Discussion: "Designing Dilemma Diabolique" dev diary on PC Gamer
I'm hoping that some of that leaked tech on Beta will be able to be used for future Trials to add a temp power tray for the things like Lambda and Keyes.
@Golden Girl
City of Heroes comics and artwork
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Wasn't that exactly what Posi said it was for in his comments on that thread?
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@Golden Girl
City of Heroes comics and artwork
I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.
At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene.
At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's.
The latter is something we need FAR less than the former.
Huge mistake, in my opinion.
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.
At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene. At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's. The latter is something we need FAR less than the former. Huge mistake, in my opinion. |

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I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.
At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene. |
The other thing to consider is story line. This is a continuation of the Praetorian War story line, and as such, it should be more difficult than the content that came before it. Just as most level 25-30 content is more difficult than level 20-25 content.
If they wanted to add another +0 incarnate trial, it would only make sense that it be the beginning of a different story line. I hope this is eventually what will happen, but as it is, I think they made the right call.
As for the article: I give the Developers major props for listening to their players. The latter trials have certainly shown that, and I look forward to Dilemma Diabolique.
@Winter. Because I'm Winter. Period.

I am a blaster first, and an alt-oholic second.

Odds are, if a player is playing the solo and small team content, they do not want to transition into the trial scene.
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The other thing to consider is story line. This is a continuation of the Praetorian War story line... |
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
The other thing to consider is story line. This is a continuation of the Praetorian War story line
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Diabolique being Praetorian doesn't really change the DD Trial in any way, as it's not vital to the story - unlike the other 6 Trials where the Praetorian connection is the whole reason that they exist.
Swapping out Diabolique for, say, Mortimer Kal would have zero impact on the Trial or its story.
@Golden Girl
City of Heroes comics and artwork
At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's.
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I've run the other trials multiple times already earning the same salvage and merits DD supposedly gives me faster... but its difficulty is such that I no longer need those rewards to succeed. Rewardwise, I have zero motivation to play the improved trials where the devs learned from player feedback.
The point of an endgame treadmill is to keep upping the rewards with the challenge. I havent gotten anything better than what I can get from a BAF or Lambda since the trials started... just more of the same threads and salvage and merits while the challenge keeps ramping up.
It's only really related to that storyline because Diabolique is originally from Praetoria - the DD Trial actually has much more of a connection to the First Ward storyline than to the Praetorian war storyline.
Diabolique being Praetorian doesn't really change the DD Trial in any way, as it's not vital to the story - unlike the other 6 Trials where the Praetorian connection is the whole reason that they exist. Swapping out Diabolique for, say, Mortimer Kal would have zero impact on the Trial or its story. |
That Mortimer Kal in that outfit would have been "run away" for sure....
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Also, it irritates Ming.
Dr. Todt's theme.
i make stuff...
And this is going to be a little mean but I had to laugh a bit at the start of the article where it said that with I20 they had given us a 'complete' end game experience.
Snark aside though, I thought it was a pretty well written article and I think it shows that the devs are, in fact, listening to the user base on what does and does not make a good trial and some of the desgin philosophies they've learned and established.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I still think they are passing up a fantastic opportunity with this trial by making it +3 instead of +0.
At +0 and with BAF-like rewards, its simplicity and small league size would make it the perfect gateway trial to bring new Incarnates from the solo and small team content into the trial scene. At +3 with amped up rewards, it's just going to be an Emp farm for the folks who already have their T4's. The latter is something we need FAR less than the former. Huge mistake, in my opinion. |
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Anyway, i found the article an interesting read. While it didn't give much additional insight beyond what reading the beta forums gives, it is a nice bit of publicity and handy for those who aren't VIPs and want to know more.
Dr. Todt's theme.
i make stuff...
Odds are, if a player is playing the solo and small team content, they do not want to transition into the trial scene.
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The solo and small team content would (finally) allow people to progress when they don't have time/just don't want to run a trial with 500 of their closest friends. (A step towards fixing the mistake of not continuing what they did with the Alpha slot.)
What you're saying is, "Now that there are vegetables, the people that wanted those will never eat a hamburger again." Nope. Some people will be strict vegetarians, sure. Some people will chomp nothing but burgers. Most people will be having a mix of both in varying proportions.
Originally Posted by Agent White
And this is going to be a little mean but I had to laugh a bit at the start of the article where it said that with I20 they had given us a 'complete' end game experience.
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Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Check out the first of three Issue 22: Death Incarnate developer diaries,exclusively on PC Gamer!
In this info-packed diary, Chris "Baryonyx" Behrens gives players a look at the design behind the seventh Incarnate Trial, Dilemma Diabolique. Learn how the Incarnate Trials have been refined since Issue 20: Incarnates, adjusting with player feedback to create fun and challenging new experiences unique in City of Heroes Freedom™.
Head over to PC Gamer now and read Baryonyx's dev diary, "Designing Dilemma Diabolique!"