What makes COH so good


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Originally Posted by rsclark View Post
Having just spent a month playing Laser Swords & Bad Acting, it is astounding how important this is. With a max group size of 4 and 6 friends playing, it was still a hassle to get a group of similar leveled characters on the same stage of a quest. I'd say 90% of my play time was spent running content 5 levels beneath me for the 5th time just to attempt to get some content we could all play together.

The ability to instantly group with friends at virtually any level (maybe some problems at the extremes) and face content that everyone can contribute to is such a great feature that anyone who doesn't at least try to emulate it isn't really trying to make a good game.
THIS and other responses in this thread are why I get a feeling of raging hatred every time I hear someone here say "well mmos do it this way so we should too" in a response to some features that people request.

No, just because some mmos are stuck in the stone age doesn't mean we should. Just cause some mmos do their end game or crafting or whatever this way or that way DOES NOT MEAN we should be.

I personally found the mmo you are talking about terribad for the things you state. Yet on their forums I'm told every mmo does it this way, whaaaaa. No, not every mmo does it this way. And the ones that do need to stop.


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In no particular order:

  • Travel Powers
    Customization (power and costume)
    Variety
    I don't have 12 gagillion powers filling my trays (well I do, but that's by choice, I don't use most of them).
    Regularly updated/added content

One thing above them all that I cannot believe nobody else has done, and is the number 1 reason I still play:
Supersidekicking system

I play that other new MMO as well and will keep playing for awhile yet, and paying for both City and that other one.


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Originally Posted by Gangrel_EU View Post
But the same can happen for a new player in CoX who spends lots of time in Icon swapping their costume around. Hell, before WW/BM came out, i remember giving players inf so that they could buy new enhancements just because they would go red when they next level up. And this was for the player who *didnt* spend ages in the tailor!

Has stuff changed since then for CoX? Yes it has, and for the better... but it hasn't always been this way
For me, i don't think it's the fact that you have to pay for something, per se. I mean, it is, but...gah.

Not all enhancements are the same, and you don't necessarily want the same ones as the guy next to you. So having a repository where you can buy them is ok with me. It lets you make choices. Putting them in a store is just sort of a natural result.

But lets face it, in those other MMOs, who doesn't just level up, and buy all the skills anyway? I tried to think of a cogent metaphor for this but i litterally cannot come up with a real world equivalent for something that everybody uses and that people are charged for piecemeal for absolutely no discernible reason. It seems like it's there to give you some sort of choice but that's a complete illusion as everyone takes everything regardless. Why not just give me my new skills when i level, or at the very least new ranks? It seems like its just a nonsense mechanic that keeps getting put into new MMOs because some other MMO did it that way.

I do kind of wish that i didn't have to buy a whole new set of SOs every 5 levels though. That can go away if the devs feel like it and it would be ok with me


 

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Originally Posted by Gangrel_EU View Post
To be honest, it is a poor MMO where you *dont* have the cash available to skill up. I dont know if it is because I am a miser and only buy what i need, but i honestly *cannot* remember the last time where i didnt have the cash available to skill up (7 years and counting). Yes, if you go and blow all your cash on stuff on the AH and other miscellaneous stuff you can find yourself in this situation...

But the same can happen for a new player in CoX who spends lots of time in Icon swapping their costume around. Hell, before WW/BM came out, i remember giving players inf so that they could buy new enhancements just because they would go red when they next level up. And this was for the player who *didnt* spend ages in the tailor!
I wouldn't really call them equivalent. The tailor doesn't affect your skill level, powers, armor, etc - where in "other games" you're given missions to craft, you have to repair armor, buy armor, repair weapons, pay death penalites and the like. Just to stay at your current level of effectiveness - "broken" armor doesn't help.

Heck, in one of them, at something like level 25, I had to make a choice between completing a mission (which required me to basically blow all the cash I'd managed to save up because I had to buy something) or train a few skills (which would have blown half the cash.) Since I *hate* having missions just hanging and getting grey, yeah, I blew cash on that - and had to keep scrounging for ammunition until I got money together again. Another (Aion, IIRC,) to stay the *least* bit competitive, you had to buy new wings (if you weren't awarded them from pre-ordering or something.) Given PVP was pretty much a requirement to get ahead (and again, not cheap, especially with having to pay or stay in "xp debt" - it didn't wear away, and did slow you down) - and even for PVE it helped, since gathering missions (again, required, IIRC) got longer and longer, so you needed more flight time. But the wings at your level were a few million gold.

It jus tturned the whole thing into a grind, wearing all the fun out of the game *very* quickly. That's without really spending frivolously, either.


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Originally Posted by Sanguine Sentinel View Post
For me, i don't think it's the fact that you have to pay for something, per se. I mean, it is, but...gah.

Not all enhancements are the same, and you don't necessarily want the same ones as the guy next to you. So having a repository where you can buy them is ok with me. It lets you make choices. Putting them in a store is just sort of a natural result.

But lets face it, in those other MMOs, who doesn't just level up, and buy all the skills anyway? I tried to think of a cogent metaphor for this but i litterally cannot come up with a real world equivalent for something that everybody uses and that people are charged for piecemeal for absolutely no discernible reason. It seems like it's there to give you some sort of choice but that's a complete illusion as everyone takes everything regardless. Why not just give me my new skills when i level, or at the very least new ranks? It seems like its just a nonsense mechanic that keeps getting put into new MMOs because some other MMO did it that way.

I do kind of wish that i didn't have to buy a whole new set of SOs every 5 levels though. That can go away if the devs feel like it and it would be ok with me
I would imagine that they do this the same way as we have to buy enhancements in CoX... its a cash sink pure and simple... granted as to how much of one varies from game to game.


 

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Originally Posted by Lulipop View Post
Meh. Not really. It's missing the ''minor'' details that make it perfect. No eye color options, serious detail to hair, eyebrows, tattoos in any place or geometric placements, and the little nitpicks that make it overwhelmingly incredible.

Nothing ticks me off more than using a pre-made face that I can only alter so much or that fits perfectly except for the green/black/brown eyes. That's just ARUGH. I'm very picky. If they made eyes/eyebrow/blush/more makeup/pupil sizes customizable I'd probably be here for quite some time to come.
Except the game you reference has the minor details but is missing most of the major ones. How many body types? How many hair styles? How many faces? How far from human-with-funny-forehead can you get? If you clothe yourself the way you want, do you end up gimped?

If you consider the customization there "dangerous" then we're the cold-blooded assassins of character customization. Yeah, I can't change my eye color. I can make them glow, sparkle, emit gaseous vapors, twinkle, or cover them with a mask, shroud, helmet, or not have any face at all. Can't change eye color, though.


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Quote:
Originally Posted by Gangrel_EU View Post
To be honest, it is a poor MMO where you *dont* have the cash available to skill up. I dont know if it is because I am a miser and only buy what i need, but i honestly *cannot* remember the last time where i didnt have the cash available to skill up (7 years and counting). Yes, if you go and blow all your cash on stuff on the AH and other miscellaneous stuff you can find yourself in this situation...
Because City of Heroes was the first MMO I played for more than a short time, all my core values come from City of Heroes. To be precise, they come from the *launch condition* of City of Heroes, which is not the game we play now. One thing I learned: take everything, sell everything, money is tight. Because it used to be. So I play all MMOs that way: I take, I sell. I see a resource off in the distance, I divert course, pick it up, and continue on. I plot a course on my map that takes me towards distant missions, then head back towards hubs so that if at any time my inventory gets full, it gets full as I'm heading back anyway, and I can go sell and come back quicker than if I got full far away.

I haven't had a single cash issue in TOR, or any other MMO I've ever played. Because I grew up when times was tough, and we was poor, and I will stop and pick up a nickle in an MMO. My main alt in TOR is 38, has her starship all tier 3, has *two* speeders (I liked the appearance of a different one after buying the first one), and has advanced crew skills into around 300 in all three by doing the craft/reverse/craft thing. I've never been short buying up my skills, repairing gear, or buying necessities. *And* I have something north of 150k inf without marketeering.

That's what picking up nickles and dimes does. But if you don't do that or spend money on silly things? You will probably run out of money in any MMO you play.

Except this one, actually. In my experience, this game had one of the stingiest reward systems at launch, and has one of the loosest reward systems today. You couldn't buy SOs in this game unless you were the miserliest player and perpetually debt-capped (go blasters) at launch. You can't go broke today without setting all your money on fire or try to build a billion inf invention build.


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For me, what makes this game so good... oh, Gods, where do I start?

The world and its lore. Since I started playing in 2007, I have created so many memorable (for me) characters that I love exploring in terms of personality and style and background. I mean, honestly, what other game would let me create a Russian scientist-turned-soldier/superheroine, a fun-loving and boy-crazy immortal avatar of the netherworld, a gambling cancan dancer turned pistoleer and crime fighter, and a time-travelling time-controlling nun? And they all fit wonderfully into the world of Paragon City...

The /demorecord feature. OMG. To be able to make machinima. I LOVE LOVE LOVE THIS FEATURE PLEASE NEVER GET RID OF IT EVEN IF STUPID PEOPLE INSIST ON USING IT TO BREAK THE EULA PLEASE PLEASE PLEASE.

The community. For the most part, some of the most awesome damn people are here.

COH has been the greatest source of creativity for me in the last five years of my life. I'm forever grateful.

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Originally Posted by Arcanaville View Post
You couldn't buy SOs in this game unless you were the miserliest player and perpetually debt-capped (go blasters) at launch.
Also couldn't buy SOs unless you happen to stumble upon people entering a building and followed them to find out it had an npc vendor that didn't show up on the map until years(?) later.

Heh brings back memories of me broadcasting "is there a store here?"

But yes, launch coh is very different than current cox. Interesting what a little time (measured in years) does to a game.


 

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I'm a gamer by heart.
I grew up with 2 Xboxes and bought well over 200 games in a few years time.
Something happened, and i lost all of it.

A few years down the road, working for the Government, i bought a laptop.
A few months later, gaming is pulling me into Gamestop, where i see the AE Edition of City of Heroes. Looking at the box, i become curious, playing a super hero and create your own content? yeah, i'll try that.
Got home booted it up, and.. wait, what? Online only? MMO? Uhm.. ok.. what ever.. i'll use the free trial to see what it is. (Game was $15,- with a two week trial, normally Xbox games are about $40-$60 with a two week lifespan for me :P) It took me nearly two hours before i was sent to Justice Server's Port Oaks.. and that was just creating my very 1st toon.
Did a little street sweeping, oh hey, contact.. did a mission, went to bed.

Next day i logged back in, picked Guardian and wondered why my toon wasn't there. (Blame the noobishness of not knowing the difference between servers) Started a new toon, took again about two hours to make a Hero this time, loaded into AP and there it was.... People? and lots of them?
I remember one of my 1st nights to try and get people to dance under Atlas.. looking back at that.. what a noob..lol
Within days i got hooked to the game. Such diversity in costumes, in AT's in.. well.. everything.

The Guardian server community is great (can't speak for other servers since i only play on Guardian), and i think that is one of the reason i keep coming back every day... my friends.

A game can be great, with the best missions, the best graphics, the best content and the best support... but if the people playing it are disrespectful, not helpful and just don't want to team up, i'm gone.

CoX is my 1st, and still only MMO i actually logged into. I can't imagine me leaving for a long time.

-We have a great character creator tool.
-We have Devs that care about their player base. (IDC what you say, they DO)
-We have customer support that keeps improving and doing their best to help. (Again.. YES they DO)
-We have several sites to find so much information about the game, making it easier to find a solution for a problem.
-We have a great community, we care about each other, and we care about the game.
-We find our home server, make friends.. and they become family.

And this is my reason why CoX is so good!



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Originally Posted by Nalrok_AthZim View Post
I personally hate any other MMO because of how travel is handled. Take Blizzard's Gorilla, for instance.

1-39: Run, unless you're a specific class.
40: Spend an absurd amount of cash buying a travel power.
41: Spend an absurd amount of cash (and a quest) LEARNING HOW TO USE SAID POWER.
42-60: Spend an inconceivable amount of cash to buy an 'epic' travel power.
60: Spend even more frivolous amounts of cash to buy a flying travel power.
60: Spend even even more frivolous amounts of cash to TRAIN TO FLY THE POWER.
70: Spend money on the most expensive thing in the entire game to buy an 'epic' flying travel power.

City of Heroes:

Hit level 4.
In the game you describe, you get your first mount at 20, not 40. Granted, it's not the best travel power, but it sure beats running everywhere. In a game that has 85 levels, getting your first travel power at 20 is like getting the first travel power in CoH at 12, which is what level you used to get it at. So, yeah, we are better off getting it as early as 4, but I find I don't really need it that early and generally wait until 6, because I'm usually not traveling much to other zones until then.


 

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Originally Posted by NekoNeko View Post
In the game you describe, you get your first mount at 20, not 40. Granted, it's not the best travel power, but it sure beats running everywhere. In a game that has 85 levels, getting your first travel power at 20 is like getting the first travel power in CoH at 12, which is what level you used to get it at. So, yeah, we are better off getting it as early as 4, but I find I don't really need it that early and generally wait until 6, because I'm usually not traveling much to other zones until then.
I left the moment the 'Fiery Holy War' (look into it if you don't understand) expansion pack turned the game into nothing but arenas and PvP. What I posted is how the game was when I left it. And quite frankly, I don't care what's 'changed for the better' in that terrible behemoth. The game's still a mind-numbing grind with a focus on loot-mongering and there's nothing Blizzard can (or will) do to change that. That's why I left, that's why I'm never going back, and that's why I feel truly sorry for anyone who plays it. I actually pity 'hardcore raiding guild' members because they've let what should be a hobby become a homework assignment. No thanks.


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Originally Posted by Pebblebrook View Post
Also couldn't buy SOs unless you happen to stumble upon people entering a building and followed them to find out it had an npc vendor that didn't show up on the map until years(?) later.
It wasn't hard at all to buy SOs, as long as you wanted one of the ten varieties that your contacts sold. Well, you also needed to do missions for contacts that sold the appropriate origin enhancements.

What was it?

Health
Endurance Reduction
Endurance Modification
Damage
Accuracy
Recharge
Resistance
Defense
...


 

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Originally Posted by MajorDecoy View Post
It wasn't hard at all to buy SOs, as long as you wanted one of the ten varieties that your contacts sold. Well, you also needed to do missions for contacts that sold the appropriate origin enhancements.
When those vendors didn't even appear on the map and i wasn't directed to them, it was somewhat challenging.

I distinctly remember it was a revelation to me that there are actual vendors you buy DOs from. That was actually a fond memory since i liked a sense of discovery in games.

Though i should say, if there was a mission that directed you to those vendors back then, i might've missed them since at the time, door/contact missions weren't really the thing to do.


 

Posted

So, I had someone insist I had to read this thread, given some of my comparisons (both ways) with COH and other MMOs. (I can't seem to get away from the COH forum, no matter how much I try, someone always sends me a link....) Which is fine, timing wise, because I'd sort of wanted to write something up like this. A fair amount of this is going to be agreement with other points.

Without further ado, favourite things about COH:

1. Costuming having nothing to do with powers.
2. Costuming staying the same throughout your career.


The two are related, after all. I can set up a costume and stay in it from 1-50. I can switch to an RP costume (say, a "civilian," or a "stealth," or "officially military," or "holiday" or whatever other theme I want,) and my defense/resistance/END/etc. will stay the same.

Similarly, I'm not going to look like "Blaster #9879873498279384" because as I level I have to get "blaster gear" that changes the look I've tried to create when making the character - and have to change it because the gear becomes useless for higher level enemies.

Costuming being separate from gear is something I REALLY wish more MMOs would take up.

--- Hybridizing ---

That said, I wouldn't mind (having played with this a bit) being given "slots" with a costume that would let me do little modifications. Nothing incredible - and no, I couldn't say exactly wht would go in here, but if I had an "armored suit" I'd get a tiny bit of defense (or better, debuff resistance,) for example.

Also, SOME games let you keep an older piece of equipment and use it as a pattern for a look on another piece of equipment with better stats. So, some might be learning, finally... it's just such a klunky workaround to me. (Aion.)

3. No race limits/bonuses

There basically ARE no races (Kheldians aside, and even that has no impact on the host) in the game. You can make up anything you want, and you won't be penalized because you have a blue fish-guy Tanker instead of a burly rhino-man.

You can basically create any "race" you want - alien, elemental, human, robot, etc. - just because your concept calls for it, within the limits of the costume creator.

4. Social empowerment
5. SSKing!


The one thing I miss *badly* when going to another MMO? Global chat. Followed by being able to use email anywhere - just open up the window and type. Supergroups... may be a case of familiarity more than anything, but they seem more fluid and enabling than most "guilds," with bases being a lot more friendly.

And the SSK system is just incredible versus what I see in several other games.

--- COH can learn... ---

The status flags aren't really used much, or encouraged, and the LFG tab is... rather bare-bones (and kind of misleading, and limited.) COH can learn a fair bit in these areas and improve.

6. Travel

COH may not have huge worlds - IP or Nerva north-to-south can be a bit of a pain, so was the old tram-brickstown-crey's-RCS run. But we get travel powers early (earlier STILL now,) and even our Sprint (+Swift built in) is faster than a lot of the "run at a bit of a trot" most other games force on you. And our travel powers would be outright *cheating* in most of those other games.

Not to mention we don't end up getting stuck on any ridge higher than a centimeter, forcing us to take long detours. (Guild Wars.)

Plus, you don't have to pay to take the train, ferry, or teleporter. Just go.

7. Enemy power vs you.
8. Instant Healing's gonna kill you. (Not the power.)


In COH, even the lowest-power character can deal with 3 minions and expect to walk away. With slotting, tactics and inspirations, most can deal with EBs, with some soloing AVs and GMs. And, once you've outleveled them... they're just not a threat. You're not going to be walking through Atlas at 30 and get stunned and killed by a Hellion.

Other games have had even non-Elite enemies have to be taken on 1v1. If you can go 1v2, you're doing great... but it's a risk. And some areas you had BETTER have a team (with the holy trinity.)

COH makes you feel powerful.

Plus, if there's a fight and you ARE killed, but you had the guy down to a sliver of health, you can hit the hospital, grab some inspirations and hot-foot it back. The bad guy will have regenerated osme, sure - but he's not back up to 100% strength and life the second you die. That's EXCEPTIONALLY annoying - and makes no sense in 95% of the cases it's done.

9. Instancing
10. No world-spawn competition in most cases.


Dear $deity, I wish more games would instance areas. "Find 10 of these, and kill 30 of these." Well, great... but there are 5 other people fighting for the same limited spawns. It's worse when it's a boss you have to fight, and someone sees you waiting for 10 minutes for the respawn just to jump in, tag it and kill it. Stuff like that would be far better handled in an instance.

Yes, I hate tagging.

Now, you can say COH is *over* instanced, and to a point I'd agree - but most of the time I'd rather see other games with more instances and less competition for something on a long spawn timer that you're competing with everyone else for. (Tabula Rasa - beta - having a line going out a cave with a logos you needed to complete the mission... at least 100 people in line, with a slow-ish respawn. I wish I still had that screenshot. Other games are just as ridiculous.)

For COH, you have to... Patch the dimensional tears! Fight the Clockwork King! Defeat Burkholder! And you and your team do it *in your own instance,* not standing around hoping everyone else there isn't going to jump in. (Plus it *counts* for your entire team.)

11. Alpha and Interface.
12. Slotting and IOs


Of all the Incarnate powers, I think Alpha was perfect - boost to the character without being ridiculously overpowering, and it let you do pretty much anything and work towards it. Interface, I think, is the best of the other trees... Judgement, Lore and Destiny can be just ridiculous, especially with not being toned down for regular content. But A&I really feel like an adjustment to you and your powers, taking you in a new direction.

Similarly, since we don't have gear to have a variety of, you'd think there wouldn't be much difference in one Fire blaster from another... and yet thanks to IOs, there can be. You can go for extra damage, adding defense, getting incredible recharge or whatever. And that's not even getting INTO how different the ATs are internally...

13. No holy trinity
14. No set roles, nobody "needed" - or "useless."


With the vast differences in abilities within an AT, you can't really say you "need" one of X, Y and Z to handle an encounter. Pretty much any combo will do - which is great, because I can't say "level 40 blaster" and have you guess, within 95%, what my powers, slotting, etc. are. We're not cardboard cutouts. That Defender could be an empath, or trick arrow, or radiation or dark - all of which bring different things to the team - and all of which would be useful. Same with tanks - is it a fire tank, a dark tank bringing control, a shield tank?

You can just throw together a "coalition of the willing" and go to town, not have to be held up because you don't have a tank or "healer." (Which is one of the hardest things to get used to in other games - people looking for a healer because they actually DO need them.)

15. Train when you're ready, not when you can afford it.
16. Enhancing and Crafting - it just drops.


Yeah. I hate paying for training. It feels like more of a ripoff to me when I'm going from "Piddly first attack I" to "Piddly first attack II, III, IV" and the cost is going up rapidly.

COH does have you pay for SOs and the like, true - but you decide what to put them in, how far, and what to put IN them to an extent. Plus the drops you need just *drop.* You don't have to fight a certain boss for it, to roll for one, to hope YOU actually get the one drop you'll see this week and not the guy who doesn't need it but just threw it on the market without asking. Generally, you can be pretty self sufficient - and the cost for upgrading, by comparison to other MMOs, is minimal and WELL within reach without ignoring whole sections of the game.

Plus, odd as it sounds, it's nice that drops are private (unless you tell people you got a purple or whatever.)


I criticize COH a fair bit (and do try to be fair *about* it.) But these are the sorts of things that, while in other MMOs, I look back rather fondly on COH for and wish other games would "break the mold" and copy, instead of doing the same-old-same-old as everyone else.


 

Posted

Others have said some of these same things but I feel the need to chime in here.

1. Variety. -- Costumes, characters, powers -- I have yet to come up with an idea that I could not figure out how to do in the game.

2. Story. -- Tons of it. Even after 5+ years, I have not seen it all. and, to make it all more interesting, we, the players are adding more of our own.

which leads to...

3. Players. -- This is the best player population I have ever run across. Unlike other games, we will help out new players, adopt them, get them up to speed. We also have some long term relationships (friendships and animosities) that have formed here on the forums and during play. In many ways, our player base is a very large and extended (very extended) family.

4. Scenery. -- The single, biggest MMO killer for me is how the game looks. For example, I know that there is a 'world's biggest MMO' and two competing superhero games out there, but I don't play them because I cannot stand looking at them. Our City IS SPECTACULAR. The art team here has done superior work over the years and continues to improve.

5. They Listen. -- It may not feel like it from time to time but our Development team does actually listen to our feedback. There have been more than a few changes made to this game because WE SAID WE WANTED IT.

There are many more things to love about this game but those are the biggest that come to mind.


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Originally Posted by Gangrel_EU View Post
Having played TR a stupid amount, i can tell you that the zones *were* instanced, it is just that not all that many people took advantage of it. Its just that it took a certain number of players to spin off a 2nd instance (similar to the multiple Atlas Parks that can crop up) TOR does the same thing as well...
Not quite the same thing, though I do know what you're saying. I'm looking at (for instance) having to hunt a certain (large) number of things in a small area, while competing with everyone else - which just makes it frustrating - or having specific glowies or bosses that "everyone" needs.

Basically, if it's something I need to finish a mission, let me - and everyone else - get it without competition.

That said, I'm not kidding about what I saw in beta. There was a line going out that cave and down the street - and it wasn't a short line IN the cave, getting the first logos.

Basically, if something's causing a line like this:


... instance it instead of wasting your players time.


 

Posted

I know the Logos you are referring to.. they did speed up the respawn timer on it as well when the game launched. The one that was the killer for a lot of people was the one that needed 3 others from the zone to be picked up before hand to get.... although if you were lucky enough, you could sneak in with someone else

Your complaint though is something that is *common* to every single outdoor mission though, especially if there was a bulk of new characters.

Thankfully, this isnt as much of a problem for older MMO's as their player base generally migrates up to the later zones, and also there are *very few* street sweep missions out there for CoX (due to the bulk of the quests being instanced)


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
It wasn't hard at all to buy SOs, as long as you wanted one of the ten varieties that your contacts sold. Well, you also needed to do missions for contacts that sold the appropriate origin enhancements.
And you needed the cash, and at launch if you calculated the amount of influence you got for the amount of XP you got for doing different activities, you discovered that unless you were in debt a lot or did certain influence farming activities (like farming blinkies) it was almost mathematically impossible to have enough influence to keep SOs in the green below the late 30s. It was in the late 30s that influence caught up with XP and overtook it, and players were earning influence faster than they could outlevel their enhancements.

As I said, I sold *everything* (I would exit missions to go sell TOs) and I was a blaster which means I was in debt all the time. And I *barely* had enough influence to keep myself in SOs until about 38. Unless you farmed blinkies or transferred influence from an alt (and there was no way to email yourself influence back then: you had to transfer through helpful intermediaries or friends) its essentially impossible that any launch character could have had more influence than me per level, and it was very hard for me.

And the whole enhancements degrade over three levels, but SOs are sold every five levels thing didn't help at all.


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Posted

Quote:
Originally Posted by Arcanaville View Post
And the whole enhancements degrade over three levels, but SOs are sold every five levels thing didn't help at all.
... well, not 100%. Yes, they degrade over three levels - they're also more effective than even for a few levels. (22 = level 25 SOs. Hit 27, get 30s.) So really, it's not THAT bad.

And, of course, combining helps.


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Posted

Quote:
Originally Posted by Arcanaville View Post
And the whole enhancements degrade over three levels, but SOs are sold every five levels thing didn't help at all.
In terms of the inf needed, it kinda did


 

Posted

Quote:
Originally Posted by Hopeling View Post
In terms of the inf needed, it kinda did
It tricked many people into trying to keep them green or white, and buying SOs to combine to get out of -1 at any time before 45 was guaranteed to slam you into the poor house indefinitely.


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Posted

Quote:
Originally Posted by Pebblebrook View Post
Also couldn't buy SOs unless you happen to stumble upon people entering a building and followed them to find out it had an npc vendor that didn't show up on the map until years(?) later.

Heh brings back memories of me broadcasting "is there a store here?"
Also, I can't really pass this up without mentioning the fact that the level 30 store for Natural is hidden in a tunnel in FF, which makes it kinda difficult to stumble across in the days before it was on the map, and at launch the tech store (Mark IV) used to be surrounded by high level Crey spawns, so you could be killed trying to buy enhancements.

The best part about Mark IV being totally surrounded by Crey? He's supposedly on the run from Crey.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Except the game you reference has the minor details but is missing most of the major ones. How many body types? How many hair styles? How many faces? How far from human-with-funny-forehead can you get? If you clothe yourself the way you want, do you end up gimped?

If you consider the customization there "dangerous" then we're the cold-blooded assassins of character customization. Yeah, I can't change my eye color. I can make them glow, sparkle, emit gaseous vapors, twinkle, or cover them with a mask, shroud, helmet, or not have any face at all. Can't change eye color, though.
Not really arguing that fact, or putting up a fuss. Just saying that there's a wide variety for the different species the game does offer. I get the whole ''freedom of choice'' thing here, but it could use some small, minor tweaks to make it a perfect MMO when it comes to customization. Everything else though is quite incredible, however for those of us who are extremely picky it can sometimes be annoying. I wouldn't mind a super powered human that has all the traits I, in my opinion, like 100%. No vapors, or eye trails, no auras or special power looks. No FX at all. Just a human girl with super strength that doesn't have a flashy look. With my desired eye color. But hey, I'm patient, it may come. If so, awesome. If not, meh.


 

Posted

A way to allow eye colors would be to add a second color to the faces - right now, we just have a color for face details like lipstick or tattoos, and then the skin color - making it be skin color plus 2 other colors would give more customization.


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