Time Overpowered
Power Boosted everything is literally overpowered, that's kind of what it does.
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A bit more on topic, I'm finding elec/time a fun combo for a controller. The -tohit in from Time's Juncture and the defense in Far Sight make getting into melee a little easier while the +recovery from Conductive Aura helps offset some of the endurance spent.
I have been playing lowbie levels with a Bots/Time manip. Smashing damage/burst damage will overpower heal over time. The other limiting factor besides mezz is: player limitation on maintaining the click buffs and masterminding I know there could be worse complaints.
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Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Plant/time scares me.... scares me alot...
One of the best control sets with a controllery secondary and tons of +rech and powerboost....
I dont want to say the O word.. but really..
Boycott Ncsoft if they close down Coh.
I miss having a single target heal, and the long recharges on the AoE heals can be a bother compared to traditional sets. Its -regen also isn't as impressive as sets like Rad or Dark.
It's a good set, but not without its downsides. It's not the perfect set.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I miss having a single target heal, and the long recharges on the AoE heals can be a bother compared to traditional sets. Its -regen also isn't as impressive as sets like Rad or Dark.
It's a good set, but not without its downsides. It's not the perfect set. |
Rad and Dark will out do it with -regen.
Kinetics will out do it with +recharge and +damage.
Thermal will out buff it.
Empathy will out heal and out buff it.
Cold will out buff and out debuff it.
Even Poison will probably out buff it.
Time Manipulation isn't more powerful than any of those sets at what those sets do well, in fact it is weaker than most of them in the specific effects. But from my limited experience so far it is more versatile than most of them.
Time has a trick for any situation, but if you want to come prepared for a specific situation, bring something more specialized for that situation.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
None of those things are really the reason Time is overpowered, IMO.
The fact that you can soft cap to every position, including Psi, on SOs because Farsight can be Power Boost'ed might be, though. Time actually isn't just up there with Rad and Kin... its competing with (and to some extent beating) Super Reflexes and Energy Aura. |
Got farsight to 34% def by using power boost
I miss having a single target heal, and the long recharges on the AoE heals can be a bother compared to traditional sets. Its -regen also isn't as impressive as sets like Rad or Dark.
It's a good set, but not without its downsides. It's not the perfect set. |
It sounds moronic as well. I've given up on mine basically. All the woooOOOOing and twangs and tweets and whatnot just sounded too silly.
Time if anything seems underpowered on a power by power comparison
The fact that it dips in many various power sets lightly is a fun combination
Also, OP ...
Don't beg for nerfs
This isn't 2006 anymore
What some of those people, who say it is "Over-Powered", fail to realize is that a majority of the debuffs of this set (-res, -def, slow, -recharge) require an accuracy check. Tar Patch, for example, does not; Darkest Night as well (IIRC these power's debuffs are also a tad stronger). The heal-over-time is nice but it also has a long recharge and doesn't help quite as much when it comes to the bigger hits in progression. The willpower of a supportive set is perfect. It's not the flat out best in one particular catagory but it is good in many and seeing it be good at more than one thing, may appear to be over-powered, but in-fact, is not.
Add Combat Jumping or Hover and a Steadfast Res/Def and you're soft-capped.
You can get really good amounts of defense out of Farsight if you stack it with other sources.
One Time Manipulation character isn't particularly impressive, but multiple TM characters will get stupid powerful pretty quickly. The fact that the individual powers aren't that strong on their own just means the set will stack very well with itself.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Oh yeah, let's not discount the significant to-hit debuff power available to every TM character by level 4. Get a team of 8 Fire/Time controllers together and you'll be flooring everything's to-hit while melting them with Hot Feet/Fire Cages.....all by level 8. Probably going to be the earliest steamrolling superteam I can think of.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That's 42% defense from a defender who is also running Maneuvers.
Add Combat Jumping or Hover and a Steadfast Res/Def and you're soft-capped. You can get really good amounts of defense out of Farsight if you stack it with other sources. One Time Manipulation character isn't particularly impressive, but multiple TM characters will get stupid powerful pretty quickly. The fact that the individual powers aren't that strong on their own just means the set will stack very well with itself. |
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Oh yeah, let's not discount the significant to-hit debuff power available to every TM character by level 4. Get a team of 8 Fire/Time controllers together and you'll be flooring everything's to-hit while melting them with Hot Feet/Fire Cages.....all by level 8. Probably going to be the earliest steamrolling superteam I can think of.
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BrandX Future Staff Fighter
The BrandX Collection
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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In beta I called Time Manipulation the Willpower of buff/debuff sets, with all that implies.
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However, there is one key difference between them.
Willpower is very passive. Set your toggles and forget them... the set does all the work without much input from you.
Time Manipulation is VERY active and clicky. It gives you a lot to do. Player ability can become more of a factor as well, when prioritizing what abilities to use and when.
Overall I'm loving Time. I've never liked Defenders and couldn't get one above level 20ish, but so far I'm level 28 with my Time/Sonic and loving every minute.
Still, I don't think it's over-powered at all. I've done crazier things with a lot of other characters and at earlier levels. Time just seems to be a really balanced, fun, and effective set.
In beta I called Time Manipulation the Willpower of buff/debuff sets, with all that implies.
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Good lord!
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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All that implies? Like, it's really hilarious to put on an AV in AE and ask people to fight it?
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Time Manipulation, like Willpower before it, had its performance questioned in beta (although not to the same degree as Willpower), the devs seem to think its perfectly fine, and I think within six months to a year tops people will just play it and only occasionally wonder what possessed the devs to give it to us, just like Willpower. The notion that it is anything other than one of the best buff/debuff sets we have, even when compared to dark, rad, and kin, will simply evaporate.
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I haven't messed around with the set yet, but PB'ed Farsight sounds pretty OP.
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