neat


Android_5Point9

 

Posted

Quote:
Originally Posted by DMystic View Post
Catalysts are in the packs as well.

As for the Unslotters, make sure you've claimed them from the email on the character your using. They'll show up as a special salvage in your inventory.
Once you have them in inventory you can drag enhancements out of powers.
Yeah, I claimed from Account and I see it under Special Salvage. The description says I can just drag the slotted enhancement out but I can't? ugh...

I can't drag it. I can only double click and it gives me that screen to combine two enhancements.

I guess I just need to buy more super packs in beta to get Cata.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Are you dragging to another power, or to the enhancement tray?

I know they work cause I was able to drag 4 enhancers out.

Maybe it's a bug on Beta, that isn't present on live?


 

Posted

Quote:
Originally Posted by DMystic View Post
Are you dragging to another power, or to the enhancement tray?

I know they work cause I was able to drag 4 enhancers out.

Maybe it's a bug on Beta, that isn't present on live?
Dragging it to enhancement tray.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

To use an unslotter, you need to claim it and then go to the "manage" screen. There you need to click on the enhancement you want to unslot and hold the click. You'll see a big red arrow on the bin and you can drag and drop to your enhancement tray. I just tested it on an orange brute proc.

@Ail: that is correct from my understanding of how the ppm works.


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

Ok, I'll try the unslotter again. I was trying to drag but not sure if I actually held it.

Anyway, I was testing SJ/Ice again without CE and this time I only use Shin Breaker as the follow up attack.

The proc chance is pretty high but it's not 100%. I want to test Superior version to see if it is truly 100% chance.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Ok, I finally got a Catalyst from super pack. I enhanced the proc to Superior.


I did a +2x1 mission. I do not get 100% critical after every a-strike that lands. I do, however, get 100% critical from the very first set up (BU + AS + Shin Breaker).


I did not run CE. I really don't know how some of you see 100% chance critical every time a-strike lands. In fact, I don't notice any difference between Superior and Regular version. I think the "timer" in between each critical could be less since Superior is supposed to proc 5 times in a minute.


I basically do AS + Shin Breaker and wait for AS to recharge and hit Shin again. I do not see 100% critical all the time in beta. I don't even think there is a bug from queing the follow up attack too quick because I always que next attack when I set up AS.


Edited: I just tested my MA/Will and nope, I do not get 100% critical after each a-strike. I do get it 100% chance of the time from the first set up. Not only I am not getting 100% chance, I RE-HIDE myself twice and did interruptable AS during battle. Ugh..how annoying. Sorry guys, I don't mind not having 100% chance as long as it's often enough but I hate the re-hiding issue.


Edited 2: I do feel I see more critical with Superior but it's not from after each a-strike. I still think the proc is on a timer. 15s for regular and less with Superior.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Please /bug it or PM synapse. He is looking at it.


 

Posted

One more update.

I took Stalker set out from Assassin Strike and put it in Eagle Claw. Technically, it should proc 100% because Eagle Claw has 16s recharge.

I basically start the fight with: BU + Eagle + Axe (critical 100%) + Cobra + AS + Crane and repeat.

My Axe could land a critical for 7 times in a row. I think this is what some people are seeing.


It is really odd. It is definitely bugged and I think it has a lot to do with the proc duration because with high recharge, you could be stacking more than one proc and that's where confusion happens IMO.


Either way, I can get a more reliable Critical by putting the proc in Eagle Claw than in A-strike and I don't know why. A great way to prove that it's bugged is to simply use Eagle Claw + Axe and since I have good recharge in Eagle Claw, it comes up before the 10s duration expires which triggers another proc. If I only do Eagle + Axe and do nothing and wait for Eagle to come back, the next Axe is not a critical.


It seems to all pointing to the stacking proc that is causing the bug IMO.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
One more update.

I took Stalker set out from Assassin Strike and put it in Eagle Claw. Technically, it should proc 100% because Eagle Claw has 16s recharge.

I basically start the fight with: BU + Eagle + Axe (critical 100%) + Cobra + AS + Crane and repeat.

My Axe could land a critical for 7 times in a row. I think this is what some people are seeing.


It is really odd. It is definitely bugged and I think it has a lot to do with the proc duration because with high recharge, you could be stacking more than one proc and that's where confusion happens IMO.


Either way, I can get a more reliable Critical by putting the proc in Eagle Claw than in A-strike and I don't know why. A great way to prove that it's bugged is to simply use Eagle Claw + Axe and since I have good recharge in Eagle Claw, it comes up before the 10s duration expires which triggers another proc. If I only do Eagle + Axe and do nothing and wait for Eagle to come back, the next Axe is not a critical.


It seems to all pointing to the stacking proc that is causing the bug IMO.
This is good testing and on par with what I was seeing. There is a stacking/duration bug I beleive. I suggested to Synapse that he lower the proc duration to 5 seconds, to try to overcome this issue. Please PM him with your additional findings or direct him to this thread, so he sees what is happening.


 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
(caltrops are a stalker's worst enemy!)
And thus...

Flying Stalkers were born.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Siolfir View Post
But with the changes in i22, you're better off not using it unless you need the burst - something has to die now - or the demoralize to-hit debuff/chance for fear.
Is this true about Placate even for AoEs?

Like is Placate>Burst or Throw Spines or something a DPS loss?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
Is this true about Placate even for AoEs?

Like is Placate>Burst or Throw Spines or something a DPS loss?
*ahem*

Quoting my own initial post in the thread where I bothered to work out the math...

(Edit: TL;DR version: yes - Burst is the only AoE improved in a primary power and only because it has a 100% critical rate from hidden status, which has been confirmed as a bug that will ... eventually ... get fixed).

Quote:
Originally Posted by Siolfir View Post
Given the announced changes for Stalkers in i22, I decided to actually take a look and see what Placate really does for your damage over the long run. Currently, it definitely increases it with Assassin's Strike, as the DPA increases dramatically; however this won't be the case in i22.



So here is a list of non-AS primary powers where the DPA increases with Placate, by set, including a 10% chance for double critical (without the chance for double critical, you can drop Disembowel):
  • Broad Sword
    • Disembowel: +1.38 base DPA (60.55 -> 61.93, +2.27%)
  • Claws
    • Eviscerate: +7.26 base DPA (54.39 -> 61.65, +13.35%)
  • Dark Melee
    • Midnight Grasp: +6.16 base DPA (75.24 -> 81.39, +8.18%)
    • Siphon Life: +3.03 base DPA (56.77 -> 59.79, +5.33%)
  • Dual Blades
    • Vengeful Slice: +5.97 base DPA (38.00 -> 43.97, +15.70%)
  • Electric Melee
    • Thunder Strike: +4.34 base DPA (34.93 -> 39.28, +12.43%)
  • Energy Melee
    • (none)
  • Kinetic Melee
    • Focused Burst: +3.66 base DPA (44.71 -> 48.36, +8.18%)
    • Burst: +5.27 base DPA (26.33 -> 31.60, +20.00%)
  • Martial Arts
    • Eagle Claw: +11.54 base DPA (64.44 -> 75.98, +17.91%)
  • Ninja Blade
    • (none)
  • Spines
    • Impale: +2.65 base DPA (46.43 -> 49.07, +5.70%)
  • Street Justice
    • Crushing Uppercut: +8.88 base DPA (81.87 -> 90.75, +10.85%)
Note that rounding to 2 decimal places on the damage numbers produces results that don't necessarily match what the difference shows (I had Excel do the math for me and just regurgitated the numbers here).
The formula was pretty simple: (base damage + (hidden critical chance * critical damage) + (10% critical rate * critical damage)) / (arcanatime of power + arcanatime of Placate).

Some powers do more or less damage on a critical, and AoEs typically have a 50% chance to critical so that was accounted for by the "hidden critical chance"; I used the shorter cast time for Placate in the Dual Blades calculation, all others share a 1.5 sec cast time. For Thunder Strike I manually redid the formula to account for it having both a 100% chance (scale 1) and a 50% chance to critical (scale 0.96) while hidden.

So in 11 primaries, there are 11 total powers where their damage over time is helped by Placate.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

The one I am surprised is Vengeful Slice: +5.97 base DPA (38.00 -> 43.97, +15.70%).

Isn't Vengeful having like over 2s casting time? I am surprised placate can improve it that much because its base damage isn't that high. It's only an 8s attack.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
The one I am surprised is Vengeful Slice: +5.97 base DPA (38.00 -> 43.97, +15.70%).

Isn't Vengeful having like over 2s casting time? I am surprised placate can improve it that much because its base damage isn't that high. It's only an 8s attack.
The fact that the casting time is so long is why it's such a high percentage increase. It's single target and so has a 100% chance to critical after Placate, so you're doing double damage in less than twice the time.

Note that using it instead of a different - and almost assuredly better, since 43.97 base DPA isn't that great - power doesn't necessarily increase your DPS, but if you were going to use VS anyway, the cast time of Placate makes it better for your overall DPS than using it by itself. Obviously that isn't true for every power.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
The fact that the casting time is so long is why it's such a high percentage increase. It's single target and so has a 100% chance to critical after Placate, so you're doing double damage in less than twice the time.

Note that using it instead of a different - and almost assuredly better, since 43.97 base DPA isn't that great - power doesn't necessarily increase your DPS, but if you were going to use VS anyway, the cast time of Placate makes it better for your overall DPS than using it by itself. Obviously that isn't true for every power.
Oh! Gotcha. Yeah, you spend less time for double damage so the increased % should be better.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Siolfir View Post
*ahem*

Quoting my own initial post in the thread where I bothered to work out the math...

(Edit: TL;DR version: yes - Burst is the only AoE improved in a primary power and only because it has a 100% critical rate from hidden status, which has been confirmed as a bug that will ... eventually ... get fixed).

How many targets were you thinking, or would that not have an impact?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
How many targets were you thinking, or would that not have an impact?
I just used the per-target damage; for AoEs you can argue "well you can hit more than one target so you have more chances to critical" but the assumption I made is that you'll hit the same number of targets with and without Placate and since the chance to critical is on a per-target basis, the per-target damage that accounts for the chance to critical would be multiplied by the number of targets hit.

Essentially, since the per-target damage over time was lower by adding Placate's cast time to the AoE's cast time, the overall damage over time at hitting 3, 5, or 10 targets would also be lower.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Driftwood View Post
I am seeing the same thing with regards to offensive toggle, chilling embrace is what I'm using as well. When it is turned on, it seems like the crit only occurs every once in a while (almost like the standard 10% chance of crit). It's as if the toggle is causing a hit before the next attack and therefore it does not get the proc crit?

When I have chilling embrace turned off, so far I have crit every time after AS. I queue next attack immediately after hitting AS.

I am using the non-superior version of the proc, DB primary using ablating strike after AS, and have been testing on the small packs of prisoners around the Zig (425 so far) as a level 34.

Not sure if this helps, but at least wanted to share what I'm seeing. : )
(There's lot's of posts about Chilling embrace, so I'm just responding to that subject in general, not this particular post)

Is CE the only power that causes this issue? Has anyone looked at this to know if it's an issue for Oppressive Gloom, Cloak of Fear, and/or Disrupt?


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Ok, so I'm confused.

In my Electric/Electric stalker, I put the ATO in my Jacob's Ladder and then put Hecatomb in my AS. With that, I get the proc about every 15 sec like the set says it would do. But from what I'm reading in this thread, it seems that the ATO procs immediately after using AS?

If this is so, then my question is this; where is the best place to put the ATO for maximum dps? (I mean, we -are- a dps AT afterall)


Templar of Truth Level 50+++ Triform Peacebringer - Server Freedom
Templar of Judgement Level 50+++ Triform Warshade - Server Freedom
Gaze into the Abyss... OR ...Walk in the Light
And you thought eight Kheldians were awesome...

 

Posted

Quote:
Originally Posted by Diggaroo View Post
Ok, so I'm confused.

In my Electric/Electric stalker, I put the ATO in my Jacob's Ladder and then put Hecatomb in my AS. With that, I get the proc about every 15 sec like the set says it would do. But from what I'm reading in this thread, it seems that the ATO procs immediately after using AS?

If this is so, then my question is this; where is the best place to put the ATO for maximum dps? (I mean, we -are- a dps AT afterall)
I'm pretty convinced the best place is AS itself, but I have 0 scientific basis for that.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

I've been experiencing the same issue on my StJ/Nin and the problem is absolutely with the 10 second duration on Stalker's Guile. I petitioned the devs and got the "we can't discuss mechanics with players" runaround, but I PM'd Synapse and posted the problem on the official bug report forum here.

Post a quick "this is screwing with me too!" there if you can.


The Grim Saint - Virtueverse [1323 Badges]