Lets talk about Time!


Aneko

 

Posted

So, the first thing I did (as I am sure many others) was made a character with Time Manipulation character.

What is everyones thoughts on this Powerset so far?

My thoughts
-End seems pretty managable, even early on.
-The slows are great
-Distortion Field is awesome.

They are of coarse only initial reactions, and as I work on the toon I hope to build on some more detailed discussion over the coming weeks.


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

I had my ds/time bumped to 50 on beta (for an afternoon until they deleted it) and I enjoyed locking down all the mobs immensely .


 

Posted

Not sure what archtype I want to use with time yet.

I think anything where I can stack more -recharge and/or slows on targets is going to be a good combination.


 

Posted

My Ice/Time Controller felt very safe, even at the lowest levels. I still want to try a Pistols/Time Corruptor, too.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

I'm torn between a Psy/Time Corruptor or a Time/Psy Defender. Anyone playing [/]time[/] have any thoughts on the subject?


 

Posted

Bots/Time MM is just begging to be a themed Terminator type of build.


 

Posted

Rolled a Time/Pistols Defender, and am loving it. Have only really run a couple of missions and multiple Sewer Trials so far, but with the heal, slows and debuffs I think this could be a Defender that can solo some stuff.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

My impression is that Time doesnt actually have a downside.

Its got a LOAD of +rech highest in the game a +30% to other and +50 team

WOW, and I mean WOW....

Its got a heal, -def -res -rech slow, holds....

This set will go up there with the best like rad/kin/dark


Boycott Ncsoft if they close down Coh.

 

Posted

Fire Control/Time is kind of painful without vet powers in the lowbie levels, but I keep telling myself it'll be better later on. I figure I just need to stick with it until level 32+ for imps. Until then I'll be sucking solo... but looking fancy while doing so.


 

Posted

Time Manipulation looks, at first glance, like it will be a go to set for AV/GM fights. They'll resist the slows a great deal, but it has 2 powers with a significant amount of -regen in them, the first of which I believe is stackable.

I'm enjoying my Time/FIre Defender so far.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I found an Ice/Time controller to be very safe, though soloing was predictably slow. The two PBAoE toggles seemed to neuter mobs quite nicely. The safety would just be increased once Farsight enters the picture.

But I think my Time Manipulation character of choice will be a Time/Sonic Defender. I think the Sonic ring effects mesh with Time's effects pretty well, aesthetically speaking. And, of course, the -resist is always nice.

Quote:
Originally Posted by ClawsandEffect View Post
I'm enjoying my Time/FIre Defender so far.
Tempus Fuego?


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Is it a bug or WAI that the Defender version of the T9 in Time Manipulation has a much longer recharge than the Corruptor version? I haven't looked at the Controller or Mastermind versions.


 

Posted

Quote:
Originally Posted by Aneko View Post
My Ice/Time Controller felt very safe, even at the lowest levels. I still want to try a Pistols/Time Corruptor, too.
My pistols time is so far (level 15) a TON of fun. Ice ammo for added slow until I get the tar patch, then fire ammo for even more scorgey goodness! Muahhahahaaa!


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I found an Ice/Time controller to be very safe, though soloing was predictably slow. The two PBAoE toggles seemed to neuter mobs quite nicely. The safety would just be increased once Farsight enters the picture.

But I think my Time Manipulation character of choice will be a Time/Sonic Defender. I think the Sonic ring effects mesh with Time's effects pretty well, aesthetically speaking. And, of course, the -resist is always nice.



Tempus Fuego?
Running a Time/Sonic Defender myself.

Was a real conundrum trying to figure out what AT/Combo I was going to make... all that lovely +Recharge just begs me to pair it with a Control set,.. but Defender buff/debuff numbers (and earlier power availability) were calling my name.


@Oathbound & @Oathbound Too

 

Posted

So I have had the chance to have a proper look now. Did a couple of TFs (Positon and Syn) aswell as getting the toon to 38. The toon I am playing is Gravity/Time, but it was mostly time I wanted to talk about - hence the thread.

My feedback so far. This is based on memory (as the game is down).

So you have 2 powers that are great on their own, but buff the effects of other Time powers too.

Time Crawl (T1)
This is an excellent power, even pretty good on its own. The slow and -regen is very good. It does have an accuracy check and can miss. When considering the effects of other powers on Time Crawl targets it becomes one of the best powers in the set.

Temporal Selection (T4)
This is cast on a team member. It gives a decent bonus to Damage and Recharge. Currently at level 38 (with 2 recharges slotted) I was able to keep this buff permantly on 2 party members. It also increases the effects of other Time powers on the person with the Temporal Selection buff.
I feel this power is pretty good and the recharge is nice. It seems a little overpowered in that it's so easy to keep the +recharge up on 2 targets however.

The other powers

Temporal Mending (T2)
This is a small PBAOE heal with a HoT afterwards. When the heal hits someone with the Temporal Selection Buff the heal is increased by a huge amount on that target.
Currently I think the heal is far too weak on normal targets and far too strong on targets with Temporal Mending.

Times Juncture (T3)
Another great power. Its an Aura (like Steamy Mist) that does -Damage -ToHit of all enemies in range. The radius feels like it is in a great place. I have no problems with this power at all, and is one that you should try keep up at all times.

Distortion Field (T5)
Slows all enemies instead and gives a chance to hold on Time Crawled enemies. The slow effects dramatically reduces incoming damage on large groups entering the field. Definitly a great power and should be used when possible.

[u]Time Stop (T6)
A single target hold. It's stronger when used on enemies with Time Crawl. Not much I can really say, its a Hold

Far Sight (T7)
I love the defence buff to the team this provides. I feel the numbers and the recharge are just right.

Slowed Responce (T8)
Targetted AoE -Def, -Res. Stronger when used on those with Time Crawl. It's a very strong AV *** kicking power. Not had the chance to use this much though, but fantastic on the uses I did get. I am very annoyed that it's so late though. It would have been better as T3/T4 imo.

Chrono Shift (T9)
Crazy power on a 6 minute cooldown.
+50 recharge to the team for 90 seconds.
+15% instant End to the team
+End recovery for 30 seconds.
+Heal over time for 30 seconds.

It's pretty damn good, and the only power that I think "Damn, this animation is awesome!!"


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

How does Time Crawl interact with these two:

Quote:
Distortion Field (T5)
Slows all enemies instead and gives a chance to hold on Time Crawled enemies. The slow effects dramatically reduces incoming damage on large groups entering the field. Definitly a great power and should be used when possible.

For Distortion Field what is the change for the hold.



Quote:
Time Stop (T6)
A single target hold. It's stronger when used on enemies with Time Crawl. Not much I can really say, its a Hold

For Time Stop does it buff the length or the mag of the hold? Does it also increase the -regen debuff?


 

Posted

Hey Carnifax.


Q:For Distortion Field what is the change for the hold.

A:Time Crawl greatly increases the chance of the hold happening. From what I have seen so far, it does not increase its length.

Q:For Time Stop does it buff the length or the mag of the hold? Does it also increase the -regen debuff?

A:The magnitude. I totally forgot about the -Regen and -Heal from Time Stop. Currently I do not think that it increases the -regen debuff, but I can't confirm yet.


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

Quote:
Originally Posted by gec72 View Post
I've also been toying with the idea of an Ice/Time controller (Ice one of the controller sets I haven't leveled, have Ice Blast), but figured it would be slow.
It is slow, but the safety is worth it. In the Atlas outdoor missions, I was strolling around collecting Arachnos and ignoring them until I needed them. After getting bumped to 50 and getting her IO set build done, I had to be completely reckless to feel in danger, even in the Underground Trial.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by gec72 View Post
The prospects of having two ST holds and Arctic Air/Time's Juncture both running (assuming I can manage the end) intrigue me.
I run both toggles, and DOs were enough to make the endurance manageable for me.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

I made an ice/time controller (I'm RPing the time as water, which is working out excellently) and I love it. I would never solo with it, because offensively it's just awful, but the control and mitigation it offers are wonderful. Time Stop means I can hold a boss quickly without waiting for Block to recharge, and Distortion Field and Time Juncture are adequate replacements when ice's long-recharging controls are on cooldown.

The only thing I've noticed is that a lot of the powers feel redundant. There are so many slows that I rarely need to use the immobilizes in ice, and I don't really need Shiver because the slows in time have secondary, more useful effects as well. I'm only level 25 so I'm not sure how Glacier will factor in.

I expect that the set will peak late-game with AVs because of all the debuffs, so I'm excited to level up more and see how it goes.

Also, Temporal Mending is a fantastic power. Popping a HoT before a fight means there's much less pressure for me to keep mobs locked down, and with a couple SOs the heals are almost perma.


 

Posted

Quote:
Originally Posted by Heyman View Post
Chrono Shift (T9)
Crazy power on a 6 minute cooldown.
It's 6 minutes for Corruptors, but it's on an 8 minute, 20 second cooldown for Defenders, according to real numbers. Is that an error in the numbers, or the power (as in it says one but recharges in another), or should we be expecting a fix on one or the other in the near future? Or is there some reason I can't fathom for the significant discrepancy?