Poison...is killing me!
Teir 6)Antidote can remain the same if Alkaselzer does not offer status effect removal. Or
Tier 6) Hallucinogen - Single target confuse with a splash effect with a weaker mag confuse on surrounding enemies...or just a single target confuse (Id take just about anything really that would offer something more "poison" like. Ooooh! Maybe a stun. Cobra's have poison! Cobra Strike in MA has a stun! STUNS ARE FUN FOR EVERYONE! *Bolded for fun rhyme type thing I just did there*) |
What if!
Instead of a stun....why not have the victim be stunned but use a DANCE EMOTE for the duration of the stun!
That would be super! Not so poison like...but super fun!
But no one has a freaking clue what Im doing...and Im being asked what Im doing and Im explaining but then I realized that I don't really know what Im doing.
I just know that I have energy blast! And then people know that Im doing something because everything is flying around the room! |
So when I feel bad about my corr I don't use the heal (since it's another barely noticeable blurb) when someone's health is dwindling... BECAUSE MY REZ IS SHINY! AND I HAVE VENGEANCE!
When people aren't dying at least I can show I'm contributing because of my primary, those 'DISINTEGRATE' and 'DISINTEGRATE SPREAD' words are awesome. There should be some for /poison too, 'ENEMY WEAKENED', 'ENVENOMED'.
I feel like my Stalkers... Who people notice only when I AS someone and big letters come up, at least sometimes I fear them too
I like it!
Poison is interesting. Paired it with energy for that "Liquid" look! Looks nice too! Solo it's effective (Needs to hit more though) with energy. |
Or maybe you're just noticing the misses more, because we are always 'meh my blaze missed that's ok I'll hit them with fire blast+flares' but when, say you're on a dark miasma toon and you go in the middle of a team and say 'Nao Imma save everyone with the biggest group heal in the game', you ARE going to curse if you miss, which is entirely possible even if you're fighting -1s and have tactics and used 5 yellows before. But the poison debuffs hit just fine, I just wish they had at least Footstomp's radius for the splash.
Tier 9 isn't bla. It's a solid power that just happens to be unavailable half the time.
|
I agree though, "Blah" probably isn't the best term for it. "Unreasonably limited" might be better.
I agree. It really should be a pet targeted toggle for Masterminds. |
Well, I went ahead and made an Energy/Poison. A robot named Chemwar, the result of a government black project that was trying to create autonomous chemical warfare drones. The energy blasts are colored very dark and thematically are supposed to be streams of chemicals fired hard enough to smash things aside and damage them.
Arc #40529 : The Furies of the Earth
Wah! This thread! I must be one with it! lol
I think the mob should have the Melt Armor animation except change it a bit to make it more poison like.
I was thinking of getting the throw rose petal emote.
So when Im done poisoning things my signature followup can be a "Look at Me!" tossing of the flower petals!
Then I thoght that people would just think I was goofing around and kick me from the team for just using emotes as my prefered method of attack...but then I thought to myself! "Im on Virtue...Ill just say Im Roleplaying"!
Ill try and be serious for a second now. It's hard, but Im gonna give it a go.
So I slotted weaken and envenom with the following 6 slots
For Weaken I have an Achillis (Spelling...to early to care) heal proc, and the defense debuff of the same set for the bonus. I also have 2 other of a different set. The debuff and one that procs a - to recharge and the name is eluding me at the moment. And two normal accuracy enhancers. It's better now. It hits more
Envenom Im using 4 Dark Watchers despair and it procs something, but I dunno really what it procs. Can't recall, but 2 accuracy thingies in it too. So now it hits better.
Honestly...when solo...which is what I was having issues with, I cannot tell you just how much of a saving grace Paralytic Poison is! I live by it. It maybe my favorite power in the set to be honest. I will six slot the heck out of that power and never look back. It is just that important to my survival! It IS now the best power I have and I just cant live without it at all.
The sad part of my story now is that I have been at level 33 for 5 days...
Maintenance...(I assume of course the server issues are purely related to poison) and also just the slow grind Im going through at the moment because the toon is rather fragile
Wah! This thread! I must be one with it! lol
I think the mob should have the Melt Armor animation except change it a bit to make it more poison like. |
Seriously though, the reason why surrounding enemies only get half debuffed is because of how fast Envenom and Weaken recharge. Think about it.
...but I do agree, making Alkaloid have the same splash effect would do wonders.
...also, Venemous Gas should be affected BY THE ENHANCEMENTS/SETS IT ACCEPTS
...and I don't really get Poison Trap - I understand and love the Traps version though.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I was reading through the thread and was going to post the SAME THING about the effects. Let's PM Tunnel Rat about it!
Seriously though, the reason why surrounding enemies only get half debuffed is because of how fast Envenom and Weaken recharge. Think about it. ...but I do agree, making Alkaloid have the same splash effect would do wonders. ...also, Venemous Gas should be affected BY THE ENHANCEMENTS/SETS IT ACCEPTS ...and I don't really get Poison Trap - I understand and love the Traps version though. |
Evenom and Weaken need to have a wider radius for their splash and there needs to be an animation that you can actually see for both powers! Even for Neurotoxic breath. I've already gave my input on all the powers in the other poison threads but I might just sit down sometime and type them again.
Poison Trap and Venemous Gas should indeed be affected by the enhancements it accepts. I know the devs are super busy this issue but could they please take a look and play the set a little it needs a lot of work!
Good sir I will indeed PM Tunnel Rat!
Sadly Negate...We could start a cult, build a compound and make some koolaid and no one would pay attention to what would benefit the power...especially to make it on par with others.
Oh...by the way. If you PVP...Poison is pretty darn good. I tested it...and well, it pretty special.
On a side note...My toon was just given 45 mill for looking hot!
Has nothing to do with poison, but I spent some of my points to get neat new stipper like things and well...now Im a toxic harlot! AWESOME!!!
Yay Poison!
Sadly Negate...We could start a cult, build a compound and make some koolaid and no one would pay attention to what would benefit the power...especially to make it on par with others.
Oh...by the way. If you PVP...Poison is pretty darn good. I tested it...and well, it pretty special. On a side note...My toon was just given 45 mill for looking hot! Has nothing to do with poison, but I spent some of my points to get neat new stipper like things and well...now Im a toxic harlot! AWESOME!!! Yay Poison! |
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
This is why I never say anything other than "Good job all" usually, because saying "Great Heals" or "Excellent damage" is just silly if there's a few debuffers or buffers on the team.
The only time I comment otherwise is if I notice something ridiculous in my Combat Attributes, then I'll say things like "Woo! I'm at the Resistance Cap" or "Hey, my defense is 150" (that happened with my Fort and a Vengie casting bubbler on the team) |
I did that on my Grav/FF one day when everyone was congratulating some other player over and over ad nauseum. Soon, things were running all over, folks were getting hit for a TON more... and guess what? They blamed the Tank!!
Sadly Negate...We could start a cult, build a compound and make some koolaid and no one would pay attention to what would benefit the power...especially to make it on par with others.
Oh...by the way. If you PVP...Poison is pretty darn good. I tested it...and well, it pretty special. On a side note...My toon was just given 45 mill for looking hot! Has nothing to do with poison, but I spent some of my points to get neat new stipper like things and well...now Im a toxic harlot! AWESOME!!! Yay Poison! |
*hugs thirty seven*
Ok. Update on the funness of poison.
So I took poison trap. Poison trap was unfun! I know it was doing something. I mean...swirling toxic vapour! Neat little gadet thing! 2-6 damage over time per tick...
But thats all I could get it to do. So, it not contributing to my success or survival, I dropped it. Cuz now at 35 I get epic power pools. So, I took Dominate.
Dominate is reliable and keeps me alive better. It's hard to resist, it holds, and stacks with Paralytic Poison. It cant be blown up or accidently set off, and envenom...or weaken...one of em, boosts the hold! Yay!
Just hit level 42!
Just got Venomous Gas.
So...oddly It accepts SO's for -to hit, and - defense, but it says it ignores buffs! When you go to your manage screen you will see what it takes. Endurance Reduction, Recharge and the ones I mentioned before.
The little numbers that tell you the info of what the power does only shows Endurance cost, meaning you A) really don't need more than one slot in it? B) You can put sets in it! c) Or just put endurance reduction enhancers in it to keep it low endy
But the numbers just stay the same from what I can see. But it's still usefull. I put Achillis heal in it. Something that gives a chance for - res and a touch of Lady G chance for negative energy damage.
Overall Venomous gas is nifty. Although I wish I could color it.
Ok. Update on the funness of poison.
So I took poison trap. Poison trap was unfun! I know it was doing something. I mean...swirling toxic vapour! Neat little gadet thing! 2-6 damage over time per tick... But thats all I could get it to do. So, it not contributing to my success or survival, I dropped it. Cuz now at 35 I get epic power pools. So, I took Dominate. Dominate is reliable and keeps me alive better. It's hard to resist, it holds, and stacks with Paralytic Poison. It cant be blown up or accidently set off, and envenom...or weaken...one of em, boosts the hold! Yay! Just hit level 42! Just got Venomous Gas. So...oddly It accepts SO's for -to hit, and - defense, but it says it ignores buffs! When you go to your manage screen you will see what it takes. Endurance Reduction, Recharge and the ones I mentioned before. The little numbers that tell you the info of what the power does only shows Endurance cost, meaning you A) really don't need more than one slot in it? B) You can put sets in it! c) Or just put endurance reduction enhancers in it to keep it low endy But the numbers just stay the same from what I can see. But it's still usefull. I put Achillis heal in it. Something that gives a chance for - res and a touch of Lady G chance for negative energy damage. Overall Venomous gas is nifty. Although I wish I could color it. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I think it is -75%, which would quadruple the recharge of an enemy's attacks.
Thanks so much Julius!
Actually I quoted you but the question was for Nyx.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Oh. O_O
Anyways, one of my two main characters will now be a DP/Poison Corruptor. The set is a lot of fun so far, but... It really feels lacking outside of Weaken, Envenom, Poison Trap and Venemous Gas. There is a massive wasteland of BLAH powers right in the middle of the set that are just rehashed clones of other skills with some minor value added.
In particular, I would love it if something could be addressed about the tier 5, 6 and 7 rehashes. Not much can be done with Antidote, but Elixer of Life and especially Paralytic Poison could use some attention. Perhaps Elixer of Life could have a moderate debuff occur around the rezed body (rez + moderate fallout) or grant a minor AoE buff for the team (rez + moderate Vengeance-type effect granting Regeneraton. +damage, and Toxic resistance). Paralytic Poison should have a desirable secondary effect, because it is too easily skipped.
I would also love to see the splash effect added to Alkaloid, with a heal at 1/2 the value being granted in an 8' radius around the primary target. The targeting geometry on Neurotixic Breath is great if you are standing 50 feet from the spawn, but terrible if you are within 15 feet of enemies, which is EXACTLY where you will want to be once you get Poison Trap and Venemous Gas. Let's widen the cone here so that the set has a bit more synergy with this regard.
**Edited for a goof**