Lore Pets?
Someone has put the DPS of the various pets on the wiki (I assume it's still accurate):
http://wiki.cohtitan.com/wiki/Lore_S...S_of_Lore_Pets
Something to bear in mind is that this is the "perfect" DPS. In practical combat melee pets will suffer somewhat due to having to move more and being more likely to die (in particular the melee LT pets are hard to keep alive).
In terms of -Regen I think Longbow are the best option but I'm not certain.
In terms of -Regen I think Longbow are the best option but I'm not certain. |
and i agree with what you say, different pets can benefit your character differently
-longbow have massive -regen
-storm elementals have massive tohit debuff
-phantoms have adrenaline boost
-rikti have AM
-rularuu boss is ranged and the buff pet gives you hefty +dmg buff for short time, the offensive pet has a mez along with the boss so they can stack holds well too
-cimerorans are very high dmg, but as mentioned are basically entirely melee so they are harder to keep alive
the other have ups and downs too so you need to focus on something specific or work on multiple trees (i think my main has 5 tier 4 lore pets right now lol)

you are correct
and i agree with what you say, different pets can benefit your character differently -longbow have massive -regen -storm elementals have massive tohit debuff -phantoms have adrenaline boost -rikti have AM -rularuu boss is ranged and the buff pet gives you hefty +dmg buff for short time, the offensive pet has a mez along with the boss so they can stack holds well too -cimerorans are very high dmg, but as mentioned are basically entirely melee so they are harder to keep alive the other have ups and downs too so you need to focus on something specific or work on multiple trees (i think my main has 5 tier 4 lore pets right now lol) |
Actually your list is exactly what I am looking for, what about the others?
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seers have the worst DPS of all the lore pets, the buff they have is very very weak version of fortitude
vanguard have the 2nd lowest dps, but the buff pet has assault and both the boss and buff pet are completely ranged so they will not die as easy (the buff pet also has twilight grasp for heals which does some -regen)
warworks are on the same line as cimerorans, slightly lower dmg but some -regen
clockwork, like the vanguard pets are completely ranged dmg
IDF is not too bad in the dmg department since they fixed the attach chain of the boss ranked pet they are avg dps overall
the polar lights have some kb which can be kind of annoying but do -def and decent dmg and buff pet has assault for some +dmg
for more specific information on powers i recommend going to the link that adeon hawkwood has in his post further up

Few other questions:
Does the Damage Alpha Effect them?
Can they be controlled? (Given commands)
Random question, should you save Empyrean Merits or is it ok to use them as threads? Just curious if you get a better conversion rate saving them ?
Few other questions:
Does the Damage Alpha Effect them? Can they be controlled? (Given commands) Random question, should you save Empyrean Merits or is it ok to use them as threads? Just curious if you get a better conversion rate saving them ? |
question 2: yes they are fully controllable like MM pets
question 3: i saved them to get unlocks from astral and emp vendors (costume related stuff), since i finished them ill prolly save them to work on getting very rares since i still dislike how trials are reward, the only one worthwhile is underground since its a guarenteed rare or very rare ( getting a freaking common from a trial is unacceptable to me, commons are never worth that much effort, and if you happen to get dc'd right when the group starts on the final AV, might as well not log back in for it since you will only get threads even if you were in the trial the other 90% of the time)

Random question, should you save Empyrean Merits or is it ok to use them as threads? Just curious if you get a better conversion rate saving them ? |
Astral merits are a different situation. there are a nice selection of costume parts and auras that you can buy with them but if you already have those (or don't want them) then it can be worth converting Astrals to either threads or shards. the Astral to shard conversion is easily overlooked but can actually be quite useful for working on Alpha slot abilities since it can be used to give shards to any character. The 1:1 ratio sounds bad but consider that oen shard is worth about 5 threads in terms of Alpha slot progression and it's actually quite useful. On several of my characters I've done the Astral merit to shard to get the 40+ shards needed for their T4 Alpha ability since I can get them while doing the Incarnate Trials and working on other slots.
I have the Seers for special situations and the Polar Lights for general use.
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I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Random question, should you save Empyrean Merits or is it ok to use them as threads? Just curious if you get a better conversion rate saving them ?
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Edit: oh...someone mentioned it while I was typing

@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated

Do you suck at COH/COV? not yet...
But it's psi damage. If you're doing something like fighting Marauder in Lambda without the grenades, psi damage is golden.
I have the Seers for special situations and the Polar Lights for general use. |
it is also true that they are horrid dps lol, yes they may be good for special situations but that doesnt really excuse the pathetic dmg IMO lol

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Flameboxer Aura LVL 50 SS/Fire Brute
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I'm surprised that Phantoms achieved third place. Spectre, the boss Phantom, has three attacks:
Greater Ice Sword (recharges in 10 seconds)
Fire Blast (recharges in 5 seconds)
Fire Sword Circle (recharges in 20 seconds)
Maybe the Phantom, with the following attacks, makes up for it.
Fire Blast (recharges in 5 seconds)
Fire Sword (recharges in 6 seconds)
Just comparing to Warworks....
Mk-VI 'Victoria'
Swipe (4.00s)
Cross Cut (6.00s)
Plasma Eye Beams (8.00s)
ACU
Full Auto (12.00s)
Plasma Rifle Burst (6.00s)
Something to note is that both Cimeroran pets inherit their ability to do Scrapper criticals from their normal forms, and Victoria inherits the base 10% to crit from Stalker (as the lore version cannot stealth like the real version).
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As a rundown, the best pets for general use and damage would be:
Cims - pure damage
Warworks - 2nd best damage and some okay AoE (also lt is ranged for safety)
Phantoms - 3rd best damage
Rularuu - 4th best damage, some decent AoE, both pets also hold
For support:
Seers - Fortiutde, heal, boss does -RECH and holds
Storm Elementals - heal and Hurricane
Special occasions:
Longbow - Highest -regen
Polar Lights - Probably the most AoE damage
Not worth it unless you're going for theme:
IDF
Rikti
Arachnos
Nemesis
Robotic Drones
Vanguard
Clockwork
Carnival
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Hrm, what's the base hit of lore pets?
I'm wondering if Cims do so much better than other pets because they have def debuff making up for whatever the base hit of lore pets is. So having team tohit buffs/enemy def debuffs should help the other pets a good amount?
Culex's resistance guide
AFAIK all (even level) NPCs operate at a 50% chance to hit, including pets (however, the most common reference to this is even level enemies' 50% chance to hit).
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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AFAIK all (even level) NPCs operate at a 50% chance to hit, including pets (however, the most common reference to this is even level enemies' 50% chance to hit).
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Not sure if the trend holds true for Lore pets. Regardless, without help, Lore pets will miss a fair amount of the time.
Oh, and good thread.

true, but the carny ring mistress also has pure psi dmg to help with that
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I believe in the incarnate trial itself the NPCs operate with a higher base To-Hit.
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Not worth it unless you're going for theme:
IDF Rikti Arachnos Nemesis Robotic Drones Vanguard Clockwork Carnival |
The Rikti support pet, for example, has Accelerate Metabolism which is hugely useful for Masterminds (not to mention teammates).
_________
@Inquisitor
funnily enough I find most pvp recipes to be useless on there own. There are a few gems, but most of them I would never bother emps on.
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But mostly, I find just buying one of the three top PvP ios, and selling them for 2billion or more is the most valuable use of my e merits. For those few who are curious those three would be the 3% def, 3% resist and panacea hael/end uniques.
You can craft them and drop them on the market for 1 inf and suddenly be at the inf cap if you don't care to do off-market trades. There's piles of bids at 2billion for each of those three.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
What is the difference between all the pets? What does the most damage? Do any do -Regen? (Carnival Mistress maybe?)
Just seeking some overall information so I can make a choice of what one I want to slot up.