Rumored Scrapper "Rebalancing?"
There's pretty much one thing Scrappers actually need: taunt auras in sets that still lack them.
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Currently playing as Castigation on Freedom
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The only thing I read that comes even close was that they wanted to "look" at defense again.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
The only thing I read that comes even close was that they wanted to "look" at defense again.
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Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed.
Be well, people of CoH.
As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.
Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed. |
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As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.
Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed. |
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
If you buff scrappers too much, you'll just piss off us brutes :P. Tankers need the buff a bit more.
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As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.
Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed. |
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50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
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They could also add pvp elusivity to defense sets in pve, if that's even possible. Don't get me wrong, I'd just as soon see the defense sets all get buffed with non-defense mitigation or other tools to bring them on line with the other sets that are now adding soft-capped defense on top of their already solid non-defense mitigation.
Be well, people of CoH.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think at this point a major across the board nerf to IOs and defense would be a big detriment to the game. Instead implement a To Hit buff that is mitigated by DDR. The defense sets will be better using the same basic mechanism the rest of the game uses.
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IMO if they really wana fix this >.> they need to switch defense and resistance numbers... >.> so defense numbers are crap and random and resistance is balanced and high.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Are all Scrapper players going to commit suicide if Stalker beats Scrapper in single target dps?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.
Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
At this point in the game's existence, a brand new GDN or ED event would be lethal. Also, scrappers don't need buffs.
Interesting though that some people in this end of the forums seem to be fine with a buff to enemy tohit, whereas the discussion of new Dark Astoria is an echo chamber about the unfairness of buffs to enemy tohit.
Hey, I live in this corner of the forums too, and I think you're all too familiar with my displeasure with them giving DA critters +toHit.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I say they should try it. Give some new highbie enemies incarnate tohit and 30% unresistable damage. What's the worst that could happen?
I think at this point a major across the board nerf to IOs and defense would be a big detriment to the game. Instead implement a To Hit buff that is mitigated by DDR. The defense sets will be better using the same basic mechanism the rest of the game uses.
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The devs have been reluctant to take the time to do that right, though: vis-a-vis their original sledgehammer approach to using Elusivity in PvP.
As to "rebalancing" scrappers, that would be like giving welfare to the second richest person in the world because the richest person in the world has a bigger yacht.
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...that would be like giving welfare to the second richest person in the world because the richest person in the world has a bigger yacht.
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Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
And Shield. (yeah, yeah... Enzyme nerf blah blah blah, DDR blah blah, Shield = Unplayable. No. Shield is still good. Not great, but good.)
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All /sr has is def.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
They could also add pvp elusivity to defense sets in pve, if that's even possible. Don't get me wrong, I'd just as soon see the defense sets all get buffed with non-defense mitigation or other tools to bring them on line with the other sets that are now adding soft-capped defense on top of their already solid non-defense mitigation.
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It's compairing SR to other sets and IOs.
I was hoping they'd do something with the AIOs for resistance, but sadly they didnt.
As for any buffs I could see coming to Scrappers, it would be a normallizing of their crits being the same for all enemies. Other than that, perfect as is.
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Last night someone mentioned possible Scrapper "rebalancing" coming down the pike eventually. IIRC, the cited source was a Facebook chat page or some such thing. I don't normally go on Facebook, so I haven't verified.
Here's the eye-opener -- allegedly the "rebalancing" is not a nerf, but some attempt to improve Scrappers. The speaker guessed that it was intended to bring Scrappers up to parity with Brutes.
I was very surprised to hear Scrappers would be (or even need to be) improved. Certainly, before I heard this claim, the phrase "Scrapper Rebalancing" would have made the blood of all my Scrappers run cold. But I won't turn up my nose at any improvement, heh.
Normally I don't like to rumormonger...I haven't seen anything on the forums addressing this claim, so perhaps it's a straight-up rumor or tall tale. But the person repeating it was a friend and thus I doubt was deliberately misleading us.
So: is there anything to this rumor? If so, any idea what actual the Devs might be considering, or is it too early to know?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog