Originally Posted by Scarlet Shocker
![]() I mostly agree with the proviso that if you absolutely have to follow instructions to succeed, then it's not your attention span that's faulty, it's the game
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Originally Posted by Scarlet Shocker
![]() I mostly agree with the proviso that if you absolutely have to follow instructions to succeed, then it's not your attention span that's faulty, it's the game
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If the game tells you that you can't attack the civilians if you want to succeed with this task, but then players attack the civilians and the task fails, then that's not the fault of the game.
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I mostly agree with the proviso that if you absolutely have to follow instructions to succeed, then it's not your attention span that's faulty, it's the game
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That was one of your most stupid throwaway lines ever. Seriously.
I'm playing a game, that I have played for almost six years. I'm not trying to learn to pilot an alien space ship from scratch. I have spent a long time learning to play. I don't want to suddenly learn a new mechanic to stroke some Dev's ego. The degrees of complexity multiply with the number of people having to learn the instructions. If the fact that it's too difficult to get a large group of people to work the mechanic together then it's not me. It's not the player next to me, and it's not my team leader. It's the mechanics of the trial. |
I remember back in late 1999 early 2000 when playing Everquest on Nameless server there was a raid against Trakanon, a poison dragon.
A guy named Glubgawd got mad and pulled it wiping not one, not two, but three raids. The guilds were Legacy of Steel, Sanctuary, and I think Scions of Veeshan was the other that was there. |
I mostly agree with the proviso that if you absolutely have to follow instructions to succeed, then it's not your attention span that's faulty, it's the game
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Except that you often cannot see what you're targeting because of effects spam and you tab to the nearest target because that's what has worked in the entire game until this mission and then you have an oops moment?
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Clearly this is a game and we're not making comparative moral choices - for example I have huge issues with vigilantes in the Real World - but it makes no sense for the bad guys on our side to adhere to some ambiguous moral code for the sake of the story. It's inconsistent and ridiculous.
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I mostly agree with the proviso that if you absolutely have to follow instructions to succeed, then it's not your attention span that's faulty, it's the game
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Personally I'm fine with some basic instructions but don't bother trying to tell me anything once the fighting starts. Not that I don't pay attention its that I can't if I'm focused on my character and not dieing.
Some of us are playing with disabilities of sorts. I have tunnel vision and can only see the center of the screen. So I don't see the chat window, or my Health or any warnings that may pop up near the top of the screen. Only warnings I may catch will be ones that pop up immediately overtop of my toon's head like Sequester notices and the rings. Pretty much anything outside of a spawn that I'm currently engaged in melee with I won't see.
This.
Which brings up another point that IMHO is being overlooked is the fact that MOM and TPN require you "not" to use certain powers, Depending on the build and AT this can go a LONG way in making these trials UNFUN. The entire don't use this or that power because of the gimmicky way the devs set up the trial is basically an auto-failure in terms of something being easily accessible and attractive to the wider player base. I didn't go through 50 levels of content to get to powers that now I can't use in certain I trials because of the design. That is failsauce to the extreme. |
I admit that's my choice of toon, but being told the big pets I spent a long time unlocking have to be directly controlled very specifically, or not being able to use my t4 judgement just seems a little... annoying?
Just my two cents. ![]() |
If I'm ever on the outside team of TPN on that toon, I have to just stick with Mael and use the heal, +end, +att and +team att powers, occasionally throwing in an SB or ID or something.
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No, you don't. There is never a reason to hold back AoEs on Maelstrom. Whoever is telling you that is wrong. There are no civilians out during that fight. While some are present when Maelstrom first appears (before they run out of the area), the Public Opinion bar disappears immediately, so even if you blast the civilians then, it shouldn't matter.
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I agree.
Given that it's entirely possible to have a very large number of Villains on any iTrial, given their coop nature, why would somebody who's made it to the top by stomping on any obstacle even bother trying to protect some Joe Soap who's entire civilisation seems hell bent on destroying his? Any villain worth their salt would leave civilian guts adorning not just the sidewalk but the cameras, presenters and corpses of dead Telepathists with a note saying: "If I EVER see Cole around here I will return and visit the most unholy of genocides on all your people!" Clearly this is a game and we're not making comparative moral choices - for example I have huge issues with vigilantes in the Real World - but it makes no sense for the bad guys on our side to adhere to some ambiguous moral code for the sake of the story. It's inconsistent and ridiculous. If it was like the Cathedral of Pain, and there for limited to Heroes only, fine, not a problem (as has been noted by esteemed colleagues here, I have other issues with the TPN as well so yes, there are problems) but why is it not sensible for a villain to take care of the problem with a nuke? "Took care of the problem boys, let's go kick ****!" |
Careful--this isn't true during the part where the Telepathists, Technicians, and Maelstrom are all out at the same time and all sapping public opinion. For the sake of precaution, most leagues I've been on just say "absolutely no pets, aoes or confuses outside, ever." It makes it less likely you'll suffer a catastrophic failure for one person's mistake.
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I'm not nuts about the fact that the trial has a mechanism that dumb people can fail for us. That doesn't mean I rag on the devs for putting that in. I'm going to rag on the dumb people, for not being able to handle such a simple mechanism.
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EDIT: I'm also intrigued that you put enough trust in players to assume some of them won't hang around fighting Maelstrom outside no matter what you tell them.
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I'm not nuts about the fact that the trial has a mechanism that dumb people can fail for us. That doesn't mean I rag on the devs for putting that in. I'm going to rag on the dumb people, for not being able to handle such a simple mechanism.
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Rule #0: People are stupid and will take every available opportunity to prove it.
Rule #1: Failure to take Rule #0 into account when designing any system will hurt a lot more people than you think. If one person can manage to botch a trial for 20+ people, the devs screwed up. Period. |
You are always gonna get people playing MMO's who dont like to organise and run things, but enjoy spoiling things for others - it doesnt matter if its a 20 minute incarnate trial, or a ten min DFB badge run, if they are gonna not listen and deliberately spoil the run for others they will do it no matter what the TF/SF/Trial is.
The devs cant be blamed - they have given us the tools to log our observations on people with the star ratings and that works for me ![]() I use the player star ratings as a guide on who to invite and who not to invite to trials - ![]() ![]() ![]() |
See my previous post. If it's possible for one person out of 8, 12, 20, or more to spoil the run for everyone, it most certainly is the devs' fault, because they made it that way.
Imagine engineering a car with a feature, that, if activated, would immediately disable every other vehicle on the street. Would people absolve the auto maunfacturer of guilt? Hell no - they're the ones that gave one person the ability to screw over dozens. There's a lot of features that developers won't implement because they know human nature will lead to using said features for large-scale griefing. And yet they designed TPN to be the most griefer-friendly raid instance I've ever seen. If the devs can't be blamed for that, then there's no such thing as accountability in CoX. |
Rule #0: People are stupid and will take every available opportunity to prove it.
Rule #1: Failure to take Rule #0 into account when designing any system will hurt a lot more people than you think. If one person can manage to botch a trial for 20+ people, the devs screwed up. Period. |
This is a sort-of quick reply; I've read the first page of posts.
I understand your frustration, I really, really do. It never boggles my mind how no matter how many times you tell someone not to do something, it's like they just can't resist being stupid.
However...
First of all, in my opinion, it's not cool calling people out on the forums like this. Yes, I know you didn't name names, but still, anyone who ran this trial with you probably knows who you're talking about, and what purpose does that serve? They already knew who it was because they were with you. However, if the guy who did whatever perceived grievance to you sees the post and had an actual legitimate reason for doing it (cat on keyboard, afk and his four-year-old started punching pretty buttons, he mis-aimed his mouse and accidentally hit the Ion Judgment key, he forgot that he re-bound I to be Ion Judgment instead of Info Window, etc.) and he reads this thread, he's going to feel like dirt, possibly even to the point of quitting the game. If, on the other hand, the guy is a griefer and did it purely to cause you anguish, well guess what? Job well done! Let's find another team to screw over and see if we can get them to post melodramatic rants on the forums! Congratulations, you're giving him the jollies he was seeking. In any event, you're not helping anything.
Second of all, I really get tired of people posting these rants as if someone single-handedly destroyed your life. This person wasted, what, fifteen or twenty minutes of your time? And really, not even that, since you were getting rewards up until the trial failed, so it's not like you came away completely empty-handed. How many trials have you failed in all, versus how many have been successful? If you're like me, one trial out of maybe 30 or so fails, and that's being generous. Sure, the number is a bit higher after a new trial is released and people are getting used to it, but all in all, I'm really tired of people complaining that something in the game is failable. You spend 99.99% of your time cutting through missions like a hot knife through butter because the game is so simple that there's a good chance that even the aforementioned four-year-old can be successful at it, but that 0.01% makes it all just a big, fat waste of time. Yeah, I don't buy it, and I don't have much sympathy.
Third of all, to those of you who are interpreting this anecdote as some sort of indication of a systemic design flaw of the trial or even the game, :epic eye roll:. If I set my mind to it, I could single-handedly make just about any experience in the game miserable for you. Sure, it would be griefing, and yeah, I might get a slap on the wrist or even banned, but if your standard of "playable" is defined by how little a dedicated griefer can screw you over, you might as well stop playing multiplayer games altogether. A better idea is to accept that griefers are out there, don't let them get to you, take sensible measures against them (that is, kicking them, one-starring them, petitioning them if necessary, etc.) and get on with your life.
Like I said, I understand your frustration. It's not like there haven't been moments when I yelled and gestured madly at my monitors because some putz has either intentionally or even unintentionally screwed me over and wasted a bit of time. But then I remember how much other people also make this game supremely enjoyable, that the threat of failure adds to the thrill of victory, and I realize that I wouldn't want it any other way. So to the OP: chill out, man. To everyone else: please stop feeding the negativity and trying to get the devs to make the game one giant "I win!" button. It's already too easy as it is.
I've never dealt with Telepathists in any run I've done, but for the first stage with the cameras, I've made a point of making a version of my main power tray that has all the non-ST powers removed, just so I don't accidentally hit the wrong power and destroy a camera (I did it once, and it wasn't a big deal and didn't really hurt us much at all, but that was enough for me).
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