Bring your MM to MoM iTrial


Crysys

 

Posted

I just did it with my +3 Ninja/FF MM. This new itrial is very MM-friendly. There's no "speed run" in this trial. Each phase has time for you to regroup, resummon and there are "purple burning patches" just like the ones you see in Apex except your pets don't take any damage at all or if they do, it's very very minimal.

Overall, this MoM trial is very MM-friendly. I have not tried the other new one yet.

So don't be afraid to bring your MM.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by plainguy View Post
Just saying you could have been a bit more humorous when using the acronym MoM. Like your MoM is pet Friendly. MoM likes pets. MoM won't kill your pets.
Well, I just did MoM.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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first off: lol at the MoM jokes

secondly and more on topic, i agree 100%, since its mostly AV fights its very mm friendly, about as mm friendly as the BAF


 

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I just did TNP trial... I was using my stalker actually but I was assigned to "camp outside" and I was told no aoe and no pets (since you can't control your pet's aoe damage).

I guess I don't have to upgrade so pets don't have aoe attack?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I did TNP several times this weekend with my Bots/Time MM. I just went inside and put bots on passive when switching buildings. Worked fine.


 

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Quote:
Originally Posted by Jibikao View Post
I just did TNP trial... I was using my stalker actually but I was assigned to "camp outside" and I was told no aoe and no pets (since you can't control your pet's aoe damage).

I guess I don't have to upgrade so pets don't have aoe attack?
It's a misconception that pets can AoE the civilians outside during the telepaths phase, when actually the civs are damage immune unless they get turned, and even then pets won't aggro on them.

In actuallity pets are quite handy as the instant a telepath spawns they'll go for it if they're on defensive.


MA Arc:
Overload (Arc ID #405822) | Status: Final | Last Edited: 5th Nov 2010 for text fixes.

 

Posted

Quote:
Originally Posted by Peppercat View Post
It's a misconception that pets can AoE the civilians outside during the telepaths phase, when actually the civs are damage immune unless they get turned, and even then pets won't aggro on them.

In actuallity pets are quite handy as the instant a telepath spawns they'll go for it if they're on defensive.
Oh got it!

Like I said, I was told not use aoe and pets so I wasn't sure.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Peppercat View Post
It's a misconception that pets can AoE the civilians outside during the telepaths phase, when actually the civs are damage immune unless they get turned, and even then pets won't aggro on them.

In actuallity pets are quite handy as the instant a telepath spawns they'll go for it if they're on defensive.
Interesting. I'd much prefer this to all the passive running around and getting pasted because BG isn't absorbing any damage.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Peppercat View Post
It's a misconception that pets can AoE the civilians outside during the telepaths phase, when actually the civs are damage immune unless they get turned, and even then pets won't aggro on them.
Interesting, I thought that was one of the big challenges of the outside phase, that the telepaths were mixed in with easily killable civilians. I've only done that trial on a heavy AoE character so I was always assigned to the inside team. What turns them?