugged? Every time I attempt to run it and get out fight Arachnos and start using Cole's powers I get Mapserved...Especially when I use the AoE powers....I have attempted to complete that mission at least 6 times now, so it is a repeatable issue.

I have rebooted my computer and defragged the game itself. No other missions I have run locks up like this mission does currently.

I was still able to get the badge associated with the mission by auto completing it, still I am interested in the story aspect of it....

Anyone else have this issue?


You only fail if you give up. - Dana Scully

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Posted

Quote:
Originally Posted by Sevenpenny View Post
....is this bugged? Every time I attempt to run it and get out fight Arachnos and start using Cole's powers I get Mapserved...Especially when I use the AoE powers....I have attempted to complete that mission at least 6 times now, so it is a repeatable issue.

I have rebooted my computer and defragged the game itself. No other missions I have run locks up like this mission does currently.

I was still able to get the badge associated with the mission by auto completing it, still I am interested in the story aspect of it....

Anyone else have this issue?

Lots of folks. No clue why it's that buggy. That said, I had no problem with it aside from minor lag when I splashed a large group of Arachnos at once. But plenty of people are in the same boat as you.. And plenty of folks have been able to complete it, too.

Edit: I should have suggested this in the first place, but if you can't get it to complete, send a bug report in game. Even if you've got past it via the auto complete. I am sure they have to be aware of it by now, but..

1) Just in case they aren't aware of it somehow...
2 They more info they have, the easier time they'll have locating the source of the problem and then getting it repaired. So when you /bug it, give a good deal of detail, and then expect perhaps to get an email with follow up questions.
3) If they know of the problem, but only a small minority are having problems, it may be low fix priority. If everyone that has the problem /bugs it, they priority may go way up on getting it addressed and soon.


 

Posted

It's a HUGE pain in the butt, but don't use the AoEs - stick to single target attacks. The AoEs generate way more lag, and are more likely to mapserve you.


@Roderick

 

Posted

It is also somehow, I think, based on location. IE, I've been able to use AoE powers outside of the big city square...but even single target powers can trigger the bed-crapping if you're inside the plaza.

I've never been able to finish the mission. :/


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Posted

i think the map is just inefficiently coded, we had the same issues in the ITF in the lag valley until after 4-5 issues of code optimizations that it is finally pretty much lag free for the most part


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
It's not bugged.

It just has way too much information in that mission.



They going to have to reduce the load in that mission.
The only other option would be making the entire game more efficient, which would be possible but take much longer and be more difficult than deleting enemies and reducing the power of Emperor Cole for that mission.
Regardless of whether the coding was miskeyed or the design was such that meeting the design goals perfectly prevent a significant number of people from using the mission, there IS a bug. It may not be in the code, but in the design, but if it is supposed to work, but don't work, then it's broke.


 

Posted

I was wondering if dropping graphics setting to something like "stick figure" quality (you get my meaning) would do it. I don't have the best card out there. Actually it's the one Posi suggested way back to get "just" enough of the ultra effects.

Has anybody tried that?

I'll try it after I get back this evening.


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High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
3) You're using the powers of the strongest enemy in the game. They definitely spam a lot of information(particularly the chaining lighting) which causes latency issues and graphical issues.

I think you might wanna rephrase this. It's not like the graphics engine CARES that it is Cole. I think there are plenty of player powers that are close to if not equally graphics intensive.


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

Quote:
Originally Posted by Le Blanc View Post
I was wondering if dropping graphics setting to something like "stick figure" quality (you get my meaning) would do it. I don't have the best card out there. Actually it's the one Posi suggested way back to get "just" enough of the ultra effects.
It's not much of a difference. The issue is mostly server-side, similar to the lag hill problem on the ITF. There isn't a whole lot you can do. There's too much going on when you fire off the AoEs for it to keep up. When it tries to calculate how much damage and where to apply it the game starts to get overwhelmed.

Like Roderick said sticking to single target attacks is the best solution. Although I agree that it's not a good one. The whole point of the mission is to play with flashy powers yet you can't use them without risking a crash.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
bug = design not working as intended
poor design = design working poorly

It's just poor design, not a bug.


A bug is easily fixed. Poor design requires changing the content as a whole, either behind the scenes or the obvious visible portions.
bug
1    [buhg] noun, verb, bugged, bug·ging.
noun
1. Also called true bug, hemipteran, hemipteron. a hemipterous insect.
2. (loosely) any insect or insectlike invertebrate.
3. Informal . any microorganism, especially a virus: He was laid up for a week by an intestinal bug.
4. Informal . a defect or imperfection, as in a mechanical device, computer program, or plan; glitch: The test flight discovered the bugs in the new plane.
5. Informal .
a. a person who has a great enthusiasm for something; fan or hobbyist: a hi-fi bug.
b. a craze or obsession: He's got the sports-car bug.
6. Informal .
a. a hidden microphone or other electronic eavesdropping device.
b. any of various small mechanical or electrical gadgets, as one to influence a gambling device, give warning of an intruder, or indicate location.
7. a mark, as an asterisk, that indicates a particular item, level, etc.
8. Horse Racing . the five-pound weight allowance that can be claimed by an apprentice jockey.
9. a telegraph key that automatically transmits a series of dots when moved to one side and one dash when moved to the other.
10. Poker Slang . a joker that can be used only as an ace or as a wild card to fill a straight or a flush.
11. Printing . a label printed on certain matter to indicate that it was produced by a union shop.
12. any of various fishing plugs resembling an insect.
13. Chiefly British . a bedbug.



Only 4 comes close. And I'd say if it's non-functional to a sizable portion of the players, it has an imperfection. Thus, it has a bug. Where that bug is, in the code, or in the design, is irrelevant to those that want it to work.

However if you wish to define the words differently, feel free. I'm not going to quibble with you over semantics.

If 'flaw' is an acceptable alternative that you won't try to redefine....

The mission appears flawed, and this should be reported so that the flaw can be fixed.


 

Posted

Quote:
Originally Posted by Le Blanc View Post
I was wondering if dropping graphics setting to something like "stick figure" quality (you get my meaning) would do it. I don't have the best card out there. Actually it's the one Posi suggested way back to get "just" enough of the ultra effects.

Has anybody tried that?

I'll try it after I get back this evening.
I've tried it. No noticeable difference, and I still can't finish the mission, even sticking to single-target attacks.

At this point, I'm waiting to see if the next patch has anything for this issue. If not, autocomplete it is.


 

Posted

Everything in the mission works fine for me. Even on my craptastic old computer, I can use any powers I want any where on the map and I experience no lag whatsoever.

It's immediately after I've clicked the button that, randomly, the game simply up and DCs with a LCtM. There is more going on here than just "lol graphics."


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Everything in the mission works fine for me. Even on my craptastic old computer, I can use any powers I want any where on the map and I experience no lag whatsoever.

It's immediately after I've clicked the button that, randomly, the game simply up and DCs with a LCtM. There is more going on here than just "lol graphics."
It's to do with the powers. I notice similar slowdown when I have all my Thugs, Dark Servant, T4 Seers out and then use Ion Judgement Core T4.

First time I tried this it wasn't until the second mob with the fliers in it that it became a LCtM and I'd bunched them together.


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Quote:
Originally Posted by Dispari View Post
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Posted

Even if you pull a single critter outside the entire plaza and kill it with tiny punches of Cole's least powerful power while facing away from the center of the arena, the server momentarily craps up. I can stand there and /em boombox while everything else (animations, auras, effects) plays happily and naturally, and five to ten seconds later the hovering mob will drop to the ground.

I can even dance with Cole's footstomp, just so long as I don't damage anything. I wonder if any of his other attacks don't require targets, and execute normally if not used against a mob?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

It's not a graphics issue, it's a networking issue.

Everytime in that mission you kill something you get a MASSIVE influx of data incoming, it's almost as if the code for keeping track of how many are killed (for the dialog popups) is going like this:
You kill #1, server echos back #1 is dead
You kill #2, server echos back #1 is dead, #2 is dead

etc etc, so by the time you've killed #100 you're getting massive amounts of info from the server.

Behold the netgraph in the bottom right


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Overload (Arc ID #405822) | Status: Final | Last Edited: 5th Nov 2010 for text fixes.

 

Posted

Quote:
Originally Posted by Peppercat View Post
It's not a graphics issue, it's a networking issue.

Everytime in that mission you kill something you get a MASSIVE influx of data incoming, it's almost as if the code for keeping track of how many are killed (for the dialog popups) is going like this:
You kill #1, server echos back #1 is dead
You kill #2, server echos back #1 is dead, #2 is dead

etc etc, so by the time you've killed #100 you're getting massive amounts of info from the server.

Behold the netgraph in the bottom right
that sounds plausible, and yesh 50,000 packets rec that would prolly do it lol


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
that sounds plausible, and yesh 50,000 packets rec that would prolly do it lol
That's bytes per second, not packets. It's all the lost packets that cause problems and lead to DCing as the Client desyncs from the server.


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Posted

So far as I know, the only workaround is to use only single target attacks, and even that doesn't work (for whatever reason) for some folks. It worked for me, thankfully. But if that doesn't work for some folks, I think auto-completing is the only other available workaround, barring waiting for a patch that fixes the problem.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
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1387 badges, and counting

 

Posted

Hi,

just to nod in agreement with Spatch.

As a badging player I tried a dozen times and got dced each and every one of them using all the powers available.

I then read the badge forum section, and went off to try the mad and tedious single strike powers only method.

First attempt and using only the two single target powers, Laser Beam Eyes and duh ????, was a complete success. Not one flicker of a mapserve.

Took about 15 minutes to do them one by one and completed normally with the badge award Just like the old street sweeping for defeat X/Y badges.

Madness and tedious most certainly, but for a badge....bring it on!

Cheers


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