Driftwood

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  1. Driftwood

    neat

    Quote:
    Originally Posted by Jibikao View Post
    I bought some Super Packs and got some ATOs that are either labeled Rare or Very Rare. Are Very Rare the "superior" version or I still need to convert it with catalyst?
    My understanding is that all of the ATO's you get from the packs are non-superior. The very rare, rare, etc., are categories for how difficult it is to get the particular one.

    Yep you need the catalyst to convert them to superior.

    Cheers.
  2. Driftwood

    neat

    Jibikao, I also wanted to thank you as well for initially posting about CE earlier in this thread. The other day, when I first got that ATO, I figured I would go get the warden badge. When it wasn't proc'ing as often as I thought it should, I came here to boards, and yours was the first post I saw that mentioned CE being the cause.

    Cheers.
  3. Driftwood

    neat

    Hi Everybody,

    The other issue that I was trying reproduce was the Hiding issue, but it is difficult because I don’t have a lot of recharge unless I turn on hasten, and with interrupts, and apparent stacking hides (not sure what to call it), man it is driving me nuts trying to figure out what is happening.

    This is again running without Hide and since im /ice I have CE turned off.

    For testing I just hit the first critter with Assassin Blades and do the normal damage since I’m not in hide mode.

    After the hit, I go into hide mode due to the proc, and wait for AB to recharge.

    As long as I do not get interrupted, and I can then hit AB again and since I’m now hidden get the assassin strike critical.

    If I use Ablating Strike next, sometimes I get the crit and sometimes I don’t. This could be a crit from the innate 10% of the power. However, when I don’t crit it seems to happen most often when I switch targets, or after I’m interrupted. Very difficult to determine what is happening at this point.

    However, if it does not crit, but does in fact hit, I will still go into hide mode (maybe a stacking hide from the previous AB -> AB cycle?). I use AB again and get the assassin strike critical.

    At this point, I can rinse-and-repeat this, although with a bit of pause. Nonetheless, I can continue on with AB getting assassin strike, ablating strike no crit, … rinse-and-repeat.

    Sometimes I’m interrupted, sometimes I miss with Ablating Strike, and then things really start getting wonky and unpredictable. Even cases where I’m interrupted, yeah hidden reappears, and then I still get the assassin strike critical.

    In any case, If I do what Granite discussed, and just get out of combat and give everything a chance to reset, then everything works as normal.

    It’s when those hides start getting mixed in with attack chains that things get really wild.

    Anyway I hope this helps.

    Talk to you all laters.
  4. Driftwood

    neat

    Hey Granite, thanks so much for taking the time to test this. It sounds like you are seeing the CE issue, as well as, another issue with the hides.

    Everybody,

    I have spent the past hour or so arresting prisoners again, this time going from level 34 to 35, and I am seeing some really wild stuff.

    I will say that I am reproducing the CE issue 100% of the time. For testing purposes I turned off Hide, turned off CE, only use Assassin Blade on the first strike, and waited for the all the Hide(s) to clear before moving to each pack depending on how quickly I kill everything. Everytime I hit the first mob with Assassin Blades, and then proceed with Ablating Strike I get the crit, unless I got interrupted in that first second after AB. 100% of the time.

    Doing that same process, however with CE turned on: I do not get 100% crit. It is more like 10% of the time, which is the normal innate percentage for most stalkers powers.

    So I think we have that issue nailed down to true, if everybody agrees, that the auto-hit of CE is in queue before any other attack after you break from the Hide. Therefore when you unhide from Assassin Blade (or AS, etc…), CE takes the crit, and then your next attack is left with the innate 10% chance to crit (or specific innate % of the power).

    For the Hiding issue, which I’m just now digging into, I will make another post instead of this one being too long of a post.

    Cheers.
  5. Driftwood

    neat

    Quote:
    Originally Posted by Jibikao View Post
    You get a critical every time after AS? Is it within 15s or after 15s? When I tested my SJ/Ice without CE, I don't get a critical right after AS every time. It only seems to happen once in 15s which fits the description - the proc only happens 4s in a minute.


    Between a critical or chilling embrace, I think I still take CE. CE is just so good for keeping mobs together and slow and reducing their damage.

    PS: By the way, what does Superior version do? Proc more often than 4x in one minute?
    Hiya Jibikao, It must have been 15+seconds after the initial attack before I was attacking the next group.

    CE is definitely an awesome power, and I will use it instead of worrying about the crit as well. Though I am thinking /ice users should have both - the ability to run CE, and still get the crit proc 100% of the time (or 4ppm).

    So I wonder if the other sets that have offensive toggles are having the same issue.

    I don't have the superior version of the proc, but according to paragonwiki it has a 33% chance.

    Cheers.
  6. Driftwood

    neat

    I am seeing the same thing with regards to offensive toggle, chilling embrace is what I'm using as well. When it is turned on, it seems like the crit only occurs every once in a while (almost like the standard 10% chance of crit). It's as if the toggle is causing a hit before the next attack and therefore it does not get the proc crit?

    When I have chilling embrace turned off, so far I have crit every time after AS. I queue next attack immediately after hitting AS.

    I am using the non-superior version of the proc, DB primary using ablating strike after AS, and have been testing on the small packs of prisoners around the Zig (425 so far) as a level 34.

    Not sure if this helps, but at least wanted to share what I'm seeing. : )
  7. Hi, does anyone have any experience using (or trying to run) CoH/CoX using Parallels? Would it work at all?