Character Ownership
Well, Mr. Awesome (or The Hulk, or Spiderman) don't belong to anyone unless actually claimed in some way like a copyright or trademark.
If you create Mr. Awesome in your head you would be free to copyright or trademark him. If you create him within CoH/V... that MAY -I do not know- give them the right to claim him, but that doesn't mean they do automatically or that they would at all.
The Hollywood Producer might call them instead of you though, if that's where he sees it...
Ignorance of the EULA is not protection against it.
They won't track you down, but any likeness using the game art is owned by them, as well as any backstory related to the game.
Short answer: Don't, just don't.
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There's wording saying that you grant them ownership insofar as that's legally enforceable. Which may be a little, a lot, or not at all. I would not recommend trying it. (Note also the complete lack of clear protections for your own copyrights. And note the rumors that Jim Butcher has a Thugs mastermind named Johnny Marcone.)
You could always just delete the character. As long as nothing about the character is exclusive to the game, like their backstory or look (And.. that's kind of hard given how few pieces are truly 'unique'. But that's sort of the awesome thing about the game's character generator, so many generic pieces to create just about any concept) you should be golden with your concept.
Or use a rename token >>
There's wording saying that you grant them ownership insofar as that's legally enforceable. Which may be a little, a lot, or not at all. I would not recommend trying it. (Note also the complete lack of clear protections for your own copyrights. And note the rumors that Jim Butcher has a Thugs mastermind named Johnny Marcone.)
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IANAL. (But I am an author.)
You probably own the name. It's pretty hard to give away copyright, unless there's an actual legal document physically signed by both parties that specifically transfers the copyright ownership. However, Paragon/NCSoft may have rights to use that name along with the in-game likeness in certain ways (e.g. for promotion).
You do not own: the image of the character from the game, the setting, the NPCs, the power names, unique power effects, unique costume pieces, AT name, set names, and anything else about the character that can be identified as being IP created by Paragon/NCSoft.
If this is really a serious proposition, with serious money involved, the most important thing is for you to TALK TO A LAWYER FIRST, and make it a lawyer who specialises in IP. It's no good taking legal advice later, when contracts have already been signed. Do it first, even if it costs money.
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While others have stated how the EULA works (anything you make in game is "owned" by paragon studios) your character concept could easily be adapted as a unique and "owned by you" property.
"Mr. Awesome" in this case would probably go through a slight makeover... maybe he'll lose that vanguard chest emblem on his costume... and maybe that ascension belt design will have to be altered. He'll probably have the name of his home city changed from Paragon City to Manhattan New York or something. His mentor's name would change from Statesman or Sister Psyche to something new/unique. He might not have a power called "Knockout Blow" in fact none of his powers would probably be broken down and named like a video game does. He'd just be described as really strong and impervious to harm or maybe he's a psychic and he has telepathy and telekinesis which are standard super hero type powers that are open to use and interpretation.
Basically any details that are specific to the COH game would have to be changed. But such changes should keep the general concept of the character intact.
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Essentially what's happening is that Paragon/NCSoft is asserting ownership of the physical representation of the character in the game.
This way, if there is any sort of dispute, they can assert control over the character, alter it (generic'ing) or deleting it if necessary without raising another dispute with the toon's creator.
Atomic Robo had an incarnation early on as a CoH character. Brian Clevinger has still not been sued by NCSoft despite several critically acclaimed TPBs of the character's adventures.
Character index
There are several issues to consider:
1. What the EULA claims.
2. What NCSoft will chase down in order to protect the claims of the EULA.
3. What real world laws in your state in and in the US has to say about the legal claims made in the EULA in two regards:
A) Are the claims in the EULA contrary to established law regarding copyright.
B) Are click-through contracts really enforceable as a contract.
So, regarding the first point, the EULA prevents you from using any copyrighted or trademarked character in CoH regardless of who owns it. That's right, doesn't matter if you own it. Then, whatever you do create in CoH becomes their property. If you use it elsewhere, they can chase you down to stop you.
Regarding the second point, NCSoft is mainly protecting themselves from someone ragequitting and then hitting them with a lawsuit saying that their character that they made, which is currently appearing in a picture on their website, is violation of their copyright and so NCSoft has to pay them a billion dollars. NCSoft is also protecting themselves from folks profiting from merchandising Statesman figurines and T-Shirts. And NCSoft is protecting themselves from Marvel suing them again because you made the Amazing Spyyder-Mann. Other than that, it's highly unlikely they'll chase you down if your CoH character starts appearing in a web comic. Although if your Web Comic becomes famous, you may find your CoH character genericized.
Regarding the third point: Well, lots of room to argue here because copyright law is butting heads with contractual law. Copyright law says you own the concept while NCSoft own the assets. Contractual law says zomgwth are you doing? You can't sign away rights with click-throughs and there are dozens of state laws explicitly forbidding what you are doing leaving a big mess of who-knows-what's-left that hasn't been tested in courts so who the heck knows what happens if this gets to an actual court case.
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Then, whatever you do create in CoH becomes their property in connection with the Paragon universe. If you use it elsewhere in connection with the Paragon universe, they can chase you down to stop you.
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You acknowledge, and further agree, that You have no IP right related to any Account ID, any NCsoft Message Board ID, any communication or information on any NCsoft Message Board provided by You or anyone else, any information, feedback or communication related to the Game, any Character ID or characteristics related to a Character ID, any combination of the foregoing or parts thereof, or any combination of the foregoing with any Service, Content, Software, or parts thereof. To the extent You may claim any such IP right(s), You hereby grant NCsoft a worldwide, non-exclusive, no-charge, royalty-free, sub-licensable, perpetual and irrevocable license and full authorization to exercise all rights of any kind or nature associated with such IP right(s), and all ancillary and subsidiary rights thereto, in any languages and media now known or not currently known. Your license to NCsoft includes, but is not limited to, all necessary trademark licenses, all copyright licenses needed to reproduce, display, publicly perform, distribute and prepare derivative works of any such IP right, and all patent licenses needed to make, have made or otherwise transfer, use, offer to sell, sell, export and import related to such IP right(s). In addition to the provisions of Section 13 below, You further agree to defend, indemnify and hold harmless NCsoft with respect to any claim by third-parties that any such license to any such IP right(s) misappropriates, violates or infringes any third-party IP right or other proprietary right. |
I think the prevailing thought on the matter is that the EULA is unenforceable in the U.S. in that they can't outright take away your intellectual property. However, and this is really important, they do include a lot of extra boilerplate text that boils down to, "if for whatever reason we can't claim this, we do claim as much as possible under the law." So they absolutely can claim the right to use your character for whatever purpose they want. If they decide that they want to make a movie about Mr. Awesome, they can, you can't stop them, and they're under no obligation to let you in on a cut.
Practically speaking, that wouldn't happen. In reality, 1) your character would be deleted from their server, and 2) any publisher or studio that knows that Mr. Awesome was in City of Heroes wouldn't touch the property with a ten foot pole. I mean, think about it, if you were a studio and you knew that a third party had at least some legal claim to a character that you're going to risk at least hundreds of thousands of dollars on, quite possibly millions, would you take that gamble? Oh, hell no.
I tell everyone this who brings up this question: 1) Do not ever create any character in City of Heroes that you even remotely might want to use for some other purpose someday. Period. 2) If you've already done so, resign yourself to the fact that you will never be able to use that character for any profitable enterprise. Period.
Yes, some people always bring up the Dresden guy in threads like this. With all due respect to Jim Butcher, it was not very smart of him to create characters based on his IP in the game. Fortunately for him, it's unlikely that NCsoft or Paragon Studios will ever pursue anything because frankly, they would suffer a friggin' huge black eye over negatively messing with him. If I were his publisher, though, I would be incensed at him at diluting the IP, possibly to the point of dropping him at my earliest convenience. My line of thought would be something like, "If he's already given NCsoft the rights to use Harry Dresden to promote their game with or without our consent, what else is he doing that could potentially poison the franchise?" Of course, I don't know what his relationship with his publisher is. If they're on really good terms beyond merely a business relationship, this may not be an issue.
For him. If you're seriously thinking about developing some IP for commercial purposes, as an unknown, you very likely don't have that luxury (if it even exists for him in the first place).
So the tl;dr version, if you're just skimming down to the bottom for the punchline, is don't do it, and if you already did, forget about it. Make up some new characters for your fame and fortune.
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Basically, they own anything that has been created in the game.
The wording of the EULA was part of what prompted the Marvel lawsuit (IIRC).
Marvel wasn't just annoyed that people were creating their characters in the game, they were annoyed that NCSoft was technically claiming ownership of those characters because people were creating them in the game.
There's virtually no way that NCSoft could have actually been awarded the IP rights to Wolverine or the Hulk, but the simple fact that the EULA is worded in such a way led Marvel to file a lawsuit because they are legally obligated to defend their trademarks or risk losing them. (Essentially, there would be a very small chance a judge could have awarded the trademark to NCSoft if Marvel had not stepped forward to defend their trademark rights. It's extremely unlikely, but possible)
In the case of Mercedes Lackey using characters created in the game in her books, Paragon Studios isn't going to pursue that. The free publicity is too valuable. There is a whole group of Mercedes Lackey fans who might check out their game now that had never heard of it before reading her book. Suing her over it would be shooting themselves in the foot. But make no mistake, unless there was a contract signed between Paragon Studios and Mercedes Lackey allowing her to use those characters, they very much could file a lawsuit if they wanted to.
As far as the OP is concerned, if you want to use a character created in the game in another media, say a comic book or a novel, the first thing you should do is delete the character from the game and ensure that the character's physical description or appearance cannot be construed as coming from the game. The simple fact is, you do not have the clout of Jim Butcher or Mercedes Lackey in order to get away with using your own characters in the game or characters from the game in your own work.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Practically speaking, that wouldn't happen. In reality, 1) your character would be deleted from their server, and 2) any publisher or studio that knows that Mr. Awesome was in City of Heroes wouldn't touch the property with a ten foot pole. I mean, think about it, if you were a studio and you knew that a third party had at least some legal claim to a character that you're going to risk at least hundreds of thousands of dollars on, quite possibly millions, would you take that gamble? Oh, hell no.
I tell everyone this who brings up this question: 1) Do not ever create any character in City of Heroes that you even remotely might want to use for some other purpose someday. Period. 2) If you've already done so, resign yourself to the fact that you will never be able to use that character for any profitable enterprise. Period. Yes, some people always bring up the Dresden guy in threads like this. For him. If you're seriously thinking about developing some IP for commercial purposes, as an unknown, you very likely don't have that luxury (if it even exists for him in the first place). So the tl;dr version, if you're just skimming down to the bottom for the punchline, is don't do it, and if you already did, forget about it. Make up some new characters for your fame and fortune. |
I had no idea at first what Robo should look like. Brian approached me with the concept, but no details. Oh and he had made a character in City of Heroes (long after coming up with the core Atomic Robo concept) and I had those to work with -but they were awful LOL |
Now, we don't know how much legal wrangling was involved, but you shouldn't say it's completely impossible.
Character index
So here was a character the writer made up, that was created in City of Heroes before he went out to do anything with him, that was then translated into comic book form (the comic book retaining absolutely no elements of CoH lore) and picked up by an independent publisher.
Now, we don't know how much legal wrangling was involved, but you shouldn't say it's completely impossible. |
For one thing, this post contains no indication whatsoever to what extent the character "that was created in City of Heroes" actually was used as an inspiration. When I read the post in context, it kinda sounds like Brian (whoever that is) created some characters in CoH, but the artists rejected them because "they were awful." That is, he started from scratch with different ideas, which is perfectly fine. He also could have just used the costume creator to throw around some concepts and maybe make some reference shots. This is fine, too; even the CoH artists and animators admit to having tons of copyrighted work in their possession that they use as reference art for CoH material.
Or maybe he did actually use CoH as a "drawing board," creating the character in the game, in which case, that wasn't smart for the reasons outlined above. If he did, then he likely didn't tell the publisher. If he did and told the publisher, they'd be pretty dumb to take his comic on. In short, all we know is that the poster of that post had someone who was involved in his comic use City of Heroes in some way, we're not sure how or what to extent.
Anyone who wants to, including the OP, can do anything they want--and hope for the best. It's not just probable, but downright likely that the OP will suffer no negative consequences whatsoever, just like how if I go 70 MPH down I-85 (speed limit: 55 MPH) going to work in the morning, there's a very high likelihood that I will get away with it with no negative repercussions.
NCsoft doesn't strike me as a particularly evil company, though make no mistake, they are a company, and even if they're nice now, you never know who will be running the show in five or ten years. I'm just pointing out to the OP that while there's a good chance that this is not an issue, there's always that little possibility that, metaphorically speaking, he could have a wreck because he's doing 70 in a 55 and Very Bad Things™ could happen. Bad enough that if it were me, there's not a chance in hell that I would risk it.
Never, ever, EVER, EVER!!! underestimate the ability of lawyers to screw you over.
Marvel wasn't just annoyed that people were creating their characters in the game, they were annoyed that NCSoft was technically claiming ownership of those characters because people were creating them in the game.
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This is speculation because the terms of the settlement aren't known outside of corporate lawyers, but theory o' Tony is that at some point, the conversation went like this: "We have you dead to rights creating your IP in our game after accepting a EULA that says that if you do so, you're granting us a license to use that IP for whatever we want. If you drop this stupid lawsuit and pay our legal fees, we'll make releasing that claim to your IP part of the settlement." Marvel: "Damn... um... okay."
If I were NCsoft's lawyers, I would have even had some mock-up screenshots and ad copy featuring Wolverine prominently in front to show them, that is ready to be "sent out in a week or two," in order to scare the bejesus out of them into settling, but that's probably just my warped mind at work.
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So, stop being so reasonable.
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If you search posts that I have made with the keyword "Zerg" (in the thread, not title) you will discover some very interesting legal discussions about character ownership, although its a little past some of the smolder at the start.
I didn't say anything was completely impossible.
For one thing, this post contains no indication whatsoever to what extent the character "that was created in City of Heroes" actually was used as an inspiration. When I read the post in context, it kinda sounds like Brian (whoever that is) created some characters in CoH, but the artists rejected them because "they were awful." That is, he started from scratch with different ideas, which is perfectly fine. |
NCsoft doesn't strike me as a particularly evil company, though make no mistake, they are a company, and even if they're nice now, you never know who will be running the show in five or ten years. I'm just pointing out to the OP that while there's a good chance that this is not an issue, there's always that little possibility that, metaphorically speaking, he could have a wreck because he's doing 70 in a 55 and Very Bad Things™ could happen. Bad enough that if it were me, there's not a chance in hell that I would risk it. Never, ever, EVER, EVER!!! underestimate the ability of lawyers to screw you over. |
There is a non-zero chance that if you use your own creation as a basis for a CoH character, and then make a commercial production based on the original version of the character, NCSoft will take you to court based on the wording of the EULA.
There is also a non-zero chance that NCSoft will insert language into the EULA making every customer agree to be an indentured servant, and send their private mercenary army to enforce the terms.
The proper response to this thread is NOT "never, ever, under any circumstance use a character idea you ever want to monetize in CoH, and if you already made character there, then you can never use them for profit."
The proper response is: "In general you should avoid making CoH characters based on ideas you want to monetize at some point - but if you do think of monetizing a character you've already rolled, it's a good idea to 1) Redesign the new version so they are markedly different from what CoH's engine can do, 2) Delete/rename the character, and remove any prominent CoH screenshots with the character from your websites/forums, 3) never, ever, under any circumstance use any references to CoH characters, places, or terms in your work."
Character index
Yeah, what I was pointing to above is some very detailed leagal arguments made in response to my thread about a character named Zerg. Its free legal advice, so maybe worth what you pay for it. On the other hand some of the arguments made and legal precedents cited seemed pretty substantial. Of course I'm no copyright lawyer.
The gist of it seemed to be the City has the right to use your stuff insommuch as they need to show your character to everyone else in the city. However, they would have a much harder time taking one of your characters/backstory/name and using that as the basis for something they do without your permission.
However, as infinite as choices in the city are you can easily see 'waves' or 'trends". I created a character and ran him for a day in sewers/dfb. Completely different look that i had seen before in the city, looking a very very specific way, including a seldom used wing. Over the next week I saw dozens of almost exact copies in atlas.
My wife works in the news industry. Most of us know we have a "right to privacy", correct? However, did you know that the more your name appears in print, the media, on the news the less "right to privacy" you can legally expect? In other words, the more you are reported on the less protection you have from being hounded by the news media....
I bring this up to illustrate the slippery slope of creativity. Do not expect to create "a masterpiece work of art" (even or ESPECIALLY if it is) and then go stand in NY Times Square with it for a day and not expect to see it ripped off a thousand times by the next month in ad campaigns, slogans, stories, etc. Copyright or sell that bad boy FIRST, then get it out to the public.
I think the prevailing thought on the matter is that the EULA is unenforceable in the U.S. in that they can't outright take away your intellectual property. However, and this is really important, they do include a lot of extra boilerplate text that boils down to, "if for whatever reason we can't claim this, we do claim as much as possible under the law." So they absolutely can claim the right to use your character for whatever purpose they want.
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I believe the phrase that is used as to what rights NC ends up with is a "perpetual, non-exclusive, royalty-free license"
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I think that one thing that is persistently lost in conversations like these is that people think that if stuff starts hitting the fan, Positron, War Witch, Zwillinger, or someone like that will step in and say, "Now come on, let's make nice..." What people need to remember is that they will NOT be dealing with the developers or reps. They will be dealing with corporate IP attorneys. Probably ones that Positron, War Witch, and Zwillinger have never even met. Probably ones that have never even played City of Heroes. Ones in Austin, Texas, not Mountain View, California.
You need to understand that every lawyer who is gainfully employed never looks at a situation and says to themselves, "What is fair here?" They look at a situation and, depending on which side they're coming at it from, think, "If some evil b****** wanted to screw us over as thoroughly as possible, what all avenues are available by which they could do this?" That is why we have the boilerplate text in there that is basically paragraph after paragraph of CYA.
Coming from the other side, the plaintiff, the lawyers operate in the mode of, "What is every possible legal recourse available to us and how can it be used to outspend, outmaneuver, or just plain beat down the defendant until they either give up or pay us truckloads of money?" You need to get it through your head that this is how lawyers operate. It's not personal. They are getting paid a LOT of money not to care one iota about you. If it weren't for at least decent lawyers, there wouldn't BE a City of Heroes, but just the same, if you do something that they feel isn't kosher, they WILL pull out every stop possible to get you.
I get that you're advising people to be cautious, but don't do so based on unsupported fearmongering.
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I stand by my strong suggestion that the OP not pursue this. Create some new original characters and have at it, and keep your game characters completely separate.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
I have a question about legal ownership of characters created in the City of Heroes/City of Villains game.
For the sake of this discussion, let's pretend that I totally didn't read any of the agreements or notices that you're *supposed to* before playing the game. Let's also pretend that I know absolutely nothing about legal practice.
...and let's also pretend that I had no clue where else to post this thread.
Now, let's say that I fire up City of Heroes, create a hero (Mr. Awesome) and play the game for a while (like 6 months). Then let's say I like my hero (Mr. Awesome) so much that me and my friends make a short, live-action movie about him and post it on YouTube. Let's say some big-shot Hollywood producer sees my video and exclaims "That's it!" and offers me $100,000 dollars to make a movie featuring my hero (Mr. Awesome).
Do I have ownership of my hero (Mr. Awesome) or does the makers/current owners of City of Heroes own them?
What if, it was the same scenario, but I'd actually done stuff with my hero (Mr. Awesome) before ever playing as him in City of Heroes? Did making the character in the game surrender my ownership of him?
And, on a separate note, are the current owners of City of Heroes like the I.P. Nazi's over at D.C./Marvel?
I would assume their "token" characters and setting are in their ownership.
Have they established any sort of rules for using either in fan-works?
I'm not sure if these are the types of questions that other players can answer, but just want to make sure where I stand in all this.