Will enhancement converter change the market for rare IO's?


all_hell

 

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Enhancement Converters can be used to convert an enhancement to another within the same rarity (Uncommon, Rare, Very Rare, PvP or Archetype Origin Enhancement) or category (Melee Damage, Healing, Resist Damage, etc.). Alternatively, this salvage can be used to convert an enhancement within the same set for three times the cost in Enhancement Converters. You can access your enhancement converter interface by clicking on Enhancement on your power tray and then clicking on Convert.
Basically you can change lets say a Confuse Purple into a Range Damage Purple, change a PVP enhancement into a +3% Def ALL, etc.

Thoughts? Its on test. Its part of the Paragon Market.


 

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I would guess definitely. Unless the costs of these converters are too great to allow them to have an impact.

I am really thinking it's a good time to sit on my cash. There're just so many changes.


 

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It should be noted that currently, the conversion is random. Still, getting saddled with a sleep or confuse recipe, given the chance to turn it into a damage recipe, might be worth the cost to some people.


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Originally Posted by EmperorSteele View Post
It should be noted that currently, the conversion is random.
That's a HUGE caveat there. But with some IOs you're not likely to get a worse/less valuable one. But that's a majorly significant point.


 

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Originally Posted by EmperorSteele View Post
It should be noted that currently, the conversion is random. Still, getting saddled with a sleep or confuse recipe, given the chance to turn it into a damage recipe, might be worth the cost to some people.
There are people who will gamble on these things, particularly if the result can be sold in the consignment house. I've seen players spend large sums of money on similar gambling systems in other F2P games. And I'll just take this opportunity to mention that I despise such gambling systems, and really hope this one doesn't go live.


 

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Originally Posted by EmperorSteele View Post
It should be noted that currently, the conversion is random.
Based on what we were told at the Summit yesterday, this is intended and the way it will be (barring some enormous and totally unexpected paradigm shift on the devs' part, I suppose).


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I think it will have an impact in inverse proportion to its cost.

I think the best way to think of the converter is as a do-over button for the RNG. You see those big purple letters flash across the screen and you're really excited to see what purple recipe you got, and it turns out to be something you can't use and that is worth far less than average for a purple recipe. Hit the do-over button! It's like getting a second spin from the RNG. Maybe you'll get another low value purple, but maybe it will be that ranged triple that went for a billion inf the other day.

By converting relatively low value purples into higher value purples, we'll see some evening of the price curve there. "Cheap" stuff (as cheap as purples ever get) will get more expensive, while the most expensive ones will get cheaper.

You could use the converters on a trap of the hunter uncommon, but I think that would be pretty silly. You'd almost certainly get some other randomly worthless recipe.

The other place these might be valuable is on PVP recipes, again raising the prices of the cheapest ones and lowering the price of the most expensive ones. In fact, I'd guess that will be the primary use of them at first.

Again, how much of an impact they have will depend on how expensive they are. If each converter costs a few dollars, no sane person will ever use one. If a pack of 100 converters costs 100 points, I'd get some, and probably some other people would as well. The problem is that you don't get one conversion per converter. The number of converters you have to use up depends on what you're converting and what range of randomness you can live with. In general, it's about 10 converters per enhancement. So even 100 converters doesn't go all that far, when you figure a lot of the attempts won't produce anything more useful than what you started with. I'd like to see them even cheaper than a point a piece, but I doubt if that will happen.

Some people are getting seriously bent out of shape at the idea of spending real money to get something that can benefit you in game, or spending real money on something with random results. Personally, I don't see it. Pay to win doesn't much bother me in a game where I'm not competing against anyone. And we all spend real money just to play the game, and almost all the rewards in game are random. Whatever. It's going to get loud.


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So this is basically a workaround for RMT? Buy the cheapest piece of the glad armor set, spend a bunch of irl cash on the converter things, and then change it until it's a 3% defense IO?


 

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The cost for each type of conversion will determine the most effective way to use them. Sure you could gamble a Glad Armor: End/Rech, and you might get a +3% Def. But if it's random, total payout is about 2.6B for all the possible Glad Armors divided by the number, 6 or maybe 5 if you can't get what you started. On the other hand, gamble a Panacea: End/Rech for another Panacea, total payout well over 5B, so on average you'll be able to sell what you get for a billion. Ragnaroks are a distant second at 3B total, with the proc being the cheap thing to convert.

If I cared about earning massive Inf, I'd buy up some of the 160 Panacea: End/Rech Enhancements or Recipes on the Market for future conversion, or to sell for a nice markup to people smart enough to remember this post. But I don't plan to need any converters myself, and for a resale profit of 10-20 billion it isn't really worth my time. But if anyone does do this to make a profit, I'd like to hear the details.


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Originally Posted by TopDoc View Post
The cost for each type of conversion will determine the most effective way to use them. Sure you could gamble a Glad Armor: End/Rech, and you might get a +3% Def. But if it's random, total payout is about 2.6B for all the possible Glad Armors divided by the number, 6 or maybe 5 if you can't get what you started. On the other hand, gamble a Panacea: End/Rech for another Panacea, total payout well over 5B, so on average you'll be able to sell what you get for a billion. Ragnaroks are a distant second at 3B total, with the proc being the cheap thing to convert.

If I cared about earning massive Inf, I'd buy up some of the 160 Panacea: End/Rech Enhancements or Recipes on the Market for future conversion, or to sell for a nice markup to people smart enough to remember this post. But I don't plan to need any converters myself, and for a resale profit of 10-20 billion it isn't really worth my time. But if anyone does do this to make a profit, I'd like to hear the details.
Just to chime in with some data from the Coffee Talk summary of panels. With converters it isn't supposed to be possible that you get the same enhancement back.


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Originally Posted by Fulmens View Post
So it costs RL money? Damn.
Yes COX is introducing gambling real life money for things that can only be obtained initially via the super gamble packs.

And they wonder why gambling is epidemic on college campuses, not to mention all of the under age kids that play this game...

HORRIFICALLY bad decision at the board room table was made with this one/


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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I bought about 100 sleeps for dirt cheap im ready and raring to go!


 

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Is this supposed to work on recipes or crafted IOs?


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Originally Posted by Darth_Khasei View Post
Yes COX is introducing gambling real life money for things that can only be obtained initially via the super gamble packs.

And they wonder why gambling is epidemic on college campuses, not to mention all of the under age kids that play this game...

HORRIFICALLY bad decision at the board room table was made with this one/
Yes, because I'm sure none of your friends collected Magic: the Gathering, Pokémon, Yu-Gi-Oh or any other collectible card games. Or, if you're older than I believe you to be, replace the above with baseball cards or collectible cards from another sport. Personally, I collected Marvel Superhero cards in middle school.

This form of "gambling" started back in 1868 with the first baseball cards and has done just fine for the last 130+ years whether you participated or not.


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Originally Posted by SerialBeggar View Post
Is this supposed to work on recipes or crafted IOs?
On Beta right now it only works on crafted IOs. You click the "convert" button on your enhancement tray (next to the "manage" button).. .well, not really a button. Just the word "convert". Anyhow, click that and it opens a little window where you drag and drop the enhancement you want to convert, set a few options (in set, same type, same rarity, whatever).


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Originally Posted by Chad Gulzow-Man View Post
Yes, because I'm sure none of your friends collected Magic: the Gathering, Pokémon, Yu-Gi-Oh or any other collectible card games. Or, if you're older than I believe you to be, replace the above with baseball cards or collectible cards from another sport. Personally, I collected Marvel Superhero cards in middle school.

This form of "gambling" started back in 1868 with the first baseball cards and has done just fine for the last 130+ years whether you participated or not.
Those things are not the same as I mentioned in the other thread. Some see it some don't and that is fine to agree to disagree.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Chad Gulzow-Man View Post
This form of "gambling" started back in 1868 with the first baseball cards and has done just fine for the last 130+ years whether you participated or not.
Look, I don't mean to be pedantic...

No. Scratch that. I do. Baseball cards produced in 1868 (advertising pieces given away for free) had absolutely no relation to modern baseball cards beyond the obvious picturing of baseball players. When baseball cards were advertising freebies the psychology of modern "chase" collectibles did not apply at all. The pseudo-modern era of baseball cards that began with the sales of packs that were nothing but cards and a stick of gum doesn't even approximate the same psychology as what's being leveraged in modern cards (post around 1986, give or take) or that's being discussed here.

Not that I agree with the position that seems to contend that PS has somehow become immoral or unethical for the apparent business decision to leverage the psychology of the "chase" rare (my initial knee-jerk reactions in other threads notwithstanding...). I just think that if you want to date the parallel in sport card collecting, you really can't go any further back than the mid-1980s and have a leg to stand on.

/end threadjack

p.s. The answer to the original question is, "It depends in large part on how much enhancement converters cost."


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So, this is something that will basically affect mostly billionaire players and not real players?


 

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Originally Posted by Ang_Rui_Shen View Post
So, this is something that will basically affect mostly billionaire players and not real players?
You're cute :-)


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Originally Posted by TopDoc View Post
for a resale profit of 10-20 billion it isn't really worth my time. But if anyone does do this to make a profit, I'd like to hear the details.
You're too rich TD.


 

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Originally Posted by Chaos Creator View Post
You're too rich TD.

It just means he's at a point where he has enough cash to make a top end build for more than one character. Once Top Doc finds a few new powerset combinations he wants to maximize the performance of, he'll probably become more interested in making billions.

By the way, Doc... Do you have a Warshade yet? 8)


 

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By the way, prices on the cheapest recipe in the PVP Resist Damage set have more than doubled in the past week. I think these converters are already having an effect.


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I'm stunned to say I've just had a small taste of what it feels like to be wealthy in this game, as one of my characters lucked out on the market and has a little over 40 million INF now. I'm not sure what to do with all of that yet. heh.