Poison...is killing me!


Aett_Thorn

 

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Originally Posted by Negate View Post
Jayboh and a few other fellow posters posted in the other poison threads about the issues with poison. There's word that the set will be looked at come 21.5.
I don't remember anyone saying that, but I sure hope it's true. Even if they do though, I'd bet they'll ignore the Mastermind version of the set and just look at the recently propagated versions. In fact, I'd cynically bet that the "attention" will be simply swapping the tier one power for corrs and trollers.

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Just to chime in real quick on this, the reason the MM tier 9 hasn't changed is because Synapse couldn't figure out what to do with it. It doesn't work like the ally-toggle-AoE debuff from /Sonic because it grants the pet a power, and Synapse said that this would take WAY too long to figure out how to recode it and go far beyond the scope of a quickie revamp alongside the proliferation.

I mentioned that masterminds would likely be willing to settle for their poison-9 being nuked in exchange for the PBAoE toggle that corrs and trollers got instead...but sadly nothing came of that. Likely because this would take away the Artificial Stupidity factor that limits the potential of the power.
I'd rather not swap for the corrupter version. My MM leads from the back, a PBAoE toggle would be far more useless for me than the current version.

Noxious should just be a toggle that targets only pets, but doesn't change statistics based on the tier of pet. It's that simple. You take away the tier dependency so that Poison becomes a realistic option for more than just the primaries with T3 melee pets (Thugs and Demons I think). You make it a toggle, because even as a toggle the power has so many limitations (AI, pet only, melee only) that it's not going to be overpowered as an individual power, nor does it make Poison as a set even vaguely overpowered.

Poison Trap should really be looked at again IMO. The changes, at least for MM's, are incredibly minor. Poison doesn't need minor changes.


 

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Well I've done a few respecs... and I'm running out of vetspecs so I have to stick with what I've got for a while. I am finding Poison Trap is pretty much a skippable power as well. I just realized this after seeing it usually slows me down... gets destroyed, or just has very little, to no effect during a fight.

Right now it's a 3 slot donkey for some ranged def.

So this got me thinking, maybe with beam I should have just taken a blaster, but I wanted to do this so here I am... late game thinking- poison 'must haves' are the hold, envenom, sometimes the slow (as an 'oh crap I gotta get out of here'), and the rest is really skipable. There could be an argument for weaken, but I don't know if you could justify it.

On the plus side, I originally had taken most of the poison, and end game poison powers (which I would highly recommend skipping) to test it all on a corruptor. Now that I see how much of it is bad, or just plain dysfunctional, the good news is that aside from the cruddy heal power, you really only need 2 of the other powers to make yourself a soft debuff/hold blaster. The rest of the power slots easily leave you enough room to get into the fighting pool for Tough/Weave, and perhaps combat jumping/acrobatics.

I still hate going this route but this is poison as it stands.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

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There you go Dromio,

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Originally Posted by JayboH View Post
Synapse is aware of Venomous Gas' port problem with enhancements doing nothing, but it sounds like any fixes might come with 21.5.
Also, I hope they fix Poison Trap...because right now it's lacking in every way possible. If they just fix the power completely it could easily save the entire set. If poison trap was fixed it would be a monster and it would make the set VERY attractive and it would make running into melee with Venomous Gas on much more safe.

Simple changes, switch Evenom and alkaloid,

Fix Poison Trap

Fix Venomous Gas.

Done.

I would love to see easy to see visual effects for poison's debuffs or a pbaoe heal from alkaloid but that's just wishful thinking.



 

Posted

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Originally Posted by Negate View Post
There you go Dromio,


Also, I hope they fix Poison Trap...because right now it's lacking in every way possible. If they just fix the power completely it could easily save the entire set. If poison trap was fixed it would be a monster and it would make the set VERY attractive and it would make running into melee with Venomous Gas on much more safe.

Simple changes, switch Evenom and alkaloid,

Fix Poison Trap

Fix Venomous Gas.

Done.

I would love to see easy to see visual effects for poison's debuffs or a pbaoe heal from alkaloid but that's just wishful thinking.

Nooop.

Alkaloid needs to be made a secondary. If it's given a splash heal (Perhaps sort of similar to the mechanics of the Kin heal, but splashes around a friendly target, then it couls stay tier 1, although tier 2 would be better.)

However if it was given the O2 treatment, and dispelled hostile enemy status effects then it could remain tier 2 without the splash.

Antidote is my main beef. While it's great, it's also not defining and not much better than O2 burst which gives more bang for the buck in the overall.

If antidote was given a debuff status effects, and protection, but then a minor heal over time that would make it somewhat set defining.

Or replace it with a neuro toxin which causes a single starget confuse with a 5 -10 % chance of spreading to enemies close by.

But wishfull thinking.


 

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Um, Nyx I agree with you about Alkaloid...I said close ot the same thing several times in this thread already -_-.

I love your Idea about Neuro Breath that would definitely keep one a bit more safe.

The reason why I'm screaming for the proc Fix for Poison Trap and Venomous Gas is due to all the awesome procs you can put in it..

1. Lockdown: Chance for +2 Hold
2. Energy Manipulator: Chance to Stun
And if you have deep enough pockets
3. Fury of the Gladiator: Chance for -Res Debuff

That's huge, not only do you have a greater chance to stun and hold you have a chance to debuff res, so if you think about it you can debuff enemies defenses up to -120% (I forget what the -res cap is) That's crazy bananas! No other set can even come close except for cold!



 

Posted

Quote:
Originally Posted by Negate View Post
Jayboh and a few other fellow posters posted in the other poison threads about the issues with poison. There's word that the set will be looked at come 21.5.

Well, here are the current updates to poison in the 21.5 patch notes.

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Originally Posted by Freitag View Post
Poison
  • Venomous Gas now properly benefits from To Hit Debuff and Defense Debuff enhancements and enhancement sets.
  • Venomous Gas will now accept customized colors.
  • Paralytic Poison now lasts the correct duration in PvP for all versions of this power: 4 seconds for Controllers and 2 seconds for Corruptors and Masterminds.
Time to get ALL the other issues with this set addressed...


 

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Ugh, I wonder should I copy my toon to Beta to see if Poison Trap works. Oops I forgot it was still down.



 

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Originally Posted by Nyx View Post
Ok. Update on the funness of poison.

So I took poison trap. Poison trap was unfun! I know it was doing something. I mean...swirling toxic vapour! Neat little gadet thing! 2-6 damage over time per tick...
When I tested /Poison, I suggested making Poison Trap do much large Toxic Damage in the beginning and leave the DoT out because the tiny dot damage will 1. draw unnecessary aggro you (since Poison Trap can't be target, the mobs target YOU!) 2. interfere with Sleep powers.

I guess you can proc the hell of Poison Trap with hold set and pbaoe sets.

/Poison has no acid mortar or seekers to help you with aggro issue when you run in with Venomous Gas. I guess they can make Poison Trap a "targetable" pet with health? Who knows. The whole /Poison set is lacking for Corr. /Poison is better on Controller.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Please get on the VIP Media Blitz Beta test forum and make some comments about Poison. Outside of making procs finally work with Poison Trap, there are a lot of things that we need to push for with this set.

http://boards.cityofheroes.com/showthread.php?t=275877

I have already made a few suggestions for Venemous Gas-- namely making it a PBAoE click debuff (2 minute durantion, 4 minute recharge, perma on SOs) or allowing the debuff ticks to have 10 seconds of duration just like Hurricane currently does.

This set is NOT working well in actual game play.


 

Posted

Great News guys! Poison Trap works now! Annndddd mannnnn is it delicious when you add procs!



 

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Originally Posted by Tater Todd View Post
Great News guys! Poison Trap works now! Annndddd mannnnn is it delicious when you add procs!
It's nice they fixed what was broken but the whole set is still very underperforming.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Jibikao View Post
It's nice they fixed what was broken but the whole set is still very underperforming.
*Sigh* I know...at least it's somewhat playable now lol...well playable if you can even make it to poison trap lol.



 

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I am currently running with 5 parts Unbreakable Constraint (+proc) and Lock Down proc. I may swap out Lockdown for Gladiator's Fury %chance -Res. Anyone have any preference between these two procs?

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Originally Posted by Tater Todd View Post
*Sigh* I know...at least it's somewhat playable now lol...well playable if you can even make it to poison trap lol.
Poison is still very poor compared to almost every other support set in the game. I need to take the time and make one last argument for it receiving some attention now that I have played it 1-50 and through all the incarnate content.


 

Posted

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Originally Posted by JuliusSeizure View Post
I am currently running with 5 parts Unbreakable Constraint (+proc) and Lock Down proc. I may swap out Lockdown for Gladiator's Fury %chance -Res. Anyone have any preference between these two procs?



Poison is still very poor compared to almost every other support set in the game. I need to take the time and make one last argument for it receiving some attention now that I have played it 1-50 and through all the incarnate content.
I would go lockdown if you need mitigation but if you're fine in that department I would fotg.