Purple Drop Rate at -1/+8
Yes and no, really.
Purples drop from any enemies capable of dropping Level 50 IO recipes. A minion has the same chance to drop a purple at -1 as a +4 would. So the drop rate per kill is the same.
However, you're likely to be able to kill the -1 much faster, so drop rate over time increases by going at -1/+8 than at +4/+8.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Great. So AT LEAST as good, but not lower. That was basically what I wanted to be sure of, that I wasn't taking away chances.
Yes and no, really.
Purples drop from any enemies capable of dropping Level 50 IO recipes. A minion has the same chance to drop a purple at -1 as a +4 would. So the drop rate per kill is the same. However, you're likely to be able to kill the -1 much faster, so drop rate over time increases by going at -1/+8 than at +4/+8. |
Global Name: Denver Nugget
Playing since i3 on 8 servers
Yes and no, really.
Purples drop from any enemies capable of dropping Level 50 IO recipes. A minion has the same chance to drop a purple at -1 as a +4 would. So the drop rate per kill is the same. However, you're likely to be able to kill the -1 much faster, so drop rate over time increases by going at -1/+8 than at +4/+8. |
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
You can't set the difficulty to +8.
You could set it to +4 (levels)/ x8 (players). I guess x8 is, technically, equivalent to +7 players, but no one says it that way.
It's an important distinction. When we see +4/+8 we know you mean +4/x8 from context, but outside of that context, saying "I'm setting it to +3" on a PUG implies you're changing the enemy level, not the number of foes.
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Yeah, I always run at level 50 +0 so the non purp recipes sell better.
Just FYI: The foes being at -1 means no shard drops, if one cares about that.
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Global Name: Denver Nugget
Playing since i3 on 8 servers
You can't set the difficulty to +8.
You could set it to +4 (levels)/ x8 (players). I guess x8 is, technically, equivalent to +7 players, but no one says it that way. It's an important distinction. When we see +4/+8 we know you mean +4/x8 from context, but outside of that context, saying "I'm setting it to +3" on a PUG implies you're changing the enemy level, not the number of foes. |
Global Name: Denver Nugget
Playing since i3 on 8 servers
Why wouldn't there be shard drops? We get that at lower lvls now. Do we not get that at -1? Because we get that at even lvl 20 now.
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So at 50, 49s can drop purples but no shards.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Global Name: Denver Nugget
Playing since i3 on 8 servers
Just tossing this out there that, while running at -1 to make enemies level 49, you'll get level 49 non-Purple recipes that do not sell anywhere near as much as their level 50 counterparts. Not sure if this is a factor in your plan, but wanted to put it out there.
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So Lts and Bosses don't have a greater chance to drop purple than Minions? For some reason I thought they did. Hmmm
We don' need no stinkin' signatures!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I know someone who runs a level 47 farm for purple drops. If you don't care about shards, get a farm at 47 or 48. Then farm it with a 50.
I can confirm that running missions set to -1/x8 will indeed give you purple drops. I just fought Sister Psyche in a villain bank mission and after soloing her (and in the same move my first AV level enemy) She was kind enough to give me a purple Unbreakable Restraint proc recipe. As others have mentioned mobs set to -1 will only give you lvl 49 IO recipes (excluding basic IO recipes such as recharge reduction or accuracy.)
I hope that helps.
Just to hopefully toss in some additional clarity, there are usually two uses of the word "rate" used together when people talk about this.
There is the "rate" at which mobs drop purples (or whatever). Strictly, people are talking about the odds of getting a purple drop per kill. For critters of a given rank, this "rate" is fixed. It does not matter what level they are, other than to determine whether it's possible for them to drop the item at all. All minions of level 47+ share the same chance to drop purples, all LTs of level 47+ have their own chance, etc.
Then there's "rate" that's the rate per unit time you can receive the drops. This is simply the the number of eligible critters you can defeat per unit time multiplied by the odds of a drop per critter. Of course knowing your total "rate" here is complicated to calculate since there aren't strictly fixed ratios of bosses to LTs to minions on most maps.
So the odds of getting a purple are the same for any given critter at any level 47+. That means the drops per unit time for which you can get drops goes up if you can can mow foes down faster. Since you can mow down lower-level foes faster, they give you the best average purple drop rate.
As others have mentioned, their level can mess with other things, like how non-level 50 uncommon and rare drops are usually much less valuable on the market.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The way I solved the issue of getting unwanted lvl 49 IOs, Incarnate level shift. Get to 51 and then you can mow down 50s and get the best of both worlds. It gets even easier the more Incarnate powers you gain, last week I got 5 purples, mind you they weren't any of the ones I needed or wanted but hey...
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
The way I solved the issue of getting unwanted lvl 49 IOs, Incarnate level shift. Get to 51 and then you can mow down 50s and get the best of both worlds. It gets even easier the more Incarnate powers you gain, last week I got 5 purples, mind you they weren't any of the ones I needed or wanted but hey...
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Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Do I understand it correctly that if I am a lvl 50 and I play missions at -1/+8, that my drop rate for purples is the same as if I was +0/+8 or even +4/+8?
Global Name: Denver Nugget
Playing since i3 on 8 servers