Trainers are tailors is bizarre update.


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Posted

I was just curious what the reason behind trainers being tailors is?

Personally I find that part of the update bizarre. It looks like the developers wasting money on something not needed in the game. The game has a tailor store.


 

Posted

Not much time wasted if it's just a matter of hooking an NPC store option up. Can't imagine it took more than maybe an hour.


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Posted

I would personally have preferred a tailor to be added near the trainer (such as those in the RWZ), not the trainer become the tailor, but its not a game breaker.


 

Posted

The truly bizarre part of the change is that they did this while adding an Icon to Atlas.

But I honestly don't think it's a "waste of money" mostly because I doubt it really cost that much to make the change. That's kind of blowing things out of proportion.


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Posted

My guess is that it was done to try and show off one of the strengths of this game, the costume customization capability, giving easier access for that to newer players (who may not realize there are separate tailors).

ZM's idea is great -- wonder if that occurred to the devs (bizarre if it didn't, considering all the other purchaseable/earnable stuff added with Freedom).


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Posted

It's a pretty ingenious advertising method if you ask me. It puts the idea that you can change your costume right in front of a player, every time they level up. Considering that now you can see what the pay-for costume pieces look like in the tailor screen, and buy them quickly and conveniently, it makes for a pretty solid business decision.

Mind you, I'm not a fan of merging the people-donut around trainers with the people-donut around tailors. But I'm sure the first time someone gets ganked by a dropship, they'll learn to play dress-up indoors.


 

Posted

Quote:
Originally Posted by Triplash View Post

Mind you, I'm not a fan of merging the people-donut around trainers with the people-donut around tailors. But I'm sure the first time someone gets ganked by a dropship, they'll learn to play dress-up indoors.
"People-donut": you should really drop that into the "In-Game In-Crowd Lingo" discussion Steel Claw started.


 

Posted

I used the costume function of the trainers all the time in beta. Was very handy. My only issue is that training was two click access, and costumes were one click. That should be reversed.

People will still use the tailors when they are the closer of the two options, and to unlock costume slots.


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Posted

Quote:
Originally Posted by DarkGob View Post
The truly bizarre part of the change is that they did this while adding an Icon to Atlas.
Which didn't need one, since we've been able to get into RWZ at any level.


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Posted

Quote:
Originally Posted by Aneko View Post
Which didn't need one, since we've been able to get into RWZ at any level.
Except newer players won't as easily be aware of that fact. I think it was a great addition, except that they added access to the trainers as well (not that I'm complaining about easier access to the tailor interface -- just seems like a weird decision).


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Posted

yeah, I'm right along with the "Huh? Um, ok" crowd on that (especially with the Atlas tailor.) Personally I'd STILL like to know why they didn't make the trainers also able to accept base upkeep payments... I mean, logically, these would be some of the most trusted people in Paragon/the Isles, but they don't get to take your rent?


 

Posted

Yea it's nothing big. But you got the point it was kinda a useless thing to stick in the game. I'm sure you all could've thought of something better to do with your time, than stick that in the game.

I was just wondering mainly why they did that? To me like I said it's bizarre and seems useless. We already had tailor shops in game. It's also no big deal.

So are the tailor shops getting taken out of the game? Now that trainers are tailors we don't need the tailor shops?


 

Posted

Quote:
Originally Posted by Colonel-Confederate View Post
Yea it's nothing big. But you got the point it was kinda a useless thing to stick in the game. I'm sure you all could've thought of something better to do with your time, than stick that in the game.
It's quite possible some new guy was just given some relatively easy task to just get him acquainted with the various systems in the game, and not a massive undertaking by the Devs. Or, maybe one of the Devs just needed a break from something larger, and thought 'hey, that'd be nice!' and did it in their spare time.

Quote:
Originally Posted by Colonel-Confederate View Post
I was just wondering mainly why they did that? To me like I said it's bizarre and seems useless. We already had tailor shops in game. It's also no big deal.
IMO, it's a nice addition. If I'm feeling like adjusting my costume, I hate the fact that I'd have to do a decent chunk of traveling to one of the crappy Icon/Facemaker stores (which always seem to be horribly out of the way). Being able to just go to the nearest trainer is a very nice addition, especially in AP. I've many times needed to modify a costume (or just save it if I forgot to), but was annoyed at having to slowly meander to either a far off zone, or the RWZ.

And RWZ is only really an option for hero side: Mercy Island doesn't have the luxury of easy access to a tailer. You'd have to zone and do a fair bit of running to get to any tailor!

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Quote:
So are the tailor shops getting taken out of the game? Now that trainers are tailors we don't need the tailor shops?
No, obviously not: They just added one to AP. They wouldn't add one if they were planning on removing them.


It's just a nice QoL change. That's it. I like it. Only funny thing is the addition of an Icon to AP... but that might have been added earlier in the i21 dev cycle (they'd been working the AP revamp for a year!).


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Posted

Quote:
Originally Posted by Colonel-Confederate View Post
I was just curious what the reason behind trainers being tailors is?
Sheer, unremitting player laziness, the design team catering thereto.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
If I'm feeling like adjusting my costume, I hate the fact that I'd have to do a decent chunk of traveling to one of the crappy Icon/Facemaker stores (which always seem to be horribly out of the way).
Aww, common, the death run to Serge was fun. I've done it straight out of Outbreak to change a part I didn't like. And there's the other fun part: the "uphill, both ways, in a snow-storm" type bragging rights that come with such a run. There oughta be a badge!


 

Posted

Once Freedom goes live Aurora Borealis will be my new go to tailor. I've been using Trina for years but Aurora is conveniently located right next to the Ouroboros exit in IP.

7 more years from now we'll wonder how we ever lived with tailor trainers.


 

Posted

One possible problem is crowding on the larger servers. If you are trying to quickly train, it's going to be annoying having multiple people in the way because they're editing costumes.


 

Posted

Quote:
Originally Posted by Rodoan View Post
Aww, common, the death run to Serge was fun. I've done it straight out of Outbreak to change a part I didn't like.
If you were going to Serge before travel powers you were Doing It Wrong. Cutting across KR to the Indy Port tunnel and playing tiptoe-through-the-mobsters up that one street is much quicker, and even a fumblefingers like me has only once managed to get killed doing it.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
If you were going to Serge before travel powers you were Doing It Wrong. Cutting across KR to the Indy Port tunnel and playing tiptoe-through-the-mobsters up that one street is much quicker, and even a fumblefingers like me has only once managed to get killed doing it.
I used to use Founders via Pocket D (before the VIP Lounge), because you came out in a safe underpass and could swim the rest of the way.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by DarkGob View Post
The truly bizarre part of the change is that they did this while adding an Icon to Atlas
I'll admit, this is the part that befuddles me


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Posted

I didn't notice the new ICON in Atlas to be honest and I always forget about RWZ access. BUT I usually am always visiting the trainer in short order so why not put it with them? Also now that we have the costume parts available via gleemail (i.e. incarnate unlocked chest emblems) it's nice to be able to throw a random chest emblem on then be able to fix it as soon as I log the character into the game instead or running to Steel or remembering the above places that I always forget. :-)


 

Posted

My only concern, like someone else already mentioned, is more people loitering around trainers. We'll see how it goes.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Rodoan View Post
Aww, common, the death run to Serge was fun. I've done it straight out of Outbreak to change a part I didn't like. And there's the other fun part: the "uphill, both ways, in a snow-storm" type bragging rights that come with such a run. There oughta be a badge!
I've done that. I got done stood in the tutorial and said. "why the hell did I pick that color/part/weapon?" And then as soon as I exited the tutorial made the run for Serge. Later pocket D but I did at least twice make the run to Serge before the Pocket D tailor.


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