Rumored Scrapper "Rebalancing?"


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Posted

Last night someone mentioned possible Scrapper "rebalancing" coming down the pike eventually. IIRC, the cited source was a Facebook chat page or some such thing. I don't normally go on Facebook, so I haven't verified.

Here's the eye-opener -- allegedly the "rebalancing" is not a nerf, but some attempt to improve Scrappers. The speaker guessed that it was intended to bring Scrappers up to parity with Brutes.

I was very surprised to hear Scrappers would be (or even need to be) improved. Certainly, before I heard this claim, the phrase "Scrapper Rebalancing" would have made the blood of all my Scrappers run cold. But I won't turn up my nose at any improvement, heh.

Normally I don't like to rumormonger...I haven't seen anything on the forums addressing this claim, so perhaps it's a straight-up rumor or tall tale. But the person repeating it was a friend and thus I doubt was deliberately misleading us.

So: is there anything to this rumor? If so, any idea what actual the Devs might be considering, or is it too early to know?


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Posted

Quote:
Originally Posted by Sailboat View Post
Normally I don't like to rumormonger..
Yet you could not resist in this case...

There's nothing to it mate, he was just having a laugh I am sure.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

There's pretty much one thing Scrappers actually need: taunt auras in sets that still lack them.


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Posted

The only thing I read that comes even close was that they wanted to "look" at defense again.


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
The only thing I read that comes even close was that they wanted to "look" at defense again.
As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.

Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.

Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed.
As much as I hate to think what it would do to my favorite characters, I do agree with this. Unfortunately, the public backlash to this kind of action could be fatal.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.

Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed.
I wonder how a change like this would effect SR as it has no other mitigation and no heals?


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Arc ID: 413575

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.

Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed.
I think at this point a major across the board nerf to IOs and defense would be a big detriment to the game. Instead implement a To Hit buff that is mitigated by DDR. The defense sets will be better using the same basic mechanism the rest of the game uses.


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Posted

They could also add pvp elusivity to defense sets in pve, if that's even possible. Don't get me wrong, I'd just as soon see the defense sets all get buffed with non-defense mitigation or other tools to bring them on line with the other sets that are now adding soft-capped defense on top of their already solid non-defense mitigation.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by DSorrow View Post
There's pretty much one thing Scrappers actually need: taunt auras in sets that still lack them.
I would rather they just fix the damn AI. We don't need taunt. We need things not to run 500 yards away for absolutely idiotic reasons.


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Posted

Quote:
Originally Posted by Moonlighter View Post
I think at this point a major across the board nerf to IOs and defense would be a big detriment to the game. Instead implement a To Hit buff that is mitigated by DDR. The defense sets will be better using the same basic mechanism the rest of the game uses.
DDR mitigates Defense Debuffs (hence Defense Debuff Resistance). Defense mitigates To Hit buffs.

IMO if they really wana fix this >.> they need to switch defense and resistance numbers... >.> so defense numbers are crap and random and resistance is balanced and high.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
I wonder how a change like this would effect SR as it has no other mitigation and no heals?
And Shield. (yeah, yeah... Enzyme nerf blah blah blah, DDR blah blah, Shield = Unplayable. No. Shield is still good. Not great, but good.)


 

Posted

Are all Scrapper players going to commit suicide if Stalker beats Scrapper in single target dps?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
As they should. IOs grant way too much of it which caused the devs to crank up the base tohit on new critters which in turn nerfed all the defense based sets.

Critters need to go back to base 50% tohit across the board and IO-based defense needs to be slashed.
Instead of breaking 90% of character builds and pissing off a majority of the playerbase, just give the defense-reliant powersets more tools to work with (which the devs have been doing by the way, EA is a prime example).


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Posted

At this point in the game's existence, a brand new GDN or ED event would be lethal. Also, scrappers don't need buffs.

Interesting though that some people in this end of the forums seem to be fine with a buff to enemy tohit, whereas the discussion of new Dark Astoria is an echo chamber about the unfairness of buffs to enemy tohit.


 

Posted

Hey, I live in this corner of the forums too, and I think you're all too familiar with my displeasure with them giving DA critters +toHit.


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Red
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Posted

I say they should try it. Give some new highbie enemies incarnate tohit and 30% unresistable damage. What's the worst that could happen?


 

Posted

Quote:
Originally Posted by Moonlighter View Post
I think at this point a major across the board nerf to IOs and defense would be a big detriment to the game. Instead implement a To Hit buff that is mitigated by DDR. The defense sets will be better using the same basic mechanism the rest of the game uses.
As mentioned by others, DDR only mitigates defense debuffs. The spirit of your proposal is one I lobbied for often off and on: use Elusivity to rebalance defense sets in the presence of higher tohit, and give it only to defense sets and sets that rely on defense in certain very specific ways.

The devs have been reluctant to take the time to do that right, though: vis-a-vis their original sledgehammer approach to using Elusivity in PvP.


As to "rebalancing" scrappers, that would be like giving welfare to the second richest person in the world because the richest person in the world has a bigger yacht.


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Posted

Quote:
Originally Posted by Arcanaville View Post
As to "rebalancing" scrappers, that would be like giving welfare to the second richest person in the world because the richest person in the world has a bigger yacht.
Well, that's kinda what I was getting at. :P


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Arcanaville View Post
...that would be like giving welfare to the second richest person in the world because the richest person in the world has a bigger yacht.
Aw, but come on! That guy has a YACHT!


Quote:
Originally Posted by Arcanaville
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Posted

Quote:
Originally Posted by ChaosAngelGeno View Post
And Shield. (yeah, yeah... Enzyme nerf blah blah blah, DDR blah blah, Shield = Unplayable. No. Shield is still good. Not great, but good.)
But shields has +Hp, while EA and nin have a self heal.

All /sr has is def.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
They could also add pvp elusivity to defense sets in pve, if that's even possible. Don't get me wrong, I'd just as soon see the defense sets all get buffed with non-defense mitigation or other tools to bring them on line with the other sets that are now adding soft-capped defense on top of their already solid non-defense mitigation.
I don't agree with this one. What I think needs to be done is just offer ways for defense sets to beef up the resists.

It's compairing SR to other sets and IOs.

I was hoping they'd do something with the AIOs for resistance, but sadly they didnt.

As for any buffs I could see coming to Scrappers, it would be a normallizing of their crits being the same for all enemies. Other than that, perfect as is.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
As much as I hate to think what it would do to my favorite characters, I do agree with this. Unfortunately, the public backlash to this kind of action could be fatal.
GDN 2.0 and guaranteed a lot of people would be very upset.


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Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Sailboat View Post
so perhaps it's a straight-up rumor or tall tale. But the person repeating it was a friend and thus I doubt was deliberately misleading us.
Sounds like just a telephone game happening - somebody somewhere said "I wish they would buff Scrappers", somebody else said "my friend was talking about Scrapper buffs", somebody hears that and says "Scrappers are getting buffs". Nobody lied or deliberately misled anyone, but what they thought was truth was just a miscommunication/misunderstanding. If scrappers (as a whole, not just underperforming sets) get meaningful buffs, I'd... well, I'd be very surprised.