Mercs That Bad?


Chill_Out

 

Posted

On my quest to get a 50 of each Primary MM just because, and I've either seen almost no comments about using Merc, or just a handful of comments being bad. Are Mercs really that terrible?


 

Posted

Yes, they are.


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Posted

Mercs being a 'bad' MM set is like 'Energy Melee' being a bad scrapper primary. You still kill stuff, you just won't be min/maxing.


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Posted

Mercs are the worst MM pets, but at the end of the day, you're still a mastermind. The difference between the worst and best pet sets is a lot less than you might think.


 

Posted

Doesn't matter what pets you're using, MMs as a whole will still be subpar to pretty much every other AT (ducks). However, within the AT itself, as others have said, while Mercs may be worse than other MM primaries, it doesn't make such a difference as comparing sets internally in other ATs where your set choice could make a significantly bigger difference.

IE: if you want to play an MM, and you want to play Mercs, the difference isn't going to be that much worse than playing thugs/bots/ninjas/whatever, MM primaries are pretty well balanced, there will always be a best and a worse in some regard, the gap just isn't all that big. It's not like you're trying to choose between Assault Rifle and Fire Blast.


 

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Quote:
Originally Posted by DreadShinobi View Post
Doesn't matter what pets you're using, MMs as a whole will still be subpar to pretty much every other AT.
Take your pick of the litter, and show me any other AT on SOs that can solo +0x8 maps and AVs.

Then try to repeat the quoted statement.


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Posted

Quote:
Originally Posted by DreadShinobi View Post
Doesn't matter what pets you're using, MMs as a whole will still be subpar to pretty much every other AT (ducks).
This is pretty much the inverse of my experience. Other than that, I agree with you Dteadshinobi (aka mm hater!).

OP: my perspective has shifty radically on the last couple of months of play. Used to hate it; now I love it.

Essentially, I would rate each mastermind primary as very decent. Some - mile mercs- require a certain IO investment to reach their potential while others are fairly spectacular out of the box (ahem demons). Each primary requires a different approach in pet micromanagement, and all benefit from direction of minions as if they are an attack for another AT.

Other mm COMBINATIONS benefit from synergistic strengths (eg bots / traps). Mercs lack such a pairing. But it is the combination that allows for crazy, edge case achievements, not the primary alone.

Overall, I started a merc for the purpose of completeness. I've grown to love it (merc/pain). I had to change my playstyle and slot some Achilles and touch of lady grey procs, but after the weeds of 20-25 if has become one of my favorites.

If you're asking because you are considering rolling a merc, you should certainly go for it. Merc apologists (err...advocates) certainly convinced me - there's something to this primary.


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

The trick to MMs is that like Kheldians they are an AT where player skill is as important as build and powers.

A good MM PLAYER can do amazing things with any power set combination. But not all PLAYERS are the same skill level. In the hands of someone with no skills at hotkeys, macros, and complex positioning of multiple characters, and with poor reflexes, MMs will underperform nomatter what the build. In the hands of someone with those skills they are awesome. I see a lot of posts about issues with the AT or sets that really come down to MM's are harder than other ATs, possibly the hardest of all. And other posts by people with the skills not understanding why others don't get how powerful MMs are. The skill is the issue, not the AT, not the powers, not the build.

This is why I have such trouble with all MMs. Btu the concept is my favorite of all, and I really want to find one that I can play. I'm guessing that I'll end up on bots/ff set to aggressive. Heh. But I am trying other options before settling on that as a last effort.

That said, Mercs do have some performance issues that are not player-specific:

1. the supposedly top damaging pet, commando, misuses his knock powers and I don't think it would be possible to intentionally choose worse targets than he does on his own. You have to constantly babysit this jerkwad. He loves to fire off grenades, LRMs, and other knock powers as his opening attack on a perfectly packed spawn. THEN use full auto and flamethrower when only 1 or 2 are grouped up. I eventually started to loathe my commando. Having access to an AoE immobilize with -knock will prevent this I'm told, but that was just 1 more thing I couldn't micromanage. Others have had much better success. Loathe. Not just hate, waaaay past dislike. Loathe. Despise. And eventually respec out of and shelve permanently. fu***** Jac****

2. the spec ops have a couple good attacks on paper. In play I once ran a mission I had outleveled using just them to see how often the powers came up. It was pretty pathetic. they love their wimpy immobilize, stun, etc. And they will try to snipe while being attacked in melee. They will try to snipe, get hit and interrupted, then start sniping again. the snipe, is crap damage even when it hits.

3. they have a tiny amount of resistance, but no other protections. Keeping them alive is thus harder than several other sets, but definitely easier than ninjas.

4. they deal almost exclusively lethal damage, and unlike ninjas they do it in dots. I have very often seen my boys killed by an enemy who dies 2 seconds later from the dots stacked on them. I'm not aware of any other MM set with this issue. Even thugs have a reasonable amount of solid hits.

All that said, mercs do have a few decent slotting options. All of them take a wide selection of procs. You can drop the achilles heel into the tier 1 soldiers and that's practically AoE since there are three of them firing. All of their attacks except the melee do -def so it checks ALOT. Doing this noticeably improved my commando's damage output (I gave him a damage proc after testing it out the other way round, commando doesn't use his -def powers near enough to benefit from the heel).

If you are going to pick up all 4 pet resist and def bonuses, they at least start with some resist.

But overall, they really are that bad or possibly worse. In every circumstance I can think of, thugs do all the same stuff, have all the same advantages, but perform better.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Gavin im so sorry for the pain that mercs gave u but im glad you made this post. everyone has heard stories about mercs but not everyone has gone up and leveled one. Your descriptive tale really puts into light just how painful of a GAMING experience it would be to play such a primary especially if you had already played with the previous MM primaries. I thank you for helping me once again steer clear of mercs. Im fairly positive the devs would more than likely release a whole new pet set than update and fix mercs first.


 

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Mercs are an entirely playable set, all the way up to 50. That said, after levelling my first character - a Mercs/Traps - to 50, playing Bots seemed like easy mode.

I like Mercs. I'd certainly like to see them improved, though. Something along the lines of these lads here.


 

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I found while playing Mercs, I had to focus more on pet control than other MM set. The Stay/Aggressive commands were most frequently used followed by Passive/Attack my Target/Follow.

For the Stay/Aggressive commands, I would constantly hit Stay and let the mercs shoot anything within range. Clicking Stay isn't that troublesome as commanding pets can be done at any time even while other powers are casting. Recently I bought a keyboard that allows me to bind 3 keys to constantly click Stay, once per second for 10, 20 and 30 secs. This prevents them from running off.

I use Passive/AmT/Follow whenever there was a boss, elite or AV that needed to go down faster than anything else. Clicking Follow to pull them back when they decide to go melee.

The only time I use Defensive Mode is when I'm in trouble but I can usually keep a fair distance away without drawing much aggro.

It's the Merc's borderline useless Brawl and Rifle Butt powers that gets them killed, rushing into melee but ending up being lambs to a slaughter.


 

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Every merc pet should have flamethrower as their base shooting power I mean how cool would that be.


 

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Quote:
Originally Posted by Dz131 View Post
Every merc pet should have flamethrower as their base shooting power I mean how cool would that be.
That would certainly fix the spec ops problem. And if it was given higher priority on the commando go a LONG way towards helping his AI.

Personally I like the soldiers staying with their bullets because of the heel proc. But on the commando and spec ops, I agree 100%. And on the cool factor. Definitely on the cool factor. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Vinceq1980 View Post
Gavin im so sorry for the pain that mercs gave u but im glad you made this post. everyone has heard stories about mercs but not everyone has gone up and leveled one. Your descriptive tale really puts into light just how painful of a GAMING experience it would be to play such a primary especially if you had already played with the previous MM primaries. I thank you for helping me once again steer clear of mercs. Im fairly positive the devs would more than likely release a whole new pet set than update and fix mercs first.
I have played the other primaries, it's just that my mercs was my best character concept (daughter of bloefeldt-like villain with all the mercs named after the most successful henchmen based on how they fared against Bond) so I kept trying and trying and refused to give up even after hitting 50.

As the others have posted, the set does work. It's just that they are stupid even for MM pets they are stupid. And they are the weakest. In every case you'll be more effective if you use thugs. There's no combination where mercs are the "ideal" choice from a mechanical perspective.

But I have a demons/pain at 42, and have tried a bots/traps necro/ff necro/poison nin/trick arrow and thugs/dark (I think I might have forgotten one or two others). None were power leveled, most I soloed using story arcs and all did task forces from time to time (except the thugs who never got high enough). And I got most into the high 20s to mid 30s.

I pretty much don't think the devs will ever fix mercs. But just in case they do Daddy's Lil Tyrant is gutted and moved to exalted, but not deleted. Just in case. All the others are deleted and I'll be wiping the demon/pain once I finish my super group's healing badges. I'll probably never delete my mercs MM, but I've pretty much given up on the dev's ever fixing the issues.

Working a ninja/time now.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Take your pick of the litter, and show me any other AT on SOs that can solo +0x8 maps and AVs.

Then try to repeat the quoted statement.
So... MMs are top-tier just as long as all the other ATs fight at a huge disadvantage?

I'm a big fan of MMs, but any semblance of uberness (when compared to other ATs) went out the window with the Invention system. Masterminds just don't get as much benefit from IO sets as others do. They're still fun to play, they can still solo most things in the game, but they're not going to be winning many min/max contests.

To answer the OP, Mercs are perfectly playable, but they're not ideal. You can solo most of the game's content with them, though you'd probably have little choice in secondaries if you wanted to do stuff like soloing AVs.


 

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Quote:
Originally Posted by Dechs Kaison View Post
Take your pick of the litter, and show me any other AT on SOs that can solo +0x8 maps and AVs.

Then try to repeat the quoted statement.
cause being able to solo on SOs +0x8 (which any AT can do) and AVs is what is important, i9 came out a long time ago bud, oh, and those things called teams.


 

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Quote:
Originally Posted by DreadShinobi View Post
cause being able to solo on SOs +0x8 (which any AT can do) and AVs is what is important, i9 came out a long time ago bud, oh, and those things called teams.
Say what you like, but there are things my Mastermind can do that whole teams have failed at.

Not bad for an AT that's "subpar to pretty much every other AT."


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Say what you like, but there are things my Mastermind can do that whole teams have failed at.

Not bad for an AT that's "subpar to pretty much every other AT."
-Wipe at entrance of a 'hot door'
-aggro not 1, not 2, but 3 groups of mobs due a runner
-Stand around doing nothing waiting for powers to recharge
-Blocking the door with demons/bots
-Go get coffee while wacking an AV in trials
-Having a conversation with your pets (pet_say) because others in party dont say anything.

Yeah, thats pretty much true


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Say what you like, but there are things my Mastermind can do that whole teams have failed at.

Not bad for an AT that's "subpar to pretty much every other AT."
That's nothing unique to MM's when you're comparing yourself to terrible teams.

The fact is on high end teams, MM's are subpar because pets are stupid and slow.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Say what you like, but there are things my Mastermind can do that whole teams have failed at.

Not bad for an AT that's "subpar to pretty much every other AT."
As fiery enforcer said you are comparing yourself to bad teams, try comparing yourself to good teams, try seeing yourself on an MM on those good teams being effective at completing objectives as well as your other team members who know what they're doing, and running past and ignoring mobs that aren't important. Your pets will die, they will lag behind, they lack the same kind of burst damage that other ATs have to effectively complete objectives quickly, accurately, and consistently.

I have an MM, it was my first level 50, and I've played it extensively, as well as playing 2 other MMs up to 50 briefly, and by that I mean actually playing them, not powerleveling, because MMs are great soloists and leveling toons, but as soon as they hit 50, and get on a good team with people that know how to play well, theyre just not going to be as effective as other ATs at keeping up in a fast paced environment, and I deleted my other MMs for that reason. I've played in both casual and high end environments on my MM and while they can hold their own in a casual area of play (quite well, they're incredibly easy to play), the faster your group goes, and the better the people you play with get at completing objectives, the less you will be able to contribute on an MM on such a team. It's just fact, it has nothing to do with your or any player or group of players its just the design of the archetype that they don't perform well in fast paced environments.


 

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Quote:
Originally Posted by DreadShinobi View Post
As fiery enforcer said you are comparing yourself to bad teams, try comparing yourself to good teams, try seeing yourself on an MM on those good teams being effective at completing objectives as well as your other team members who know what they're doing, and running past and ignoring mobs that aren't important. Your pets will die, they will lag behind, they lack the same kind of burst damage that other ATs have to effectively complete objectives quickly, accurately, and consistently.

... snip ...

the faster your group goes, and the better the people you play with get at completing objectives, the less you will be able to contribute on an MM on such a team. It's just fact, it has nothing to do with your or any player or group of players its just the design of the archetype that they don't perform well in fast paced environments.
This depends on your definition of contribute. I found that the faster the team, the better the team, the more I leaned on my secondary and played support. The worse the team the more I relied on my primary to do damage.

But in both cases I contribute.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
This depends on your definition of contribute. I found that the faster the team, the better the team, the more I leaned on my secondary and played support. The worse the team the more I relied on my primary to do damage.

But in both cases I contribute.
Of course you will always be contributing as long as you aren't afk or off fighting things that dont matter; but lets say you're on a corruptor or defender instead, then you would have no issues doing both support and damage in any situation, in this case you will be able to contribute significantly /more/ to the team than only being able to bring support when your primary isn't capable of being effective.


 

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Quote:
Originally Posted by DreadShinobi View Post
As fiery enforcer said you are comparing yourself to bad teams, try comparing yourself to good teams, try seeing yourself on an MM on those good teams being effective at completing objectives as well as your other team members who know what they're doing, and running past and ignoring mobs that aren't important. Your pets will die, they will lag behind, they lack the same kind of burst damage that other ATs have to effectively complete objectives quickly, accurately, and consistently.

I have an MM, it was my first level 50, and I've played it extensively, as well as playing 2 other MMs up to 50 briefly, and by that I mean actually playing them, not powerleveling, because MMs are great soloists and leveling toons, but as soon as they hit 50, and get on a good team with people that know how to play well, theyre just not going to be as effective as other ATs at keeping up in a fast paced environment, and I deleted my other MMs for that reason. I've played in both casual and high end environments on my MM and while they can hold their own in a casual area of play (quite well, they're incredibly easy to play), the faster your group goes, and the better the people you play with get at completing objectives, the less you will be able to contribute on an MM on such a team. It's just fact, it has nothing to do with your or any player or group of players its just the design of the archetype that they don't perform well in fast paced environments.
Now you're just shifting your argument once you were called out for talking out of your backside. The contention that masterminds are less effective than other AT in high end teaming situations is vastly different than your first post (fourth post in the thread):

"Doesn't matter what pets you're using, MMs as a whole will still be subpar to pretty much every other AT (ducks)"


This was the post Dechs replied too. There was never a claim that masterminds were the "best" AT in the entire game. Subsequent posters seem to have missed that.

Moreover, your most recent post speaks only to a very limited situation dependent on a group of other players agreeing on a particular playstyle. That's great if you choose to play that way. And while you're entitled to your opinion, it certainly appears not to match many others on these boards. At the very least, a discussion on this topic (high end teaming efficacy) is more appropriate in its own thread with far more clearly defined parameters than have been raised here.


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

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Quote:
Originally Posted by DreadShinobi View Post
Of course you will always be contributing as long as you aren't afk or off fighting things that dont matter; but lets say you're on a corruptor or defender instead, then you would have no issues doing both support and damage in any situation, in this case you will be able to contribute significantly /more/ to the team than only being able to bring support when your primary isn't capable of being effective.
Your characterization of pets being useless is invalid. For one thing, if you really have a problem with them keeping up (those dudes can travel pretty fast) there's this thing called team tp... If your complaint is needing to stealth the last enemy, have someone else do that and tp you/your pets while you do some killing.

And if we assumed you are right about the primary being ineffective sometimes, when your primary is effective, a defender or corr in many situations will contribute less combined damage and support: they have to take time out of their dps chains (and depending on the support set, this can be a significant amount of time) to use their support powers. The MM can support all he or she wants while the pets continue to do their full damage, meaning overall the MM is actually contributing more. Not only that, but the MM pets are pealing aggro off of teammates, allowing teammates to survive longer.


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