Maximum ST damage possible


Arcanaville

 

Posted

Ok all you number crunchers, here is a question I have for you. Hypothetical situation. You have capped recharge and capped damage at all times. You have no endurance issues at all. You are also impssible to kill and dont have to worry about getting hit ever. Now here's the challenge:

What AT and powerset combination under these conditions would pump out the highest single target damage? Keep in mind things like rage, AAO, and soul drain are pointless because theoretically we are talking about always being damage capped.

I'm guessing it will be something like a fire armor brute because of firery embrace going over the cap. Or maybe a sonic defender or corruptor.


 

Posted

Always capped and never getting hit Stalker Assassins Strike w/ crit is the strongest ST attack available to players. Preferably DM for the Negative Energy damage which is resisted less often than other types.


 

Posted

Under these conditions, fire/fire/soul brute, I think, although a blaster would also be way waaaay up there.

Of course, a debuffer would do even better, but that's due to -resist stacking, not damage output, which might be outside this discussion.

FFS brute wins because fury pumps up all dot ticks and fiery embrace shatters the damage cap to pieces.


 

Posted

Given that you are operating under a variant of Limitless Radial FREEM! and you have permanently capped damage/recharge coupled with invulnerability, the straight dps will be higher on anything that can break the damage cap. Resistance debuffs and/or Fiery Embrace let you go over the damage cap by a percentage of your total damage, and therefore win.

I'm not currently in a position to mathcraft who would win overall, but my gut says that the fire/fire/soul brute would be at the top of the melee pack. Last time I checked, brutes @ damage cap would out-do scrappers @their damage cap using the same sets, because the brute cap is sufficiently higher to overcome their lower base damage scale.
Fire melee (plus gloom) has really high base damage output, and /fire means that you get to laugh at damage caps (and the best damage aura helps).

On the other hand, adding in damage procs would also let you bypass the damage cap, which is why a radiation blast procmonster works so well - load up something like Neutrino Bolt with three damage procs and a resistance debuff proc, and spam ftw. Claws would be right up there, as it can use both an Apocalypse proc (in Focus) and a Hecatomb proc in their regular swipes, plus use an Achilles' Heel somewhere in there (I forget the names of most claw attacks, forgive me).


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Last I checked, Brute fury was balanced out so that, yes, under normal content they may outdamage a Scrapper, but if a Brute and Scrapper were both at their respective damage cap, the Scrapper would out-damage the Brute.

My vote goes to a Fire/Fire Scrapper with the -res Interface and running Fiery Embrace.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Quote:
Originally Posted by CBeet View Post
Last I checked, Brute fury was balanced out so that, yes, under normal content they may outdamage a Scrapper, but if a Brute and Scrapper were both at their respective damage cap, the Scrapper would out-damage the Brute.
Brute damage scale (.75) x Brute damage cap (7.75) = 5.8125
Scrapper damage scale (1.125) x Scrapper damage cap (5.00) = 5.625 before counting criticals, 6.1875 if you average in the 10% crit rate most scrapper attacks would have against a single hard target

So scrappers end up slightly ahead at the damage cap. They also (for "most" primaries and secondaries) are slightly ahead in the absence of damage buffs. With moderate damage buffs, the gap widens, but the brute's higher cap lets them almost catch up at very high buff levels. Brutes can get Gloom though, which counts for a lot on single-target DPS.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Brute damage scale (.75) x Brute damage cap (7.75) = 5.8125
Scrapper damage scale (1.125) x Scrapper damage cap (5.00) = 5.625 before counting criticals, 6.1875 if you average in the 10% crit rate most scrapper attacks would have against a single hard target

So scrappers end up slightly ahead at the damage cap. They also (for "most" primaries and secondaries) are slightly ahead in the absence of damage buffs. With moderate damage buffs, the gap widens, but the brute's higher cap lets them almost catch up at very high buff levels. Brutes can get Gloom though, which counts for a lot on single-target DPS.
I gues a /fire scrapper can bump it up even higher, for having Fiery embrace?


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

My Crab would kick *** at damage cap. Between it's good damage, debuffs and pets, it lreday out-damages by Fire Brute when my Brute is at the damage cap and the Crab isn't.
If the Crab was there too, it would be so amazingly one-sided.


 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
I gues a /fire scrapper can bump it up even higher, for having Fiery embrace?
I wouldn't be surprised, as since Issue 12 when they came out my fire/fire scrapper is my favorite character of all 7 1/2 yrs. I have no Hasten but took Spiritual/Reactive/Barrier/Phantoms/Pyronic to tier 4. He's fairly purpled out where I wanted it. Thing is, my fave AT is defenders.

He's been so ridiculous at damage output that after several rounds of BAFs for a few days in a row the leaders of the leagues singled me out for the adds teams, because whenever I alone would switch sides for the final phase of the BAF while going for Keep em Seperated my team would always overtake and fly past the other against the AVs. I got several tells full of compliments and my wife and I still grin about it to this day (she plays with me.)

Yeah, he can be squishy, as he just uses Tough on top of the various set bonuses, but killing speed is my survival tool for most of the game.

This is not meant to be a brag post; rather this is just relaying my long experience with a fire/fire scrapper. He's so much fun that I find it hard to enjoy other melee combos.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Giant2005 View Post
My Crab would kick *** at damage cap. Between it's good damage, debuffs and pets, it lreday out-damages by Fire Brute when my Brute is at the damage cap and the Crab isn't.
If the Crab was there too, it would be so amazingly one-sided.
I would love to see your build.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

I would use a SM/Fire brute, using Burn - Gloom - Seismic Smash - Gloom, which should do slightly over 600 DPS all things considered (maximum tohit chance, procs, FE, time spent using clicks).

SS could be used just as well, as KO Blow is functionally identical to Seismic Smash, with a slower animation and recharge. Using Seismic Smash allows to use clicks in the gap between Seismic Smash and the next Gloom and lose slightly less time, but seeing as it's going to be (in that hypothetical scenario) Hasten every 120s and FE every 35s, we're not talking about an enormous difference.

Why not a scrapper? Lacking inherent aggro control in attacks, it forces to spend time chasing the target or using immobs and taunts, unless the only goal is to fight in situations in which this wouldn't be a problem (i.e. an immobile target such as a pylon, or always teaming up with a competent tanker or brute to hold aggro).


 

Posted

I think under these conditions the brute would out do the scrapper because fiery embrace bases its buff amount off of your damage buff, doesn't it?


 

Posted

I think both will gain equal ammount of buff from FE, its roughly 50% of the damage done by the power, so the base values are still capped damage on both sides. Only Scrapper might loose a bit, afaik FE doesnt benefit from criticals, where brute might take the upper hand again.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by JayboH View Post
I would love to see your build.
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1498;668;1336;HEX;|
|78DA6594DB6E1251148667CA500A85025228B5AD2DB4140A6 5606CBD336908D6267|
|290A44D6FC908139848800C98E8A56FE0F10D3CDE98685BEB F1C2B7F025B4551B6F|
|71C9FAA9D89900DFEC7F1DF65A7BB377E1F615E7ABADBB1B8 218C836D44EA79C31D|
|44ABDD9EA94B75B8DAAAE19B6A2DABD65A80D8B408F8DBE91 B31E1D396BA837CADB|
|6DBDAA190331B263A87A536FD6CA5B6AB5A675FF771A18057 7A9D56AC8794D25B55|
|3D7DBCEC1B84D56477FB0DDD6B4AAABFF7A55AFD5BB64086C B6F58ABCBB99D92917|
|D48A463F9DAE66DC0952755161F8E9D1871EE1ED380D44281 7A9154512460692D0B|
|38A5F68E4232D39C236992929609A3996621E523E0BF259FC 625FF3D2E258591BB1|
|421B9D043DCC00F9D8E06383CF186C41F8BEA7DC76F8D8E1E 380CD015F2B59C751F|
|BF8658264119CE5BFED4B82F3A6D0F79958E65A2762DCAF27 C21C25B30BB1AE3DF6|
|F5BC639EDB070F989387CC4098633FD0A46EF4ED0EB1ED0D6 95ED644EF14BDCC494|
|232C80C53BF3ED87C09E4043F529C9F6D56FF13AE35F09279 FE29F88C39FB1C7CC1|
|DCA3D8298E95A6D6B17E6BCC0B695061862E313F51CC346A9 F4E720DFBA4CDF05A4|
|83325C4E5980B79C45F672E169922F5348798B96B5C4F28C7 5CCC33970A609169A1|
|9879ECE9BC8CFC7130C13CA1250E635FC2F730E77DE6D203E 6F243F011F898F999F|
|A88A0A6C82F9E33FA13DC008F99F123E66BFA13C4305F2CCA DA4A0C5C01E3884980|
|F86F1DD07C09CC9740DE55CCB7FA03441DC92CF337F527234 6862D8598146A4A219|
|792C1B9A3754B63DDD2380B0ACE8282B3F0CD41E718FB2A62 5F8F86B55DB17F2EBE|
|0F6B31F63BFEA789E2026B4970563A7B8BC44D4ADAA428266 5CDA4AC9B949C747A3|
|FF5F2266B493ABDA904B1AFD83D74FFB0D2CBF9A85CC47E1D 7AFF035D26EC53|
|-------------------------------------------------------------------|


 

Posted

Hmm, is mids' going wrong on Shatter armor? Stating 461 dmg on the tooltip, 90% buffed is harldy 300dmg, only making Mako's bite proc hitting the 461dmg.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I think your confusion is that stupid Gaussian's BU proc in Tactics. Turn tactics off.

Is there some way of getting Mids to let me turn tactics on without it turning that proc on?


 

Posted

Quote:
Originally Posted by Giant2005 View Post
I think your confusion is that stupid Gaussian's BU proc in Tactics. Turn tactics off.

Is there some way of getting Mids to let me turn tactics on without it turning that proc on?
Shift+Right click tactics. Slot all other slots except the BU proc. To see with the proc on, just shift+right click again on the power.


 

Posted

Either a crab or a MM with all pets attacking one target. Current king of the pylon run is a crab that did it in 30 seconds with over 1000 DPS.

With no pets, that changes. A fire armor character will gain a 37.5% boost to damage from FE at max recharge, so we'll assume fire armor is the best. A scrapper at max damage would deal 1.125*1.1*5 scalar damage, so 6.1875, while a brute would deal .75*7.75, or 5.8125. But what about a stalker? They would deal 6.5 scalar damage with teammates around. But stalkers don't have fire armor, so it doesn't matter.

All things being equal, a MA/FE scrapper will do the most for a melee archtype, as I believe MA has the best chain in scrapperdom. I could easily be wrong though.

In the land of the ranged, a sonic/em blaster will be the best choice for blasters, though it may be beaten by a cold/sonic defender. Also notable would be a sonic/cold corrupter, and a fire/cold controller.


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by DMystic View Post
Always capped and never getting hit Stalker Assassins Strike w/ crit is the strongest ST attack available to players. Preferably DM for the Negative Energy damage which is resisted less often than other types.
Even ignoring that the hardest hitting attacks are AoEs, the highlighted part is no longer true.

Damage-capped Blaster Inferno with average DoT included does more damage to each target hit than damage capped Assassin's Strike.
Then Corruptor Blizzard, because it can Scourge but has a 400% damage cap instead of 500% (if the whole thing Scourges it's well past Blaster Inferno, however).
Then the other Blizzards.
Then Crushing Uppercut on a critical at combo level 3 - it's higher scale than Assassin's Strike (7.155 vs 7.0) so the Scrapper version would be the highest damage but the Stalker version is still more than AS.
Then Assassin's Strike.

If you include double criticals on Stalkers, AS goes to scale 10.5 and Crushing Uppercut at combo level 3 goes to scale 10.335 - the double critical seems to go off at your normal critical rate after Placate.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

the trick is everyone is talking about their own builds like that's what OP wants. OP wants single target damage... i supose he's looking either for DPS or single attack

Single attack, i'm not sure, though i bet it would probably be a stalker-sneak attack crit.

DPS is probably a (insert blaster here). While blasters won't tip the scale with the highest damage attacks, with enough recharge and the proper attack set they'll probably pour more DPS on a single target then any other AT based on the low animation cast times, and the short recharge times for their attack powers.

when you're able to pour out 200~ so hps/sec with just one T1 attack on autocast BEFORE you're adjusted for the OP's starting conditions, you know you're an insane damage dealer.




here is a build i've been thinking about trying when i finally get around to it. it's a little rough, but you get the picture when i talk about absurd DPS. i'm sure plenty of people will have ideas of how to improve the dps on this build as well.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Damage Queen: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (15) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)
Level 1: Subdual
  • (A) Gravitational Anchor - Immobilize
  • (48) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (50) Gravitational Anchor - Immobilize/Endurance
Level 2: Fire Blast
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 4: Fire Ball
  • (A) Ragnarok - Damage
  • (5) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Chance for Knockdown
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
  • (7) HamiO:Cytoskeleton Exposure
Level 8: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Recharge Speed
  • (11) HamiO:Cytoskeleton Exposure
Level 12: Aim
  • (A) HamiO:Membrane Exposure
  • (13) HamiO:Membrane Exposure
  • (13) HamiO:Membrane Exposure
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Concentration
  • (A) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
  • (17) HamiO:Membrane Exposure
Level 18: Blaze
  • (A) Decimation - Accuracy/Damage
  • (19) Decimation - Damage/Endurance
  • (19) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
  • (40) Decimation - Accuracy/Damage/Recharge
Level 20: Drain Psyche
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 22: Spring Attack
  • (A) Kinetic Crash - Damage/Knockback
  • (23) Kinetic Crash - Accuracy/Knockback
  • (23) Kinetic Crash - Recharge/Knockback
  • (27) Kinetic Crash - Recharge/Endurance
  • (37) Kinetic Crash - Damage/Endurance/Knockback
  • (45) Kinetic Crash - Accuracy/Damage/Knockback
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Assault
  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO
Level 28: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (29) Coercive Persuasion - Confused/Recharge
  • (29) Coercive Persuasion - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Recharge
  • (37) Coercive Persuasion - Confused/Endurance
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Inferno
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 35: Stealth
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (36) HamiO:Cytoskeleton Exposure
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 41: Snow Storm
  • (A) Endurance Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
  • (50) HamiO:Cytoskeleton Exposure
Level 47: Hoarfrost
  • (A) Recharge Reduction IO
Level 49: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1580;702;1404;HEX;|
|78DA6594594F135114C7EF94A948692DA5941D81162C503AB4022EA851D99448930|
|2C627B10E745226A9D3495B8CB8C68FE0837BE2F6017871FB2A3EF8E01770797719|
|4FE7FC0B93F6A6EDEFF67FCF76CF9D3BA95BF3DEDD0B0FCF0AC93797574BA5CC2CF|
|D96B5A23BA5E6F44D41C33BAFDE5073DAC0CAB6A6198D2474C124B3AA1A392DAB2C|
|EA458DDD22D595B56DD32C14CB4A4A33CA6A3E93520DDDDCCEAB65BD6004968C2DA|
|D48BA529D78D385425E59D654533772FEEA9FAC562C6DE9A6C7FEBF666A5A36604F|
|978C9B7A49DFD0F37A7927B060EA9BCA5C219FA51495C43B9D549F42DF73A23A2CB|
|71877099194852BCE3CA4304727986309E67892F968DF571669D62656C055708D99|
|BCCC3C4FD6127CA4A78428E57BC6949F33C75E802F99B38406D4D87094E3C893A87|
|10A351D67C6A7C163CC763A08B79DD072B9DB245B3B1002A749961BC41CA1113535|
|BE17F6DAC10FE04766F41373F43333400E4D88DB84B81EC4F520EE02A199E3BA9A6|
|758F3D6B083E2F8D846F84638F663821F7E7ED8B5D470911040CD01F4B1157D6C45|
|1F87D0C728FAF88410B4BB6FB98231CED55643A95D88107A1DBA8D1EDE01EF32BBE|
|F3187EEA3F70F9861DA4B077AD281789D356C259B2EB691BA0659EB062BDBE8E135|
|B9E72AC7EC5D07AF312319E4BECE0C52BC3EF8F4BD62EDF06BF00DF89639F88E799|
|1ACFBB1C7FE13AC0D9C0467C053F0390D9E61FA285F187B0CE3DC2338F708CEBDD2|
|FE61C41FFECD7E47FE807FC17FCCA8853B5679C28939C2089E8711F445272D869C3|
|1E48C23671239BF79F93E57FC94189F77846A4DB026257A387EF22BE7FBEEA17BC8|
|318514E73C3F9DDA158EFFC3A9E1F9FCE5D40658EB95F7DE05F4A12106E5EA55B7A|
|CB1BAD5449D92AC5326EB94A93A65B94E49CB7B6F1821D94A53CBDEFBC3BA14A472|
|5155B86D7FFEC5A1AF86F6E7F6D8F0545AC882EA98AF3BE669C7FC3F91C1FABC|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Siolfir View Post
the highlighted part is no longer true.
Funny, he clearly say: ST attack, then you sum up Inferno and Blizzard, being AoE. (though u can use them on a single target, that is not a ST attack).

Though crash nukes are biased, it has a huge recharge and a massive crash, they are not really part of anyone's normal ST rotation.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by Combat View Post
A fire armor character will gain a 37.5% boost to damage from FE at max recharge
That can't be accurate. FE adds 40.9% damage but at the completely unattainable (unless some kind of miracle combination of FF procs occurs) recharge cap, FE is up for 20s and down for 16, so in a perfect situation, it is up 55.6 % of the time. That equates to a 24.96% net damage boost.
Either way +damage from FE isn't any better than -resists from debuffs.
Wouldn't something like a Sonic/Fire Blaster be best? Double damage auras in Blazing Aura and Hot Feet plus a lot more sustainable -resists than what FE can give a Scrapper.

As an aside, the Crab you mentioned, did he do the typical no insps, no temps, no lore pets routine or did he just go all out?


 

Posted

You are right, it has a recharge of 180, not 120 as I thought.

I believe he did no temps/insps but used lore pets.


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by BrandX View Post
I thought for DPS it was determined Fire/Fire/Ice or Mace Doms won.
That's what I was thinking. It was a while ago, so maybe things have changed. But I'm pretty sure even without the pets the Fire/Fire Dom put out some surprisingly high numbers, beating out the Fire/Elec Blaster too IIRC.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans