Get rid of these caves!
Agreed. I have dropped missions mid-mission with that cave more than I'd like to remember.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
it's only -really- bad when you're trying to find a small glowie, otherwise, not toooo bad.
I'm much rather they nix the lag warehouses first.
http://www.virtueverse.net/wiki/Shadow_Mokadara
They're not that bad. The 5 level room can be a bit irritating, but that's about it.
Besides, not *everything* can be an office or warehouse.
They're a sin against man! Okay that's dramatic. What I mean to say is these caves are a pain in the keister to navigate. They're narrow, cramped, and not to mention the infamously inefficiently set up end rooms where you fall through holes or have to keep jumping over and over to reach higher areas. It basically MAKES you wish you picked fly. In a game all about customability, I shouldn't feel like I should be forced to use fly. And before you suggest it, screw jetpacks. |
I'd rather have more variety than remove tilesets
some caves are hard to navigate - that's the point
some foes are tough to defeat as well
I've heard the caves are especially fun for players who are colorblind.
I like all the different caves. I do wish there were more different kinds of maps in general, though.
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Goodbye may seem forever
Farewell is like the end
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And there you'll always be
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At least there appears to be a lack of large Devouring Earth spawns conveniently taking up your visible space and making sure to clutter the tunnels with their vile little monstrosities.
Yeah I hate those stupid multi tier level cave maps too.
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
Finding a glowy? Going to get a layer-cake cave.
Hunt the Boss? Layer-cake. At least they tend to have dialogue pop-ups (not always though)
Kill all? Layer-cake, with one mob spirited away in some dark corner.
I wouldn't mind them if they weren't so tight and hard to navigate at times. ESPECIALLY on an MM.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The glowies aren't bad, at least you can hear the womwomwomwom from them. Defeat all =
Freedom
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I like the Blue Caves, myself. They're one of the few environments in this game that look like they were constructed by and for human-sized people, as opposed to some kind of race of 20-foot-tall giants who make roofs about ten times as tall as a person for no adequate reason and corridors wide enough for two tractor trailers to pass each other with room to spare. The new Praetorian Labs sometimes make me feel like I'm walking around one of the castles built by literal giants in WoW, and it just seems out of place.
Personally, I feel that terrain should play a bigger role in this game than it does, so I'm naturally in favour of complex environments that require attention and effort from the player to navigate. Because, really, the alternative that is the Praetorian Labs comes down to large cavernous spaces with props scattered around that look less like structures someone built for scientific work and more like Praetoria had an inordinate amount of unused zeppelin hangars that they converted to high-tech labs.
About the only complaint I have about the Blue Caves is they're such a waste of space, since enemies almost never spawn in their hallways, yet cave maps are more than 50% hallways most of the time. That just means I spend so long traversing winding tunnels while wishing I could hit something that it ruins the fun of the interesting terrain. And, no, I don't mind holes in the floor that you can fall through. On the contrary, I wish people would watch their feet more, because our confidence that we have as much room of flat ground in all directions as we need kind of ruins most tilesets for me.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here's what you do. Have one or two tanks (meaty Scrappers and Brutes will work too) on a team, assign them all to the top level, and have them start rounding up all the baddies as they jump down to the previous level. Once they get to the bottom... Open up AoE Hell and soak up the INF/EXP/Prestige... it's actually quite fun.
Story arcs:
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Sometimes I feel like the only person in the game who doesn't loathe cave maps...
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
The Wedding Cake Cave Module needs to be EATEN by the servers.
It's not that bad. Just defeat the guys up front, then deliberately jump all the way down to the bottom. Defeat those guys down there, and work your way up by going around the perimeter counter-clockwise. There are ramps and such that will take you from the bottom all the way to the top in a rational manner--ramps that pets and other helpers will use to follow you. If you work your way from the bottom up, you don't have to worry so much about falling. Since you've already cleared the stuff below you out, there are no surprises waiting to plant you in the ground.
As you work your way up, keep your ears open for glowie humming.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
I hate them as much as the next person, but I'd rather have the devs spend their time adding new content, instead of removing old content. When it becomes time to revamp the radio/paper missions and the other content that uses them the devs should dump them. But before then, don't waste the time.
If you really don't like these missions, just avoid the contacts that give missions in them. Also remember that you can abandon radio/paper missions, so there's a way to get rid of a cave mission without having to burn a "complete mission" opportunity.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Ever since Hero 1 came on board, he got the message loud and clear that we hate the the blue caverns and I can't think of a mission where it's been used in the past few years. In fact, the Numina TF got its blue cavern with the infamous 3D figure eight trap and layer cake room removed in favor of the wide sandy cavern.
So, you're looking at just legacy content with the blue caverns. And its unlikely they'll change those maps until the time comes when they revamp all the old legacy story arcs.
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Ever since Hero 1 came on board, he got the message loud and clear that we hate the the blue caverns and I can't think of a mission where it's been used in the past few years. In fact, the Numina TF got its blue cavern with the infamous 3D figure eight trap and layer cake room removed in favor of the wide sandy cavern.
So, you're looking at just legacy content with the blue caverns. And its unlikely they'll change those maps until the time comes when they revamp all the old legacy story arcs. |
http://www.virtueverse.net/wiki/Shadow_Mokadara
I dare anyone using a MM in the 5 layered cave room to tell me that's fun. Its nothing more than annoying period.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
They're a sin against man! Okay that's dramatic.
What I mean to say is these caves are a pain in the keister to navigate. They're narrow, cramped, and not to mention the infamously inefficiently set up end rooms where you fall through holes or have to keep jumping over and over to reach higher areas. It basically MAKES you wish you picked fly. In a game all about customability, I shouldn't feel like I should be forced to use fly.
And before you suggest it, screw jetpacks.
http://www.virtueverse.net/wiki/Shadow_Mokadara