Time Overpowered


Adamant

 

Posted

I haven't messed around with the set yet, but PB'ed Farsight sounds pretty OP.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
I haven't messed around with the set yet, but PB'ed Farsight sounds pretty OP.
Power Boosted everything is literally overpowered, that's kind of what it does.


 

Posted

Quote:
Originally Posted by Edana View Post
Power Boosted everything is literally overpowered, that's kind of what it does.
Except for PB'ed heals that can't keep up with incoming damage, or PB'ed controls that add unnecessary duration, or PB'ed debuffs that are highly resisted by AV's, or... well, you get my point I think. Really, Power Boost, while a nifty power, only shines brightest when paired with specific defensive buffs. Honestly, I'm surprised to find that the devs didn't throw in some token resistance to spurn Power Boost as they did when the gave Dominators Linked Minds (and it's unehanceable resistance to boot).

A bit more on topic, I'm finding elec/time a fun combo for a controller. The -tohit in from Time's Juncture and the defense in Far Sight make getting into melee a little easier while the +recovery from Conductive Aura helps offset some of the endurance spent.


 

Posted

I have been playing lowbie levels with a Bots/Time manip. Smashing damage/burst damage will overpower heal over time. The other limiting factor besides mezz is: player limitation on maintaining the click buffs and masterminding I know there could be worse complaints.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Plant/time scares me.... scares me alot...

One of the best control sets with a controllery secondary and tons of +rech and powerboost....

I dont want to say the O word.. but really..


Boycott Ncsoft if they close down Coh.

 

Posted

I miss having a single target heal, and the long recharges on the AoE heals can be a bother compared to traditional sets. Its -regen also isn't as impressive as sets like Rad or Dark.

It's a good set, but not without its downsides. It's not the perfect set.


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Originally Posted by PRAF68_EU View Post
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Posted

Quote:
Originally Posted by Dispari View Post
I miss having a single target heal, and the long recharges on the AoE heals can be a bother compared to traditional sets. Its -regen also isn't as impressive as sets like Rad or Dark.

It's a good set, but not without its downsides. It's not the perfect set.
And Distortion Field is sucking it up too.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Dispari View Post
I miss having a single target heal, and the long recharges on the AoE heals can be a bother compared to traditional sets. Its -regen also isn't as impressive as sets like Rad or Dark.

It's a good set, but not without its downsides. It's not the perfect set.
It very much IS the Willpower of support sets. It has a wide variety of effects, but it doesn't specialize in any one thing.

Rad and Dark will out do it with -regen.
Kinetics will out do it with +recharge and +damage.
Thermal will out buff it.
Empathy will out heal and out buff it.
Cold will out buff and out debuff it.
Even Poison will probably out buff it.

Time Manipulation isn't more powerful than any of those sets at what those sets do well, in fact it is weaker than most of them in the specific effects. But from my limited experience so far it is more versatile than most of them.

Time has a trick for any situation, but if you want to come prepared for a specific situation, bring something more specialized for that situation.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
None of those things are really the reason Time is overpowered, IMO.

The fact that you can soft cap to every position, including Psi, on SOs because Farsight can be Power Boost'ed might be, though.

Time actually isn't just up there with Rad and Kin... its competing with (and to some extent beating) Super Reflexes and Energy Aura.

Got farsight to 34% def by using power boost


 

Posted

Quote:
Originally Posted by Dispari View Post
I miss having a single target heal, and the long recharges on the AoE heals can be a bother compared to traditional sets. Its -regen also isn't as impressive as sets like Rad or Dark.

It's a good set, but not without its downsides. It's not the perfect set.

It sounds moronic as well. I've given up on mine basically. All the woooOOOOing and twangs and tweets and whatnot just sounded too silly.


 

Posted

Time if anything seems underpowered on a power by power comparison

The fact that it dips in many various power sets lightly is a fun combination

Also, OP ...

Don't beg for nerfs

This isn't 2006 anymore


 

Posted

What some of those people, who say it is "Over-Powered", fail to realize is that a majority of the debuffs of this set (-res, -def, slow, -recharge) require an accuracy check. Tar Patch, for example, does not; Darkest Night as well (IIRC these power's debuffs are also a tad stronger). The heal-over-time is nice but it also has a long recharge and doesn't help quite as much when it comes to the bigger hits in progression. The willpower of a supportive set is perfect. It's not the flat out best in one particular catagory but it is good in many and seeing it be good at more than one thing, may appear to be over-powered, but in-fact, is not.


 

Posted

Quote:
Originally Posted by superherofan View Post
Got farsight to 34% def by using power boost
That's 42% defense from a defender who is also running Maneuvers.

Add Combat Jumping or Hover and a Steadfast Res/Def and you're soft-capped.

You can get really good amounts of defense out of Farsight if you stack it with other sources.

One Time Manipulation character isn't particularly impressive, but multiple TM characters will get stupid powerful pretty quickly. The fact that the individual powers aren't that strong on their own just means the set will stack very well with itself.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Oh yeah, let's not discount the significant to-hit debuff power available to every TM character by level 4. Get a team of 8 Fire/Time controllers together and you'll be flooring everything's to-hit while melting them with Hot Feet/Fire Cages.....all by level 8. Probably going to be the earliest steamrolling superteam I can think of.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
That's 42% defense from a defender who is also running Maneuvers.

Add Combat Jumping or Hover and a Steadfast Res/Def and you're soft-capped.

You can get really good amounts of defense out of Farsight if you stack it with other sources.

One Time Manipulation character isn't particularly impressive, but multiple TM characters will get stupid powerful pretty quickly. The fact that the individual powers aren't that strong on their own just means the set will stack very well with itself.
Saying that though, goes for all the sets. Multiple Dark's become stupid powerful pretty quickly too


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Oh yeah, let's not discount the significant to-hit debuff power available to every TM character by level 4. Get a team of 8 Fire/Time controllers together and you'll be flooring everything's to-hit while melting them with Hot Feet/Fire Cages.....all by level 8. Probably going to be the earliest steamrolling superteam I can think of.
If they're not constantly mezzed. :/


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Saying that though, goes for all the sets. Multiple Dark's become stupid powerful pretty quickly too
I dunno, not to the same extent. Wouldn't 8 times have 400% recharge at all times, just from the Tier 9s stacking?


 

Posted

Quote:
Originally Posted by Maroon Warlock View Post
Time Manipulation is new, shiny, and has some fun toys. However, I think it is just TOO powerful!
Beautifully so. Its more powerful than it should be, but not so powerful it demands a post-live nerf. That's as close to perfection as you can get in a set, if you want the strongest possible set. Anything stronger would have been nerf-batted by now.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Beautifully so. Its more powerful than it should be, but not so powerful it demands a post-live nerf.
Interestingly, this is another way the set reminds me of Willpower. Very similarly themed discussions were had when it went live.


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Posted

Quote:
Originally Posted by UberGuy View Post
Interestingly, this is another way the set reminds me of Willpower. Very similarly themed discussions were had when it went live.
In beta I called Time Manipulation the Willpower of buff/debuff sets, with all that implies.


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Posted

Quote:
Originally Posted by Arcanaville View Post
In beta I called Time Manipulation the Willpower of buff/debuff sets, with all that implies.
Leveling a shiny new Time Defender, I would have to agree.

However, there is one key difference between them.
Willpower is very passive. Set your toggles and forget them... the set does all the work without much input from you.
Time Manipulation is VERY active and clicky. It gives you a lot to do. Player ability can become more of a factor as well, when prioritizing what abilities to use and when.

Overall I'm loving Time. I've never liked Defenders and couldn't get one above level 20ish, but so far I'm level 28 with my Time/Sonic and loving every minute.
Still, I don't think it's over-powered at all. I've done crazier things with a lot of other characters and at earlier levels. Time just seems to be a really balanced, fun, and effective set.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
In beta I called Time Manipulation the Willpower of buff/debuff sets, with all that implies.
So you think that there is a correlation between Cashmere sweaters AND the mean job creation rates in Wyoming?

Good lord!


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I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Arcanaville View Post
In beta I called Time Manipulation the Willpower of buff/debuff sets, with all that implies.
I was fond of "Undeserved gift from the gaming gods".


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
In beta I called Time Manipulation the Willpower of buff/debuff sets, with all that implies.
All that implies? Like, it's really hilarious to put on an AV in AE and ask people to fight it?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
All that implies? Like, it's really hilarious to put on an AV in AE and ask people to fight it?
It probably would be, but I was speaking within the context of set balance.

Time Manipulation, like Willpower before it, had its performance questioned in beta (although not to the same degree as Willpower), the devs seem to think its perfectly fine, and I think within six months to a year tops people will just play it and only occasionally wonder what possessed the devs to give it to us, just like Willpower. The notion that it is anything other than one of the best buff/debuff sets we have, even when compared to dark, rad, and kin, will simply evaporate.


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