Claws-- Scrapper or Brute?


boppaholic

 

Posted

I looked at the numbers on city of data and I noticed a big difference between the scrapper and brute version (damage scales, recharge times, etc.). So from people's experience, which version plays the best? Looks like the brute version has the higher damage scale, especially with Spin, but scrapper has a much shorter recharge. Also, what are some of their best DPS attack chains?


 

Posted

This debate has been done so many times..

There never seems to be a consensus.

Brute fans prefer brute, scrapper fans prefer scrapper. Big surprise.

Both have advantages.

If you like speed or generally prefer scrappers, go scrappers, otherwise, go brute.

Frankly, at the extreme ends of performance builds, I can't tell a difference. Maybe, at that level, the bottleneck might be my skill as a player more so than the build, but frankly, I'm far from incompetent, so I'd wager most folks would hit the same bottleneck, too, and if that's the case, the miniscule difference is pretty irrelevant.


 

Posted

Brute Claws was recognized immediately as a particularly powerful set for the class; especially with Fury factored in. In practice, I believe it and Scrapper are rougly equivalent, though I might be missing out on some key information. I'm not sure you'd see much of a difference either way.

I had a Claws Scrapper once upon a time, at level 50, and re-rolled as Spines since the attacks are so similar but it has Quills and the tier-9 doesn't do knockback. As a Brute, however, you'll be taunting everything you hit, which is a MAJOR bonus because things won't keep fleeing after you kill off all their friends.


 

Posted

As I understand it the Brute version of Claws is one of the top Brute sets because it actually hits Scrapper level damage with a high end build. The Scrapper version, not surprisingly, also hits Scrapper level damage ... so basically it's a case of which playstyle you prefer and how much you want to spend since I believe you do need a very high end build to get the Brute up to Scrapper levels. So pretty much the old standby: "Scrapper for max damage, Brute for better survivability," but with the added twist of "Brute for both if you don't mind spending a whole lot of inf and merits."

Personally, I'd go Brute if I was looking for a damage-based secondary like Fiery Aura or a resist based one, and possibly Scrapper if I was going with a defense based secondary. Scrapper Claws is very endurance efficient so it would be easier to take the Spiritual or Musculature Alpha on a Scrapper, but Brutes are better if using a squishy secondary like Fire or one that relies on resists.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Posted

If would choose by secondary.

If you're going to choose a Defense set like EA or SR, I think Scrapper would be a better choice overall.

If you're going to choose one of the resistance based sets, I think Brute has a nice advantage there.


Also, if you think you can go musculature, Scrapper will be a better choice.


 

Posted

Quote:
Originally Posted by StrykerX View Post
Personally, I'd go Brute if I was looking for a damage-based secondary like Fiery Aura or a resist based one, and possibly Scrapper if I was going with a defense based secondary. Scrapper Claws is very endurance efficient so it would be easier to take the Spiritual or Musculature Alpha on a Scrapper, but Brutes are better if using a squishy secondary like Fire or one that relies on resists.
Also, Brute Fury boosts damage auras, while Scrappers don't get Criticals for auras.


Arc #40529 : The Furies of the Earth

 

Posted

Brute will level much faster with Claws than a scrapper will, especially in the early pre-SO levels.

It has a full attack chain by level 18, and has one of the better AoEs in the entire game available at level 6. (Not pure damage, but damage when you factor in how often you can use it)

I'd lean slightly towards brute on this one, but at high levels the difference between them is negligible.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by boppaholic View Post
I looked at the numbers on city of data and I noticed a big difference between the scrapper and brute version (damage scales, recharge times, etc.). So from people's experience, which version plays the best?
Brutes are better, and yes, I've played both. I have a pair of claw/inv's: one a scrapper incarnated and setted, the other a brute in the high 40's. The brute was so much better at that point I quit playing it because I reaaaaaallly love the scrapper.

Quote:
Looks like the brute version has the higher damage scale, especially with Spin, but scrapper has a much shorter recharge.
In real play, you tend to be activation gated, not recharge gated. Spin is up a LOT on a brute, so running followup, focus, spin, and slash (for the -res debuff proc) is easy to do and will kill anything you point it at.

Quote:
Also, what are some of their best DPS attack chains?
I'm sure the single target monkeys in the scrapper forums have crunched numbers until they're tired, but the only attacks I use are followup, focus, spin, and a lowby filler, usually slash. It's really all you need.


 

Posted

The best single target chain last I checked was still Follow Up-Focus-Slash. But you need a LOT of recharge to pull it off.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The best single target chain last I checked was still Follow Up-Focus-Slash. But you need a LOT of recharge to pull it off.
I think the last time this was hashed out that particular chain worked out better for the scrapper due to FUs higher damage bonus for the scrapper version (+37.5% per stack vs. Brute's +30% per stack) combined with the Scrapper's higher melee scalar which means they benefit more from +damage bonuses than Brutes do (who, due to fury, are swimming in +damage bonus saturation diluting the overall benefit).


 

Posted

Supposedly claws/fire brutes are really good in the aoe department, though I have never played one since I have my ss/fire brute. As mentioned scrappers will benefit more from follow up, musculature, and +dmg set bonuses and/or buffs. Personally I can't stand playing scrappers that aren't /SD and claws can't be paired with shields.


 

Posted

I don't play 50's so this is viewed from a levelling perspective, not kited out.

I rolled a Claws/Regen Scrapper few years back but quickly grew tired of him. The damage just seemed pathetic compared to my DM scrapper. Yeah, I had insane recharge but I had to as I was needing to spam multiple chains to put anything down. To me, it just felt like I was slashing at air. I shelved him after rolling a War Mace and just being wowed by the damage.

I recently rolled a Claws/Electric Brute though...

Much better experience levelling! Fury makes all the difference for me I feel. Giving Claws the damage it deserves right out of the gate.


Maestro Mavius - Infinity
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Keep Calm & Chive On!

 

Posted

They are both awesome in their own way. Take your pick, well built, they are just plain bad *****. Of course, I've heard CEBR is the way to go for complete awesome and win, but I've not done that yet.

/Homeslicerette is next, and that's what she is: Claws Elect Brute.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Supposedly claws/fire brutes are really good in the aoe department, though I have never played one since I have my ss/fire brute. As mentioned scrappers will benefit more from follow up, musculature, and +dmg set bonuses and/or buffs. Personally I can't stand playing scrappers that aren't /SD and claws can't be paired with shields.


I dunno see what ya think:


Villain Plan by Mids' Villain Designer 1.952
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Click this DataLink to open the build!

Blazin' Bastad': Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg(34)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(43)
Level 2: Slash -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(5), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Dmg/Rchg(9), Achilles-ResDeb%(36)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(45)
Level 6: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Dmg(15), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(36)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 10: Follow Up -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Acc/Dmg(19), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(46)
Level 18: Focus -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(25), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Super Jump -- Zephyr-ResKB(A)
Level 22: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29)
Level 24: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Burn -- Erad-%Dam(A), Armgdn-Dam%(33), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dmg/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Acc/Dmg(39), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Temperature Protection -- GA-3defTpProc(A)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(48), Mocking-Taunt(48), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(50), Mocking-Acc/Rchg(50)
Level 49: Rise of the Phoenix -- HO:Perox(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
Level 50: Spiritual Core Paragon
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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This is the brute version of a fire scrapper I've tried to make sturdier for yeeeaarrss.

Still not happy, although this fellow is pretty meaty.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Supposedly claws/fire brutes are really good in the aoe department, though I have never played one since I have my ss/fire brute. As mentioned scrappers will benefit more from follow up, musculature, and +dmg set bonuses and/or buffs. Personally I can't stand playing scrappers that aren't /SD and claws can't be paired with shields.
Claws/Fire is great between Spin, Shockwave, Fireball and Burn. It's not as good a SS/Fire, but it's not too far off.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]