-
Posts
55 -
Joined
-
Quote:It is biconditional, but because the condition can never be met, it is also always false. This makes your contingent statement, (that psi blast has better dps that fire given certain conditions) an outright falsehood. Perhaps they haven't covered it in your introductory philosophy course yet, but lies aren't permitted in honest discourse. They may have a value in rhetoric, but then rhetoric is only about convincing an audience, not about reasoning out the truth. The truth value of statements based upon lies is also suspect.No, it's quite common. It's what is termed a 'biconditional'. You create the conditional linkage and then demonstrate the consequent is false because the antecedent is.
Pretty much anyone who ever took even an introductory course in philosophy or rhetoric would instantly recognize it
Quote:You'll notice that despite the volume of complaints about my analysis, no one has done more than nitpick. There haven't been any actual counterarguments that demonstrate that Sonic is legitimately better at single target dps than I'm making it sound. Which is probably because it isn't very good at single target dps while solo - and no amount of wishing and hoping by fanboys is going to make it so.
The original question in this thread was what non-fire primaries are up to the task of soloing AV's and/or GM's. The simple answer is that sonic is one of the best, and this answer has been proven beyond reasonable doubt in practice by the numerous people that have accomplished these feats in the past. Your number-mashing is a feeble attempt to introduce numbers which prove that the reality of the matter isn't possible.
You're presenting figures that prove that going to the Moon is impossible, long after we've been there. -
Quote:Facts that are not accurate are not, in fact, facts. At best, they're sloppy assertions, at worst, they are lies.I always find it amazing when people try to argue against clearly posted facts.
Quote:Take a look at the 'basic rotation' for Sonic vs. some other sets:
Further, you assume a 15% resist debuff, which is good for a start, but it's not that straightforward. There would be no debuff for the first attack in the first chain. Every attack after that would add a 15% debuff. Assuming this exact 'chain' is used, Shout would have the benefit of 30% debuff before the first attack's debuff faded.
Starting the next 'chain', you would have even more debuffs, at least for the first attack or two. Note that the Resist debuff's length actually depends on the attack, and is not standardized to five seconds as you claim.
Quote:The reason people say Sonic is good for AV fights is because they're talking about teams.
Quote:No matter how you twist and turn, there's a fairly hard limit on the number of stacking debuffs you can fit into the 5 sec window.
Quote:I'd be wary of trying to discern fine differences like this from the numbers I posted. Consider another way of viewing damage: from their 'optimal point'. For a Cold Corruptor running an idealized debuff rotation:
Psychic = 71.5 dps @ 567% recharge
...
Quote:On the other hand, Psychic is the clear winner in the raw damage department... if you can somehow figure out how to lower your recharge by 567%.
This is one of those things that makes people question your sincerity, by the way. You claim that something is true if an impossible condition is met. Since your condition cannot be met--and you should know it, if you are well versed in these numbers--the statement is always false. It is a blatant disregard for the truth to present something in this way.
Quote:A 60% resistance debuff is impossible because you can't fit that many nukes in the 5 sec window.
I'm out of energy at this time of night/morning, but seriously, your "hard numbers" are sloppy, if not wrong. It can be inferred that your conclusions are also wrong, and that your continual claims of having the factual high ground are baseless. -
I suggest you stop doing this:
Quote:
To me, that would have been like telling energy melee that the fix to ET was no big deal.
...
I also am opposed to any argument that states that this should be fixed primarily because it is unintended by developers, as it sounds way too much like Emmert's rationale.
...
That is why I went after those that vilified the bug and its users, because that line of thinking is potentially destructive.
Quote:...
and have suggested ways to make this change palatable and even beneficial to the game.
FRemember how long it took for the developers to fix this, and realize that it may take an equal amount of time for them to get back to HOs. If they are going to focus on this issue after years of waiting, at least go all the way and adjust HOs to the modern game. -
Quote:Excuse me? I never called you evil. I was suggesting that your feelings for the changes to your character were prompting you to make irrational claims. I used the term "nerdrage" a couple of times, but that's it. Again, no morality involved.And almost everyone of my posts was a reply to people trying to demonize me in one way or another. Demitrios has put it most blatantly, suggesting I and every other player that used it get banned, but JustBling, you, and others have all made arguments that people that used this glitch to gain either slightly higher defense for less slots or higher levels of DDR (and of course the PBU thing as well, but I never used that) are evil exploiters that are bad for the game.
You seem to be getting a persecution complex about this issue.
I just suggested that you find a constructive way to discuss the change, rather than blowing the significance of this fix out of proportion.
-
Quote:Meh, fair enough. I wasn't really questioning your selling the things off before the price flatlined, more of how your attitude toward your character changed that quickly. You still have some DDR with the tools to leverage it, but it's your 15 bucks. Play what's fun.I "tested" it by removing the membranes on live (not sure of character is working), and realized that defense debuffs are EVERYWHERE. So I used the wrong tense, should have been "has" instead of "will"
Good luck with your crab. I've never been able to stomach them, I think it's the legs. -
Quote:Since you're comparing a 25% vulnerability to 5%, I think the number is more like 5x more vulnerable. Even if I'm willing to grant you 6x, it's a comparative measurement, so you have to compare it to the previous vulnerability, which was only 5%, because of the cap. The more important question to ask would be whether or not it makes the set unbalanced in comparison to its contemporaries.And just so people listening at home can understand what I was trying to argue:
I responded to claims that it wasn't that big a deal by showing that a relatively small change in DDR of 25% would actually make shields 6 times weaker to debuffs.
I believe you answer that concern right here:
Quote:I did not mean to make any claim that SD was weak or needed help because of this, as it is still a balanced set on the fringe of being too powerful for a melee set.
Quote:So, in TLDR form: Yes, SD is powerful. My character will be feel completely different after the change, and that was reason enough for me to scrap him for parts (I didn't delete him though). Even after this SD will be a decent set, with less survability than other sets but added offense, but will be outclassed by fire in many situations.
Quote:HOs are fixed, but are now even worse than IOs. Make them comparable, and I won't even be mad about my Shielder. -
Combat and I had it out over why he's posting. I claim he's simply butthurt, and is making up all sorts of crap to support the position that he holds. I further contend that he shoulda gotten over the sting a few pages ago.
He claims he's not butthurt, he's fighting to correct a great injustice, because apparently when the dev's fix a long standing issue, and it's not in certain players' favor, they don't have the best interests of the players at heart.
Oh, and he's defending his reputation as a high quality poster.
P.S. I may have slightly exaggerated portions of the argument for impact. Welcome to the internet. -
Quote:And failed.The basic argument was that the change to shield is inconsequential. I've tried again, and again, and
Quote:What you call being butthurt is what I call having character. I don't think this is right, and I'm not going to shut up about it, back down to competition, or retreat just because you tell me to (what happened to "I'm not telling you to shut up?").
Quote:I have a fairly long record of being a high-quality poster
Quote:And just like your "real numbers", which do not accurately reflect what happens in the game
Quote:you have made the argument that an exploit should fixed regardless of the actual affect on the game
Quote:You are the one trying to make a real numbers vs proportion numbers argument. And despite what you seem to think, your math does not apply to the game. It doesn't. Mine does. I can tell someone that they will be twice as survivable if they get to 45% defense as compared to 40%, whereas your method states that they are only 5% stronger. In every way, my method makes predictions that accurately shows what actually happens in the game world, which makes it makes it the better math, end of story.
I do hope, when this is over, you return to being a high quality poster.
We're done here. -
Quote:Now you're babbling. For the record, your use of incorrect maths underscores that you are conceptually wrong. So yes, you are wrong at both levels.So you dismiss the argument that I am mathematically wrong in place of an argument that I am conceptually wrong?
Let's say you get hit by a 30% defense debuff, say something like Anti-matter's RI. With 83.3% DDR that would deal 5% after resistance, a change in magnitude of 1/6, or perhaps a reduction of scale 6. That would make 50% the "safe-zone", the required amount to be safe from a single debuff.
Now let's return to shield assuming 70% DDR after the change and 95% before. If hit by that same debuff, shield would take 9%, making 54% the "safe-zone". Under previous levels of DDR, shield would have taken 1.5%.
Hmm. Strange. 1.5% is 1/6 of 9%. I wonder how that happened. Well, it is so EASY to get 8.5% extra defense to every position to reach the safe-zone, right? After all, at 3% per set, it would only take 9 more sets of defense to have the security! And of course, high-level builds running the top chain can easily afford to switch 9 of their sets over to achieve higher levels of defense.
This thread, since about page 3 or 4, has had nothing to do with reality, and everything to do with your butthurt. Your use of numbers--particularly substituting proportional for real numbers and vice versa--only underscores the fact that you really don't know what they mean.
(And...is that a little man of straw I see there? Has someone suggested getting defense was easy? I suppose we'll never know.)
Hamis are fixed, suck it up and move on. -
Oh, and if I may point out--you're suggesting giving these sets more points than shield has after the fix. How is this rational? How does that really adequately demonstrate what shield has lost?
-
Quote:No, it's really not the same magnitude in terms of performance.So, are you telling me that going from 0 to 83.3% DDR would not be the same magnitude of change as going from 70-95%?
More important than that:
People's responses, that such an act would be unbalanced, is less a result of the changes to /shield being huge, and more a response to throwing numbers onto more or less balanced and working sets. -
He seems to be toying with the notion that anything that confers an advantage (regardless of whether it's fair or unfair, intended or not) is an exploit.
-
Quote:I have agreed that proportional numbers are fine on their own. I even demonstrated that I understand and agree with what he is saying in the post to which you respond.Yes, it does. But when you add it to 40%, that same number of points subtracted is half of the incoming damage - the same +5% defense doubles your survivability when you start at 40%, but only marginally increases survivability when there's no other defense to add it to. So, proportionally, it is worth more, exactly as Combat is saying. Basic time-to-live calculations demonstrate this also - each point of defense will add more time-to-live than the last point did, up to the softcap.
I am disagreeing with what he is doing with these numbers, it does not follow that I am disagreeing with everything he says. I have at more than one point expressed agreement with some of his statements, including his use of proportional measurements in their proper context. When he takes these measures out of context and removes those things to which they are proportional, he is engaging in fallacious arguments and I feel free to comment appropriately.
I'm not even disagreeing with things like this:
Quote:Enzymes were just an annoyance, and will just result in me using +5 LotG: defense instead. Membranes are the big nerf. Like I said, the difference between 70% (50% without GC) and 95% DDR isn't tiny. It means any group with defense debuffs will be at least 5 times deadlier.
Quote:Let me put it in a different way.
Would giving fire, stone, or electric 83.3% resistance to debuff buffs be considered a big deal? Yes, probably.
Functionally, that is the same amount of difference that shield's DDR has been reduced, but in the opposite direction. Those sets would be 6 times stronger against defense debuffs than they were before while shield is now 6 times weaker. -
All of these measurements are relative. Mathematically, there's no such thing as a "minion" of damage. Those minions do damage in terms of points. Your 5% defense deflects* the same number of points whether you add it to zero or forty defense.
How hard is this to understand?
Here, let's do some actual math.
I'll be using Arcanaville's simple formula:
NetToHit = Accuracy * (BaseToHit - Defense)
I'm clearing up variables that are going to be held constant.
Assuming attacks with no higher accuracy, the Accuracy has been set to one (1). I've then eliminated Accuracy as a variable for this example only, as it's not in contention.
Critter base to hit is 50%, and so has been set to .50.
Defense will be done in 5% increments.
I've renamed NetToHit as N, and Defense as D.
The simple formula looks like this:
N = 0.5 - D
The rest of the calculations are easy:
No defense:
N = 0.5 - 0 = 0.5 or 50% chance to be hit
Five defense:
N = 0.5 - 0.05 = 0.45 or 45% chance to be hit
The difference between .50 (50%) and .45 (45%) is 0.05 or 5% difference in mitigation.
Forty defense:
N = 0.5 - 0.4 = 0.1 or 10% chance to be hit
Forty-five defense:
N = 0.5 - 0.45 = 0.05 or 5% chance to be hit
The difference between .10 (10%) and 0.05 (5%) is 0.05 or 5% difference in mitigation.
It's really as simple as that. Five percent is five percent, no matter where you put it.
Now, for the record, I also understand your argument. The easiest way to express it is in terms of halving incoming damage. At 0 defense, it takes 25 to half incoming damage. At 40 defense, only 5 defense will half incoming damage.In terms of real numbers, though, there is a big difference in actual damage taken.
The individual at 40 defense cuts damage in half by using only 5 additional defense, because that character is already taking much less damage. In terms of points of damage taken, this halving eliminates the same amount of damage per point of defense.
In terms of "feeling" you do feel tougher after adding 5 defense to 40 because you are at the softcap. At zero defense, adding 5 is noticeable only on spreadsheets, or when combined with other forms of mitigation. However, you can't just take numbers and say something like this: "At 40 defense, adding 5 proportionately halves incoming damage, so it's just like adding 25 to a non defense build. Since people think it would be a big deal to do so, the 5 defense is a big deal." This is exactly what you said earlier in the thread, and it is a misuse of the numbers. Doing this removes the proportional measurements from their frame of reference, and without that frame of reference, you may as well be making numbers up. At least it would be more honest.
*Of course, attacks are deflected, rather than individual points of damage. The problem with lower levels of defense is that they are difficult to notice, as you will take full damage when you do get hit, unless you have other mitigation options. -
Quote:Again, you're talking about proportional numbers, which are only useful when you compare them to prexisting numbers. Your problem is taking a proportional number and assigning it a real number value, then asserting it in a situation without cause.Functionally they do have the same magnitude of change. And every point of DDR does not reduce defense debuff by the same amount, just like every point of defense decreases damage taken by differing amounts. Going from 94% to 95% DDR is much greater than going from 0-1%, just like the last 5% of defense to softcap improves total survivability by the same amount as the last 40%. If I had designed the system, I probably would have may it work in the opposite direction, but the system is set up so that every point of defense, resistance, and DDR is more valuable than the last right until the soft-cap/cap.
That 5% defense everyone goes on about reduces incoming damage by the exact same number of damage points whether it is added to zero (0) or forty (40) defense. I'm not talking about "survivability percent" which is a proportional measurement. I'm also not talking about a comparison to the damage taken before the extra 5%, which is again a proportional measurement. I'm talking about damage sustained, which is a simple number in points of damage.
Proportional numbers are fine when compared to other proportional numbers, but when assigned real numbers based upon their proportional value, lose all meaning. -
Quote:I understand your proposition about having to maintain an area of saturation around you. I just note that the use of debuffs and having to continually shunt aggro is probably more complicated than having things around you which you can't kill without gimping yourself.Actually, in many cases I did have to use finesse to beat an AV. It wasn't as simple as just using an attack chain over and over again till the AV falls.
Quote:He wasn't meant to be an example of SO soloing, but just an example of how even fairly tame combinations of support/anything can solo tough challenges in a broader manner than even my best meleers can achieve.
Quote:One argument I kept hearing is that this change is minor, so I used proportional math to show how much of a change it is.
I understand that people say that after a certain threshold, every point of DDR has the effect of multiple points. This is only a useful assertion when trying to expound upon the importance of more ddr, not a value that can be asserted without any existing DDR.
From a real number standpoint, every point of DDR reduces the defense debuff by the same amount.
Taking, say, a 25 percent reduction in shield's DDR and then saying it's just like 80ish DDR--which you then suggest adding to other sets to test player response--is simply wrong. Of course people would object to adding that much DDR to these other sets, especially in this amount, because you have artificially inflated the real numbers and many of these sets function just fine as they exist.
Quote:Others have stated that it is a good change simply because it was an exploit. In response, I tried to show that simply being unintended does not mean that a change is positive, especially considering that many things unintended by the devs have been positive additions to the game (and the old dev mindset of "only play as we intend" was destructive).
Quote:One claim was that the change was good because SR will be in better balance with SD. And while that is factually true, I don't think that SD should be penalized for being designed in a better way
Quote:Finally, many have said that I should just accept the change because I abused a bug knowing the developer stance on it. However, to me it was just a tool, and the one of maybe a half-dozen ways that IOs were still useful in the modern game. -
Quote:<3Min/maxing in an MMO is not for the risk-averse. You are specifically playing in the area of the game most likely to see disruptive changes, and you're supposed to realize that fact when you min/max. The game changes constantly, and many changes alter how min/maxed builds function. There is no more sure thing in an MMO than that yesterdays min/maxed build is tomorrow's broken build.
-
Quote:Which is a fine way of gathering data, as long as you acknowledge its limits.
We actually do have ways of telling who can solo better. Pure single target DPS is one great way, and that's why we have Pylons.
Quote:In both tests, support has shown a greater aptitude because they have more tools.
Quote:And many of these characters can do these feats without the same amount of investment. ... For a final example, look at the Solo Everything thread (I think it is on Freedom), where an Elec/Cold controller has tried to solo every soloable content in the game, including TFs, AVs, GMs, etc.
This is a poor example of what you can do without IO's, isn't it?
Quote:Remember, you are a minority of one, and you still want your opinion and viewpoints to be considered. So do players like me, who take enjoyment from planning and achieving goals.
My message has always been that you and others like you used an exploit, and should accept the consequences. -
You keep using that word. I do not think it means what you think it means.
There's actually no way to tell whether extreme melee or extreme de/buff builds solo content easier, at least not from the player's end. The devs have access to that kind of actual data, but players do not.
*sarcasm alert*Yeah, let's look on the forums, I'm sure we'll get an adequate sample of what the entire playerbase is doing. *end sarcasm*
These are extreme builds at extreme levels of player skill. At that level, I'd argue that most toons could do what you are proposing they do, melee or support. -
Quote:You stated that shield is now below fire, a bottom tier set (with regard to raw survivability). Um, what changed your mind?
Even with this change, shield is arguable better than SR.
Quote:I've accepted the loss of my Shielder, but really I would be okay if HOs became more useful (ie, go back to 50%/50% enhancement values), however as of now this change is solely negative.
Quote:I've also made the point that melee in general isn't OP in this game. Anything a melee character can do can be achieved with support sets, and melee only shines in one specific scenario (no temps/insps soloing on high levels of difficulty). So making the case that SD was monstrously overpowered is a case of exaggeration; nothing can approach the OPness of stacked buffs and debuffs. -
Quote:Actually, my argument is that you are blowing this out of proportion. I am factually correct. You have turned a numerical difference that you once admitted only affected a fraction of the player base into a train wreck.And you are just wrong and using an incorrect argument.
My point is that this change makes a very big difference, refuting the argument made by many this isn't a big deal. My numbers are 100% correct; they are factually true. A 10% defense debuff used to deal .5% after DDR, and now it deals 3%. If that same debuff affected a toon at exactly the softcap, it would increase incoming damage by 60%, whereas before it would have increased incoming damage by 10%.
This change does little good to overall game balance. It makes HOs much less valuable than IOs, and they already needed help in that department. It hits hardest at the demographic developers should most want to keep: people with a lot of investment in the game and who are probably long-time subscribers. It makes shields MUCH less of a competitor to fire, and fire was already one of the most popular sets. The only good it could possibly do is make SD closer to SR, and to be honest, the problem in that relationship wasn't SD (and ironically, the enzyme change could affect SR the most, as they do not the flexibility of slotting that other sets possess).
But most of all, it shows that the developers no longer balance around SOs. If they did, than they wouldn't try have fixed this "exploit", which only affected high-end characters and could even have been considered a feature by this time.
You may as well type out "DOOM" in all caps too.
As for your numbers, you are using them wrong. You're cloaking the fact that your argument is really one of personal outrage behind numbers that are only correct on the face. When you apply numbers to a fallacious situation, you are garbling your conclusions. Please stop. Someone may believe you. -
Quote:You're going back into fallacious nonsense at this point. You used a broken mechanic, and now it's going to be fixed. Your hyperbole doesn't change that. Your use of nonsense numbers and false equivalency doesn't change that.Let me put it in a different way.
Would giving fire, stone, or electric 83.3% resistance to debuff buffs be considered a big deal? Yes, probably.
Functionally, that is the same amount of difference that shield's DDR has been reduced, but in the opposite direction. Those sets would be 6 times stronger against defense debuffs than they were before while shield is now 6 times weaker.
If this is not a large change in a set's survivability, then adding that to the other sets would not be a large change. In other words, this change decreases shield's DDR in the roughly the same proportion as going from 85% resists to none. Basically, it is the same difference as a Warshade with maxed eclipse vs. a blaster with no resists.
And to those attacking me for my highly expensive builds, let me explain. I used to be an altoholic. I have filled every english-speaking server with alts. But recently, I have found myself investing in my characters. They begin as a generic concept, and as I level I make that concept stronger and flesh it out. At the same time, I begin investing resources into that character. A character of mine with a very expensive build is one that I have invested time, influence, and perhaps more importantly feeling into.
You may spit on me for having a "lamborghini", but it was easy to make the influence. Despite my dislike of this change, I have made good use of it and am now hundreds of million of inf richer (thanks lotg: defense and def/end!). Nerfing the high-end does nothing but hurt people who have devoted large amounts of time and effort towards a single character.
And shields IS less survivable than other sets. That is the way it was designed. The thing is, it still has enough survivability for most things, and unlike most builds it was consistently survivable. This change removes the consistency.
I'm sorry you got burned. I'm glad you're finding a new toon as an inf sink. I hope you have fun. -
Quote:Really? I honestly can't tell. Seriously.As a long-time expert on making unintentionally inflammatory posts, JustBling, I can confirm that that's what you're doing at this point.
<.<
If he'd just said something to the effect the he just doesn't feel as "super" anymore, I woulda read it, shrugged, and moved on. Now he's bewailing how "low survivability" shield is, and I couldn't help myself.
Hey, at least I didn't ask if I could have his stuff.
Okay, I'll stop. -
Quote:This forum is open to a wide variety of people. You are nerd raging. Some passers-by will slow down to rubberneck at you, some will stop and ask what's wrong. Some folks will stop by and compassionately ask, "umadbro?" This is what happens when we throw a tantrum in public.Heh, I probably would have stopped posting if people didn't contest every post I made.
Quote:This change affects top-end builds. End of story. Most of the characters I make eventually get a top-end build.
Quote:And yes, only now I point out disparities between shield and other armors because that is how much I think a nerf to DDR affects shield.
Quote:I know many people don't have the funds to invest in high influence builds. But this change won't affect those people because they probably couldn't afford HOs in the first place.
Quote:Maybe you see me as a dirty exploiter who abused a cheating mechanic to gain power greater than normal players could see. I tell you that I did not choose DM/SD because it was the best powerset in the game. I could name at least 10 powerset combos than could do all my character could do and more. Having 95% DDR is no different to me than ElA having great end drain resist; defense sets should have very high levels of DDR.
For the record, this is how I see you: you're the guy with the Lamborghini to me, nothing more.
Quote:If I wanted to exploit the game...
I never labeled you a "dirty exploiter" or suggested you wanted to exploit the game. I merely suggested that when you invested such sums of inf in this particular character, it would have been a good idea to do so with the understanding that it is something that could be fixed at any time.
Yet here you are, unable to deal with the highly probable consequences of your actions.
That's all this is about. -
Quote:What you're complaining about is the alleged performance of the sets at a level of investment that the vast majority of players will never experience. I'm not even sure if your allegations are accurate, or to what degree fire has "greater survivability". The inability of the devs to balance around such numbers is less an indictment of class balance, and more of a shining example that some people will complain about everything.Put 20-30 billion into a fire build and the same amount into a /SD build, and the FA build will be tougher. You are comparing SD with defense softcapped to fire with no defense added, and yes, SD ends up on top at that level of investment. But if you add a lot of defense (usually smashing/lethal instead of positional) to fire, it becomes a much tougher set. This is part of the problem IOs have created; resistance sets can add tons of defense but defense sets cannot add similar levels of resistance. Before I would have agreed with you because any defense added to fire would be susceptible to defense debuffs while SD would remain at the softcap, but now that SD takes 5 times as much debuff the advantage is much less.
You knew Hami-O's were broken. Your earlier performance as shield was the result of an exploited mechanic. Only now you point out the alleged disparity between shield and other armors.
This isn't about the actual powers or sets at all. It's about you and your anger, which should be more self-directed, as it was you that took advantage of a broken mechanic for however long it was relevant. Any wasted investment in the character that this change "ruins" is your fault.
Maybe you should have been in the forums a few weeks before this change was announced, pointing out that fire is way better than shield at ridiculously high levels of investment. The fact that you weren't doing so makes you appear simply petty.
Edit: To be honest, I'm not sure if my response is "I'm sorry you feel that way" or "cry moar pls" regarding your character.