Change to Stealth+SS?


DarkSideLeague

 

Posted

I am running my first brute in quite a while -- kat/elec.

Since I solo a lot and like to stealth to the end and click glowies, I picked up an unbounded leap +stealth for my sprint power and picked up superspeed.

I thought this resulted in full invisibility, but even with no other powers or shields running, if I stand still next to a NPC, they see me and start attacking. I can approach undetected and stand there a few seconds, but after that it's like I'm not invisible any longer.

Did something change, or is this some sort of inherent aura effect with brutes?


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Posted

Stealth turns of right away after the power is turned off and does not linger for two minutes like it did before.


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Posted

Since you're a brute, are you running your taunt aura, by any chance? That would kill any stealth you had.

10joy


 

Posted

Some mobs have higher perception than others.

SS+SteathIO can get you past most NPCs though.

Since Elec doesn't have a taunt aura, but a damage aura, as long as Lightning Field is off you should be fine as long as you keep moving.

I think part of the reason that it's not as effective when you're stopped and right up on the NPC is in part that you're within their perception view and also in part to being a brute and that your "threat level" is higher.

Super Speed only drops your threat level by 1.


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Posted

I didn't turn off sprint, so the stealth effect should still be on.

I turned off all my shields and auras including lightning field before approching the NPCs.

This was happening with council in Striga. And there with no council marksmen in the group.

I've used the sprint+stealth and superspeed combo many times on other ATs without any issues -- of course rikti drones and observers see me, but they see everything.

I was wondering if this was something specific to brutes that I had not encountered on other ATs. Maybe it's the threat level as you mentioned.


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Posted

One of the components of Fury is a 10-foot PBAoE autohit effect that checks the rank of your targets. This is technically an "attack" and will alert mobs of your presence (Notify Mobs: Always).

I thought that had been fixed a while back, but I may be misremembering, or it may have been accidentally reverted.


 

Posted

While my intent for going invis is to stealth missions, this is happening when I'm not clicking anything. Just standing there.


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Posted

Quote:
Originally Posted by Suspicious_Pkg View Post
While my intent for going invis is to stealth missions, this is happening when I'm not clicking anything. Just standing there.
Wonderslug's post has the answer for why you're being seen. Brutes cannot remain undetected once they get within 10 feet of an enemy because of Fury.

I don't remember it ever being fixed, but it's definitely possible it was accidentally reverted out if it had been (it's happened plenty of times before due to the different development environments that occur when one issue is on beta and another is on test).


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Posted

Quote:
Originally Posted by Wonderslug View Post
One of the components of Fury is a 10-foot PBAoE autohit effect that checks the rank of your targets. This is technically an "attack" and will alert mobs of your presence (Notify Mobs: Always).

I thought that had been fixed a while back, but I may be misremembering, or it may have been accidentally reverted.
I did not know that but was running a brute lately as my main and wondering the same thing. Good thing as a brute it doesn't matter that much. Thanks for the info.


 

Posted

Thanks for the explanation(s)! I think I'll go ahead and submit a bug report that Fury draws aggro and leave it at that.

Cheers!


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Posted

Quote:
Originally Posted by Suspicious_Pkg View Post
Thanks for the explanation(s)! I think I'll go ahead and submit a bug report that Fury draws aggro and leave it at that.

Cheers!
And you'll receive a response that it's working as intended.

If you want to stealth with ease, take Invisibility - it has Only Affect Self, so it prevents fury from drawing aggro (so I hear, at least).


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Quote:
Originally Posted by Shubbie View Post
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Posted

This explains why, over the last several months, I've occasionally had problems with stealth. It just so happens that over the last half year I've played brutes much more frequently. ^_^



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Posted

Quote:
Originally Posted by Organica View Post
This explains why, over the last several months, I've occasionally had problems with stealth. It just so happens that over the last half year I've played brutes much more frequently. ^_^
It's also why I monitor stealth radius on any character with a stealth power.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

I stealth via the principal that dead guys can't see me.


 

Posted

Hmm . . . I have a Street Justice/Energy Armor Brute. Energy has a stealth, and I put an Unbounded Leap Stealth in Super Jump. As long as I turn my taunt aura off, I can run up to foes and /e Dance without drawing aggro if I am running the stealth armor and Super Jump.


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Posted

That may be because Energy Aura's stealth power doesn't suppress, except for a glowie click. Though the "Notify Enemies: Always" part should aggro them regardless of how much stealth you've got, or whether it's suppressed.


@Roderick

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
And you'll receive a response that it's working as intended.

If you want to stealth with ease, take Invisibility - it has Only Affect Self, so it prevents fury from drawing aggro (so I hear, at least).
Yeah... I don't think fury was intended to allow you to steath. If anything your brute would WANT to draw attention to itself. hehehe Many of the brutes and tanks powers are intended to work this way. With the advent of travel power suppression, you have to just hope that they don't see you with your concealment power 'stealth'. It usually works but you are at the mercy of those with high perception ratings.


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Posted

Quote:
Originally Posted by Local_Man View Post
Hmm . . . I have a Street Justice/Energy Armor Brute. Energy has a stealth, and I put an Unbounded Leap Stealth in Super Jump. As long as I turn my taunt aura off, I can run up to foes and /e Dance without drawing aggro if I am running the stealth armor and Super Jump.
That is incorrect. It is a proven fact that brutes will agro, even when they have 55 ft of PvE stealth or more.

http://www.wegame.com/watch/brute-stealth/



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Posted

This thread irks me mightily.

Brute?

STEALTH?

feh!!!

WHERE IS THERE STEALTH WHEN THERE IS SMASH??

Play a damn stalker if you wanna stealth. Enjoy your pretty pink ballerina tutu while you're at it.

Freakin' stealth on a damn BRUTE, I swear to god....


 

Posted

As mentioned already in the thread, Fury breaks stealth... anyone that says that they're standing next to a mob that would normally aggro on them* needs to post video evidence of them standing within 10' of a mob for over 10 seconds - which is the activation period - without an "only affecting stealth" state or I'll simply say that they're either mistaken on the distance (ie, unintentionally incorrect) or simply lying (ie, never checked). I've personally seen far too much evidence by my own testing to believe anyone else without definitive proof and I'm tired of testing claims that it's been fixed and finding out that the person never bothered to really check.

It's been this way for years, and I can't think of a single reason why it has to be. All of my bug reports and PMs on the subject have amounted to nothing, but it still crops up every now and then. Given that this still crops up every now and then, there should probably be a sticky thread with a subject making it obvious to prevent some of the questions.



* - obviously you can stand in a crowd of greys and they'll do nothing without taunting them, so that sort of "evidence" is utterly useless


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Posted

I never have great luck with stealthing on a brute, and now I really know why, kinda figured it was something like that. I usually try not to stealth unless solo or on a very small team.

If doing a TF I usually just fight up front and let someone port me, If I try and brute run I usually have to jump through mobs and drag them with me, witch usually means drag them to a squishie.


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Posted

I based my first brute on stealth, Ghost Nemesis. He aborbs ghosts, and gains power and invisibility from it. I have played that way for years. Still do, as much as possible. Changes to EA and them getting taunt has jacked up my whole concept, and the variations in the interaction of fury/brute stealth stuff have been irritating. I loved EA so much when I didnt auto taunt. Its still ok.

Playing a brute with taunt sickens me. Always has. As for stalkers, I hate their style of stealth and tactics. I would delete every brute I have before I played a stalker just to please someone elses sense of how I should play.

Lewis


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Posted

Quote:
Originally Posted by _Pine_ View Post
That is incorrect. It is a proven fact that brutes will agro, even when they have 55 ft of PvE stealth or more.

http://www.wegame.com/watch/brute-stealth/
Caveat: If the mob is 4 or more levels below you Fury Notification will inform them of your presence, but they will not attack you (Just like all mobs more than 3 levels below you will elect not to attack you). If Entropic Aura is on, however, they WILL open fire (since it taunts them).


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
I based my first brute on stealth, Ghost Nemesis. He aborbs ghosts, and gains power and invisibility from it. I have played that way for years. Still do, as much as possible. Changes to EA and them getting taunt has jacked up my whole concept, and the variations in the interaction of fury/brute stealth stuff have been irritating. I loved EA so much when I didnt auto taunt. Its still ok.

Playing a brute with taunt sickens me. Always has. As for stalkers, I hate their style of stealth and tactics. I would delete every brute I have before I played a stalker just to please someone elses sense of how I should play.

Lewis
Just an FYI, but the Recharge and Taunt effects of Entropic Aura have a special tag called "StealthOn" that doesn't do anything most of the time, but when Energy Cloak is toggled on, Energy Cloak causes a -100% chance to any effect tagged "StealthOn" that suppresses for 10 seconds when you attack, are hit, or click a glowie.

Basically, as long as you don't attack, get hit, or click a glowie while Entropic Aura and Energy Cloak are on, Energy Cloak should keep Entropic Aura from alerting enemies.

Of course, this effect gets broken anyway by the Fury issue mentioned earlier in the thread. <_<


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