Whats the point....


Angelxman81

 

Posted

of efficacy adapters?

I wanted to help out stamina only to find that the only endurance modification that gives set bonuses is the efficacy adapters.

Which seems to be more for fighting powers...not stamina.

So where should I be slotting these to get there benefits...cause it would weaken stamina.

What should I slot in stamina to make it better.

Frustrating.

Why not make invention enhancements with clear goals of sloting them?


 

Posted

Slot the proc and the ED mod only one, get a small bonus at no lose.


 

Posted

Quote:
Originally Posted by GenericCommander View Post
of efficacy adapters?

I wanted to help out stamina only to find that the only endurance modification that gives set bonuses is the efficacy adapters.
Which seems to be more for fighting powers...not stamina.
So where should I be slotting these to get there benefits...cause it would weaken stamina.
I dont think I understand...


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-

 

Posted

I believe their intended use is in endurance draining attacks so that you can sap mob's blue bars. They can be used in stamina as said above, but they can also be slotted in powers like Electric control's conductive aura and electrical blasts. There are better choices for slotting in a lot of cases, but this is an option for a different playstyle. My elec/elec dom sapped Babbage of all of his blue bar in a Synapse yesterday.... while he could still do some stuff it was an effective slowdown on him.


 

Posted

I guess I get frustrated with the enhancement system.

I'm an old school nintendo game player.

If I have the wooden ax and then I buy the magic ax it does more damage.

The enhancments aren't simple like that so I find myself frustrated with makeing the best brute I can.


 

Posted

On some builds I'll slot 2 Efficacy Adapters in Stamina for the HP bonus and subsequent end mod enhancement if I don't have an extra slot or two to spare for performance shifters. 2 slotting Perf. Shifter gives no real bonus so it makes more sense for me to go with Efficacy Adapters if you're not concerned about missing out on the +end proc.


 

Posted

The main benefit of IO's is that they offer multiple enhancements in one "package", and offer set bonuses for having a "family" of them. If your power only needs one thing, and none of the set bonuses look appealing, you don't need the set-bonus IO's. Just get the normal ones.


As for getting more use out of Stamina: Grab the Performance Shifter: Chance for Endurance, shove it in there, and then slot it for Endurance Mod Enhancement.


 

Posted

For Stamina, slot one of the following:

  • (2 Slots) 2x Invention: Endurunce Modicication
  • (3 Slots) 1x Invention: Endurunce Modicication, Performance Shifter: Endurance Modification, Performance Shifter: Chance for +Endurance (Set Bonus: 5% Movement Speed)
  • (4 Slots) Performance Shifter: Endurance Modification, Performance Shifter: Endurance Modification/Accuracy, Performance Shifter: Endurance Modification/Recharge, Performance Shifter: Chance for +Endurance (Set Bonuses: 5% Movement Speed, 1.88% Max HP, 2.5% Recovery).

That distribution gets you the most end/sec you can get out of each of those numbers of slots.

If you really have nothing better to do with your slots (you should 99% of the time), you can add another Performance Shifter or two to get 2.5% Damage and 3.13% AoE/1.56% Fire/Cold Defense, respectively. You will gain a trivial amount of end/sec (1.42% Recovery) for the 5th slot (Endurance Modification/Accuracy/Recharge) assuming you're using level 50 enhancements, and none for the sixth slot (Accuracy/Recharge). It will be very rare for the best use of your slots to be getting that AoE/F/C defense bonus from Stamina.

Note that if you have an Endurance Modification global enhancement (Musculature or Agility Alpha Incarnate slots offer this), this is all out the window.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

I typically go with the 4 slot of performance shifter in stam to max out the end mod aspect and have the proc on top. The set bonuses are just more gravy on top.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

I just wanted to mention one incredibly narrow case where I used Efficacy Adaptor. On my defender with a lot of +global recharge I slot Accelerate Metabolism with:
Efficacy Adaptor - EndMod
Efficacy Adaptor - EndMod/Recharge
Efficacy Adaptor - EndMod/Accuracy/Recharge
Performance Shifter - EndMod/Recharge

I chose this layout because it gave me just enough recharge to make AM permanent. I tried a lot of other setups in Mids but the 3 set bonus for Efficacy Adaptor is better than that of Performance Shifter and if I went to 4 PS pieces I would actually lose a small amount of Recovery since the extra 1% from the set bonus would be offset by the lose of EndMod percentage in AM itself.


No Sig

 

Posted

here is a simple calculation for the use of the PF Proc:
The proc gives you 10% of your Endurance with 20% chance to proc.
in autopowers the proc fires off all 10 sec.
this means:
100 end *0,1= 10 end (when it fires off)
10 end/50= 0,2 end (it fires each 50 sec for you)

when you only have stamina the first lvl 50 Endmod IO gives you 0,18 end/sec and the second one 0,17 end/sec
PS is avaible from lvl 21 on so you can slot it with lvl 18 where the lvl 50 Endmod IO cant be slotted

In the end that means the PS proc gives you more end/sec as every other IO you can slot in stamina


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

I like efficacies because they're one of the few (maybe the only, I can't remember) IO sets that give an hp bonus with 2 slots...


 

Posted

The perf shifter proc is invaluable.

1 perf shifter proc and 2 efficacy addapters will give you less +hp than 3 perf shifters.

3 perf shifters is all that is needed. 4 if you have a spare slot (proc, end mod, end mod/acc, end mod/rec)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by vernichterhelge View Post
here is a simple calculation for the use of the PF Proc:
The proc gives you 10% of your Endurance with 20% chance to proc.
in autopowers the proc fires off all 10 sec.
this means:
100 end *0,1= 10 end (when it fires off)
10 end/50= 0,2 end (it fires each 50 sec for you)
when you only have stamina the first lvl 50 Endmod IO gives you 0,18 end/sec and the second one 0,17 end/sec
PS is avaible from lvl 21 on so you can slot it with lvl 18 where the lvl 50 Endmod IO cant be slotted

In the end that means the PS proc gives you more end/sec as every other IO you can slot in stamina
Your oversized math is incomplete.

In a passive power, the Performance Shifter proc has a 20% chance to fire every 10 seconds, granting you 10% of your maximum Endurance.

Per second, this is (MAXEND * PROCHANCE)/PROCRATE

For a base character, this means:

(100 Endurance * 0.10 %End Per Proc) / (10 Seconds / 0.20 Chance to Proc)

Simplify to:
10 Endurance Per Proc / 1 Proc per 50 seconds

0.20 Endurance per Second

An L50+5 EndMod in Stamina is worth 0.222 Endurance per Second with 100 Max Endurance, which actually makes that the best single enhancement in Stamina.

Also, most characters have more than 100 Endurance via accolades and set bonuses, so for most character's the Perf Shift proc is worth:

110 (Max End with accolades) * 0.10 / 50 = 0.22 Endurance per Second

If you slot any set bonuses with +max end it's even more than that.

(Note that Max End increases proportionally increase Recovery as well, so the 50+5 EndMod is still worth more).


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
Your oversized math is incomplete.

In a passive power, the Performance Shifter proc has a 20% chance to fire every 10 seconds, granting you 10% of your maximum Endurance.

Per second, this is (MAXEND * PROCHANCE)/PROCRATE

For a base character, this means:

(100 Endurance * 0.10 %End Per Proc) / (10 Seconds / 0.20 Chance to Proc)

Simplify to:
10 Endurance Per Proc / 1 Proc per 50 seconds

0.20 Endurance per Second

An L50+5 EndMod in Stamina is worth 0.222 Endurance per Second with 100 Max Endurance, which actually makes that the best single enhancement in Stamina.

Also, most characters have more than 100 Endurance via accolades and set bonuses, so for most character's the Perf Shift proc is worth:

110 (Max End with accolades) * 0.10 / 50 = 0.22 Endurance per Second

If you slot any set bonuses with +max end it's even more than that.

(Note that Max End increases proportionally increase Recovery as well, so the 50+5 EndMod is still worth more).

While true, this case is also incomplete.

Even if you have had your recovery debuffed, or heck, even floored, the procs will keep right on firing. It may not seem like much, but I've made builds with up to 4 of the things, and yes, played builds with three.

They are immensely useful. Slot them first. THEN follow up with a second slot with the end mod.


 

Posted

I use 3 slots for stamina, usually inventions, lvl 30 till I get to 50, then I use 3 perf.shifters then when I become incarnate and craft cardiac or ageless I only need the common perf. shifter endu mod and perf.shifter proc.


 

Posted

I wont create a lvl 50+5 Endmod IO
the IO would be downscaled as every other IO in your build and thats worth the cost


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Quote:
Originally Posted by GenericCommander View Post
of efficacy adapters?

I wanted to help out stamina only to find that the only endurance modification that gives set bonuses is the efficacy adapters.

Which seems to be more for fighting powers...not stamina.

So where should I be slotting these to get there benefits...cause it would weaken stamina.

What should I slot in stamina to make it better.

Frustrating.

Why not make invention enhancements with clear goals of sloting them?
Have you never heard of powers like Transfusion, Short Circuit, or Power Sink? You know, powers that require a to-hit check (hence needing accuracy) and debuff your enemy's endurance and sometimes give it to you?

Those are the powers the End Mod sets were intended for.

Use 2 generic End Mod IOs and the Performance Shifter proc in Stamina and you're good.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Pairs of Efficacy Adapters are also useful on Willpower builds, which usually have enough spare endurance they don't regret a slight decrease in Stamina's and Quick Recovery's efficiency, but benefit very nicely from +hit point bonuses.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by GenericCommander View Post
of efficacy adapters?

I wanted to help out stamina only to find that the only endurance modification that gives set bonuses is the efficacy adapters.

Which seems to be more for fighting powers...not stamina.

So where should I be slotting these to get there benefits...cause it would weaken stamina.

What should I slot in stamina to make it better.

Frustrating.

Why not make invention enhancements with clear goals of sloting them?
I six slot Efficacy Adapters on Radiation Emission (Accelerate Metabolism) to get the recharge bonus with the clear goal of achieving Perma AM.


@Deadboy

 

Posted

Quote:
Originally Posted by deadboy_champion View Post
I six slot Efficacy Adapters on Radiation Emission (Accelerate Metabolism) to get the recharge bonus with the clear goal of achieving Perma AM.
If that is your goal you would be better off ED (red) capping Rech in AM via frankenslotting vs losing 25% Rech in a power for a mere 5% global Rech bonus.

Edit: Here is an example of how this would work in Accelerate Metabolism...

A full set of Eff Adap. put's you at 73.78% Rech Enhancement, base Rech down from 422 seconds to 236 seconds.

A 3 piece of Eff Adap. (End/Rech, End/Acc/Rech, Acc/Rech) + 2 piece Perf Shifter (End/Rech, End/Acc/Rech) puts you at a base Rech of 212.8 Seconds...almost 25 seconds faster!


 

Posted

Quote:
Originally Posted by TheXor View Post
If that is your goal you would be better off ED (red) capping Rech in AM via frankenslotting vs losing 25% Rech in a power for a mere 5% global Rech bonus.

Edit: Here is an example of how this would work in Accelerate Metabolism...

A full set of Eff Adap. put's you at 73.78% Rech Enhancement, base Rech down from 422 seconds to 236 seconds.

A 3 piece of Eff Adap. (End/Rech, End/Acc/Rech, Acc/Rech) + 2 piece Perf Shifter (End/Rech, End/Acc/Rech) puts you at a base Rech of 212.8 Seconds...almost 25 seconds faster!
I may try this on test to see how it plays on my particular build. It does allow me to move one slot to CJ where I can slap in another LOTG and I may not notice the 3% drop in END Recovery.

Gratitude


@Deadboy

 

Posted

as mentioned.

2 Eff Adapters gives 1.13%hp (normally this hp bonus would require 3 IO's. see LotG)

also Eff Adapter is the only End Mod set that has End Reduction.


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by deadboy_champion View Post
I may try this on test to see how it plays on my particular build. It does allow me to move one slot to CJ where I can slap in another LOTG and I may not notice the 3% drop in END Recovery.

Gratitude
If you're running perma- or near-perma AM, you almost certainly will not notice a set bonus of difference in recovery. My DP/Rad corr doesn't even lose end visibly running something like 8 toggles including the debuffs so long as I don't mess up my AM/hasten rotation. He hits like 5 end/sec IIRC.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.