neat
Are we actually hiding away from the main target because when I was testing last night in regular mission, I didn't notice any of the enemy stops attacking when the proc goes off. What exactly is that "stealth" for?
Does the critical go away if I get hit before clicking the follow up attack? |
I am seeing the same thing with regards to offensive toggle, chilling embrace is what I'm using as well. When it is turned on, it seems like the crit only occurs every once in a while (almost like the standard 10% chance of crit). It's as if the toggle is causing a hit before the next attack and therefore it does not get the proc crit?
When I have chilling embrace turned off, so far I have crit every time after AS. I queue next attack immediately after hitting AS.
I am using the non-superior version of the proc, DB primary using ablating strike after AS, and have been testing on the small packs of prisoners around the Zig (425 so far) as a level 34.
Not sure if this helps, but at least wanted to share what I'm seeing. : )
I am seeing the same thing with regards to offensive toggle, chilling embrace is what I'm using as well. When it is turned on, it seems like the crit only occurs every once in a while (almost like the standard 10% chance of crit). It's as if the toggle is causing a hit before the next attack and therefore it does not get the proc crit?
When I have chilling embrace turned off, so far I have crit every time after AS. I queue next attack immediately after hitting AS. I am using the non-superior version of the proc, DB primary using ablating strike after AS, and have been testing on the small packs of prisoners around the Zig (425 so far) as a level 34. Not sure if this helps, but at least wanted to share what I'm seeing. : ) |
But one can take that as really bad.
BrandX Future Staff Fighter
The BrandX Collection
When I have chilling embrace turned off, so far I have crit every time after AS. I queue next attack immediately after hitting AS. |
Between a critical or chilling embrace, I think I still take CE. CE is just so good for keeping mobs together and slow and reducing their damage.
PS: By the way, what does Superior version do? Proc more often than 4x in one minute?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
You get a critical every time after AS? Is it within 15s or after 15s? When I tested my SJ/Ice without CE, I don't get a critical right after AS every time. It only seems to happen once in 15s which fits the description - the proc only happens 4s in a minute.
Between a critical or chilling embrace, I think I still take CE. CE is just so good for keeping mobs together and slow and reducing their damage. PS: By the way, what does Superior version do? Proc more often than 4x in one minute? |
CE is definitely an awesome power, and I will use it instead of worrying about the crit as well. Though I am thinking /ice users should have both - the ability to run CE, and still get the crit proc 100% of the time (or 4ppm).
So I wonder if the other sets that have offensive toggles are having the same issue.
I don't have the superior version of the proc, but according to paragonwiki it has a 33% chance.
Cheers.
You get a critical every time after AS? Is it within 15s or after 15s? When I tested my SJ/Ice without CE, I don't get a critical right after AS every time. It only seems to happen once in 15s which fits the description - the proc only happens 4x in a minute.
Between a critical or chilling embrace, I think I still take CE. CE is just so good for keeping mobs together and slow and reducing their damage. PS: By the way, what does Superior version do? Proc more often than 4x in one minute? |
You could hit the recharge cap and get AS down to 3 seconds, and the proc still should be going off every time because AS's recharge is 15 seconds by default. Any behavior that isn't adhering to that rule goes against what we've been told of the mechanics and should probably be assumed a bug.
I'm assuming Chilling Embrace is the issue, since it's functionally an attack. The proc will fire, and the aura will hit, effectively absorbing your one free critical. Since the aura constantly reapplies itself to the enemies every so often, you can end up in situations where you can get an attack off in-between pulses, and in situations where a pulse occurs before your next attack does.
For your question, the Superior version ups the PPM to 5. An attack with a 12 second recharge would have a 100% chance to fire the proc, and would be more frequent in faster recharging powers. There's no real incentive to upgrade the proc ATO for Stalkers who have it slotted in AS unless you're doing it for the set bonuses.
I have the full set on live and I thought the base chance to hide was 20%....thus why I didnt see it go off all the time....but then I catalyzed the entire set and it does put me in hide every time. The thing is I realized right off....and also from play....that Assassin strike doesnt recharge that fast....and going back to hide....isnt a placate as everything still attacks you....thus I placed the set in a different attack....so I could utilize my attack chains faster.
So its in my nifty other upper cut finisher instead....at least for my street justice character.
But again I didnt realize the base un-catalyzed power was also 100%...
Ah well...I have the set in a number of stalkers....so I guess when I get home I will see how it works for my claws stalker....since I did place it in that ones Assassin strike.
And also catalyzed.
I just ran a bunch of pylons on test on my StJ/Ice to test this.
Without CE running, the stalker ATO proc in Assassin's Strike seemed to proc a Hidden crit on the next attack a "majority" of times but not always. It seemed that I could wait a brief second for Hidden to appear, and that would better my chances -- rather than having the following attack queued.
Having said that, there were a number of times when the proc simply would appear to stop functioning for a run of attack chains. And that *maybe* I could get it to start triggering again by breaking the attack chain, hitting 1-3 other powers, and then coming back to it.
With CE running, it really seemed that the chance of a Hidden crit from the proc (on next attack) was significant reduced. I also couldn't tell if Reactive interface was having this effect as well ... if Reactive was still burning on the pylon, was it also interfering with the proccing of Hidden?
I'm going to PM my combat logs to Synapse and ask him about it. Maybe you guys can do the same.
I PM'd Synapse to explain the issues people are reporting here, and my own findings from some pylon runs, but he hasn't responded.
Here are two combat logs from my Pylon runs. These were without Chilling Embrace. Typically ever Crushing Uppercut or other attack after an AS should have a crit, due to the hidden proc, but you can see it's not the case.
I don't know if it's Reactive interface damage interfering with the proc. Or maybe it's the proc supressing itself within some time period (10 secs?).
https://docs.google.com/document/d/1...GDBRKQx08/edit
https://docs.google.com/document/d/1...yzfZ1_eng/edit
Please shoot Synapse a note to get him to look at how the proc is working, if you're seeing problems.
You could hit the recharge cap and get AS down to 3 seconds, and the proc still should be going off every time because AS's recharge is 15 seconds by default. Any behavior that isn't adhering to that rule goes against what we've been told of the mechanics and should probably be assumed a bug.
|
I have not tested Superior version and if Superior indeed gives critical every time AS lands, then I am so going to get it.
You know, what if it is Uppercut that is bugged or SJ's A-strike is bugged? I tend to follow up AS with UP. I should test with shin breaker but I am pretty sure I don't see 100% chance critical after AS hits.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I mean I can't believe they would allow AS to give a critical every time it lands. That just doesn't seem "logical" to me. Getting 4 criticals (15s apart) per minute sounds logical to me.
I have not tested Superior version and if Superior indeed gives critical every time AS lands, then I am so going to get it. You know, what if it is Uppercut that is bugged or SJ's A-strike is bugged? I tend to follow up AS with UP. I should test with shin breaker but I am pretty sure I don't see 100% chance critical after AS hits. |
Dominators can triple stack a 21% damage bonus.
Tanks can triple stack 5% resistance.
Burt's hitting 95% fury,
Cats and Dogs breeding!
I don't think the stalker one is too much out of line.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Jibako, are you monitoring the other procs?
Dominators can triple stack a 21% damage bonus. Tanks can triple stack 5% resistance. Burt's hitting 95% fury, Cats and Dogs breeding! I don't think the stalker one is too much out of line. |
Nah, I haven't really followed much of ATO info. I just bought Stalker's. I mean if they feel getting a critical every time AS lands, then sure, I am all for it. Stalker needs the damage anyway. lol With moderate +recharge, I can get AS down to 6s.
I just want to know exactly how the proc works because there are confusing info and test results.
I'll try to get the Superior one tonight to see if I can get it 100%.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Hey Granite, thanks so much for taking the time to test this. It sounds like you are seeing the CE issue, as well as, another issue with the hides.
Everybody,
I have spent the past hour or so arresting prisoners again, this time going from level 34 to 35, and I am seeing some really wild stuff.
I will say that I am reproducing the CE issue 100% of the time. For testing purposes I turned off Hide, turned off CE, only use Assassin Blade on the first strike, and waited for the all the Hide(s) to clear before moving to each pack depending on how quickly I kill everything. Everytime I hit the first mob with Assassin Blades, and then proceed with Ablating Strike I get the crit, unless I got interrupted in that first second after AB. 100% of the time.
Doing that same process, however with CE turned on: I do not get 100% crit. It is more like 10% of the time, which is the normal innate percentage for most stalkers powers.
So I think we have that issue nailed down to true, if everybody agrees, that the auto-hit of CE is in queue before any other attack after you break from the Hide. Therefore when you unhide from Assassin Blade (or AS, etc
), CE takes the crit, and then your next attack is left with the innate 10% chance to crit (or specific innate % of the power).
For the Hiding issue, which Im just now digging into, I will make another post instead of this one being too long of a post.
Cheers.
Hey Granite, thanks so much for taking the time to test this. It sounds like you are seeing the CE issue, as well as, another issue with the hides.
Everybody, I have spent the past hour or so arresting prisoners again, this time going from level 34 to 35, and I am seeing some really wild stuff. I will say that I am reproducing the CE issue 100% of the time. For testing purposes I turned off Hide, turned off CE, only use Assassin Blade on the first strike, and waited for the all the Hide(s) to clear before moving to each pack depending on how quickly I kill everything. Everytime I hit the first mob with Assassin Blades, and then proceed with Ablating Strike I get the crit, unless I got interrupted in that first second after AB. 100% of the time. Doing that same process, however with CE turned on: I do not get 100% crit. It is more like 10% of the time, which is the normal innate percentage for most stalkers powers. So I think we have that issue nailed down to true, if everybody agrees, that the auto-hit of CE is in queue before any other attack after you break from the Hide. Therefore when you unhide from Assassin Blade (or AS, etc…), CE takes the crit, and then your next attack is left with the innate 10% chance to crit (or specific innate % of the power). For the Hiding issue, which I’m just now digging into, I will make another post instead of this one being too long of a post. Cheers. |
In hindsight, Stalker is better off using an aoe control power better than running a toggle to avoid hiding issue. So instead of running an aoe stun toggle, stalker gets a pbaoe stun that recharges in 90-120s so stalker can decide when to use it.
Edit: If you have access to beta forum, please post this result in Bug Report and hopefully they can do something about it.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Hi Everybody,
The other issue that I was trying reproduce was the Hiding issue, but it is difficult because I dont have a lot of recharge unless I turn on hasten, and with interrupts, and apparent stacking hides (not sure what to call it), man it is driving me nuts trying to figure out what is happening.
This is again running without Hide and since im /ice I have CE turned off.
For testing I just hit the first critter with Assassin Blades and do the normal damage since Im not in hide mode.
After the hit, I go into hide mode due to the proc, and wait for AB to recharge.
As long as I do not get interrupted, and I can then hit AB again and since Im now hidden get the assassin strike critical.
If I use Ablating Strike next, sometimes I get the crit and sometimes I dont. This could be a crit from the innate 10% of the power. However, when I dont crit it seems to happen most often when I switch targets, or after Im interrupted. Very difficult to determine what is happening at this point.
However, if it does not crit, but does in fact hit, I will still go into hide mode (maybe a stacking hide from the previous AB -> AB cycle?). I use AB again and get the assassin strike critical.
At this point, I can rinse-and-repeat this, although with a bit of pause. Nonetheless, I can continue on with AB getting assassin strike, ablating strike no crit,
rinse-and-repeat.
Sometimes Im interrupted, sometimes I miss with Ablating Strike, and then things really start getting wonky and unpredictable. Even cases where Im interrupted, yeah hidden reappears, and then I still get the assassin strike critical.
In any case, If I do what Granite discussed, and just get out of combat and give everything a chance to reset, then everything works as normal.
Its when those hides start getting mixed in with attack chains that things get really wild.
Anyway I hope this helps.
Talk to you all laters.
I bought some Super Packs and got some ATOs that are either labeled Rare or Very Rare. Are Very Rare the "superior" version or I still need to convert it with catalyst?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Jibikao, I also wanted to thank you as well for initially posting about CE earlier in this thread. The other day, when I first got that ATO, I figured I would go get the warden badge. When it wasn't proc'ing as often as I thought it should, I came here to boards, and yours was the first post I saw that mentioned CE being the cause.
Cheers.
I bought some Super Packs and got some ATOs that are either labeled Rare or Very Rare. Are Very Rare the "superior" version or I still need to convert it with catalyst?
|
Yep you need the catalyst to convert them to superior.
Cheers.
Jibikao, I also wanted to thank you as well for initially posting about CE earlier in this thread. The other day, when I first got that ATO, I figured I would go get the warden badge. When it wasn't proc'ing as often as I thought it should, I came here to boards, and yours was the first post I saw that mentioned CE being the cause.
Cheers. |
By the way, the ones we can buy from market are not Superior right? When I checked the market, I didn't see the word Superior. I thought "Rare" and "Very Rare" are the difference.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Driftwood, it sounds like the problem you're having with the proc and criticals is the same thing I posted about on the beta forums. I haven't tried the proc myself on live so I wasn't sure if it was working the same way or not.
The proc seems to works in kind of a weird way. When the proc goes off and puts you into Hidden, it also gives you a buff called Stalker's Guile. This buff, at least on beta, lasts 10 seconds and while the buff is up you won't get another proc from using the power with it slotted. Instead, if you would've gotten another proc, it'll go off after the existing Stalker's Guile buff would wear off and renew the buff again.
If you have it slotted in AS (with its 100% crit chance) and use it more often than once every 10 seconds, you'll be getting the Hidden proc in roughly 10 second intervals (it seems to be slightly longer than 10 seconds but less than 11), unrelated to when you use AS. There also seems to be some sort of stacking issue with it that's causing the occassional double Hidden proc where you'll become hidden twice in a row with a short delay inbetween.
If you let the buff wear off, it should work as expected with AS immediately putting you back into Hidden.
Ok, how do I get a Catalyst? I know it drops in itrial but I thought you can buy it in the store in beta? I can't find it. I wanted to test Superior version this morning.
And also, how do I use Enhancement Unslotter? It says I can just drag the slotted one out to my enhancement tray but I swear it doesn't let me do that. It is confusing! lol I wanted to unslot my Stalker Guile from a-strike and put it in Uppercut to see how it performs.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Ok, how do I get a Catalyst? I know it drops in itrial but I thought you can buy it in the store in beta? I can't find it. I wanted to test Superior version this morning.
And also, how do I use Enhancement Unslotter? It says I can just drag the slotted one out to my enhancement tray but I swear it doesn't let me do that. It is confusing! lol I wanted to unslot my Stalker Guile from a-strike and put it in Uppercut to see how it performs. |
As for the Unslotters, make sure you've claimed them from the email on the character your using. They'll show up as a special salvage in your inventory.
Once you have them in inventory you can drag enhancements out of powers.
For clarity again, the superior hide IO will proc automatically 100% of the time if in any single target attack whose base recharge is 15 sec or more even if:
(1) You have global recharge enhancements in it that make it much faster (this seemed covered above)
AND (2) You have enhancements slotted in the power that make recharge faster?
I am just wanting to make sure. I put it in energy punch on my EM stalker but this seems like a big mistake now (and I only have 1 respec remaining.)
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Guys, I did more testing last night and I think this is what happens and it says in the description.
Stalker proc rate is 4x in one minute and for an attack with 15s base recharge, it has 100% chance to happen.
This means whenever I start the fight fresh, I almost always get a critical (if I don't get hit or if I am not running an offensive toggle) right after A-strike but if I cycle A-strike before the 15s mark, I don't get a critical. This doesn't mean the proc is broken. It just means that it can only happen once every 15s.
There's some problems with an offensive toggle that may ruin the proc. I tried not to run chilling embrace when I did the testing and I am pretty sure that's what's happening.
If you don't get a proc after 15s mark from a-strike, then there is a bug.
Think about it, getting a 100% critical each time you use a-strike sounds too crazy, don't you think? We get about 4 critical in one minute. That is still pretty good.
As for the re-hide issue, I think they just need to reduce duration from 10s to 5s or less. There's really no reason to keep it at 10s because it does not reduce aggro and even if you use A-strike within 15s, you don't get a critical.
Am I correct on this?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.