Mercs That Bad?


Chill_Out

 

Posted

Quote:
Originally Posted by Microcosm View Post
Your characterization of pets being useless is invalid. For one thing, if you really have a problem with them keeping up (those dudes can travel pretty fast) there's this thing called team tp... If your complaint is needing to stealth the last enemy, have someone else do that and tp you/your pets while you do some killing.

And if we assumed you are right about the primary being ineffective sometimes, when your primary is effective, a defender or corr in many situations will contribute less combined damage and support: they have to take time out of their dps chains (and depending on the support set, this can be a significant amount of time) to use their support powers. The MM can support all he or she wants while the pets continue to do their full damage, meaning overall the MM is actually contributing more. Not only that, but the MM pets are pealing aggro off of teammates, allowing teammates to survive longer.
I did not say pets were useless, I said they were ineffective in a fast paced environment. I could spend the next 30 minutes writing out a long list of situations where pets fail to deliver and spend more time listing situations where they can function as well as other power sets, but I'm not going to spend such time.
Team tp is terrible.
Waiting for a tp defeats the purpose of playing in a fast paced environment.
Corrs have plenty of time to dps, and many corr support abilities further increase dps.
Taking aggro off team mates is silly, unless you're on a low level team, theres no reason that should be necessary.

I still group with MMs frequently because I have friends that play them and alot of people I pick up to fill incarnate trials play them, and I play my own MM occasionally, but that doesnt change the fact that TFs run with MMs are almost always slower than TFs that are run by the same people not playing MMs, does it mean I won't invite MM's? No. But it doesn't make it go any faster.

But I digress, making my point is a lost cause, as clearly most of you havent played the same endgame I play, which is fine, to each their own way of playing, it doesn't change the way I view MMs (which is being a very poor choice for an AT for the way I play, which is running content extremely fast), and it doesn't change the way you or anyone else views them either for the way that they play.


 

Posted

Fast pace, slow pace, each AT, each set has a certain situation they perform subpar with the rest of the team. ST focused sets (like dark) will fall behind against AoE focused sets when plundging through hordes of mobs, alike toggle debuffers that cant even keep their toggles up because mobs die too fast.

Earth trollers are masters of control, but lack serious damage. Having a team that doesnt need lockdown at all, you just run along and pretend you're busy. The odd few debuffs you can keep up are the -defense, at the end your team still benefit your pressence in the team.

Trials are different cookie, BAF i have a huge contribution of my MM, i pick up adds, i guard doors easy (unless they get confused), LAM however i lack serious, due the high speed of moving around the map and indoor, while BaB keeps jumping around. Underground same story though enough parts where you can shine again (regen boss where you have to take down those pilons), specialy last room where confuse is actualy more annoying to your pets.

But nothing is different to any other set or AT, they also have their good and bad moments, where they are performing at top or just running around to look pretty.

Since the supremecy fix on trials MM's gained quite alot of output and overal usage (at +3 incarnate all your pets become lvl53, T1 48 gets a +5 shift).


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Posted

Quote:
Originally Posted by DreadShinobi View Post
Team tp is terrible.
Why? It solves the two things that seemed to be of most concern--getting pets into the action immediately or easily making them bypass mobs.

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Waiting for a tp defeats the purpose of playing in a fast paced environment.
If you are skipping to the objective, clearing while someone else skips there and tps you is actually more gain over time for everyone on the team, and it costs only the activation time of a single recall friend.

Quote:
Corrs have plenty of time to dps, and many corr support abilities further increase dps.
All mm secondaries except for FF are also corr secondaries, so whatever the corr is doing to increase dps the mm is also doing, but the mm is doing damage at the same time while the corr is not. Regardless of whether the corr is doing "enough," with the same secondary the mm can do more.

Quote:
Taking aggro off team mates is silly, unless you're on a low level team, theres no reason that should be necessary.
Then tanks are likewise subpar, and so are brutes because you could be getting more damage with scrappers. If you assume that aggro control is a non-issue, then the only types of characters that are not subpar are ones that focus purely on damage and buff/debuff.

I accept playstyle differences and the fact that you may not like the way mm's work for you or your teams, but not your initial statement that they are "subpar." If you want a subpar AT, go to the Stalker forum.


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Posted

Quote:
Originally Posted by Microcosm View Post
I accept playstyle differences and the fact that you may not like the way mm's work for you or your teams, but not your initial statement that they are "subpar." If you want a subpar AT, go to the Stalker forum.
Hey! We resemble that remark! =)

And more seriously, I agree with everything 100%. MM's do fine on damage. MM secondaries are equally powerful to corrupter secondaries. And as both a squishy and a melee fan, I can tell you, even on trials and hard taskforces, I always appreciate a good MM on the team. Whether we're steamrolling or barely getting by.


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