Need some advice for pure aoe blaster!


Airhammer

 

Posted

i just started playing this game and i was looking for some nice combination of powersets for BLASTER with Pure AOEs cuz thats my gameplay...(Nuke those Mobs with Lots of AOE)

any opinion is quitely appreciated! Thanks!


 

Posted

I suggest Fire/Mental Manip/Cold.

Fire:
- fireball (taoe)
- rain of fire (taoe)
- fire breath (cone)
- Inferno (nuke, pboae)

Mental Manip:
- psychic scream (cone)
- drain psyche (pbaoe)
- psychic shockwave (pbaoe)

Since you'll be drawing a lot of aggro, I suggest Cold Mastery for your epic pool. It has hoarfrost (self heal) and frozen armor which if you can stack more +def set bonuses to it will help reduce getting hit with mezzes. If you're not concerned about self preservation, there are several other epic pool sets that have an additional aoe.


Teams are the number one killer of soloists.

 

Posted

simple info yet informative... thanks! now i have the 1st opinion...


 

Posted

I'm no expert on Blasters, but it seems the overwhelmingly popular opinion that Fire Primary is the absolute best at AoE. I have run a few blasters, including fast leveling a fire blaster to 50. Fire has a ton of AoE, and I definitely felt like AoE HQ running it. But, I have only run about 1/3 of blaster primaries myself.


 

Posted

Fire/Mental/Mace

KILL EVERYBODY!


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Posted

Quote:
Originally Posted by EvilGeko View Post
Fire/Mental/Mace

KILL EVERYBODY!
Slightly impassioned on this?


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Posted

Fire and Radiation probably have the best AoE for Primaries. DP is good at AoE too but lacks a bit in the single-target department due to long animations on its heavy hitters.

For secondaries, Fire has great PBAOE and Mental has a solid cone and really big PBAOE. Dark also has a bit IIRC, and has Soul Drain which is very powerful for propping up the damage on your primary.


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Posted

Fire/Mental
Fire/Fire
Rad/Fire

Your top aoe choices.

Fire/Fire will do the most damage but is also the squishiest.


 

Posted

After leveling up some weapons using powersets, I really don't like the redraw. If you use a power in your secondary, your weapon is put away! Then as I'm using my fancy repositioning foot work, the redraw bring me to abrupt halts to pull out the weapon again! And you will need to be moving around a lot because you'll be out taunting the Tanks. I hop back and forth over the team meleers to try to lose the aggro to their taunt auras and to realign my cones.


Teams are the number one killer of soloists.

 

Posted

Pity, because Archery also has very impressive AoE, especially after level 32. Rain of Arrows does a hefty level of damage, especially with aim and buildup running. Add in Fistful of Arrows and Explosive Arrow, and you'll be erasing spawns so fast that the rest of the team will complain that you're not leaving anything for them


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Posted

u guys are awesome but... let me revise my question, "What powerset should i get for pure AOE Blaster that im not going to worry about my DEF? (Usually, the DEF and COOLDOWN is the only the only thing that im worrying about)


 

Posted

Fire/fire blaster. More AOE then anything.

Soloing can be challenging after 30 though. Teams will be generally happy to pick you up though.


 

Posted

Blasters pretty much always need to worry about defense, in the sense of outside of Archery/ ROA you are going to take some significant damage from larger groups without it unless you are A. Well buffed or B. Have someone taking aggro for your shennanigans.

However, with IO's you can build up your defense so you don't *need* other players to unleash all of your AoE's.

As a note, since I think the player said they were sort of new. Different builds take different levels to mature. While a Fire blaster has its best AoE's by level 8, an archery blaster needs to wait until level 32.

As for cool downs, that is again a matter of slotting. Early on, you aren't likely to be able to run a fluid AoE chain until you can slot all your powers up. (As well get your end use under control)

What people suggested already (Combinations of Fire/ Rad/ Archery/ /Mental and /Fire) are pretty much the way to go for "Pure AoE"


 

Posted

thanks guys for advice!


 

Posted

There are several very heavy AoE builds you can do, depending on what playstyle you want:

Fire/Fire or Rad/Fire - PBAoE Blapper, designed to jump into the middle of a spawn and hit everything around them until nothing is left (you may well not even use Fire Breath just so you can never leave melee range). Extremely dangerous to play but probably the highest damage single character (raw damage output, not counting debuffs) in the game since you have truly massive AoE and extremely high ST damage too, especially if Fire/Fire.

Fire/Mental - Also an AoE monster but more focused on cones. You'll do a lot of your damage from near a spawn rather than in the middle of it, with occasional jumping in to use Psychic Shockwave or Drain Psyche. The main reason I consider this a lower damage build than the pure PBAoE type is that you won't get the best use from Hot Feet while you are out lining up cones, but it's a safer build.

DP/Mental or DP/Fire - DP's basic AoE capabilities are only average but every three spawns or so (every two spawns with very high recharge) you get to cut loose with Hail of Bullets for very good large area PBAoE damage.

AR/Energy - AR has quire a bit of ranged AoE damage and Energy makes it even longer range. Boost Range plus Full Auto gives a truly massive cone, but like all cones it only can hit 10 targets so that can be a problem.

Archery/Energy - Three words: Rain of Arrows. Build for recharge and use Boost Range and you can use Build Up + RoA on one spawn to wipe out pretty much all the minions, then Aim + RoA on the next to do it again. You also get massive range on your targeted AoE and all of your single target attacks and even get about 80 feet on your cone (or around 100 feet if you enhance it for range) so you can flatten spawns from long distance and get by solo with far less defense than those PBAoE builds. Still, you aren't going to do the raw damage a close range AoE build can.


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Posted

Quote:
Originally Posted by SerialBeggar View Post
After leveling up some weapons using powersets, I really don't like the redraw. If you use a power in your secondary, your weapon is put away! Then as I'm using my fancy repositioning foot work, the redraw bring me to abrupt halts to pull out the weapon again! And you will need to be moving around a lot because you'll be out taunting the Tanks. I hop back and forth over the team meleers to try to lose the aggro to their taunt auras and to realign my cones.
Bold to emphasize...
I beg to differ, but this is not the thread to argue about this.


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Posted

Quote:
Originally Posted by DreadShinobi View Post
Fire/Mental
Fire/Fire
Rad/Fire

Your top aoe choices.

Fire/Fire will do the most damage but is also the squishiest.


And even that's a matter of perspective.

Quote:
Originally Posted by _Zep_ View Post
Fire/fire blaster. More AOE then anything.

Soloing can be challenging after 30 though. Teams will be generally happy to pick you up though.
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Posted

Quote:
Originally Posted by SerialBeggar View Post
After leveling up some weapons using powersets, I really don't like the redraw. If you use a power in your secondary, your weapon is put away! Then as I'm using my fancy repositioning foot work, the redraw bring me to abrupt halts to pull out the weapon again! And you will need to be moving around a lot because you'll be out taunting the Tanks. I hop back and forth over the team meleers to try to lose the aggro to their taunt auras and to realign my cones.
This hasn't been my experience at all with archery/energy. Boost Range allows considerable latitude when it comes to positioning. I just pick a good spot and start doing my thing. I seldom reposition during a fight unless I want to use melee attacks to take down a mob quickly. Redraw does mean that I can't seamlessly chain melee and ranged attacks together, but as long as I stick to one or the other it's not a big deal.


 

Posted

I tried a Rad/Fire once.. I couldnt handle the amount of aggro in created. The amount of damage it pumped out was impressive. I am going to try again using Mids to help me focus defense better.

If I can get it to work I am going to transfer a little used 50 to Exalted probably just to play him on Virtue.


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Posted

I vote fire/fire/fire

Burn + Hotfeet + Blazing Aura + FSC + Combustion + Fireball + Breath of Fire + Rain of Fire = Lots of firey death!

I don't care about squishy, just make sure there is a sonic or FF defender on the team and you're basically a tank.


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Posted

I can vouch for DP/MM, it's quite good. You have a lot of AoE power and some decent single target damage, though it is a bit sub par compared to more focused single damage sets. Certain enemy sets will be aggravating (accursed CoT... my record is two bars solid of exp debt) while others will be a joke (sky raiders, Council), but the playstyle is fun and dynamic. In groups you bring high AoE damage and some useful debuffs if you switch ammo types while Drain Psyche means you never cause group downtime. Overall, a very fun set.


 

Posted

I understand why you people like Rad/Fire, but I AE with a very high end Rad/MM build and I only have 4 AoEs.

Irradiate
Neutron Bomb
Psychic Shockwave
Psychic Scream

I skipped Electron Haze and I still find myself easily chaining those 4 AoEs with little to no downtime, and generally in my downtime I'm recasting a buff like Drain Psyche anyways so it isn't even really downtime. The MASSIVE advantage of Drain Psyche that you sacrifice to take /Fire just doesn't seem worth it to me. Fire has more effective damage auras than World of Confusion, and arguably better dps in its PbAoEs, but you need VASTLY higher recovery to support a build with Hotfeet in it. Whereas my Rad/MM needs ZERO RECOVERY BONUSES, cus with 3 targets on Drain Psyche I'm over the Recovery cap. That means I can get WAY more defense bonuses. These are things to think about before you level that Blaster all the way to 50.

About the only time you might find Rad/Fire to be better is in a team scenario where you have a lot of outside buffs that overlap with the effects of Drain Psyche (Adrenaline Boost) and in the low levels where Fire gets earlier access to the AoEs.


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Posted

Quote:
Originally Posted by evilgeko View Post
fire/mental/mace

kill everybody!
qft


 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
About the only time you might find Rad/Fire to be better is in a team scenario where you have a lot of outside buffs that overlap with the effects of Drain Psyche (Adrenaline Boost) and in the low levels where Fire gets earlier access to the AoEs.
I'd also like to point out that some of us are lazy and don't like repositioning for psychic scream.