Good AT for hover blasting?


Aett_Thorn

 

Posted

Hey all,

Recently I've been itching to create a winged "hover blaster" kind of character but I'm a bit torn on if it should be a Corruptor or a Blaster and I'd like to hear your opinion.

A blaster is (for me) the AT that first comes in mind for the concept of raining fiery death from above but to be honest their secondaries are not all that interesting to me, while corruptors have some seriously cool secondaries (but lower damage?)

What would you do? Some recomdations for power sets are also welcomed


 

Posted

My vote is for Corruptor. My main is a Fire/Cold Dom Corruptor and I am in Hover almost 100% of the time. Fire and Cold Dom are full of win and very enjoyable to play both solo and on a team.


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Posted

Quote:
Originally Posted by Broken_Wings View Post
Hey all,

Recently I've been itching to create a winged "hover blaster" kind of character but I'm a bit torn on if it should be a Corruptor or a Blaster and I'd like to hear your opinion.

A blaster is (for me) the AT that first comes in mind for the concept of raining fiery death from above but to be honest their secondaries are not all that interesting to me, while corruptors have some seriously cool secondaries (but lower damage?)

What would you do? Some recomdations for power sets are also welcomed
I would go with a blaster if I wanted to do better damage...and I would go with the corruptor if I wanted more support.


 

Posted

Ten people could answer this and you'd get 10 different answers. In the end it comes down to a choice:

If you want pure damage topped with damage and a side order of damage, go blaster.

If you want solid damage but with extra utility (for yourself and teams) and survivability, go corruptor.

I personally prefer corruptors, largely because I solo a lot and the added survivability suits me. That's not to say that you can't build a blaster for survivability, but it takes more work and often more inf.


 

Posted

I love Blasters, but a lot of Blaster secondaries don't support an "aerial assault platform" mode. Of the two choices given, I'd go Corruptor, though you might also want to give Dominator a look, too.


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Posted

I'd vote for Blaster. Go /Energy as your secondary, and you get a decent range of powers to help you deal more damage at range. Boost Range can be fun on it's own, allowing you to shoot from even further away.


Or, since it didn't come up, a Peacebringer might be a decent option you might want to look into.


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Posted

Wow, you guys are fast. Thanks for the replies!

I'm leaning more towards corruptor now, thinking of either fire/dark or fire/storm (don't worry, I'm the good kind of storm user). What do you think of that? The main reason is Tar Patch and Freezing Rain, I think they would be great for that kind of character.

Quote:
Or, since it didn't come up, a Peacebringer might be a decent option you might want to look into.
Peacebringers seem very interesting, but I think their powers are full of knockback? I try to avoid knockback as I find it very annoying when I play melee characters myself.

Quote:
though you might also want to give Dominator a look, too.
That is true! What kind of powerset combination would you say would be good for that style of play?


 

Posted

If Corruptors appeal, go for it. But I'll toss in my latest hoverblasting love affair here, a Dark/Mental/Soul Blaster. 3 Single Target Blasts, 5 Cones, 2 Holds and 2 Soft control Auras for when you have to dip in and use Drain Psyche. Works well from range and has a load of fun toys.

If not, I can recommend AR/En for lots of range boosted fun.


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Posted

I have loads of fun with my fire/ice blaster and my dark/dark corrupter in hovermode.

Although, I must say that /dark is somewhat of a pain in having to drop down to use some of the PBAoE attacks. Not so much fun to get pummeled trying to use them. It kind of defeats the purpose.


 

Posted

I'm surprised no one's mentioned Fortunata yet. Great fire and forget team buffs, soft capped defenses, tons of soft and hard control, and damage somewhere between dominators and blasters.


 

Posted

No one's mentioned hover crab? OK then. Hover-crab! Go leviathan and become the ultimate vomit spewing, shark flinging ranged hover blaster. Oh, and don't forget to pick up hover. Otherwise, you'd just be a crab. It's a good option too if you want all the fun of blasting with none of the repeated hospital trips. Note of caution though: definite late-bloomer as far as the damage-slinging goes.


 

Posted

I would go with a /MM Blaster over /EN if you go that route, as /MM has a very nice cone AoE and a pretty enormous PBAOE that doesn't require you to get into melee range to use, meanwhile /EN's biggest strength, in my humble opinion, is that it has several very potent melee attacks. Boost Range is not a good reason to pick the set for this reason, because if you intend to rely on it, you're choosing to ignore most of your secondary.

Fire/Dark Corruptor is a very potent combination. I personally do not enjoy Storm Summoning on anything but a Controller (-KB immobilizes make the set much more team-friendly), but your mileage may vary. Fire/Kin is also lovely for raining hell upon the unwashed masses if hurtinating is your desire, but as a Corruptor over a Blaster.

As mentioned in the thread previously, Fortunatas and Crab Spiders are both very good at hoverblasting too if they work conceptually for you.


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Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Thanks for more answers

The Fortunata/Crab option is an interesting one, but I feel I will save that for later as they don't quite fit the concepts I had in mind.

Having looked at the powers and done some research, I'm pretty set on a fire/dark corruptor.

The Peacebringer option has me interested though as I have zero experience with Kheldians, if I wanted to try a human form peacebringer for a hover-blaster role, how much knockback are we talking about?


 

Posted

Quote:
Originally Posted by Broken_Wings View Post
Thanks for more answers

The Fortunata/Crab option is an interesting one, but I feel I will save that for later as they don't quite fit the concepts I had in mind.

Having looked at the powers and done some research, I'm pretty set on a fire/dark corruptor.

The Peacebringer option has me interested though as I have zero experience with Kheldians, if I wanted to try a human form peacebringer for a hover-blaster role, how much knockback are we talking about?
Hoverblasting as a Peacebringer in human form isn't going to be exceedingly effective as most of their decent human form powers are melee, but to answer your question, most of their attacks do have a chance to knockback. Their two human form AoEs are 50% and 80%, the single targets are a bit lower IIRC.

The nova form powers all have high chance to knock back.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Try an /Energy Blaster. Boost Range is easy to make permanent and can really help out, especially if you have a short range tier 3 blast like Blaze. Archery/Energy is great for hover blasting because you can use everything but the cone from 100+ feet away, and the cone can be extended to 80 feet or so without much trouble. My Archery/Energy Blaster's snipe is so long range I actually have to use another player as a spotter... it shoots further than I can see an enemy!


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Posted

Hover Fortunata is a ton of fun. I really enjoy my Fort. Haven't tried a hover Crab though. I opted for Super Jump on her instead.


 

Posted

Quote:
Originally Posted by Broken_Wings View Post
That is true! What kind of (Dominator) powerset combination would you say would be good for that style of play?
For the Primary, just about anything except Plant and (I think) Earth, which have several powers that require you to be on the ground to use.

For the Secondary, andything with a solid mix of ranged attacks and boosts. Energy and Fire Assault come to mind, but most of the Dom Secondaries have solid range and self-buffs. Stone is a bit to melee to work well, I think.


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Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Oh, another amusing, off-the-wall option is a bots Mastermind with Group Fly.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quick note about knockback in Kheldian powers: Play it smart. When in Nova, open with your cone, then blast with your true AoE (the one with the knockback). If you're good and enraged (or, better yet, mired/double-mired) knockback won't matter 'cause everything will be dead.

That's what I do, but I've yet to hear anyone complain about knockback on any team I've brought a Kheldian to.


 

Posted

I'm starting one myself, a TA/Sonic defender. Fully tricked out it can do ~2k damage every 50 seconds or so. plus huge amounts of -res and good control. Single targets melt. Good for teams and solo.


 

Posted

I ended up making a Fire/Dark corruptor and it's very fun (level 20 right now) Hovering over the Tar Pit using Rain of Fire and Fireball on all a large group of enemies is seriously fun.

Thanks for the help


 

Posted

One of my toons with a very blasterish feel is Energy Blast/Storm Summoning.
Knockback is your friend. Stay on the fringes to herdcane, and bottle those foes into a corner of doom.

For great levels of damage, control and survivability, try an ice/mental/force blaster.


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Posted

Hover crab checking in

Soft caped def, great buffs and a lot of aoe, go bane on second/third build for stalker like single target mashing


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Vasagi

 

Posted

My hover...er...was my TA/Archery Defender. From the moment I logged on with him till log out, he was in the air.


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