influence


Adeon Hawkwood

 

Posted

Is it true the most influence you can on a toon at any one time is 2 billion, what happens after that?


Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3

 

Posted

it wont let you claim inf if it will put you over the cap


 

Posted

you spend it!


Justice is my Home!

Check out Mathematicians gone wonky in The Black Theorem (Arc 3608)!

 

Posted

There are various ways to have more than 2 billion inf available to a character (mostly involving the auction house) but you can never have more than 2 billion in hand at any given time.


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed

 

Posted

kind of like drinking a Pan Galactic Gargle Blaster.


 

Posted

Quote:
Originally Posted by hidbyflames View Post
Is it true the most influence you can on a toon at any one time is 2 billion, what happens after that?
Any infl earned after that point is simply lost.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

There was a time in this game years before the markets when it was almost impossible to get to that 2 billion mark. Now there are various ways to earn 2 billion in just a few days or even via one recipe transaction. I continue to wonder if that 2 billion cap will ever get raised, but at this point the Devs don't seem to have any intention of doing so.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

thx guys for all ur help thats was all i needed to know


Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3

 

Posted

as i understand it there is a way the game records your inf that has some weird register and it would be difficult to raise that. Someone explained it in great detail in another thread. I work in management. when programmers say stuff like this to me in my industry I'm like. Okay, it's hard to do that with one, you hit a magical wall. Make two, add them together, or give the one account the ability to access pocket A for 2 bill, pocket B for 2 bill. as clever as programmers are they get stuck in their coding and formulas and sometimes have a real hard time thinking outside the box.


 

Posted

Programmers blame the systems they work with a lot for not allowing them to do things because the systems they work with have real limits. Outside the box thinking will only get you so far.

Take for instance this scenario:

If they use a signed 32bit integer for influence then that would have a range of -2,147,483,648 to 2,147,483,647. Simply adding a second "wallet" would not change this limit since you would still have a single variable used to handle pulling from both "wallets". Trying to mix variable types can produce unexpected results when there is overflow since those variables actually get written into memory. Overflow refers to overflowing the bytes reserved in the memory registers for that variable, literally changing data in other memory registers.


 

Posted

There is actually no fundamental software reason why the current 2 billion INF limit couldn't be raised. Don't let those code geeks* fool you with their fancy technobabble excuses.

But it is reasonable to suspect that any increase in this value would come with some risk of breaking various parts of this game and it would require a decent amount of regression testing. The Devs are going to have to become convinced that the need to increase this value is worth the time and effort to change it correctly. Basically they have not reached that point and it's not clear they ever will.

* FYI, I've been a software engineer for almost 20 years so I know a little about being a "code geek".


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Zombie Man View Post
It would be bad. Try to imagine all life as you know it stopping instantaneously, and every molecule in your body exploding at the speed of light.
Total protonic reversal!


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Total protonic reversal!
Just don't let those protons know you're not a god.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I work in management. when programmers say stuff like this to me in my industry I'm like. Okay, it's hard to do that with one, you hit a magical wall.
'Cause patronizing your technical people when you don't understand the problems they're up against trying to fulfill your clueless edicts is clearly the best strategy for leveraging your development assets. They teach that in all the best business administration programs.


 

Posted

Quote:
Originally Posted by Lothic View Post
There is actually no fundamental software reason why the current 2 billion INF limit couldn't be raised. Don't let those code geeks* fool you with their fancy technobabble excuses.
The difference between technically possible and practically possible is frequently quite substantial, however


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed

 

Posted

Quote:
Originally Posted by The_Spad_EU View Post
The difference between technically possible and practically possible is frequently quite substantial, however
I agree completely, and that's probably the case here.

Changing the actual Influence data type would not be the hard part - the hard part would be making sure that all the other areas of the game that relied on the way it was continued to work correctly. I'm guessing it would probably entail a solid amount of tedious testing, and the Devs have likely decided that it's currently not worth the effort. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
'Cause patronizing your technical people when you don't understand the problems they're up against trying to fulfill your clueless edicts is clearly the best strategy for leveraging your development assets. They teach that in all the best business administration programs.
I don't know about 'all the best administration programmes', but empirical evidence suggests they teach it in most of the other administration programmes.

Actually, I blame 'Star Trek', and every other show in which an engineer tells the Captain it will take twelve hours to do something, and the Captain gives a Serious Frown, tells them they have six, and it works.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
Actually, I blame 'Star Trek', and every other show in which an engineer tells the Captain it will take twelve hours to do something, and the Captain gives a Serious Frown, tells them they have six, and it works.
Well that's because only complete idiots tell the Captain how long it's *really* going to take to fix it. Smart people (like Scotty, incidentally) overestimate by a substantial margin so that when they're told they only have half the time to do it, it's still easy to achieve.


Omnes relinquite spes, o vos intrantes

My Characters
CoX Chatlog Parser
Last.fm Feed

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I don't know about 'all the best administration programmes', but empirical evidence suggests they teach it in most of the other administration programmes.

Actually, I blame 'Star Trek', and every other show in which an engineer tells the Captain it will take twelve hours to do something, and the Captain gives a Serious Frown, tells them they have six, and it works.
Isn't it ST:TNG's "Relics" that mentions this? Where it's the engieneers lying to the captains so the captains get their impossible and yet don't actually demand the impossible?


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
'Cause patronizing your technical people when you don't understand the problems they're up against trying to fulfill your clueless edicts is clearly the best strategy for leveraging your development assets. They teach that in all the best business administration programs.
I especially like how you assume I would be patronizing in a business meeting. All of us sitting around the development table, the tech guys explaining the problem carefully, and then me leaning over, patting them on their arm, "its okay you don't know how to do it Rob, we'll see if we can't figure this one out for you, you poor thing." roflmao. You have something like this happen to you Cap?

Seriously though. When you are in an industry where real money (the money the business makes to pay everybody) is being hampered by a technical wall, you solve the wall. without being condescending, you need to dial everybody, your boss, your team, the IT guys, and outside resources into solving the problem. Now. Sorry if anyone's feeling get hurt, really, but there is money to be made.

Having said that, I mostly agree with the other conversation going on in this thread about the Devs being conservative about raising the inf cap. And in truth, the cap probably regularly affects 1% player base, and occasionally affects possibly 20%. (theres another management guestimation for you, please do get all wound up now)


 

Posted

Quote:
Originally Posted by hidbyflames View Post
Is it true the most influence you can on a toon at any one time is 2 billion, what happens after that?

You can have

  • Up to 2 billion inf per market slot (usually bidding for L53 specialty enhancements that don't actually exist)
  • Up to 1 billion (actually 999,999,999) inf per e-mail "slot"
  • Up to 2 billion inf on your character's person
REALISTICALLY you want to have slight less than this SOMEPLACE (usually, keep a market slot free). Because if you fill ALL these up, you simply stop accumulating inf and can't actually reclaim any of it until you trade some of it away to someone.

If I'm not mistaken, if you've unlocked all the various market slots, this adds up to roughly 102 billion on-person and in-market, and another 20 billion in e-mail.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Lothic View Post
Now there are various ways to earn 2 billion in just a few days or even via one recipe transaction.
Since this post has been primarily hijacked...HOW?! Please, please, sweet Lothic, guide me toward more influence!


 

Posted

Quote:
Originally Posted by Level View Post
Since this post has been primarily hijacked...HOW?! Please, please, sweet Lothic, guide me toward more influence!
Various PVP recipes (like the Teleport/3% defense IO) routinely sell for more than 2 billion off-market.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.