Purple Drop Rate at -1/+8


Aett_Thorn

 

Posted

Do I understand it correctly that if I am a lvl 50 and I play missions at -1/+8, that my drop rate for purples is the same as if I was +0/+8 or even +4/+8?


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Yes and no, really.

Purples drop from any enemies capable of dropping Level 50 IO recipes. A minion has the same chance to drop a purple at -1 as a +4 would. So the drop rate per kill is the same.

However, you're likely to be able to kill the -1 much faster, so drop rate over time increases by going at -1/+8 than at +4/+8.


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Posted

Great. So AT LEAST as good, but not lower. That was basically what I wanted to be sure of, that I wasn't taking away chances.

Quote:
Originally Posted by Aett_Thorn View Post
Yes and no, really.

Purples drop from any enemies capable of dropping Level 50 IO recipes. A minion has the same chance to drop a purple at -1 as a +4 would. So the drop rate per kill is the same.

However, you're likely to be able to kill the -1 much faster, so drop rate over time increases by going at -1/+8 than at +4/+8.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Yes and no, really.

Purples drop from any enemies capable of dropping Level 50 IO recipes. A minion has the same chance to drop a purple at -1 as a +4 would. So the drop rate per kill is the same.

However, you're likely to be able to kill the -1 much faster, so drop rate over time increases by going at -1/+8 than at +4/+8.
Just tossing this out there that, while running at -1 to make enemies level 49, you'll get level 49 non-Purple recipes that do not sell anywhere near as much as their level 50 counterparts. Not sure if this is a factor in your plan, but wanted to put it out there.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

You can't set the difficulty to +8.

You could set it to +4 (levels)/ x8 (players). I guess x8 is, technically, equivalent to +7 players, but no one says it that way.

It's an important distinction. When we see +4/+8 we know you mean +4/x8 from context, but outside of that context, saying "I'm setting it to +3" on a PUG implies you're changing the enemy level, not the number of foes.


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Posted

Yeah, I always run at level 50 +0 so the non purp recipes sell better.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Just FYI: The foes being at -1 means no shard drops, if one cares about that.
Why wouldn't there be shard drops? We get that at lower lvls now. Do we not get that at -1? Because we get that at even lvl 20 now.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Sailboat View Post
You can't set the difficulty to +8.

You could set it to +4 (levels)/ x8 (players). I guess x8 is, technically, equivalent to +7 players, but no one says it that way.

It's an important distinction. When we see +4/+8 we know you mean +4/x8 from context, but outside of that context, saying "I'm setting it to +3" on a PUG implies you're changing the enemy level, not the number of foes.
Yes, I mean x8...same thing to me. Most people get it, but thanks for helping.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
Why wouldn't there be shard drops? We get that at lower lvls now. Do we not get that at -1? Because we get that at even lvl 20 now.
If you are exemplared to 20 and the foes are 20+ you get shards but if you are exemplared to 20 the 19s and lower won't drop shards.

So at 50, 49s can drop purples but no shards.


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Posted

Quote:
Originally Posted by SwellGuy View Post
If you are exemplared to 20 and the foes are 20+ you get shards but if you are exemplared to 20 the 19s and lower won't drop shards.

So at 50, 49s can drop purples but no shards.
I never seem to need shards, but this is nice to know.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by flipside View Post
Just tossing this out there that, while running at -1 to make enemies level 49, you'll get level 49 non-Purple recipes that do not sell anywhere near as much as their level 50 counterparts. Not sure if this is a factor in your plan, but wanted to put it out there.
I thought purples were lvl 50 only



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Posted

Quote:
Originally Posted by Chrome_Family View Post
I thought purples were lvl 50 only
Chrome--they only exist at lvl 50 recipes, but you can get them from enemies lvl 47 and above (or maybe 48, but I think 47)


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Chrome_Family View Post
I thought purples were lvl 50 only
Yes, they are, but the enemy doesn't have to be 50 to drop one. Just like a level 47-49 can drop a level 50 generic IO recipe.


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Posted

Quote:
Originally Posted by Chrome_Family View Post
Quote:
Originally Posted by flipside View Post
Just tossing this out there that, while running at -1 to make enemies level 49, you'll get level 49 non-Purple recipes that do not sell anywhere near as much as their level 50 counterparts. Not sure if this is a factor in your plan, but wanted to put it out there.
I thought purples were lvl 50 only
Talking about non-purple recipes. If you run at 49, you'll get level 50 Purples, level 50 Commons (which are in multiples of 5 in Level), and level 49 everything else (e.g., Luck of the Gambler.49).


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Posted

So Lts and Bosses don't have a greater chance to drop purple than Minions? For some reason I thought they did. Hmmm


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Posted

Quote:
Originally Posted by Suspicious_Pkg View Post
So Lts and Bosses don't have a greater chance to drop purple than Minions? For some reason I thought they did. Hmmm
They do. But a level 49 Boss has the same chance to drop one as a level 52 Boss.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I know someone who runs a level 47 farm for purple drops. If you don't care about shards, get a farm at 47 or 48. Then farm it with a 50.


 

Posted

Quote:
Originally Posted by Suspicious_Pkg View Post
So Lts and Bosses don't have a greater chance to drop purple than Minions? For some reason I thought they did. Hmmm
Yes and no. A boss or LT has a higher chance to drop *recipes in general* than a minion, but the proportion of those recipes that are purples is unchanged.


 

Posted

I can confirm that running missions set to -1/x8 will indeed give you purple drops. I just fought Sister Psyche in a villain bank mission and after soloing her (and in the same move my first AV level enemy) She was kind enough to give me a purple Unbreakable Restraint proc recipe. As others have mentioned mobs set to -1 will only give you lvl 49 IO recipes (excluding basic IO recipes such as recharge reduction or accuracy.)

I hope that helps.


 

Posted

Quote:
Originally Posted by Chrome_Family View Post
I thought purples were lvl 50 only
They are, that's why I said lvl 49 non-Purple recipes.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Just to hopefully toss in some additional clarity, there are usually two uses of the word "rate" used together when people talk about this.

There is the "rate" at which mobs drop purples (or whatever). Strictly, people are talking about the odds of getting a purple drop per kill. For critters of a given rank, this "rate" is fixed. It does not matter what level they are, other than to determine whether it's possible for them to drop the item at all. All minions of level 47+ share the same chance to drop purples, all LTs of level 47+ have their own chance, etc.

Then there's "rate" that's the rate per unit time you can receive the drops. This is simply the the number of eligible critters you can defeat per unit time multiplied by the odds of a drop per critter. Of course knowing your total "rate" here is complicated to calculate since there aren't strictly fixed ratios of bosses to LTs to minions on most maps.

So the odds of getting a purple are the same for any given critter at any level 47+. That means the drops per unit time for which you can get drops goes up if you can can mow foes down faster. Since you can mow down lower-level foes faster, they give you the best average purple drop rate.

As others have mentioned, their level can mess with other things, like how non-level 50 uncommon and rare drops are usually much less valuable on the market.


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Posted

The way I solved the issue of getting unwanted lvl 49 IOs, Incarnate level shift. Get to 51 and then you can mow down 50s and get the best of both worlds. It gets even easier the more Incarnate powers you gain, last week I got 5 purples, mind you they weren't any of the ones I needed or wanted but hey...


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Posted

Quote:
Originally Posted by EnigmaBlack View Post
The way I solved the issue of getting unwanted lvl 49 IOs, Incarnate level shift. Get to 51 and then you can mow down 50s and get the best of both worlds. It gets even easier the more Incarnate powers you gain, last week I got 5 purples, mind you they weren't any of the ones I needed or wanted but hey...
This is great advice to get over that hurdle. The Alpha Incarnate level shift is easy to get now with just a few iTrial runs and will make this a non-issue.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)