Suggest a Time Manipulation char


BrandX

 

Posted

I've got a Demons/Time MM that I've played all the way to 50, and am now busy incarnating to T4, and I'm enjoying that character immensely. But I've got the feeling that I'm missing out on the full /time experience. Especially because my minions don't get the +rech benefit from Chronoshift.

I've been gone from this game since I6, and only returned when it went F2P, and during that time, most of my experience is from Melee characters, i've only now started branching out, and still have no idea how to play a good defender, corruptor, controller, etc.

So, based on that history, what do you think will be a good AT and Powerset to pair with Time Manipulation?


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Fire/Time/Soul Corr.


 

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Quote:
Originally Posted by DreadShinobi View Post
Fire/Time/Soul Corr.
Maybe I should have said in my initial post, but I'd also like a reason why Fire and Soul ?


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

Fire/ because it's awesome. Pretty much the best blast set.

/Soul for Power Boost, primarily, to be used with Farsight for incredible defense. Power Build Up in Power Mastery lets you do basically the same thing, if you don't have patron pools, or want Conserve Power.


 

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Quote:
Originally Posted by Thoran_EU View Post
Maybe I should have said in my initial post, but I'd also like a reason why Fire and Soul ?


Quote:
Originally Posted by Hopeling View Post
Fire/ because it's awesome. Pretty much the best blast set.

/Soul for Power Boost, primarily, to be used with Farsight for incredible defense. Power Build Up in Power Mastery lets you do basically the same thing, if you don't have patron pools, or want Conserve Power.
Hopeling already nailed it, but just to expand:

Time isn't a very offensive secondary, fire really helps out where time manipulation lacks in offensive prowess (in comparison to secondaries like cold, kin, storm, and rad).

Time is very defensive. It's not very hard to build for 45% defense to M/R/A and also have the tohit debuff from time's juncture on top to cushion defense debuffs as well as having a great self heal. Naturally with all of this it doesn't need alot of the defensive utility that alot of blast sets bring (like the tohit debuffs and healing in dark, or the end drains in elec or the stuns in rad, or kb in energy, etc) to be incredibly survivable, so fire is a natural fit.

Time's Juncture and Distortion Field synergize with Rain of Fire quite well keeping enemies within RoF.

Soul Mastery lets you powerboost your farsight to easily reach softcap defenses. It also affects the healing in Temporal Mending and Chrono Shift and Time's Juncture's Debuffs among other things. Powerboost recharges twice as fast as Power Mastery's PBU so you can use it alot more frequently to boost many of time's powers in addition to farsight, whereas if you went with PBU it would mainly be used just for farsight but has the additional affect of giving a 68% dmg buff, while nice is also cut by the animation time of farsight.

Soul Mastery also gives you Soul Drain which can be active 50% of the time. Typically you will get more mileage out of soul drain's damage buff than you would from the damage buff in PBU.

Soul Mastery's shield is also a bit better than Power Mastery. While Temp Invul gives about 3% more S/L resist, Dark Embrace gives 17% Negative and Toxic resistance.


 

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I feel that Time is far and away best used on a Mastermind-- in particular a Bots/Time/Mace Mastermind,

Time is an extremely powerful set that is only optimized when all of its clicks are utilized-- ST buffs, defuffs, holds, AoE heals, etc. Try using Time Manipulation to its fullest on any other AT and you are SERIOUSLY sacrificing the ability to use your Primary or Secondary skills. Masterminds don't suffer this, and can instead deliver 100% of their DPS and control while using Time to its click-heavy animation-consuming fullest.

You want Bots because they offer the best AoE damage, the best Single target damage given Assault Bot's massive -regeneration, and the second best defense to stack with Farsight. You want Mace so that you can Powerboos Farsight and pretty much break the game wide open.

Bots/Time/Mace is probably the single most powerful combination in the game.


 

Posted

i personally like using my time/fire/soul defender, buff/debuff values are like double what they are on a corr and fire is pretty high dmg

with some IOs slotted i can get perma chrono shift for about 210-240% rech and i perma have around 50% def to everything


 

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Quote:
Originally Posted by Necrotech_Master View Post
i personally like using my time/fire/soul defender, buff/debuff values are like double what they are on a corr and fire is pretty high dmg

with some IOs slotted i can get perma chrono shift for about 210-240% rech and i perma have around 50% def to everything
buff/debuff values are around 20-30% stronger depending on power, per AT mods, not double.

Furthermore, the -regen isn't any better on a defender, the +rchg, +end, and +recov in chronoshift arent any better on a defender, temporal selection on a defender only has better +dmg, the +regen and +rchg are the same on both ATs, the higher defense isn't that big since you can still easily softcap to everything on a corr and hit effective incarnate softcap with time's juncture on a corr, and you're going to be slowing down everything to a crawl on either AT.

The biggest things time defenders have over time corrs is higher heal numbers and -7.5% more -res on slowed response. Whereas corrs will be doing overall more damage, have a higher damage cap, and have triple scourge rain of fire.


 

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i know the values are exactly double, the point of my post being that the debuffs are still stronger and the heals and def values are still stronger

i love being able to do like -50% tohit with times juncture and -40% resist with slowed response

i do agree the dmg is still a little light being a defender but so far i really like playing him


 

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*points to signature*

IMHO, most insane combo in the game when at full throttle. There are builds with more damage, but I promise you this is like.... THE build.

Make a time/fire Defender and laugh at PvE. LAUGH!


 

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Quote:
Originally Posted by Necrotech_Master View Post
i know the values are exactly double, the point of my post being that the debuffs are still stronger and the heals and def values are still stronger

i love being able to do like -50% tohit with times juncture and -40% resist with slowed response

i do agree the dmg is still a little light being a defender but so far i really like playing him
If soloing a MoITF is light damage, I think we must fight to the death over definitions, sir!


 

Posted

Quote:
Originally Posted by RadDidIt View Post
If soloing a MoITF is light damage, I think we must fight to the death over definitions, sir!
They said Time was light on damage. And thusly Fire Manip would help in that case.

I know I felt light in damage with a DP/TIME.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I've now got all of these to 50 since release of Time Manipulation set:

-Bots/Time MM - Cheating mode. Seriously. The synergy is ungodly powerful.
-Thugs/Time MM - Not quite as strong as Bots/Time but throw Burnout into mix and you've got double Gang War (26 pets!) out almost 3/4 of a typical +4/x8 mission.
-Ice/Time Corr and Fire/Time Corr - Fire/Time does more damage, but Ice/Time is a very good AV soloer. All those slows from Ice really stack on top of Time's own slows. Fire/Time is the PVE king though.
-Ill/Time Controller - Plays a lot like Bots/Time but with knockback everywhere. Not on par with my Ill/Rad but can also solo AV's easily. Permapets and softcapped to everything.
-Fire/Time Controller - Same as above, but pets not as durable as on Illusion

The Corrs are fun and super easy to play. Just run and gun mainly. You'll also blossom by mid 30's. MM's take a little longer but the end result is a lot more fun to me than the Corr as you really only have to focus on using your secondary...the Primary pretty much handles it(them)self(selves).


 

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Time on a Def is just plain nasty if well played. A friend of mine has a Time/Beam and I don't think I've even seen him break a sweat on +4/x8. I imagine Time/Fire is equally as ridiculous. But Time/Anything will be very solid.


 

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I personally prefer Dark Mastery over Soul on my Fire/Time corruptor.

When paired with Agility, all of my defensive toggles push me over the softcap. Combine that with Time's Junction and you'll be pretty close to the Incarnate softcap. While it's nice to reach, and exceed, those numbers with power-poost, Dark Mastery has far more utility to me. Like Dark Consumption for end management and the ability to perma Soul Drain. There's even a rez if you have a spare power selection.

Another nice thing bout Agility is that the extra recharge means perma-hasten and perma-Chrono Shift is much easier


 

Posted

After comparing numbers in Mids I've chosen to make a Time/Fire/Power defender. I know that playing both sets is the only real way to compare, but for now i liked being able to (kinda) easily get softcapped to everything.

As for the MM suggestions, I might roll a Robo/Time/Mace some day, but for now I'm more than pleased with my Demons/Time, and just wanted to play a different AT.

Thanks for the suggestions.


@Treibhireas on Defiant, Exalted and Freedom

 

Posted

I have 50's Thug/Time MM, Fire/Time corr and Ill/Time troller. All excellent killers and tons of fun to play.

Pick a AT and primary you like and pair it with time for tons of fun.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.