influence


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Various PVP recipes (like the Teleport/3% defense IO) routinely sell for more than 2 billion off-market.
"off-market" what the--? What do you mean? You broadcast you have this recipe and wait till someone contacts you? Or are there forums for this sort of thing?


 

Posted

Quote:
Originally Posted by Level View Post
"off-market" what the--? What do you mean? You broadcast you have this recipe and wait till someone contacts you? Or are there forums for this sort of thing?
The Market & Inventions forums right in these very forums regularly feature such offers.
The details of how the transaction is managed vary.


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Posted

See The Market & Inventions forum.

Myself, I run tip missions and random roll the hero merits I get off of them. They net me more per merit than what most people get gross off of the common items, like LotG, Miracles, and such. See Sig for my rolls.


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Posted

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Originally Posted by Blue_Centurion View Post
I especially like how you assume I would be patronizing in a business meeting.
I assumed nothing. You said so yourself. In what universe is uttering the sentence, "Oh, I see, you hit a magic wall," to a technical person who's trying to explain why what you're demanding can't be done not patronizing?

HINT: Not this one.


 

Posted

Quote:
Originally Posted by Level View Post
"off-market" what the--? What do you mean? You broadcast you have this recipe and wait till someone contacts you? Or are there forums for this sort of thing?
There is also a Market-related global channel. Well, I imagine there's more than one, but I'm only on one. I sold a PvP recipe that way. I let it go for 2 billion. The buyer got a bargain and I avoided paying the Consignment House 10% vig.


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Posted

Quote:
Originally Posted by Captain_Photon View Post
In what universe is uttering the sentence, "Oh, I see, you hit a magic wall," to a technical person who's trying to explain why what you're demanding can't be done not patronizing?

HINT: Not this one.
Oo! Oo! Is it in the universe where people are made of money? Someone posted about that one.


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Posted

I like the idea of adding a salvage item you can buy that's equivalent to 1 billion inf and is tradeable.

Of course then we'll have people complain that they can only have 9,999 of them.


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Posted

Quote:
Originally Posted by Father Xmas View Post
I like the idea of adding a salvage item you can buy that's equivalent to 1 billion inf and is tradeable.
Could even put the 5% trading interest on either side of conversion to help as an inf sink


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Posted

Quote:
Originally Posted by Level View Post
"off-market" what the--? What do you mean? You broadcast you have this recipe and wait till someone contacts you? Or are there forums for this sort of thing?
You can spam it in broadcast, or on the Market channel. You can also post it here on the market forums as well.

I don't deal in such items often, but I believe the accepted method is 2 one billion inf transfers, hand over the recipe, then the balance.

At this point, even if someone were to stiff you on the remainder, you'd still be ahead of where you would be with the 10% market fees.



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Posted

Quote:
Originally Posted by Level View Post
Since this post has been primarily hijacked...HOW?! Please, please, sweet Lothic, guide me toward more influence!
Yeah like the others have talked about I've only sold a couple of high priced PvP IOs myself, but I know some people do that fairly routinely.

The level I usually "play" the market at nets me about 1 billion a week, and I can get that much with only putting in about 10 minutes of time per day on it. I don't farm or flip anything to get that amount - all I do is buy, craft and sell certain recipes that I've learned have a fairly reliable rate of return. Obviously there are ways to earn more Influence faster, but at this point I don't really need it.


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Posted

Quote:
Originally Posted by Lothic View Post
I'm guessing it would probably entail a solid amount of tedious testing, and the Devs have likely decided that it's currently not worth the effort. *shrugs*
Probably because the number of people that would benefit from that tedious testing is a very small portion of the population.

You have maybe 1 in 25 players who have ever run up against the 2 billion influence cap. Even fewer who routinely do so.

I've personally never had an amount of influence above 750 million at any one time, and that was spent almost immediately. The majority of players in the game are probably in a similar situation. Just like real life, the majority of the wealth in the game is held by a very small percentage of the population.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by Captain_Photon View Post
'Cause patronizing your technical people when you don't understand the problems they're up against trying to fulfill your clueless edicts is clearly the best strategy for leveraging your development assets. They teach that in all the best business administration programs.
We don't expect much from most in management. The Dilbert "pointy haired boss" is sadly pretty accurate.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Probably because the number of people that would benefit from that tedious testing is a very small portion of the population.

You have maybe 1 in 25 players who have ever run up against the 2 billion influence cap. Even fewer who routinely do so.

I've personally never had an amount of influence above 750 million at any one time, and that was spent almost immediately. The majority of players in the game are probably in a similar situation. Just like real life, the majority of the wealth in the game is held by a very small percentage of the population.
I agree completely that the 2 billion cap is only going to be a "problem" for a handful of players at most.

Like I implied in my first post in this thread the 2 billion cap was clearly designed at the beginning to be a "more than enough" limit for most people. It was only through the advent of things like the markets and AE farming that it even became realistically possible for average players to hit the cap. Before the markets I had barely managed to pass the 200 million mark on any of my characters much less the 2 billion mark.

As long as as there's only a small minority of "ebil" marketeers and there are alternatives like storing your Influence in emails or the market the Devs are probably not going to see a need to increase this limit.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Just like real life, the majority of the wealth in the game is held by a very small percentage of the population.
Oh noes! The 99% comes to CoH!

OCCUPY ATLAS PARK!


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Posted

Quote:
Originally Posted by Ironblade View Post
Quote:
Originally Posted by ClawsandEffect View Post
Just like real life, the majority of the wealth in the game is held by a very small percentage of the population.
Oh noes! The 99% comes to CoH!

OCCUPY ATLAS PARK!
Yep that's all we need here to make me avoid AP even more.

There's just one slight problem with applying "the majority of the wealth in the game is held by a very small percentage of the population" concept in this game: the game can generate an infinite supply of Influence for everyone. There are no real life "economic" barriers keeping any player from sitting on 100 billion Influence if they want to.

The only reason there are only a handful of people in this game who are multi-billionaires is because there's apparently only a handful of people who are bothering to figure out how to make multi-billions of Influence. It's not that hard, but it does take some effort and knowledge.

At the very least the "99 percenters" of this game can't claim it's unemployment or lack of opportunities that are keeping them down.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
The only reason there are only a handful of people in this game who are multi-billionaires is because there's apparently only a handful of people who are bothering to figure out how to make multi-billions of Influence. It's not that hard, but it does take some effort and knowledge.
I agree 100%. Anybody that wants to can sit down and easily come up wit strategies to make very easy 10s of millions, and somewhat easily hundreds of millions in short (relatively) periods of time. Some do. While most of us spend a large majority of out time in game fighting or hunting badges, these folks are marketeering like that was why the game was created. Some have gotten so good they are making an actual effort to destroy as much inf as possible. i have seen it, and the amount they destroy is truly amazing. The equivalent of watching someone burn stacks of hundred dollar bills to keep the stove lit all winter.


 

Posted

Quote:
Originally Posted by Ironblade View Post
OCCUPY ATLAS PARK!
We had that thread already. It mysteriously disappeared...


 

Posted

Quote:
Originally Posted by Lothic View Post
At the very least the "99 percenters" of this game can't claim it's unemployment or lack of opportunities that are keeping them down.
As sympathetic as I may be to the 99s IRL, in this game, they have no ground to stand on. This market just doesn't work that way.


 

Posted

Quote:
Originally Posted by Lothic View Post
At the very least the "99 percenters" of this game can't claim it's unemployment or lack of opportunities that are keeping them down.
It's THE MAN keeping them down!


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Posted

Quote:
Originally Posted by Ironblade View Post
It's THE MAN keeping them down!
Its the not wanting to sit and market for hours thats keeping them down lol.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Its the not wanting to sit and market for hours thats keeping them down lol.
Nah, it's a lack of caring and/or knowing simple strategies keeping them down. You don't have to spend much time with the market at all to make hundreds of millions. i have several alts who accidentally ended up with over a billion and a half on hand while i wasn't paying attention.

If you make a small effort you can rake in hundreds of millions a day with only a few stops at the market. Usually i only do that when i have something specific i want to do, like acquire sets to complete a build. The funny thing is that if you start playing the market to get the IOs you want for a build it's actually pretty easy to end up with far more inf than you started in addition to getting the IOs.


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Posted

Quote:
Originally Posted by Ironblade View Post
It's THE MAN keeping them down!
Sorry. But I'm just so damn GOOD at it!



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Posted

Quote:
Originally Posted by Blue_Centurion View Post
Its the not wanting to sit and market for hours thats keeping them down lol.
Hours my behind!

A couple minutes at the beginning and end of a play session. Yeah, if you want to do occasional mid-day check-ins, it can go faster. But it's not necessary.



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Posted

Quote:
Originally Posted by Blue_Centurion View Post
Seriously though. When you are in an industry where real money (the money the business makes to pay everybody) is being hampered by a technical wall, you solve the wall. without being condescending, you need to dial everybody, your boss, your team, the IT guys, and outside resources into solving the problem. Now. Sorry if anyone's feeling get hurt, really, but there is money to be made.
"So as I see it, what's holding us back is gravity. Guys, that's just not acceptable. I want antigravity on my desk by next Friday, ready to go into full production two weeks after that. And I don't want to hear any more about 'laws of physics'. Get it done."


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