The Enzyme Nerf Cometh
I think it is very telling that you refuse to say "exploit fix" or "exploit", instead favoring words like "changes" and "bug". In any online game, true exploits(like the use of +Def HO's in AD to gain unintended DDR) inevitably get fixed, especially those that are abused the most. Writing pages of straw man arguments in an attempt to garner some kind of sympathy does not change the fact that you abused a known exploit and are now upset that you will no longer be able to do so.
There's no need to call the exploit fix a "nerf", because that's exactly what it is not. It's a fix, plain and simple, to something that was never meant to be used the way players like you have used it. Your other comparisons are like apples to oranges. |
And almost everyone of my posts was a reply to people trying to demonize me in one way or another. Demitrios has put it most blatantly, suggesting I and every other player that used it get banned, but JustBling, you, and others have all made arguments that people that used this glitch to gain either slightly higher defense for less slots or higher levels of DDR (and of course the PBU thing as well, but I never used that) are evil exploiters that are bad for the game.
I have suggested ways to make this change good for the game in general. I have tried to be constructive despite the fact that I feel this removes an aspect of a character I enjoyed and doesn't help overall game-balance. Painting me negatively is unnecessary and petty. I don't call it an exploit because it wasn't exploitive; I gained no unfair rewards from using it. If you claim that my performance level was in itself exploitive and generated unfair rewards, than any higher level of performance would also be exploitive, and you don't want to go down that road. 25% DDR isn't game-breaking or earth-shattering to balance, but it makes me feel completely different when playing the character.
TW/Elec Optimization
I think it is very telling that you use the word exploit. It implies a certain level of cheating, of game-breaking, when used in an MMO world. It paints those that use it with a broad brush, and it equates this with things that truly affect the game-world, like AE farms and kheldians one-shotting hami. I don't use the word because it is an exaggeration. The HO-bug isn't by nature abusive and didn't guarantee unbalanced levels of rewards for those that used it. At worst, it slightly gave shield an edge on balance by making it too well-rounded, and I have agreed that other sets should be closer to shields in regards to balance (by raising the DDR in other sets and making SR better).
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And almost everyone of my posts was a reply to people trying to demonize me in one way or another. Demitrios has put it most blatantly, suggesting I and every other player that used it get banned, but JustBling, you,and others have all made arguments that people that used this glitch to gain either slightly higher defense for less slots or higher levels of DDR (and of course the PBU thing as well, but I never used that) are evil exploiters that are bad for the game.
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He went on to qualify that it wasn't a very severe exploit (at least in his opinion), and one for which there would be no explicit attempt to punish players, but that we should expect it to be fixed some day because they considered it an exploit.
When the people who make the game call it an exploit, whether you agree with them or not is really a moot point. You can disagree with that all you want, but you should not expect anyone to take it seriously.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I do have rebirth on the shielder. It is very, very nice. Regeneration is hard for me to quantify, but it feels like half my survivability.
But if a couple tarantula mistresses hit me with scramble thoughts, it alone will not protect me. Oh, and to Arcanaville: Thanks for the discussion. I wasn't clear. I understood that DDR and "RDR" cannot work the same way, and instead I wanted the defensive sets to have equivalent amounts of DDR to defense in the way that RDR scales with resistance. So a set with 45% defense would have x amount of DDR (say 90%, but it could be lower in practice). Basically, I think defense powers (set and pool) should give DDR because resistance powers by nature give RDR. So shield's DDR would be in deflection, BA, PF, and GC, and a person could take weave, maneuvers, and CJ to further improve DDR. This would also have the advantage of making those powers better for already softcapped characters. If we used a 2 to 1 ration for DDR to defense, that would mean shield would have a base of 46% to DDR, and could take the pool powers for an additional 7%ish. I could see the ratio being less than 2 to 1 though (and the value could be different for different sets and ATs), as it would give sets like energy and ice an advantage to going for the softcap. I'm not sure how relevant to the conversation that is, but if done that way AD wouldn't have given DDR in the first place. Anyways, just a thought. |
If we give SR 60% defense debuff protection which is comparable to the 60% resistance debuff resistance that the resistance set has, it looks equal but its not equal, because while SR will resist defense debuffs just as much as the resistance set will resist resistance debuffs, that's only true for debuffs that land. In actuality, SR will *avoid* 80% of all debuffs aimed its way (base 50% tohit), *and then* resist 60% of the 20% that that. The resistance set will avoid 50% of the debuffs aimed its way (no defense, but base to hit is still 50%) and then resist 60% of the rest.
Notice that in this case, defense debuffs have a weaker effect on the defense set than resistance debuffs have on the resistance set for the first landed debuff. And even as defense spirals down to zero (and so does resistance) SR still resists just as much as the resistance set, but also avoids more of them right up to the point where defense drops to zero.
This would suggest that SR should have less than 60% DDR, but if it has less, then for many cases its protection will be weaker. And how do you factor in the fact that defense debuffs are more common than resistance debuffs, deliberately so on the part of the devs?
This then begs the question: if you are going to give every single defense power DDR, what amount should it be? Since the amount you'd likely want to give has some situational elements to it, can you give the right amount to things like power pool powers?
And what does that do to defense sets when *everyone* can build high levels of DDR? DDR is already a tricky thing to set "correctly" (for some definition of correctly) can you also ensure that the *relative* amounts of DDR between sets with different reliance on defense get proportionately similar ones? If you can build Shields to have comparable DDR to SR, what's the point of SR? And its not a trivial escape hatch to say "just buff SR" because its impractical to buff its defense, and tricky to buff anything else. Eventually you have every single defensive set having regen, defense, and resistance, and significantly increase the homogenization of the sets. I'd be opposed to that in general.
The proliferation of defense buffs has already marginalized defense *sets* in the high performance arena, because even freaking blasters can soft-cap now. DDR is one of the few ways left to distinguish the high, medium, and low reliance defense sets. But if everyone who wants it can also buy DDR, that to me makes a difficult situation worse.
DDR is more a powerset thing, not a power thing, because defense intrinsically does protect against debuffs: it avoids them. The problem is the second and third debuff: the cascade effect, and the degree to which that defense should hold up against debuffs is more of a holistic powerset question than a power by power question. You could even argue that power pool defenses and invention bonuses are there as a counter to defense debuffs in terms of being offsets: we can buy power pool defenses and invention defense bonuses, and those offset the defense debuffs that we can be hit by. But if that's the case, its not at all clear they should also *resist* those debuffs, because that would be, in a sense, two bites at the same apple.
Or to put it another way, all debuffs exist for a reason: to weaken us. The fact that a debuff makes us weaker isn't necessarily wrong; that's the point of the debuff. The question is whether the debuffs in strength or prevalence affect everyone in the way that is reasonable and fair. The obvious problem with defense debuffs is that unlike resistance debuffs, they affect things with defense more than things without defense. The question is whether that was intentional. You could argue that it was intention in the case of sets like Invuln: Invuln has resistance and +health and a heal, and a small amount of defense that can scale up to a significant amount of defense situationally. Its entirely reasonable to believe that in other situations, where defense debuffs are more common, Invuln would have a significant amount of that protection stripped. However, you could also argue that SR (and Energy when it arrived) were in a much tougher boat, because they were affected so much more strongly, and their net protection dropped so much more steeply, that that wasn't intentional.
Because you can make such situational arguments for different powersets, DDR itself should likely remain something that is configured per powerset, based on the degree to which its designed to be more or less vulnerable to defense debuffs in the first place.
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I'm curious what your thoughts on this topic are for Widows actually, particularly those who go the Widow melee branch and not Fortunata. From earlier comments by others, it might apply to Banes as well. While Widows have DR, it's limited to Psi damage, and they seem to me to rely almost entirely on +defense for mitigation. Well, that and killing stuff. But they have some very low DDR.
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And that doesn't count the fact that on top of that they get tanker mods on power pool defenses.
Widows might have been deliberately designed to be stronger than normal, but more brittle than normal, in other words.
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I keep seeing people comment that HOs let you do things that were 'unintended'. Isn't Perma Hasten unintended, Perma PA, Soft Capped defense on a resistance toon with no defense (Regen, Elec, blasters and controllers) unintended? Secondly, how do you, a random person on the internet, know what other random people on the internet feel and think?
Anywho, what I am getting at is there are lot of things in this game that could be seen as unbalanced, overpowered or unintended. Many are attainable with IOs, very very few from HOs. The 'bug' is more like a microsoft feature. How many people were injured by the HO feature, robbed, wronged? This feature actually enhanced an old system, something that now is even more antiquated and rarely used.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I keep seeing people comment that HOs let you do things that were 'unintended'. Isn't Perma Hasten unintended, Perma PA, Soft Capped defense on a resistance toon with no defense (Regen, Elec, blasters and controllers) unintended?
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Can you currently(pre-i22 release) slot an HO that gives +Defense in Active Defense and gain DDR? Yes, and until i22 is released you will still gain an unintended benefit by doing so.
The other cases you've declared as possibly unintended are only achieved by IO sets, specifically global recharge and defense bonuses. Have IO set bonuses been declared as known exploits by the devs as the HO exploit has? No, therefore they must be working as intended.
Outside of a poster's declaration of emotion(ie-"I'm angry about..."), no one knows what that person feels. It is from their words alone that we will know what they think or feel.
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Kinda reminds me of the bath salts + mountain dew delema happening recently.
Bath salts are great, mountain dew is great, put them together and you have a cheap street drug.
What did the government do? They banned bath salts.... REALLY? Seriously???? We couldn't figure something else out?
A few people use bath salts for their health, a good thing. No one really cared about bath salt until they found out you can mix it with Mountain Dew. Then it was actually worth something! Now its banned.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
TW/Elec Optimization
For me, mostly because I had thought HOs were in the same dark corner of design as bases and PvP, and that if Devs ever took a look at them they would take some time to rebalance them with the game rather than making them even less useful.
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For every other bug in the game besides the multiaspect HO bug, no one should presume anything else other than that bug is also subject to being fixed without warning or discussion. There are no exceptions.
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This is a bad decision imo.
Who cares what was 'intended'? The way the IOs work now, allows people to enjoy them, and made the IO's valuable. It gave people extra options on how to build their character. It made running hami raids and stf's more worthwhile. Apparently that all happened accidentally, but all I'm seeing are positives.
Removing them destroys most of this type of enhancements value, as evidenced by the drop in prices in the markets. It limits peoples choices in how to build their toons. It makes running the tf's that grant them less worthwhile.
And all of those negatives correct what horrible, game breaking situation? Even with the added defense boosts said enhancements offer, they are all but negated by most of the new content, with the overabundance of defense busting mechanics that have been introduced into the game.
If the only reason the devs can come up with for this change is 'it was intended', maybe they should rethink this move a bit.
This is a bad decision imo.
Who cares what was 'intended'? The way the IOs work now, allows people to enjoy them, and made the IO's valuable. It gave people extra options on how to build their character. It made running hami raids and stf's more worthwhile. Apparently that all happened accidentally, but all I'm seeing are positives. Removing them destroys most of this type of enhancements value, as evidenced by the drop in prices in the markets. It limits peoples choices in how to build their toons. It makes running the tf's that grant them less worthwhile. And all of those negatives correct what horrible, game breaking situation? Even with the added defense boosts said enhancements offer, they are all but negated by most of the new content, with the overabundance of defense busting mechanics that have been introduced into the game. If the only reason the devs can come up with for this change is 'it was intended', maybe they should rethink this move a bit. |
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A bug's a bug, the end. If you think this behavior is so valuable, advocate to have it added explicitly as a feature. If the behavior is as overwhelmingly beneficial as you claim it is, generating support for that change should be trivial.
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But the devs did have your attitude when they changed pvp and energy melee, and those both worked out great, so maybe you're right.
I've explained why I think leaving the HO's as they are would be beneficial - if you'd care to refute my points, that would be great, but since you think 'a bugs a bug, the end', I'm not sure why you'd bother to post any more about a dead subject.
LOL, if it was 'the end' this thread wouldn't exist. That's the point of this thread, we're discussing our opinions on this change.
But the devs did have your attitude when they changed pvp and energy melee, and those both worked out great, so maybe you're right. I've explained why I think leaving the HO's as they are would be beneficial - if you'd care to refute my points, that would be great, but since you think 'a bugs a bug, the end', I'm not sure why you'd bother to post any more about a dead subject. |
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Who cares what was 'intended'? The way the IOs work now, allows people to enjoy them, and made the IO's valuable. It gave people extra options on how to build their character. It made running hami raids and stf's more worthwhile. Apparently that all happened accidentally, but all I'm seeing are positives.
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Removing them destroys most of this type of enhancements value, as evidenced by the drop in prices in the markets. It limits peoples choices in how to build their toons. It makes running the tf's that grant them less worthwhile.
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And all of those negatives correct what horrible, game breaking situation?
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I responded to claims that it wasn't that big a deal by showing that a relatively small change in DDR of 25% would actually make shields 6 times weaker to debuffs.
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I'm seriously considered deleting a 50 over this, something I have never done. I didn't think it would effect me this much, but it really does take a lot of enjoyment out of playing my DM/SD. I enjoyed him because he was consistent. He wasn't hurt by most debuffs, didn't have a mez defense, and had solid damage. I know, SR was weaker than SD in every aspect, but now I have no intention of ever playing one of my characters again and I am currently in the process of stripping said character of all enhancements. It is too bad I can't strip his incarnate powers down too.
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IDK guys I really think you have taken the wrong perspective about this correction.
I also think if you feel so strongly and the argument you are making has merit then it should be no problem with advocating a change in the intent of HO's to reflect this non intended bug.
I think we all realize that is not something that would happen which of course draws into focus the fact that HO's should not provide the levels of enhancement desired by those who's builds took advantage of this mistake.
That pretty much looks like a closed case to me.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Significant enough that without use of the exploit, he no longer deems the character worthy of playing.
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On a slightly different note, I think part of the reason these enhancements were so expensive is because most HOs were fairly worthless (comparatively, an HO pick was a risk because you easily get something worth less than the merits). Dam/Mez HOs may be useful in a few situations to a small number of people, but people only picked the HO option for Enzymes, Membranes, the travel/end HO, and Nucleoli, as those were the money makers. So someone looking for those specifically would have to wade through Crap of the Hunter type HOs to get to the ones they want. That is because most of the HOs do not do a job better than IO equivalents, or at least not good enough to compete with set bonuses. At current levels, this will dissuade people from picking an HO option, which may make the others even more expensive or simply turn people off from the HO system altogether.
Maybe the alpha slot just gave them the code they needed to easily fix the issue, but I simply figured that at some point in the future they would take some time and truly fix HOs, including this bug. It feels like they only went halfway on this change. Now, from their side it may not have worked or felt that way.
It just seems right for them to try and fix the issues around HOs. The bug was around for so long that receiving only enough attention to fix it seems a little shortsighted. Will we have to wait a similar amount of time for developer attention to turn back to HOs a second time and finally make them competitive?
TW/Elec Optimization
The thing this discussion does for me is make me really dislike auto-hit defense debuffs. The example we come back to a lot (partially my fault, I might have introduced it in the thread) is Arachnos Tarantula Mistresses. Their debuff isn't just auto-hit, it's very large - 30% at even level. Only a defense set with extremely high DDR is going to be able to soak that. If it was the only -def that Arachnos applied, it would be less bad, but Crab Spider critters - common as minions, LTs and bosses - have both ranged and melee defense debuffs which become much more likely to land and cascade the debuffs. The Tarantula debuff is able to be perma (or very close to it) and Tarantula Mistresses can appear multiply in a spawn, with each applying their own debuff.
IDF have something similar applied by Scryer minions. It's lower -def (around 10% IIRC) though it comes bundled with -DR. I do believe that, among Praetorean critters, only the Scryer IDF and Victoria MkIV War Works apply -def, making cascade failure less likely. For these reasons, I don't find the IDF version quite as devastating as the Arachnos one. If nothing else, minions are easier to defeat quickly, making re-application of the debuff less likely.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
And almost everyone of my posts was a reply to people trying to demonize me in one way or another. Demitrios has put it most blatantly, suggesting I and every other player that used it get banned, but JustBling, you, and others have all made arguments that people that used this glitch to gain either slightly higher defense for less slots or higher levels of DDR (and of course the PBU thing as well, but I never used that) are evil exploiters that are bad for the game.
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You seem to be getting a persecution complex about this issue.
I just suggested that you find a constructive way to discuss the change, rather than blowing the significance of this fix out of proportion.
Excuse me? I never called you evil. I was suggesting that your feelings for the changes to your character were prompting you to make irrational claims. I used the term "nerdrage" a couple of times, but that's it. Again, no morality involved.
You seem to be getting a persecution complex about this issue. I just suggested that you find a constructive way to discuss the change, rather than blowing the significance of this fix out of proportion. |
Yes, I defended myself. The reason I "blew the significance of this fix out of proportion" was I was offended by the sentiment that this change was *no big deal*. To me, that would have been like telling energy melee that the fix to ET was no big deal. This change WAS a big deal to me, and it will have a large impact on any high-end shielder.
I also am opposed to any argument that states that this should be fixed primarily because it is unintended by developers, as it sounds way too much like Emmert's rationale. That is why I went after those that vilified the bug and its users, because that line of thinking is potentially destructive.
FRemember how long it took for the developers to fix this, and realize that it may take an equal amount of time for them to get back to HOs. If they are going to focus on this issue after years of waiting, at least go all the way and adjust HOs to the modern game.
TW/Elec Optimization
To me, that would have been like telling energy melee that the fix to ET was no big deal. ... I also am opposed to any argument that states that this should be fixed primarily because it is unintended by developers, as it sounds way too much like Emmert's rationale. ... That is why I went after those that vilified the bug and its users, because that line of thinking is potentially destructive. |
... and have suggested ways to make this change palatable and even beneficial to the game. FRemember how long it took for the developers to fix this, and realize that it may take an equal amount of time for them to get back to HOs. If they are going to focus on this issue after years of waiting, at least go all the way and adjust HOs to the modern game. |
Quick question, is this effecting the 33% recharge, 20% defence and to hit HOs?
Edit: OK. I found out.
Does anyone have a build that relies heavily on HOs and tell me what they lost? I'm interested to see how big a nerf it actually is.
HOs allowed me to create a melee character with enough survivability to face most content and the ability to solo a wide amount of AVs. But I can do that without HOs on numerous characters, and better. I didn't use the bug because it made me more powerful than all characters, but because it created a gameplay style I enjoyed (and I've advocated giving other defensive sets similar abilities). If I had wanted a more powerful character, I could easily have made one.
There's no need to call the exploit fix a "nerf", because that's exactly what it is not. It's a fix, plain and simple, to something that was never meant to be used the way players like you have used it. Your other comparisons are like apples to oranges.