Poison...is killing me!


Aett_Thorn

 

Posted

To answer the question.

I have The Achillis Heal and Im pretty sure it's proccing. Although it's hard to tell, except I know sometimes I do a ton of damage and sometimes Im doing less. So I assume it is working
I also have the other level 20 debuff with a - to recover and the touch of lady gray chance for negative and I know it procs, just not often. But it does.

I also switched my Psychic Mastry to electric mastry. I figure if I am going to debuff things, I should debuff all things. So Electric reduces endurance and my other procs and debuffs prevent it from recovering.

Thats my theory.

Even though, only I know I am doing it.

Cuz it's a secret!


 

Posted

Oh...

Not to make a huge leap here...but remember how dark scrappers and tanks used to complain about endurance!

Poison...maybe the new dark armor!


 

Posted

Quote:
Originally Posted by Nyx View Post
Oh...

Not to make a huge leap here...but remember how dark scrappers and tanks used to complain about endurance!

Poison...maybe the new dark armor!
Yea it's hard to believe sometimes we get inherent Stamina now. My Beam/Poison dude would be heaving for air pre-inerhent stamina. Even 3 slotted... He's still out of shape.

I don't think I have it in me to make yet another Beam/* toon. I think this guy is fun on teams... but really just excels at single target and debuffing. If I get on a team with some endurance assistance, and some holds, he is really good. But otherwise... meh.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Yea it's hard to believe sometimes we get inherent Stamina now. My Beam/Poison dude would be heaving for air pre-inerhent stamina. Even 3 slotted... He's still out of shape.

I don't think I have it in me to make yet another Beam/* toon. I think this guy is fun on teams... but really just excels at single target and debuffing. If I get on a team with some endurance assistance, and some holds, he is really good. But otherwise... meh.
Beam is one of those builds that would just be insane during the late game...especially if you pair it up with Traps. I would imagine things would get really silly with a Proc'd out Beam/Traps toon.

Nyx I'm finally 38 and I'm going to see if Venomous Gas Procs as well.



 

Posted

Let us know how that goes, because to be honest I haven't been playing my Beam/Poison guy for a while... he's just sort of sitting there until I figure it out a bit better... or have the patience to start another Beam/Traps(?) guy.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Let us know how that goes, because to be honest I haven't been playing my Beam/Poison guy for a while... he's just sort of sitting there until I figure it out a bit better... or have the patience to start another Beam/Traps(?) guy.
I dont know much about beams. Although they looks nice. It was not thematic. Energy was thematic in appearence.

What Ill tell you about poison is that solo, you are no different than a blaster, but without holds, or any form of mitigation, other than what is provided by your primary or secondary. You are without the damage as well.

Poison, would be fabulous on a troller. Wonderfull in fact! Debuffing an enemies ability to resist your own holds makes short work of them, and also with the troller you have the mitigation to hold, and remove enemies from hurting you, and the best part is that you literally can avoid most of poisons failings like poison trap and paralytic poison (Although depending on my primary I wouldn't...EVER get rid of paralytic poison! because it would build mags)

However on a Defender and a Corr, poison will eat endurance horribly, and although Neurotoxic venom can be used to slow and then group enemies to allow for the Toxic Spash, lets face it, imagine, a mind troller using Mass Hypnosis on a whack of enemies solo, and then hitting envenom and weaken to hit all the enemies.

I see meltage, although this could very well be done with absolutely every control power set.


 

Posted

I'm really enjoying my Plant/Poison Controller.

Seeds of Confusion gets everything bunched up nicely for Poison's debuffs.

I can get up close for Venomous Gas and then in with the raspberries.


 

Posted

Quote:
Originally Posted by Doc_Triumph View Post
I'm really enjoying my Plant/Poison Controller.

Seeds of Confusion gets everything bunched up nicely for Poison's debuffs.

I can get up close for Venomous Gas and then in with the raspberries.
Thats cuz you be a troller....It's a super duper match to your plants! Poison and plants! It's like a tango...or another type of dance...Ooooh a waltz! They just work nice together.

It will and shall remain an amazing controller/MM secondary!

So shall it be....forever more!


 

Posted

Quote:
Originally Posted by Doc_Triumph View Post
I'm really enjoying my Plant/Poison Controller.

Seeds of Confusion gets everything bunched up nicely for Poison's debuffs.

I can get up close for Venomous Gas and then in with the raspberries.
Trollers are OP especially after epics


 

Posted

Gave /Poison a chance today with a Dark/Poison Corrupter. It's working pretty darn well for me.

I do notice that the Poison effects are very subtle, though. It can be really difficult to see how well your debuffs covered a spawn or when they expired. Even more so when there are giant mez effects all over everything, heh.


 

Posted

Quote:
Originally Posted by Placide Gagnon View Post
Gave /Poison a chance today with a Dark/Poison Corrupter. It's working pretty darn well for me.

I do notice that the Poison effects are very subtle, though. It can be really difficult to see how well your debuffs covered a spawn or when they expired. Even more so when there are giant mez effects all over everything, heh.
Trust me! It's gets even more obscure once you get higher in levels and other people are debuffing heavily!

The conribution you make is amazing...but invisible to many of the team. Even though your debuffs are amazing.

DB/Poison will be a nice combo because of the tentacles imob.


 

Posted

I blame all those damn /Time toons with their flashy stuff and since there's always more than one in a team nowadays, they make everyone a /regen too!

(Btw got my ice/time corr to 20 omg she's awesome)


 

Posted

Here here! Even though I like Time...but nowhere near as much as Poison :3



 

Posted

I have to go five pages in to find any Poison threads on the Mastermind boards. And that one is from before the beta started.


 

Posted

I was eavesdropping on the devs while they were rebalancing poison.

"OK, we're going to buff Envenom and Weaken."
"Sounds good, but don't buff them too much."
"Right, debuffs have to have a teeny tiny radius, and a to-hit check, and shouldn't fully effect more than one enemy, or else they're overpowered."
"Hey, did you hear that?"
"Hear what?"
"It sounded like a Cold, a Dark, a Kin, a Rad, a Sonic, a Storm, a TA, a Thermal, a Time, and a Traps giggling in the closet."
"Don't be silly. What in the world would they be laughing about?"


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
"It sounded like a Cold, a Dark, a Kin, a Rad, a Sonic, a Storm, a TA, a Thermal, a Time, and a
You really can't lump TA in with Cold, Dark, Rad, Storm, Thermal and Time...


 

Posted

Just to chime in real quick on this, the reason the MM tier 9 hasn't changed is because Synapse couldn't figure out what to do with it. It doesn't work like the ally-toggle-AoE debuff from /Sonic because it grants the pet a power, and Synapse said that this would take WAY too long to figure out how to recode it and go far beyond the scope of a quickie revamp alongside the proliferation.

I mentioned that masterminds would likely be willing to settle for their poison-9 being nuked in exchange for the PBAoE toggle that corrs and trollers got instead...but sadly nothing came of that. Likely because this would take away the Artificial Stupidity factor that limits the potential of the power.


 

Posted

He can in this situation Ta actually debuffs better than poison right now lol.



 

Posted

Quote:
Originally Posted by Negate View Post
He can in this situation Ta actually debuffs better than poison right now lol.
I have both a TA defender and a Poison Corruptor. Poison is far more potent but is concentrated, while TA has large AoE effects. If by better you are simply referring to targeting geometry, then yes, TA is better. However, Poison has much higher debuff values, and the splash effect can stack with the single target effect for Weaken/Envenom.

There is absolutely NO way that TA is leaps and bounds superior like the other sets that were listed.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
I have both a TA defender and a Poison Corruptor. Poison is far more potent but is concentrated, while TA has large AoE effects. If by better you are simply referring to targeting geometry, then yes, TA is better. However, Poison has much higher debuff values, and the splash effect can stack with the single target effect for Weaken/Envenom.

There is absolutely NO way that TA is leaps and bounds superior like the other sets that were listed.
I was referring to a few powers that are broken still. For example Procs and enhancements in Venomous Gas and Poison Trap are not working at all but the powers are still taking them. If the set was fixed I think it would most definitely rise above TA when it comes to debuffing.



 

Posted

Just hit 38 with my Beam-Poison.

I actually like it. I still think poison works great with Beam... poison DOES need some help. I won't say it's getting hate in this thread, but I know darn well what the debuffs do. I've tested it over and over.

Also, in a very good team, I can drop the debuffs for all but the biggest nasties and go nuts on Beam.

Scourge Beam is a great time. I kept poison trap for now just because it's easy. For right now i have it slotted 2 x acc, and 2 x hold duration. NOt sure what to do with it.

I'm going to skip the final power but it would seem stacking neuro breath and Trap does something? IDK. Trap is a bit of an aggro machine, but it's easy to lay and escape with...


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Once Trap and Venomous gets fixed the set will even out. Trap alone will be what makes the set work with anything. A lot of people tend to say Poison is just like rad but it's not entirely true...the set is unique, it offers some of the most -Res in the game(the only thing that can get that high would be Cold and Storm), with deep enough pockets one could stack -Res up to -120% which is pretty awesome. Thanks to Poison Trap the set becomes relatively safe in the mid 30's.



 

Posted

After hitting 40, I dropped Venemous gas. Ugh. It's an end pig that relies on you getting in trouble to have any effect. This, to me, should be a teir 1 power (skippable)

Poison Trap? This power couldn't give a level 5 Council recruit heartburn. I didn't drop it simply because I don't want to dip into a new pool. It's pretty bad though.... sometimes I think I figured out how to use it:

- Set it up, before the fight
- watch a Freakshow Smasher approach you
- hover, and the poison trap gets pounded by the Freakshow Smasher.
- Awesome.

At first I set it up with some accuracies and hold duration... no point. At best it's a slot mule. I couldn't tell the difference. I thought of slotting it to work like a ghetto Rain of Fire.... but it's unslotted right now.

Truthfully although I found Poison quite good with my Ninja MM (Yay for the heal), I am really kind of down on it.

Poison for a Cor seems to have a lot of 'almost' powers. The hold is great.. so are all holds. Weaken? Great for really long fights, but how many AV's do I face a night?

The truth is the end game poison powers are brutal and need work in a big way. They're a total let down.

The second thing aside from the horrible late game let down is the fact that you can really only use so many of these powers a fight.... I mean I've 'set up' a fight for so long, the hold is down and I haven't fired a shot yet!

I think right now as it stands to get the most from poison, you need about 3 powers. That's it. and aside from the heal they're all very early. I hardly use Toxic Breath anymore... it just takes too long. I've cast it with npc's several yards away from me... some times I don't know who is 'slowed' until I get a hammer in the face.... it's a long animation.

I'm sticking it out. The powers that are usable are great....I've been pretty positive with it thus far, but the end game stuff is a real bummer. It's one thing to fight redraw, slow animation, splash effects, but the last two powers being so 'meh' really would make this power set skippable for a lot of people.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
The hold is great.. so are all holds.
I think the sad thing about Poison is that there have been multiple posts in this thread about how good the hold is. That would be a 9.8 second, mag 3 hold, with no secondary effects on a 16 second recharge. It's Petrifying Gaze people, a skill that is skipped in 90% of Dark Miasma builds while the other 10% use it primarily as a set mule.

Are there any changes coming to Poison, or are you developers happy with the set as is? Have any of you played Poison and compared it to Time Manipulation, Radiation, Kinetics, Dark Miasma, Traps, Cold Domination, Storm, or Thermal?


 

Posted

Jayboh and a few other fellow posters posted in the other poison threads about the issues with poison. There's word that the set will be looked at come 21.5.