Discussion: "Designing Dilemma Diabolique" dev diary on PC Gamer


Agent White

 

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Check out the first of three Issue 22: Death Incarnate developer diaries,exclusively on PC Gamer!

In this info-packed diary, Chris "Baryonyx" Behrens gives players a look at the design behind the seventh Incarnate Trial, Dilemma Diabolique. Learn how the Incarnate Trials have been refined since Issue 20: Incarnates, adjusting with player feedback to create fun and challenging new experiences unique in City of Heroes Freedom™.

Head over to PC Gamer now and read Baryonyx's dev diary, "Designing Dilemma Diabolique!"


 

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I'm hoping that some of that leaked tech on Beta will be able to be used for future Trials to add a temp power tray for the things like Lambda and Keyes.


@Golden Girl

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Quote:
Originally Posted by Golden Girl View Post
I'm hoping that some of that leaked tech on Beta will be able to be used for future Trials to add a temp power tray for the things like Lambda and Keyes.
Wasn't that exactly what Posi said it was for in his comments on that thread?


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Originally Posted by Nethergoat View Post
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Quote:
Originally Posted by Chad Gulzow-Man View Post
Wasn't that exactly what Posi said it was for in his comments on that thread?
Yep.


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Quote:
Originally Posted by Chad Gulzow-Man View Post
Wasn't that exactly what Posi said it was for in his comments on that thread?
The focus was on piloting stuff


@Golden Girl

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I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.

At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene.

At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's.

The latter is something we need FAR less than the former.

Huge mistake, in my opinion.


@Quasadu

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Quote:
Originally Posted by Quasadu View Post
I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.

At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene.

At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's.

The latter is something we need FAR less than the former.

Huge mistake, in my opinion.
I very much agree that it is a missed opportunity


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Quote:
Originally Posted by Quasadu View Post
I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.

At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene.
Odds are, if a player is playing the solo and small team content, they do not want to transition into the trial scene. The contacts that explain where to start with the trials (i.e. BAF and Lambda) make themselves obvious when a character trains up to 50.

The other thing to consider is story line. This is a continuation of the Praetorian War story line, and as such, it should be more difficult than the content that came before it. Just as most level 25-30 content is more difficult than level 20-25 content.

If they wanted to add another +0 incarnate trial, it would only make sense that it be the beginning of a different story line. I hope this is eventually what will happen, but as it is, I think they made the right call.

As for the article: I give the Developers major props for listening to their players. The latter trials have certainly shown that, and I look forward to Dilemma Diabolique.


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Originally Posted by Winterminal View Post
Odds are, if a player is playing the solo and small team content, they do not want to transition into the trial scene.
I don't know that that is true at all. That opinion is voiced very loudly by some folks here on the forums, and I'm sure it holds true for some not on the forums as well. But I don't think that that proves where the odds really lie.

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The other thing to consider is story line. This is a continuation of the Praetorian War story line...
It's also a continuation of the Dark Astoria content, which means there is a huge gap between difficulty levels at the end of the rest of the DA content and the trial.


@Quasadu

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Quote:
Originally Posted by Winterminal View Post
The other thing to consider is story line. This is a continuation of the Praetorian War story line
It's only really related to that storyline because Diabolique is originally from Praetoria - the DD Trial actually has much more of a connection to the First Ward storyline than to the Praetorian war storyline.
Diabolique being Praetorian doesn't really change the DD Trial in any way, as it's not vital to the story - unlike the other 6 Trials where the Praetorian connection is the whole reason that they exist.
Swapping out Diabolique for, say, Mortimer Kal would have zero impact on the Trial or its story.


@Golden Girl

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Quote:
Originally Posted by Quasadu View Post
At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's.
Good article, but it seems the devs have learned the importance of rewards for everyone but maxed, dedicated Incarnates.

I've run the other trials multiple times already earning the same salvage and merits DD supposedly gives me faster... but its difficulty is such that I no longer need those rewards to succeed. Rewardwise, I have zero motivation to play the improved trials where the devs learned from player feedback.

The point of an endgame treadmill is to keep upping the rewards with the challenge. I havent gotten anything better than what I can get from a BAF or Lambda since the trials started... just more of the same threads and salvage and merits while the challenge keeps ramping up.


 

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Quote:
Originally Posted by Golden Girl View Post
It's only really related to that storyline because Diabolique is originally from Praetoria - the DD Trial actually has much more of a connection to the First Ward storyline than to the Praetorian war storyline.
Diabolique being Praetorian doesn't really change the DD Trial in any way, as it's not vital to the story - unlike the other 6 Trials where the Praetorian connection is the whole reason that they exist.
Swapping out Diabolique for, say, Mortimer Kal would have zero impact on the Trial or its story.
Yeah but it would've supplied some high octane nightmare fuel for the players. I just don't think he could pull off that outfit.


 

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That Mortimer Kal in that outfit would have been "run away" for sure....


 

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Originally Posted by gameboy1234 View Post
That Mortimer Kal in that outfit would have been "run away" for sure....
And it would of been the end of the MK TF - who would want to have tha as a father anyway, and no daughter = no hold of MK.


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Quote:
Originally Posted by Golden Girl View Post
The focus was on piloting stuff
Sometimes the problem with assuming that you've always got the right angle is that when you think you're being acute you're actually being incredibly obtuse.
Also, it irritates Ming.


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And this is going to be a little mean but I had to laugh a bit at the start of the article where it said that with I20 they had given us a 'complete' end game experience.

Snark aside though, I thought it was a pretty well written article and I think it shows that the devs are, in fact, listening to the user base on what does and does not make a good trial and some of the desgin philosophies they've learned and established.


 

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Originally Posted by Schismatrix View Post
Also, it irritates Ming.
Man, that dude is merciless.


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Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Quasadu View Post
I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.

At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene.

At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's.

The latter is something we need FAR less than the former.

Huge mistake, in my opinion.
Agree completely.


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Quote:
Originally Posted by Chad Gulzow-Man View Post
Man, that dude is merciless.
Which is one of the reasons why going around assuming is a bad idea.

Anyway, i found the article an interesting read. While it didn't give much additional insight beyond what reading the beta forums gives, it is a nice bit of publicity and handy for those who aren't VIPs and want to know more.


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Quote:
Originally Posted by Winterminal View Post
Odds are, if a player is playing the solo and small team content, they do not want to transition into the trial scene.
Other than a *very* few people - not sure why you'd think that.

The solo and small team content would (finally) allow people to progress when they don't have time/just don't want to run a trial with 500 of their closest friends. (A step towards fixing the mistake of not continuing what they did with the Alpha slot.)

What you're saying is, "Now that there are vegetables, the people that wanted those will never eat a hamburger again." Nope. Some people will be strict vegetarians, sure. Some people will chomp nothing but burgers. Most people will be having a mix of both in varying proportions.

Quote:
Originally Posted by Agent White
And this is going to be a little mean but I had to laugh a bit at the start of the article where it said that with I20 they had given us a 'complete' end game experience.
/agreed.


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