So, the solution to redirect old missions away from old Dark Astoria
Heh!! I'm afraid of what Numina TF is like now....
![](http://img16.imageshack.us/img16/6153/imgresb.gif)
![](http://img201.imageshack.us/img201/8557/screenshot20120806at606.png)
What? That makes no sense. That IS really poor.
That's really...
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Not only that, but zombies can show up in the Echo version of DA as well. Looks like someone forgot to flip the eligibility switch to "no" there.
And to make things even better.
Echo is accessible from ouroborus, the hero one. Rogues are sent to villain ouroborus and therefore cannot get to echo: dark astoria.
Well thought out there
Found that out yesterday doing Citadel TF. Thankfully they had mission TP so could get there anyway, but poor design.
![](http://fc05.deviantart.net/fs70/f/2011/035/f/c/forumsig120_by_annahoftheshadows-d38rw8u.jpg)
I doubt it was by design.
Please /bug it.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
![Smile](images/smilies/smile.gif)
The mission mechanics still reads the Echo as Dark Astoria the same as how we refer to Dark Astoria as 'new' DA and the Echo as 'old' DA.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
I assume the planning is:
1. we need a fix for the Numina TF for DA
2. well Numina is going to be rewritten sometime in a year starting in 2, so we don't want to do throwaway work now
3. do a quick and easy hack
I assume the planning is:
1. we need a fix for the Numina TF for DA 2. well Numina is going to be rewritten sometime in a year starting in 2, so we don't want to do throwaway work now 3. do a quick and easy hack |
4. Profit!
Dr. Todt's theme.
i make stuff...
So it's really just the door missions from contacts like Citadel that direct you to the echo now?
Dr. Todt's theme.
i make stuff...
The DA hunt is in fact gone from Numina? That's a nice start on revamping it.
So it's really just the door missions from contacts like Citadel that direct you to the echo now? |
I also completed the Allison King 'Library of souls' arc (actually pretty fun, especially with the 'reveal' power in oranbega) and was sent to echo: DA for one of the missions; I got there and completed it with no trouble as a vigilante.
I can imagine it being a problem for less informed players as there is no indication from the game where echo: DA is.... I guess that's what the help channel is for.
The most pain this has caused me is simply from a plot perspective, wondering about the time-stream implications of traveling to the past not to change the future but to stop a plot that's taking place in the present.
Otherwise, I figured that the developers simply didn't have the time or resources to rewrite all of the old DA focused missions for i22 and would likely handle it in the future. It is pretty neat that they kept a way to get to legacy DA and Galaxy though. Maybe they should add Atlas Park too?
Dr. Todt's theme.
i make stuff...
Yeah, like Zombie Man said, this sounds like an oversight more than anything. Report it as a bug.
You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age
The most pain this has caused me is simply from a plot perspective, wondering about the time-stream implications of traveling to the past not to change the future but to stop a plot that's taking place in the present.
|
![Wink](images/smilies/wink.gif)
@Redcap
![](http://i40.tinypic.com/259bvcg.jpg)
ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.
I had forgotten that I had a DA mission door when I logged off the night before I22 hit, and when I logged back in, the mission location in the navigation window was "Echo: Dark Astoria." I would guess this problem will be hanging around for a while, at least until all those missions are cleared.
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
![](http://img16.imageshack.us/img16/6153/imgresb.gif)
![](http://img201.imageshack.us/img201/8557/screenshot20120806at606.png)
on an organized team it takes less than 10 minutes. i would much prefer a revamp of synapse's unreasonably repetitive 'kill all clockwork' missions. That TF is ridiculous. I was SO hoping for him to be the one to die...
|
Amen to that, synapse is my host hated TF in the game and it's need for the accolade which makes me hate it even more cause I can't ignore it.
Hmm, I'm posting this not to be argumentative, but just to voice my opinion...
It'd actually make me quite happy to still have missions that direct the player to old Dark Astoria.
And, since these would come at lower levels, it would make sense via the timeline by levels scenario the game roughly (occasionally) attempts to follow.
I'm not sure that this is a horrendous blow to immersion.
However, it could indeed be a mistake.
Certainly the Rogues being blocked from getting there is a mistake/bad-issue.
and round up everyone that knows more than they do"-Dylan
is to redirect them to the ECHO of Dark Astoria.
...for pete's sake, really? That is hideously lazy and extremely immersion breaking. They should've redirected everything to one of the actual zones like Talos or even Boomtown or something :P
"The Circle are harassing people in an office building. Go save people! In the Ouroboros recreation of what Dark Astoria used to be like".
Just. Wow. Really Devs? XP