Get rid of these caves!


2short2care

 

Posted




They're a sin against man! Okay that's dramatic.
What I mean to say is these caves are a pain in the keister to navigate. They're narrow, cramped, and not to mention the infamously inefficiently set up end rooms where you fall through holes or have to keep jumping over and over to reach higher areas. It basically MAKES you wish you picked fly. In a game all about customability, I shouldn't feel like I should be forced to use fly.

And before you suggest it, screw jetpacks.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

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Agreed. I have dropped missions mid-mission with that cave more than I'd like to remember.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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it's only -really- bad when you're trying to find a small glowie, otherwise, not toooo bad.

I'm much rather they nix the lag warehouses first.


 

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They're not that bad. The 5 level room can be a bit irritating, but that's about it.

Besides, not *everything* can be an office or warehouse.


 

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Quote:
Originally Posted by ShadowMoka View Post

They're a sin against man! Okay that's dramatic.
What I mean to say is these caves are a pain in the keister to navigate. They're narrow, cramped, and not to mention the infamously inefficiently set up end rooms where you fall through holes or have to keep jumping over and over to reach higher areas. It basically MAKES you wish you picked fly. In a game all about customability, I shouldn't feel like I should be forced to use fly.

And before you suggest it, screw jetpacks.
Now try that room on a Master Mind. It will make you want to delete the character. Those caves need a serious revamp (and by "revamp" I mean replace them entirely.)


 

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I'd rather have more variety than remove tilesets

some caves are hard to navigate - that's the point
some foes are tough to defeat as well


 

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I've heard the caves are especially fun for players who are colorblind.


 

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Quote:
Originally Posted by Agent White View Post
it's only -really- bad when you're trying to find a small glowie, otherwise, not toooo bad.
I more often hate it when you are supposed to kill a boss in that room and it considers every single enemy in that room to be part of the boss' spawn so instead of just beating the boss and the few cronies immediately surrounding him you have to pick through every nook and cranny in that ridiculous room to find the minion who was making sweet love to a hidden crevice.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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At least there appears to be a lack of large Devouring Earth spawns conveniently taking up your visible space and making sure to clutter the tunnels with their vile little monstrosities.


 

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Yeah I hate those stupid multi tier level cave maps too.


Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!

 

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Finding a glowy? Going to get a layer-cake cave.
Hunt the Boss? Layer-cake. At least they tend to have dialogue pop-ups (not always though)
Kill all? Layer-cake, with one mob spirited away in some dark corner.

I wouldn't mind them if they weren't so tight and hard to navigate at times. ESPECIALLY on an MM.


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The glowies aren't bad, at least you can hear the womwomwomwom from them. Defeat all =


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That Stinging Sensation #482183

 

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I like the Blue Caves, myself. They're one of the few environments in this game that look like they were constructed by and for human-sized people, as opposed to some kind of race of 20-foot-tall giants who make roofs about ten times as tall as a person for no adequate reason and corridors wide enough for two tractor trailers to pass each other with room to spare. The new Praetorian Labs sometimes make me feel like I'm walking around one of the castles built by literal giants in WoW, and it just seems out of place.

Personally, I feel that terrain should play a bigger role in this game than it does, so I'm naturally in favour of complex environments that require attention and effort from the player to navigate. Because, really, the alternative that is the Praetorian Labs comes down to large cavernous spaces with props scattered around that look less like structures someone built for scientific work and more like Praetoria had an inordinate amount of unused zeppelin hangars that they converted to high-tech labs.

About the only complaint I have about the Blue Caves is they're such a waste of space, since enemies almost never spawn in their hallways, yet cave maps are more than 50% hallways most of the time. That just means I spend so long traversing winding tunnels while wishing I could hit something that it ruins the fun of the interesting terrain. And, no, I don't mind holes in the floor that you can fall through. On the contrary, I wish people would watch their feet more, because our confidence that we have as much room of flat ground in all directions as we need kind of ruins most tilesets for me.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Here's what you do. Have one or two tanks (meaty Scrappers and Brutes will work too) on a team, assign them all to the top level, and have them start rounding up all the baddies as they jump down to the previous level. Once they get to the bottom... Open up AoE Hell and soak up the INF/EXP/Prestige... it's actually quite fun.


Story arcs:
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Let your voice be heard! Sign the petition to keep CoH alive.

 

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Sometimes I feel like the only person in the game who doesn't loathe cave maps...


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

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The Wedding Cake Cave Module needs to be EATEN by the servers.


It's the end. But the moment has been prepared for ...

 

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It's not that bad. Just defeat the guys up front, then deliberately jump all the way down to the bottom. Defeat those guys down there, and work your way up by going around the perimeter counter-clockwise. There are ramps and such that will take you from the bottom all the way to the top in a rational manner--ramps that pets and other helpers will use to follow you. If you work your way from the bottom up, you don't have to worry so much about falling. Since you've already cleared the stuff below you out, there are no surprises waiting to plant you in the ground.

As you work your way up, keep your ears open for glowie humming.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

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Quote:
Originally Posted by TonyV View Post
It's not that bad.
Like anything, once you get used to them they're not so bad. I think the devs have done the right thing, though: no new content uses them, only old missions. Note that all the tip missions that use caves take place in the smooth caves.

I hate them as much as the next person, but I'd rather have the devs spend their time adding new content, instead of removing old content. When it becomes time to revamp the radio/paper missions and the other content that uses them the devs should dump them. But before then, don't waste the time.

If you really don't like these missions, just avoid the contacts that give missions in them. Also remember that you can abandon radio/paper missions, so there's a way to get rid of a cave mission without having to burn a "complete mission" opportunity.


 

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Quote:
Originally Posted by dugfromthearth View Post
I'd rather have more variety than remove tilesets

some caves are hard to navigate - that's the point
some foes are tough to defeat as well
Hard foes are fun. Something hard to navigate isn't. At least when it's not a platformer.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

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Ever since Hero 1 came on board, he got the message loud and clear that we hate the the blue caverns and I can't think of a mission where it's been used in the past few years. In fact, the Numina TF got its blue cavern with the infamous 3D figure eight trap and layer cake room removed in favor of the wide sandy cavern.

So, you're looking at just legacy content with the blue caverns. And its unlikely they'll change those maps until the time comes when they revamp all the old legacy story arcs.


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Quote:
Originally Posted by Zombie Man View Post
Ever since Hero 1 came on board, he got the message loud and clear that we hate the the blue caverns and I can't think of a mission where it's been used in the past few years. In fact, the Numina TF got its blue cavern with the infamous 3D figure eight trap and layer cake room removed in favor of the wide sandy cavern.

So, you're looking at just legacy content with the blue caverns. And its unlikely they'll change those maps until the time comes when they revamp all the old legacy story arcs.
Or hopefully replace a few of them like they did with AP. Though I don't mind the old ones that soemtime suse blue caves such as Countess Crey since that's at least an exciting story.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

Posted

I dare anyone using a MM in the 5 layered cave room to tell me that's fun. Its nothing more than annoying period.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.