Base Bug - The best!


Dechs Kaison

 

Posted

Ok.

Probably this is a touchy subject...

BUT I LOVE THE BASE DEFENSE ITENS BUG!!!

Can I keep it?

Please?
Please?
Please?
Please?
Please?
PLEEAAAAAaaaaase?


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

Posted

Yeah, I'd actually be tempted to put in some defense items into my bases now. ^_^


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Posted

i would really like to keep the base defense bug ONLY if they fixed the bug that is affecting control, energy, medical, and teleport to be considering hostile as well since destroying that would be bad for the base


 

Posted

While I can see the attraction, it should be optional.


It's not how many times you get knocked down that count. It's how many times you get up.

 

Posted

Maybe there could be an option togglable from control-generating base items that can turn base defenses to "training mode" making them attack anyone in the base.


 

Posted

My bases like me too much and refuse to attack me.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
My bases like me too much and refuse to attack me.
Nevermind! One of my bases just attacked me. I'm so happy. I really like the Scorpion Turrets I managed to get for my hero base during that base badge bug that let me buy them.


 

Posted

I just started tinkering with this bug on my base last night. I enjoy it also. Kinda fun to see what each item does.


I have gone to find myself. If I get back before I return, Keep me here!

 

Posted

Quote:
Originally Posted by Twilightdusk View Post
Maybe there could be an option togglable from control-generating base items that can turn base defenses to "training mode" making them attack anyone in the base.
Danger Room?


 

Posted

Quote:
Originally Posted by Zyal View Post
I just started tinkering with this bug on my base last night. I enjoy it also. Kinda fun to see what each item does.
/this first day of this i monitored the detailed info of all the stuff that we can use

the most interesting thing i noticed was that the improved igniter does unresistable dmg (2 of them hitting my stone brute at once could nearly kill him)


 

Posted

Necro, other than the igniter, is there anything else that does decent damage?

I noticed that not only is the damage pretty good, those things are very accurate (I'm guessing they have the pet +25% base accuracy that malta gun drones have but not sure).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

They might as well leave the bug that way there is some use for these items other than collecting digital dust lol. I may end up putting some of these in my base just for kicks and giggles.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
My bases like me too much and refuse to attack me.
Mine too, although I'm just cruising by turrets that were in place for over a year now, not actually placing new turrets.

I'd be down for keeping this functionality, IF we could designate it to a specific room (a new room type, perhaps, with space to build and secure).


 

Posted

So my level 18 FF/Archery defender walks into her base, into the control room and WHAMMO!

98% defense is meaningless against turrets that con +32 to you, it seems


Premium accounts can't edit signatures.
Huh.

 

Posted

I personally welcome our base-based overlords and am waiting for them to ask me if I am still there.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Necro, other than the igniter, is there anything else that does decent damage?

I noticed that not only is the damage pretty good, those things are very accurate (I'm guessing they have the pet +25% base accuracy that malta gun drones have but not sure).
honestly, not really, although i havent been able to test the improved energy turret or rikti plasma beam since my sg is missing both of those badges atm

the chain gun and regular energy turrets are very weak, the scanners do like -10% def and resist, and the gas trap does a very long -tohit debuff (-4% for 1 min, doesnt stack with itself though)

the scorpion surprise turret has a mag 3 stun attached to its dmg but it isnt much stronger than the other guns

of course this is testing on my stone brute, vs a squishier toon they are all do quite a bit of dmg

one other thing i noticed is that each defensive item has a varying rank in small and large equipment

chain gun, energy beam, gas trap, scanner all are classified as small equipment and only have ~1200 hp

improved igniter, force bubble are classified as medium equipment which have ~3200 hp

scorpion surprise turret is classified as a large equipment and has ~6400 hp


i have not had a chance to take a toon in there which has a power analyzer to view resistances but the scorpion surprise turrets take forever to kill


 

Posted

Quote:
Originally Posted by DJ_Korith View Post
So my level 18 FF/Archery defender walks into her base, into the control room and WHAMMO!

98% defense is meaningless against turrets that con +32 to you, it seems
well, after +4, they start getting a to-hit bonus


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Posted

Quote:
Originally Posted by Trilby View Post
I personally welcome our base-based overlords.
All our us are belong to base?