What would you guys have instead of Posi Blast?
I use ATOs if it is a targeted AoE. If it is a ranged cone, I prefer to use 2 parts Javelin Volley (Acc/End/Rech, Acc/Dam/End/Rech) and 2 Synthetic Centrioles at level 52+. Regarding cones, targeting geometry on this type of attack is far more important than set bonuses, and having +46% range, 95% damage, Acc, End, and Recharge at a greater value than one 50 IO each for just 4 slots is about as good as it gets.
In terms of Posi Blast, I'm going a whole different approach (I know you're more of a melee tank crab so this doesn't help you), but I'd like to see an AoE set with MORE of an emphasis on range. More range in the actual enhancements and also a range set bonus. I've got 3 damage/range Hamis slotted in to one of my cone powers, but that means I don't get any set bonuses from frankenslottng. I'd really love to do the same on my second cone power but I'm keeping the Posi blast in there to hang on to the recharge set bonus. +Range is something I wish you'd see more of in this game.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Well I wouldn't normally suggest something like this because I would call it too good, but then again the AT sets are also too good in much the same way so maybe at this point the devs are more interested in just adding whatever they think people want than sticking to some rigid definition of set balance. So, having said that, I would remove the acc/dam piece from posi's blast and add a dam/end/rech/range piece. That's all. Sets that give large global accuracy bonuses do not, in my opinion, need to themselves contain a large amount of accuracy. If they wanted to go really crazy though they could additionally change the dam/rech into an acc/dam/rech.
The problem with AoE sets.
~ Posi's gives up recharge enhancement for range. There are many builds where I would much rather have the power recharging faster than giving it extra range. Like Fireball.
~ We have no good set that adds to mitigation. I would love an alternate targetted AoE set with some defense for example.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I doubt +Range is the first thing that comes to mind when most people consider mitigation, but I would definitely consider it *A* form of mitigation. Having played a perma-Boost Range blaster in the past I can definitely appreciate using range as a form of defense. I realize that "zomg soft-cap" is what this game has turned in to, but being able to take out enemies before they can come in to range and even attack is nice also.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
i personally like the posi blast set because it has global rech set bonus, i use that if i have a lot of target aoe powers but already have the purp set, IMO all of the other target aoe sets are kind of meh and i usually avoid them

I doubt +Range is the first thing that comes to mind when most people consider mitigation, but I would definitely consider it *A* form of mitigation. Having played a perma-Boost Range blaster in the past I can definitely appreciate using range as a form of defense. I realize that "zomg soft-cap" is what this game has turned in to, but being able to take out enemies before they can come in to range and even attack is nice also.
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Statesman's Blaster credo in I-1 was "Range IS defense". It was wrong then,
and it's still wrong now.
Your last sentence is far more accurate - it's not the range that is the
defense, but rather the damage.
Damage dealt is and was *always* a better "defence" than range.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
The problem with AoE sets.
~ Posi's gives up recharge enhancement for range. There are many builds where I would much rather have the power recharging faster than giving it extra range. Like Fireball. ~ We have no good set that adds to mitigation. I would love an alternate targetted AoE set with some defense for example. |
See my sig...
Two weeks ago to the day I asked this question:
Currently there are only 5 Targeted AoE sets, Air Burst, Detonation, Positron's Blast, Ragnarok and Javelin Volley as opposed to PBAoE which has 7 sets and Melee which has 12 sets (ranged also has 12). Out of those 5 there are only 3 "normal" sets in Targeted AoE, the other two are Purple and PvP, to make matters worse none of these sets give decent inherent recharge. Any plans on adding more Targeted AoE recipes to give the players more options?
But according to whoever posts for CoH on Freedom Fridays "They have no plans on adding TAoE recipes anytime soon."
I really don't know what they thought by giving so few options for TAoE and frankly I don't know why it's taking them so long to add more. It would be a lot easier to understand if we knew their thought process behind the decision, but as it stands it just appears to be one of those things they just don't care about.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
They just need to create more Target AoE sets so we have more variety to choose from.
I think Posi Blast set is great for "cone" attacks. The +range does help quite a bit.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
But according to whoever posts for CoH on Freedom Fridays "They have no plans on adding TAoE recipes anytime soon."
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Somebody should ask if they plan on adding more variety in purple sets like Fear? Defense?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Honestly? I think we're long overdue for some new invention sets (of all types) to be added to the game. We've never had a wide selection of targeted aoe sets and what we have is meh outside of posi-blast and ONLY because of the recharge set bonus it has... if it didnt have that it would be about as meh as the rest.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I don't honestly know what I'd like to see for set bonuses but I'd love to see a TAOE proc that has a 5% (or 10) chance to summon a pet at the target point, 8' radius 5 target AOE that does your damage again (think critical)
Positron's Blast is an OK set - not exactly horrible, but it would annoy me much less if there were other useful options (besides Ragnarok, which is very expensive). After all, as a set it's not much worse than Crushing Impact or Decimation, and I don't complain about using either of those when I want a recharge bonus. But unlike CI or Decimation, there's nothing else in the TAoE category I can use if I want a defense bonus instead of recharge, and the TAoE category as a whole has very few good options even if I abandon set bonuses and try to frankenslot to get good recharge values (of the 7 triples/quads in the set category, three don't enhance recharge at all, one is unique and costs hundreds of millions, and the last 3 belong to a PvP set, although thankfully not a prohibitively expensive one).
I would probably still use Positron's Blast frequently (although obviously less frequently than now), and be annoyed by it much less, if at least one of those problems was addressed.
Positron's Blast is a good set. The problem with it is that it's the ONLY (non-Unique) good set in its category, and its bonuses aren't what every build needs, not are its enhancement values.
If more TAoE sets were added, I'd still use Posi's Blast. I just wouldn't ALWAYS use ONLY Posi's Blast.
@Roderick
Castle's Turret
Acc/Dam/Rech
Acc/Dam/End
Dam/End/Rech
End/Rech/Range
Acc/Dam/Range
Proc 2% chance per target hit to cast a 10 second break free effect on the caster
set bonuses
2 - 2.5% recovery
3 - mag 3 KB protection
4 - 5% global range increase
5 - 5% global recharge
6 - 3.5% defense to ranged, 1.75% defense to energy
Done and done. Let's get it created devs.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Castle's Turret
Acc/Dam/Rech Acc/Dam/End Dam/End/Rech End/Rech/Range Acc/Dam/Range Proc 2% chance per target hit to cast a 10 second break free effect on the caster set bonuses 2 - 2.5% recovery 3 - mag 3 KB protection 4 - 5% global range increase 5 - 5% global recharge 6 - 3.5% defense to ranged, 1.75% defense to energy Done and done. Let's get it created devs. |
Seriously, five triples? And those set bonuses? Not gonna happen. That's better than a purple set.
@Roderick
Well not to intentionally sound like a broken record, but AT sets are better than purple sets and they've just been unleashed with reckless abandon. However, yes, five triples? No. The best you're going to see in a dev-produced set, in my unprofessional opinion, is two doubles, two triples and a quad. They could prove me wrong by developing the quintuple enhancement that gives ~15% to five stats at level 50.
Detonation has it covered in terms of the actual enhancement values.
http://paragonwiki.com/wiki/Detonation
Positron's (like Decimation and Touch of Death/Makos) is the expensive set with the proc and some very good set bonuses.
Detonation is the cheap set with no proc but very nice frankenslotting values, like Thunderstrike and Crushing Impact. The difference is, Thunderstrike and CI have good set bonuses too, and Detonation doesn't.
Detonation gets a Debt Protection (lol!) and sleep reduction (equally worthless), two minor resistance bonuses (1 star out of 5) and the least popular positional defence: AoE (2 stars maybe?)
If Detonation had something like:
2 +1.65% Sleep resistance (as is)
3 +1.88% Energy Resistance (as is)
4 +2% Damage (anything but debt protection!)
5 + 2.5% AoE Def (Two nice final bonuses, copied from Razzle Dazzle)
6 + 2.5% Melee Def
it would be popular. Against Posi's, it then offers the usuaal recharge vs defence option, and would balance nicely against Thunderstrikes in your single target attacks in terms of covering positional defences.
It might be feasible to make separate cone blast sets altogether.
I'd say that was overpowered, but that beat up Overpowered, stole its lunch money, and kicked its puppy on the way out.
Seriously, five triples? And those set bonuses? Not gonna happen. That's better than a purple set. |
You are right about the enhancement values though. It should probably be more like this to be reasonable:
Acc/Dam/Rech
Acc/Dam/End
Dam/End/Rech
Dam/Rech/Range
End/Dam/Range
Proc 2% chance per target hit to cast a 10 second break free effect on the caster
That gives pre-ED level 50 enhancement values of:
Acc - 42.4%
Dam - 106%
End - 68.6%
Rech - 68.6%
Range - 25.2%
Why are the set bonuses bad when compared to Oblit?
* Two enhancements reduces the duration of Stun effects on you by 2.2%.
* Three enhancements improves the Damage of all your powers by 3%.
* Four enhancements improves the Accuracy of all your powers by 9%.
* Five enhancements improves the Recharge of all your powers by 5%.
* Six enhancements increases Melee Defense by 3.75%.
* Six enhancements increases Smashing and Lethal Defense by 1.875%.
set bonuses
2 - 2.5% recovery
3 - mag 3 KB protection
4 - 5% global range increase
5 - 5% global recharge
6 - 3.5% defense to ranged, 1.75% defense to energy
With AR as the only outlier (and lets face it, it needs some help) the most any blast set will be able to slot is 3 sets of Castle's turrets.
2.5% recovery is a fairly normal set bonus as is 5% global recharge, 3.5% defense to one position is less than that provided by Oblit which has both recharge and defense.
As for the other 2 bonuses? a 15% global range increase is going to raise powers with 80' base range to 92'. That's 2 feet longer than Burst and 8 feet shorter than Slug and I can't recall hearing anyone say that those 2 powers are OP because they have a tiny bit extra range. It still leaves the short ranged problem powers (Shout and Power Burst as examples) at a still too short range of 46, and medium range, 60 foot powers, (like freeze ray) at a still miserly 69 feet.
As for the mag 3 KB protection. If you play squishies much you'll know 2 things. That mag 3 doesn't protect against enough KB powers in the mid to high level game (mag 4 does, mag 3 doesn't) and anything greater than 4 but less than 10 makes absolutely no difference in protection as there are no mob KB powers (outside those +level mobs that are affected by purple patch) that have KB values higher than 4 and less than 10. The only time that a KB protection value between 5 and 9 makes a difference is those extremely rare cases of when you get hit by 2, mag 3-4 KB attacks at nearly the same time.
Mag 3 KB protection is also found as the 4th bonus in Kinetic Crash so it's not truly out of bounds either.
* Two enhancements improves your Run Speed by 3%.
* Three enhancements increases Smashing Resistance by 2.5%.
* Four enhancements provides 3 points of protection against Knockback effects on you.
* Five enhancements improves your Regeneration by 6%.
* Six enhancements improves the Recharge of all your powers by 7.5%.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
It is greater than the sum of its parts, that makes it OP.
They really should go through and gut debt protection out of all the sets. It comes in such small, meaningless amounts even before you consider things like patrol XP offsetting any debt.
How about you replace it with Inf gain? :P They have it on the new pet and it it then badge helper?
Inspired by the debate in the Kheld forum and my own dislike for Posi Blast when I can avoid it, what enhancement set for targeted AoE would you create to be the "Obliteration" to Posi Blast's "Scurocco's Dervish". And what, in your opinion, makes Posi Blast meh?
To me, it is the range increase with some lackluster bonuses. I only tend to slot it because out of all the TAoE's, it is the lesser of all the evils and cheaper than the purple set with the useless (to me) knockback.
And as for my idea, it would be this.
War Walker's Blast:
Acc/Dam
Dam/End
Dam/Recharge
Acc/Dam/End
End/Acc/Recharge
Proc chance for a 10% radius increase
Have it give a small amount of recovery, ranged defence, protection to stun or hold and 7.5% recharge, I think that would work.