Who Will Die Part 2 SSA - Thoughts


2short2care

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
To be fair, the SSA arcs feel more like a perk for VIPs much more so than a meaningful purchase hook for Premium and Free players.
If I'd paid extra for this, I'd be asking for a refund. Video Games need a paradigm shift in the way they're presented to the consumer IMO. If I bought a book printed in a language I could read and the last chapter was in a language I couldn't, I'd take it back witha "WTF?'. If I wentto see a movie and the last 20 minutes were shown in some spectrum I couldn't see, I'd be able to complain. Pople think if they can't finish a video game, it's the customer's fault not the vendor. It's wrong. Difficulty settings, people. We can scale reward gain, turn off rewards and have everything con grey, then we can ALL experience the story, not just the damn AV-Killers out there.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The final elite boss didn't strike me as anything special, really. All it took was a medium purple I'd gotten dropped off a level 30 something and a couple of healing inspirations. Granted, I was on a Scrapper, but it's hardly the sturdiest or best Scrapper out there.
TIme/Ice Defender, lvl 27.

I could probably whittle him down if he didnt keep rezzing his minions.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
TIme/Ice Defender, lvl 27.

I could probably whittle him down if he didnt keep rezzing his minions.

Eco
Time shouldn't be too bad really solo. You've got the 30% damage bonus from soloing and decent defense from Farsight, two purples will softcap you (so you can ignore the minions entirely and focus on him).

Can you knock the minions off the floating islands with something like the Nemises Staff?


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Time shouldn't be too bad really solo. You've got the 30% damage bonus from soloing and decent defense from Farsight, two purples will softcap you (so you can ignore the minions entirely and focus on him).

Can you knock the minions off the floating islands with something like the Nemises Staff?
Cheers for the advice. I'm not far off lvl 28, maybe if I level I'll have better luck. I'm in the Abyss, there aren't any floating islands.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Cheers for the advice. I'm not far off lvl 28, maybe if I level I'll have better luck. I'm in the Abyss, there aren't any floating islands.

Eco
Oh yeah, sorry. I got a bit lost, just like the Rhu-shin (or whatever they're called)

You can also spend a wee bit of time loading up on some Temps in Steel to cover your weaknesses (Steel because Wnetworths is right beside the Uni). There's a Kinetic Shield recipe which is quite good and a +Recovery power. I used both in Praetoria to deal with the horrific End consumption and tricky fights with my Bs/Fire scrapper and my Widow/Fort runs around with 4 or 5 different temp powers. The Backup Radio might be useful for you too.


 

Posted

It's a real shame there's an AV in it. When I first arrived and saw H, I was 'omg coool!' and then 5 mins later I was raging angry.

Which dev wrote this one? It's not bloody Johnny Ambush again is it?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I'm pretty sure the price point is based on the rewards and the stories are just bonus content attached to the rewards. "Each Alignment Merit is also packaged with a nice little 3 mission arc!"

That way, they don't need to change the price point if later parts are longer or shorter, more or less elaborate, or more or less liked; you still got what you actually paid for (so long as it is possible for you to reach Mission Complete ...can these arcs be autocompleted?) and the content can be looked at flexibly as either part of the price (it takes more time to get the merit than if it were just outright sold) or part of the benefit (purchasing the merit unlocks extra content).

Pretty geniusy, I'd say.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

I don't care about the rewards, it's the story and groovy map choice/interesting new mobs I'm interested in.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
I don't care about the rewards, it's the story and groovy map choice/interesting new mobs I'm interested in.

Eco
Yes, but the Devs can't base a pricing model on how much you like their stuff.

Well, they could, but then you'd be an employee.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The final elite boss didn't strike me as anything special, really. All it took was a medium purple I'd gotten dropped off a level 30 something and a couple of healing inspirations. Granted, I was on a Scrapper, but it's hardly the sturdiest or best Scrapper out there.
I didn't have a problem with him on any character except my elec/elec dom. For some reason, she got her butt kicked. Repeatedly. I died 3 times whittling down the minions, then twice more killing Zealous One. With full trays of purples I was gulping down. It was soooo frustrating.


 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
It's a real shame there's an AV in it. When I first arrived and saw H, I was 'omg coool!' and then 5 mins later I was raging angry.

Which dev wrote this one? It's not bloody Johnny Ambush again is it?
It came from the evil mind of the sinister Sean "Dr. Aeon" McCann.

Also, this arc is a good example of just how difficult it going to be to make soloable content for Incarnates - challenging enemies can be impossible for some ATs and power sets to solo, but quite easy for other ATs and power sets.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Well, people should keep in mind that these are Task Forces with a soloable option. They were designed with a team in mind, but you're able to solo them at your own risk.


 

Posted

I don't see how it is more difficult to make challenging solo content for Incarnates than it is for any other part of the game.

Which is not to say it is easy at any point in the game: anywhere from 20-50+, an Empathy/Electricity Defender built for team support is going to have a completely different challenge with a given Boss-or-higher critter than an Invulnerability/Super Strength Tanker.

Besides which, until they create 'solo only' TFs, there is no such thing as 'solo content', only content a given player has chosen to attempt to solo.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Besides which, until they create 'solo only' TFs, there is no such thing as 'solo content', only content a given player has chosen to attempt to solo.
Not TFs, but this still exists. Every Morality Mission in the game is solo only, including the Galaxy City tutorial. There's also a mission which resets when you leave it, the arena fight from Mender *****... I mean Mender Tesseract.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Pople think if they can't finish a video game, it's the customer's fault not the vendor. It's wrong. Difficulty settings, people. We can scale reward gain, turn off rewards and have everything con grey, then we can ALL experience the story, not just the damn AV-Killers out there.
Difficulty in itself is it's own rather long discussion. My short comment is that my frustration with the "just allow difficulty settings" argument is that it just increases numbers (enemy brings a bigger hammer) as opposed to altering the scenario itself.


 

Posted

Just ran this one last night finally, so I'm playing catch up now...

Quote:
Originally Posted by Silver Gale View Post
I think it says something about how much faith I have left in the mission writers that I'm *still* not sure if Darrin Wade is playing the long con, or if the writer of this arc just didn't read Wade's arc through to the end and assumed stealing artifacts from the Midnighters for his own use was his entire shtick.
Glad to see I'm not the only one who was thinking... wth? I kept waiting for, as you said, some hint he was playing a con on everyone and that he'd end up being behind the Rulu-Shin's theft all along, but it never came. Doesn't sound like it happens villain side, either, which is where I thought it might be touched on (since it isn't hero side.)

Very odd.


 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
I also wasn't sure if the Hamidon at the end was supposed to be a maw of Rularuu or it was just coincidence that I ended up in the Abyss.
IIRC, there is a text caption during the chase to the effect of "open the Kora tunnel now! I don't care where it leads!" which is probably the explanation for why/how everyone ends up in the Abyss- (un)luck of the draw.

That was a pretty wth! moment for me, too. I was like- "I'm only level 30! No way I can solo Hami!" Didn't even need to see Hami to know where I was (been to the Abyss many times), but actually seeing it there was pretty freaky.

I didn't get close enough to see if Hami was a legitimate threat (I assume not), or just window dressing.


 

Posted

Quote:
Originally Posted by Zombieluvr View Post
I didn't get close enough to see if Hami was a legitimate threat (I assume not), or just window dressing.
Knockback + Hami = dead Elite Boss?


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Knockback + Hami = dead Elite Boss?
That would be even cooler than kicking Lemkin into the lava in part 1, but alas there's a force field between you and Hami.


34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others

 

Posted

Quote:
Originally Posted by Zombieluvr View Post
I didn't get close enough to see if Hami was a legitimate threat (I assume not), or just window dressing.
You can't get close enough. There's an instance boundary wall in the way.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Zombieluvr View Post
IIRC, there is a text caption during the chase to the effect of "open the Kora tunnel now! I don't care where it leads!" which is probably the explanation for why/how everyone ends up in the Abyss- (un)luck of the draw.

That was a pretty wth! moment for me, too. I was like- "I'm only level 30! No way I can solo Hami!" Didn't even need to see Hami to know where I was (been to the Abyss many times), but actually seeing it there was pretty freaky.

I didn't get close enough to see if Hami was a legitimate threat (I assume not), or just window dressing.
The Purple dude also mentions that they had to fight you because they had taken a dead end path to get there.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

The 3rd contact is now in the game, but without giving out the arc - he's just outside the Founders' Falls hospital, and is called Agent Kwahu, with this description:

Quote:
Longbow Spec-Ops Agent

Agent Kwahu is one of the numerous Spec-Ops agents within Longbow. He has been part of several important operations, including the original mapping of the tunnel systems beneath Grandville and creating a plan of operations for establishing a front in Nerva Archipelago.

His latest operation is quite possibly the most important task of his life.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The final elite boss didn't strike me as anything special, really. All it took was a medium purple I'd gotten dropped off a level 30 something and a couple of healing inspirations. Granted, I was on a Scrapper, but it's hardly the sturdiest or best Scrapper out there.
Yeah yeah, thread necromancy. I decided to try my Water/Ice Corr against this arc, and The Zealous One ripped through me. Repeatedly. Died once after popping a large purple, almost immediately. Died again before the insps for the vet revive power wore off. Died again after eating three small purples, then again after another large purple. And then I quit. Not worth it. And not fun.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
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