Returning subscriber questions


Ad Astra

 

Posted

Just returned after long hiatus and had a couple questions.

I took my previous hero from 40-50, mostly through soloing w/ occasional teams/TFs, and outside of the TFs, encountered maybe 1-2 EBs during that entire time.

I took (and still taking) my previous villain (now rogue) from 25-42 and see typically 2-4 EBs per mission arc (not total; per arc). I think I've seen maybe upwards of 20-30 (or more) EBs just trying to solo missions (some were "Heroes" I tuned down to EBs). I was w/ a friend in game and his mission had 4 EBs in a single mission, plus the Coral AV.

Was there an intentional designer choice to make the CoV question that much harsher than CoH? If so, was there a given reason? I'm guessing this is one of the reasons CoV has such a sparser population than CoH (and harder to find TFs)?

Also, once you hit 50, is there anything left to do in the game? I tried to look into Incarnates as I understood that was the "post-50" content, but that's apparently VIP only (currently Premium). Since "gear" really isn't something you get and IO recipe drops aren't really something you can "shoot for" like other games, are you basically stuck?


 

Posted

I'd recommend looking into VIP and Incarnate Trials, because those basically are the post 50 content. However there's some level 50 raids in game, those are available.

And you can also "shoot" for whatever IOs you want. Collect merits from any TFs and buy the recipes from a merit vendor. Yes, we don't have random drops of recipes at the end of TF any more, you just buy what you want. At level 50, and esp. the Rogue will have your pick of TF/SF. Look into the Weekly Strike Target too.

There's even a faster route called "Tip Mission" which yeild Alignment Merits which buy even better stuff. Since you have a Rogue, you have access to the Alignment Merit system. Have your Hero look into doing some Tips. (A rogue or vigilante can't get Alignment Merits. Heroes and Villains only.)

Dunno about the Elite Boss thing. Check your difficulty setting at a Fateweaver.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Dunno about the Elite Boss thing. Check your difficulty setting at a Fateweaver.
You can't downgrade an elite boss. In most content, what will be an AV for a team will be an elite boss for a solo or small group.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I noticed that myself. Building up my heroes, Elite Bosses were fairly rare. On my villain, I am facing off against them nearly every other story arc.


"I have something to say! It's better to burn out then to fade away!"

 

Posted

All the elite bosses/heroes you fight on redside make redside much more fun to play, imo, not to mention the storyline being waayyyyyyy better also.


 

Posted

Kudos on the awesome name. Slayers ftw.


 

Posted

I have tried to have a hero-group invite my rogue and I get the message "can't invite an enemy", so I can't do any trials/task forces that aren't villain side, which unfortunately seem much harder to find than hero-side.

I know about merit-rewards and have gotten into playing the Consignment House, but with the inflation of the economy since I last left, it may be a while before I can buy any IOs worthwhile (50 mil doesn't really buy much it seems).


 

Posted

Quote:
Originally Posted by LinaInverse View Post
I have tried to have a hero-group invite my rogue and I get the message "can't invite an enemy", so I can't do any trials/task forces that aren't villain side, which unfortunately seem much harder to find than hero-side.

I know about merit-rewards and have gotten into playing the Consignment House, but with the inflation of the economy since I last left, it may be a while before I can buy any IOs worthwhile (50 mil doesn't really buy much it seems).
SG membership has nothing to do with getting on a Task Force (heroside) or Strike Force (villainside). You can join a team without being in a SG.

Most teams form by broadcasting either through global channels set up by players - different ones for each server - or by broadcasting in Help (even though that isn' meant to be the purpose of the Help channel.)

What server are you on? For example, on Infinity, some decent teaming channels are Infinity Badges, Infinity Hamidon and AE_Anonymous.

But since you are a Rogue, you can join a TF or a SF because your character can actually got from the Rogue Isles to Paragon City by going through Pocket D.

The reason your Rogue can't join a heroside SG is because you haven't turned towards hero far enough yet.

Has anyone pointed you to Paragonwiki.com yet? That can be a great place to find out what changed while you were gone and maybe even some old stuff you had not encountered when you last played.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Thanks to all for the replies so far.

Yup, I know about paragonwiki; I check it regularly so I know when I'm about to face yet another EB.

I've tried to have a hero friend invite my rogue to his team (no, not SG; just a mission group) and he still got the "can't invite an enemy". Nothing to do w/ SG as far as I know.

I'm on Justice; I recently enabled Broadcast, Help and other channels but don't see much happening. The "Justice for all" thread on the Justice sub-forum seems to be defunct.


 

Posted

Quote:
Originally Posted by LinaInverse View Post
I've tried to have a hero friend invite my rogue to his team (no, not SG; just a mission group) and he still got the "can't invite an enemy". Nothing to do w/ SG as far as I know.
Try going to the zone they're in first. If they're a hero and you're a rogue, that usually happens if they're in a hero zone, say... Founders, and you're in a villain zone like St. Martial.


 

Posted

Quote:
Originally Posted by LinaInverse View Post

I'm on Justice; I recently enabled Broadcast, Help and other channels but don't see much happening. The "Justice for all" thread on the Justice sub-forum seems to be defunct.
The two major global channels on Justice are Justice For All and Justice United.

I regularly see teams being formed on Justice For All. I would assume the same is true for Justice United, but since I'm not in that channel I can't verify that.

The Justice forums are not as active as they were in the past. There are a couple of SG threads that stay fairly busy, the various threads for the weekly Saturday Matinee, and a handful of nonsense threads.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

I believe that in order to invite a Rogue to a Hero team, the Rogue must be in a Hero or Coop zone first. A hero in Paragon can't invite a Rogue in the Isles, to the best of my knowledge. (If I'm wrong, I'll be corrected shortly, I'm sure.) You can get to Paragon from the Isles through Pocket D, the Rikti War Zone, the Midnighter Club, or a submarine in Sharkhead Isle that goes to Indy Port.

On Justice, try the Justice United global channel. I think Justice For All still works too, but I'm not on that one myself, so I don't know if the name may have changed.

Regarding the higher rate of EB/AV, the 'classical' villain ATs all seem better at dealing with high ranking critters like them. Maybe the fact that villains can take EBs lead to more being included? Or maybe they were trying to give more reason to team? As I'm not a dev, I can only speculate.

Edit... Scooped by taking too long.


Champion 50s (blueside): Marc Bridge, Nicole Bridge, Fred Blaze, Colleen Storms, Sun's Chariot, Moon's Huntress, Point of Pride
Guardian 50s (redside): Connie Mand
AE arc: Spirit Plane Invasion, #29282, @Honbrid

 

Posted

Part of the higher instance of EBs villain side is elites did not exist until around Issue 3.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

It should be noted that low level 'baked in' EB's like Lt. Blechley and the Family heads (both in Port Oakes) are tougher than plain bosses, but not by that much really (Frostfire is a big exception to this, but he's blueside anyway.) They're pretty much tuned to be challenging but beatable at levels where players have limited powers. At higher levels EB's are more likely to be toned-down versions of AV's and GM's meant to make them easier for solo players to take down, but still much more powerful than everyday bosses.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
It should be noted that low level 'baked in' EB's like Lt. Blechley and the Family heads (both in Port Oakes) are tougher than plain bosses, but not by that much really (Frostfire is a big exception to this, but he's blueside anyway.) They're pretty much tuned to be challenging but beatable at levels where players have limited powers. At higher levels EB's are more likely to be toned-down versions of AV's and GM's meant to make them easier for solo players to take down, but still much more powerful than everyday bosses.
My point still remains though; if you level a hero using solely (or mostly) quests, you're likely to see 1-3 EBs throughout your entire journey up to 50. If you level a villain using quests, you're likely to see somewhere on the order of 1-3 EBs per mission arc, which basically amounts to something like 30-50 EBs (or downgraded Heros/AVs).

I would really like someone to answer why there's that kind of disparity between the 2 levelling tracks. If the difference were 1-2 EBs for the whole journey, I'd chalk it up to just bookkeeping, but facing 50 EBs vs facing 1 EB doesn't strike me as very valid game design, especially when you consider that villains don't get any "advantages" per say vs heroes that I can discern.


 

Posted

Quote:
Originally Posted by LinaInverse View Post
My point still remains though; if you level a hero using solely (or mostly) quests, you're likely to see 1-3 EBs throughout your entire journey up to 50. If you level a villain using quests, you're likely to see somewhere on the order of 1-3 EBs per mission arc, which basically amounts to something like 30-50 EBs (or downgraded Heros/AVs).

I would really like someone to answer why there's that kind of disparity between the 2 levelling tracks. If the difference were 1-2 EBs for the whole journey, I'd chalk it up to just bookkeeping, but facing 50 EBs vs facing 1 EB doesn't strike me as very valid game design, especially when you consider that villains don't get any "advantages" per say vs heroes that I can discern.
It's like I said - Elite Bosss, as a class, didn't exist until a couple issues after release. Which means the majority of hero content was already done and over with by the time it came out. Only boss I recall being retrofitted was a Warrior boss in a Talos Island arc.

Now, it's mostly downgraded AVs, but you do get more EBs in the newer content. Kurse and Capt. Narcissim in Faultline, Bubble man in RWZ, etc.

Basically they never had it, then went a little over, then found a good balance.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by LinaInverse View Post
My point still remains though; if you level a hero using solely (or mostly) quests, you're likely to see 1-3 EBs throughout your entire journey up to 50. If you level a villain using quests, you're likely to see somewhere on the order of 1-3 EBs per mission arc, which basically amounts to something like 30-50 EBs (or downgraded Heros/AVs).
Part of that is simply that CoH was released quite a long time before CoV and the thought at the time was that regular bosses were supposed to be tough for players to solo (you don't see a lot of bosses in the old low level content) and once you started fighting AV's you were really fighting the full AV versions of Nosferatu, The Envoy of Shadows, Nemesis, etc. with no option to turn them down to EBs.

The newer content (Hollows, Faultline, Striga) is a lot more like villainside. And I must say I strongly prefer the 'new' style arcs that are fairly short if more difficult over the old style arcs with 12 missions of running around doing filler missions.


_________
@Inquisitor

 

Posted

Just to double check, when you say Rogue do you mean...

1) A villain who has done tip missions to change their alignment to a state between villain and hero where they can go to both side's zones?

or

2) A melee character who uses stealth and attacks from hidden to inflict massive damage.

Because if it's 2 you should be saying Stalker. If it's 1, you should be able to join heroic teams once you physically go to Paragon City (through the sub in Sharkhead or Pocket D)


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Quote:
Originally Posted by Honbrid View Post
On Justice, try the Justice United global channel. I think Justice For All still works too, but I'm not on that one myself, so I don't know if the name may have changed.
Justice United is one of the busiest global channels in my list. By itself it tends to drown out the two Virtue channels i keep in the same tab. There's almost always people organizing stuff.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by LinaInverse View Post
My point still remains though; if you level a hero using solely (or mostly) quests, you're likely to see 1-3 EBs throughout your entire journey up to 50. If you level a villain using quests, you're likely to see somewhere on the order of 1-3 EBs per mission arc, which basically amounts to something like 30-50 EBs (or downgraded Heros/AVs).

I would really like someone to answer why there's that kind of disparity between the 2 levelling tracks. If the difference were 1-2 EBs for the whole journey, I'd chalk it up to just bookkeeping, but facing 50 EBs vs facing 1 EB doesn't strike me as very valid game design, especially when you consider that villains don't get any "advantages" per say vs heroes that I can discern.
Mostly it is a result of history of the game. Much of the Blueside content was written long before CoV and a lot of the changes in the game. Game design in the early game didn't include EBs. Many missions were designed to only be for teams, and AVs showed up only in Team-focused missions. By the time CoV came along, there were a lot of changes in the game and the Developers learned a lot of lessons how to make better missions when the Redside missions were written. The newer Blueside content also incorporates those lessons and thus the newer content is generally better.

However, there are several reasons you get a lot more people Blueside. Some people play a Super Hero game to be heroic, and they just don't like playing villains. Some people don't like the depressing look and content Redside. Some people like the larger amount of content Blueside. And some people play Blueside because it is easier to find people blueside.

The later content


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Leese View Post
Just to double check, when you say Rogue do you mean...

1) A villain who has done tip missions to change their alignment to a state between villain and hero where they can go to both side's zones?

or

2) A melee character who uses stealth and attacks from hidden to inflict massive damage.

Because if it's 2 you should be saying Stalker. If it's 1, you should be able to join heroic teams once you physically go to Paragon City (through the sub in Sharkhead or Pocket D)
It's both; my Rogue (yes, I've done the tips missions to convert my villain's alignment to allow me to travel to the hero side) and yes, she's a Stalker.


 

Posted

While on Hero side (Paragon City) you should have no trouble being invited to teams or doing Task Forces (Forci?). I did an absolute ton of TFs blueside with my Rogue mastermind before I converted her to full hero.

Just do a quick run through RWZ or Pocket D to Paragon City and try it. You can't get contacts in Paragon City but if you visit a detective you can get radio missions and do those. Give it a shot to test out your Rogue status.


 

Posted

Heroside does indeed have lots of EBs and missions with multiple EBs, but that's mainly in the 40-50 level (and they were all originally AVs meant for team-only play).

Villainside has more EBs in the lower levels, but they're usually just the final boss of the last mission of an arc. In general, the solo 'villain AT' was more capable of dealing with EBs than the solo 'hero AT', excepting Scrappers.

Most EBs can be quickly dispatched with a inspiration tray of half Def and half Damage. Or if you're really squishie, pick up a Shivan friend from Bloody Bay. There are a handful of EBs which practically require help from a Shivan or HVAS since they have dirty tricks up their sleeves... Nosferatu.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
There are a handful of EBs which practically require help from a Shivan or HVAS since they have dirty tricks up their sleeves... Nosferatu.
Ugh. I remember fighting him in the days before EB's existed. Fortunately for me I was a controller and the purple triangles of doom didn't exist yet either. So I did manage to solo him, but it was a looooooong fight.


_________
@Inquisitor

 

Posted

After the first couple rude surprises, my Stalker can solo EBs, depending on level. Typically takes several inspires, and a long time, but I eventually got the hang of it. The only one I couldn't was one who summoned "Boss-level" minions in addition to himself (don't remember who) and even after killing the bosses, he would resummon more, which I eventually had to give up on.

My Controller (hero-side) has been basically useless against EBs, due to PToD. Everything else in quest-missions, she can coast though with ease, but the EBs I have to recruit help or abandon. That said, hero-side, I only saw 2 EBs, even going from 40-50. Villain, I think my rogue has had to defeat 30-40 or so EBs or downgraded Heroes/AVs and she's not even 50 yet. And no; not always just 1 at the end of an arc; I've had some where there were 3-4 EBs in a single mission.