So number crunchers, Titan Weapons?


Aett_Thorn

 

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It's out, the numbers are available, have any good number crunchers managed to wrap their head around the sporadic burst damage that is Titan Weapons? Having looked over the numbers, the very high base damage of the set combined with cones and the +defence make it look like the bees knees (Ohgodyes Rend Armour) but how does it really shape up compared to other sets? Anyone have some maths to show off?


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I've done some work on the set's DPS. Basically, the goal is to use FT whenever it is up. I'm using a chain of RA-FT-CB/DS-AoD-FT for single target, which I calculated to be a base DPS of 82.32 using DS, 90.00 using crushing blow. Translated into scrapper numbers, that is a base of 101 DPS before criticals. In comparison, dark melee's chain of Smite-SL-Smite-MG is only in the 70s.

I could easily see the set's maximum performance setting records, though it will be very hard to leverage it because of the set's mechanics. Which is exactly the point.

The set also can use a large number of -resistance procs, potentially 3 in the chain above (2 achilles' heel procs and a glad -res proc). Combined with 7.5% from RA and the set could put out an average of 20-25% -resistance, greatly upping the damage. It's build up power is actually worth taking because it potentially doubles the length of momentum, which can increase DPS more than its paltry +dam % shows.

Oh, and I hear it has some AoE capability


TW/Elec Optimization

 

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shame it cannot be paired with shields :S just have to live with my TW/WP


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My Tw/elec brute is 50 and all purpled out and such, 45% S/L (didnt take defensive sweep) and 97% rchg before hasten. I tried a pylon earlier without alot of success, ie it died pretty slow. It was prolly my attack chain though and/or the fact that I'm not really built for it and/or only 1 -res proc (in rend armor), and my hecatomb in rend armor also (meaning less procs than putting it in follow through. May post my time if I can improve it some more.


 

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Mmk, taking some advice from Combat on attack chain I got 268.78 dps (only did a single try, will do more later when I get my accolades and stuff).

My attack chain rotated through rend armor, follow through, arc of destruction, and crushing blow, in a "hit whatever was up" rotation. There is alot of room for improvement there. There were also sporadic gaps caused by various things most notably trying to hit follow through right as I lost momentum causing me to sit there for a sec. I also had to keep a few lvl 52 rikti bosses around me so that I could run my dmg aura as well as have power sink bait. I had to use Energize and Power Sink every 30-35 seconds, a build using Cardiac might get a better time if it meant not having to use energize/power sink constantly, since that ate into by dps quite a bit, I also didn't have any +end accolades. The only incarnate powers I had were T3 Spiritual and T3 Reactive.


 

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That's pretty ridiculous actually. The set has been live less than 24 hours and people have purpled out 50s of it already?

That's insane.


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Originally Posted by Dechs Kaison
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Shinobi had the sets all ready to go before TW went live. The fact that there are lvl 50 TW toons about can't surprise you mate.


 

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Quote:
Originally Posted by ClawsandEffect View Post
That's pretty ridiculous actually. The set has been live less than 24 hours and people have purpled out 50s of it already?

That's insane.
While some people have probably levelled it as quickly as possible, Titan Weapons was leaked onto the live servers for a very brief amount of time in early November, if I recall. Some people were lucky enough to snatch it before it was removed from the market and were allowed to roll and keep their alts with Titans instead of it being locked away until the official release date.


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Ew god, oblits only have a quad with end redux. If I have 4 oblits (death shroud, aod, whirlingsmashthing, that-other-not-defsweep-aoe), that is going to chew up a whole lot of endurance, even with pp, 2 shifters, numina, miracle, and some ios in stamina. :|


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Eradication is the better option for TW, in my opinion, if your secondary benefits from the e/n defense. That way you can do four pieces of erad, the scirocco's triple and the multi-strike dam/end/rech. Or I guess MS has a acc/dam/end too heh, might as well save money now that I think about it.


 

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Originally Posted by PleaseRecycle View Post
Eradication is the better option for TW, in my opinion, if your secondary benefits from the e/n defense. That way you can do four pieces of erad, the scirocco's triple and the multi-strike dam/end/rech. Or I guess MS has a acc/dam/end too heh, might as well save money now that I think about it.
Yeah, might not be as easy to soft-cap to Melee on a TW/Dark, but the EndRed will be necessary, and the extra E/NE protection will help out. I'm thinking of going with this combo, too, and it seems like it's going to be a tricky one to slot.


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Quote:
Originally Posted by DreadShinobi View Post
Mmk, taking some advice from Combat on attack chain I got 268.78 dps (only did a single try, will do more later when I get my accolades and stuff).
Is that with incarnate powers, or without? Kind of curious to know. My goal is to get my TW/Elec to purpled-out, incarnated 50 status over the next couple of weeks. I'm having a hard time deciding between Barrier and Rebirth for the destiny though, as both would be great for survivability. I'll probably go with barrier though, which would mean I only need 27.5 or 40% to R/A, allowing me to diversify the build.

Strangely, I feel myself drawn towards Agility despite the fact that I have no natural defense powers. I feel that it would help DS and the pool powers in defense enough to save some serious slotting and would still be good for extra recharge and abusing PS and LF.


TW/Elec Optimization

 

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Agility is nuts! Get it, slot it, love it.

It gives about 5% to my corr the rech is nice and extra end from end powers if ya got em, oh yeah you can fly really fast with it too!


 

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Quote:
Originally Posted by ClawsandEffect View Post
That's pretty ridiculous actually. The set has been live less than 24 hours and people have purpled out 50s of it already?

That's insane.

Well considering how long they took to release the damn titan weapons, i could just use that time to stack threads and shards as well, so i just need to do the weekly TF and my TW brute will be 50 +3 on top of the purples, without doing a single incarnate trial and before hitting a single mob solo...


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Quote:
Originally Posted by SinisterDirge View Post
Shinobi had the sets all ready to go before TW went live. The fact that there are lvl 50 TW toons about can't surprise you mate.
Yeah, tbh I thought alot of people would have gotten 50 before me, I didn't even use AE (and picked up 2 apocs, a hecatomb, and grav anchor while lvling up), but yeah I had all the sets I needed like 2 weeks ago, cause I thought the set would come out... 2 weeks ago, sigh.

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Originally Posted by OneFrigidWitch View Post
Ew god, oblits only have a quad with end redux. If I have 4 oblits (death shroud, aod, whirlingsmashthing, that-other-not-defsweep-aoe), that is going to chew up a whole lot of endurance, even with pp, 2 shifters, numina, miracle, and some ios in stamina. :|
Quote:
Originally Posted by Aett_Thorn View Post
Yeah, might not be as easy to soft-cap to Melee on a TW/Dark, but the EndRed will be necessary, and the extra E/NE protection will help out. I'm thinking of going with this combo, too, and it seems like it's going to be a tricky one to slot.
For a Tw/Dark use your oblits then pick up Cardiac and Ageless and you won't have any end problems.


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Originally Posted by Combat View Post
Is that with incarnate powers, or without? Kind of curious to know. My goal is to get my TW/Elec to purpled-out, incarnated 50 status over the next couple of weeks. I'm having a hard time deciding between Barrier and Rebirth for the destiny though, as both would be great for survivability. I'll probably go with barrier though, which would mean I only need 27.5 or 40% to R/A, allowing me to diversify the build.

Strangely, I feel myself drawn towards Agility despite the fact that I have no natural defense powers. I feel that it would help DS and the pool powers in defense enough to save some serious slotting and would still be good for extra recharge and abusing PS and LF.
I had t3 spiritual and t3 reactive, i had 120 astrals and 35 empyrian merits that i converted into threads and transfered to my brute as soon as I hit 50.

I posted my build in the pylon thread if you want to look at it. I've got 45% s/l defense, so I'm taking Rebirth over Barrier, rebirth+energize will make for some pretty crazy regen, imo. I took spiritual since it has slightly better rech than agility and it also gives a slight boost to energize, health, and the stun in follow through, not big things though, I think spiritual and agility are both equally good for tw/elec.


 

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So, on a TW/Invul scrapper, how would agility alpha compare to cardiac?

On paper, agility seems far more attractive with the +recharge and the def which would put my 4 energy type defenses comfortably close to 45%, however with only stamina and PP being the only two endurance modification tools it probably won't save the character's blue bar as much as cardiac does.


 

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Originally Posted by Akantor View Post
So, on a TW/Invul scrapper, how would agility alpha compare to cardiac?

On paper, agility seems far more attractive with the +recharge and the def which would put my 4 energy type defenses comfortably close to 45%, however with only stamina and PP being the only two endurance modification tools it probably won't save the character's blue bar as much as cardiac does.
I think you're right, only two powers to really leverage the extra end mod won't be a huge difference.

I'm pretty sure for an Invuln that Cardiac will provide a better overall reduction in endurance consumption than Agility will provide in added recovery - and a boost to your resistances is always nice.

Still, with enough recharge you could get CP to about 50% uptime and agility will boost rech.


 

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Originally Posted by Deus_Otiosus View Post
I think you're right, only two powers to really leverage the extra end mod won't be a huge difference.

I'm pretty sure for an Invuln that Cardiac will provide a better overall reduction in endurance consumption than Agility will provide in added recovery - and a boost to your resistances is always nice.

Still, with enough recharge you could get CP to about 50% uptime and agility will boost rech.
I have to ask, what's your opinion about Agility on a /WP instead of an /Invuln? Since my planned build for my TW/WP will have Stamina, QR and PP, plus every scrap of defense I can get would help push me closer to the softcap.


 

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Originally Posted by Kazz View Post
I have to ask, what's your opinion about Agility on a /WP instead of an /Invuln? Since my planned build for my TW/WP will have Stamina, QR and PP, plus every scrap of defense I can get would help push me closer to the softcap.
Hmmm... seems like a race between agility and spiritual to me. The dif between the two being End Mod/Defense or Healing. Willpower is not regen but still relies alot on its healing powers so spiritual would benefit that. Not getting hit is better so agility's defense bump is tempting. If you go that route make sure you have lots of defensive powers to take advantage of it, if you defense is from set bonuses agility won't help you.

If you have mids you can switch between the existing alpha powers to see how agility works (Nerve for defense, Musculature for End Mod)


 

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Quote:
Originally Posted by Flower View Post
Hmmm... seems like a race between agility and spiritual to me. The dif between the two being End Mod/Defense or Healing. Willpower is not regen but still relies alot on its healing powers so spiritual would benefit that. Not getting hit is better so agility's defense bump is tempting. If you go that route make sure you have lots of defensive powers to take advantage of it, if you defense is from set bonuses agility won't help you.

If you have mids you can switch between the existing alpha powers to see how agility works (Nerve for defense, Musculature for End Mod)
I'd suggest Musculature (<---look I spelled it right this time >_>)

The +Heal isn't really helping you all that much. It's nice. But unless you need the +RCH, I'd go for the added damage, as you should beable to softcap without the use of Agility or Nerve, and those only increase a WP's defense by like 2% (which is handy, but if you're softcapped, go for the dmg).


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