Discussion: Announcing the City of Heroes Freedom VIP Head Start! September 13, 2011
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This is exactly the kind of logic that I was initially complaining about. It assumes that whatever examples are being used, in this case boosters, are the only thing to consider. Boosters never contained entire powersets, which are now costing money to play even for VIPs. Powersets that came with expansions previously, also came with new areas, missions, costumes, systems, and game time.
You are adding wrong because I'm talking 'in years' (we never had 3 Boosters come out in a month). I'm saying you get about 3 Boosters worth a year 'for free' with your Paragon Point stipend. And you're equating the cost of a Booster with only one month stipend.
In the course of *a year*, you'll get 12 x 400 = 4,800 PP, which is more than enough to buy three Boosters worth of stuff. That's 3 Boosters for free. VIPs get more under FREEDOM than before. |
What was all of GR? 30? 40 bucks? How much will just the three new powersets cost?
I'm not saying that Freedom is bad, and I am still subscribed and all. But I'm dubious that the arguments seem to be so aggressive that they come across more as shouting down the dissidents and building straw men than anything else.
Still, I'm looking forward to Tuesday.
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Ok, so you get 3 boosters for free when they add about 12 in a year now.
You are adding wrong because I'm talking 'in years' (we never had 3 Boosters come out in a month). I'm saying you get about 3 Boosters worth a year 'for free' with your Paragon Point stipend. And you're equating the cost of a Booster with only one month stipend.
In the course of *a year*, you'll get 12 x 400 = 4,800 PP, which is more than enough to buy three Boosters worth of stuff. That's 3 Boosters for free. VIPs get more under FREEDOM than before. |
It doesn't matter if you get the equivalent amount of content compared to the old way of doing things, you're still paying beyond the subscription when the subscription should include everything except the temporary items, as long as you continue to subscribe, or it becomes worth less and less and less until unsubscribing is the obvious best choice.
Also, I did not mention other exclusives like the extra 12 character slots per server that VIPs get because many people will not use them. I know I don't have that many characters and even delete ones I don't play for too long. I barely even have 12 slots filled on one server and the only server that I play on.
When you get right down to it, the only difference between the subscription and premium is the exclusive content access that can't be bought, the incarnate system and other little things, and the monthly point allowance.
Essentially, you're paying forever just to access the incarnate system and get $5 back in points.
I'm just going with the most obvious and simple interpretation here.
I don't really care about things that are actually available to both, either for free or with a one time purchase, because they either aren't always used to the fullest or are always tied to a "forever fee" subscription that guarantees the price continues to go up and up and up until you buy the content directly and stop subscribing.
Honestly and truly, people do not like paying recurring fees forever. This is the reason for the prevalence of prepaid phone plans and people wanting to own homes rather than rent forever.
People want to get the best deal and not pay forever.
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I'm probably pretty accurate given the probability of human greed and the objective of any company being "to make as much money as possible".
You also have no idea what's coming down the road for the Free Issue content nor the Market. What seems like a good plan today or next month might change a year from now.
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Sure, it has not come to pass yet but just watch it happen someday if you don't make it known that you won't be suckered into it.
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You keep to your opinion man thats cool. I disagree greatly but i am a capitalist. The main thing is this..:............... Come Tuesday freedom launches an i get wings lol
I'm probably pretty accurate given the probability of human greed and the objective of any company being "to make as much money as possible".
Sure, it has not come to pass yet but just watch it happen someday if you don't make it known that you won't be suckered into it. |
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Yes, yes I do.
Really? with all the toons you can have at once you think 10 bucks for a slot for all of them is expensive? I dont. Heck if I have 20 toons that $.50 a slot...............To me that seems a bargain.
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It is a costume slot.
It should not be the same price as an entire playable powerset for ONE costume slot. That's TWO MONTH'S worth of VIP points for ONE costume slot.
I would not protest it being even 400 points, but let's get real here. 800 points is way too much.
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It's one costume slot if you have one character. I have over 100 characters....that 800 point purchase? It's over 100 costume slots for me.
Yes, yes I do.
It is a costume slot. It should not be the same price as an entire playable powerset for ONE costume slot. That's TWO MONTH'S worth of VIP points for ONE costume slot. I would not protest it being even 400 points, but let's get real here. 800 points is way too much. |
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Hi all,
does anyone know where the New Server is based?
Is that an US one? (West/East Cost)
Any Info for an EU guy is welcome
Thx in advance!
All of the servers are located in Texas. Even the "EU" ones. (There are no EU ones anymore.)
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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Then dont buy one. Thats your choice the important thing is I am gonna get wings LOL
Yes, yes I do.
It is a costume slot. It should not be the same price as an entire playable powerset for ONE costume slot. That's TWO MONTH'S worth of VIP points for ONE costume slot. I would not protest it being even 400 points, but let's get real here. 800 points is way too much. |
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Okay Jim-bob, because that's your name now in my mind, let's do a quick cost breakdown for you.
I'm probably pretty accurate given the probability of human greed and the objective of any company being "to make as much money as possible".
Sure, it has not come to pass yet but just watch it happen someday if you don't make it known that you won't be suckered into it. |
For ~$144 VIP's get (Using 12-month lump-sum subscription)
12 * Signature story arcs (400 points each) = $60 value
12 * Server Transfers (1600 points each) = approximately $200 (Biggest bulk purchase takes 2 doses of points to get exactly enough to buy 12 server transfers.)
12 * Invention Access (160 points every 30 days, 1920 points for 12) = ~$25
12 * Auction House access (See above, same cost) = ~ $25
12 * AE access (400 points each, 30-days) = $60
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That right there KILLS your statement that VIP's are getting shafted. Let's continue, Mr. Mathematically Challenged.
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12 * 400-550 point stipend = $60 for non-tier-9, about $75 for tier-9
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And here things get a bit murky since it all depends on what you already had. Going Rogue as an entire expansion is added to all VIP's for FREE, so a $30 value based on Steam for the Complete Collection Edition. This includes multiple powersets valued at 800 points apiece, and if you owned the expansion PRIOR to Freedom you keep access to those sets. More than $30 in points worth of powersets alone.
Now, let's add this up...hmmm, forgot to take total available character slots into account, that's a TON more points for a Premium to pay since they only get a base of 2 characters GLOBAL. So ~$40 for a 12-slot total on ONE server, then $45 for 12 on any additional servers or another page of slots on home server...let's stick with just the first $40 for a comparison with the BASE number of VIP slots per server.
Yes, the result I get is that You Suck At Math.
To get JUST the items listed above, a premium player would be paying $470 a year, though character slots would not need to be renewed, so 'only' $430 the next year. The stipend is LEFT IN as a consideration as a case of 'various extra stuff the Premium player will buy at random.' as it will be for VIP's.
This does NOT take into account powersets that are Free to VIP but cost points to Premiums, like Time Manipulation will be, and that the devs have stated there will continue to be more of.
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Summary for those with ADD/TL;DR version:
VIP cost for a year assuming 12-month-brick: $144
VIP cost for a year assuming monthly: $180
Premium cost for one year of stuff included with VIP membership that CAN be purchased on the market: $470 or $430 the following year.
Incarnate content not factored as it cannot be purchased except with VIP subscription.
YOU LOSE! Good DAY sir!
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Yes, it does matter when you say wrong things like VIPs are getting it worse when that's demonstrably untrue.
It doesn't matter if you get the equivalent amount of content compared to the old way of doing things, you're still paying beyond the subscription when the subscription should include everything except the temporary items, as long as you continue to subscribe, or it becomes worth less and less and less until unsubscribing is the obvious best choice.
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VIPs are getting more than before at no extra cost. FACT
Beyond that, there's even more content that a VIP can buy. FACT
Making VIPs pay for anything extra is somehow shafting VIPs even though they're already getting more than ever. OPINION
I disagree with your opinion.
You may not disagree with facts.
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YAY!
So does this mean that Mac users will be able to access the Paragon Market? I know there was some trouble with that in beta.
If not, this very happy news would become very frustrating news...
...but I have faith in the devs!
Just because I can't stand someone being both condescending and utterly wrong at the same time:
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Do you still have access to those arcs if you drop to Premium after the year is up? If not, then you didn't actually 'buy' them. Also, you're assuming that they're actually going to a) be able to make a 1/month schedule and b) trying to make that schedule isn't going to make the quality so bad that we're all better off being AE babies.
Okay Jim-bob, because that's your name now in my mind, let's do a quick cost breakdown for you.
For ~$144 VIP's get (Using 12-month lump-sum subscription) 12 * Signature story arcs (400 points each) = $60 value |
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12 * Server Transfers (1600 points each) = approximately $200 (Biggest bulk purchase takes 2 doses of points to get exactly enough to buy 12 server transfers.) |
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12 * Invention Access (160 points every 30 days, 1920 points for 12) = ~$25 12 * Auction House access (See above, same cost) = ~ $25 12 * AE access (400 points each, 30-days) = $60 |
Are you getting the point yet? The 'value' of all this is highly user dependant.
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------ That right there KILLS your statement that VIP's are getting shafted. Let's continue, Mr. Mathematically Challenged. |
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------ 12 * 400-550 point stipend = $60 for non-tier-9, about $75 for tier-9 ------ And here things get a bit murky since it all depends on what you already had. Going Rogue as an entire expansion is added to all VIP's for FREE, so a $30 value based on Steam for the Complete Collection Edition. This includes multiple powersets valued at 800 points apiece, and if you owned the expansion PRIOR to Freedom you keep access to those sets. More than $30 in points worth of powersets alone. |
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Now, let's add this up...hmmm, forgot to take total available character slots into account, that's a TON more points for a Premium to pay since they only get a base of 2 characters GLOBAL. So ~$40 for a 12-slot total on ONE server, then $45 for 12 on any additional servers or another page of slots on home server...let's stick with just the first $40 for a comparison with the BASE number of VIP slots per server. |
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Yes, the result I get is that You Suck At Math. To get JUST the items listed above, a premium player would be paying $470 a year, though character slots would not need to be renewed, so 'only' $430 the next year. The stipend is LEFT IN as a consideration as a case of 'various extra stuff the Premium player will buy at random.' as it will be for VIP's. |
So the result I get is that you are unable to think logically or make simple calculations.
But at least you've figured out how to use UBB codes so you've got that going for you.
Have a nice day and next time think about glass houses and stones first.
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You get 7 Entire megabits per second?!?
I just hope it doesn't take six to seven hours to download this patch. Some people only have access to DSL level broadband speed of only 7-15MBpm.
I miss the days when we can prefetch a week or more before an issue launch. |
/jealous
From what I've gathered it's barely working and flaky, but that's still a form of working. They're working feverishly on it, but the GUI for the store was just recently revamped from the previous horrid mess it was, so, getting Macs to interface with it is now very last minute rush and one of the first things they'll work on after launch.
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They can BUT with some trouble (see CoH Player Help forum/Mac Users Sub-Forum/ Important Things To Know About I21 Release Day Thread) for details. But yeah going by the beta (at this point) yes.
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yeah, I noticed there was no Pinn love there either :-/
Will there be additional servers & times announced, or is the plan really to just have a major in-game plot event on only two of the classic eleven US servers? For all the marketing hype about existing customers being VIPs, that certainly doesn't bode well.
As a closely-related question, how well balanced is the "multi-level" version of the Praetorian Invasion II for meaningful participation for lower level characters? Some of us still have the semi-disposable characters from the Freedom load test we could fire up again, but the question is whether it's reasonable to plan on being able to actually participate, or just log on for the badge. |
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And I will state it here as clearly as I can. I am working with absolute data here.
Just because I can't stand someone being both condescending and utterly wrong at the same time:
Do you still have access to those arcs if you drop to Premium after the year is up? If not, then you didn't actually 'buy' them. Also, you're assuming that they're actually going to a) be able to make a 1/month schedule and b) trying to make that schedule isn't going to make the quality so bad that we're all better off being AE babies. Subscribers get access to them as part of being a subscriber without needing to pay extra for them. Combined with the other benefits of subscribing, the savings is still notable. Yeah. This is only worthwhile if you actually use server transfers. I've been here since beta and never needed a transfer. The value of this to me is zero. And yet, there is still a non-zero monetary value assignable to it should you ever decide to make use of it. It may be worthless to you, but it does have value. The person you're insulting has been here for 51 months. Did you happen to notice that? How many tokens is that, hmm? That's Tier 6. That means only inventions access is relevant. For those of us who have been here longer, it's all moot. Veteran status is irrelevant as this is a comparison of raw data, subscribing versus not. Accounts differ so widely that variances are eliminated in this comparison. Are you getting the point yet? The 'value' of all this is highly user dependant. When there is a direct comparison for monetary value available, subjective value is irrelevant. It may not be something that you would buy as a standalone component, but it still has a verifiable value. *snorfle* Logic challenged is so much worse than mathematically challenged. Again, you can't count the value of GR, because you don't actually get to keep it if you drop to Premium. GR is counted AT THIS TIME because it can still be purchased via sources other than the NCsoft website store. It is safe to assume that product codes for retail versions of GR will still be valid after Freedom, and they therefore MUST be accounted for as a viable alternative to buying the expansion piecemeal from the Paragon Market. Also, if you actually have GR attached to your account before Freedom launches (Which you CAN still get via retailers, and Steam.) it stays as a permanent part of your account even if you drop to premium. The ONLY thing you would lose is use of your incarnate abilities. It is safe to assume that if someone were to find a copy of GR:Complete at a retailer after Freedom launches, they would still get credit for buying it and it would thereafter be permanently associated with their account. See above. You're only correct in a very limited way. That amount only applies if your hypothetical premium player is starting from scratch and uses all the services listed. (And actually, even there you're wrong, because buying $470 worth of points is more than enough to permanently unlock AH, Inventions and AE) Only if you look at the end result is this true. There are a number of factors to take into consideration, such as the timing involved. Obviously a premium player is going to need to purchase additional slots before they have any reason to buy server transfer tokens. Say they play for almost a year on a 'dead' server and then decide to move to one of the more populated ones and take all their characters with them? Then the $200 value of the server transfer tokens is not assigned to the account until near the end of the year. There are such a wide number of factors involved in this that it is only worthwhile to compute the comparison based on the pure data that we can get from the values displayed in the market. Is a premium player likely to actually spend that much money in a year? Hell no, but it is still a valid comparison of absolute value in what a subscriber can get as opposed to how much a premium account would have to spend to maintain the same capabilities. So the result I get is that you are unable to think logically or make simple calculations. I work with the data that I have easily at-hand. I have been unable to make a free account all through beta because my master account password was changed after the beta started for security reasons and none of my previous master account passwords have worked in the beta. Therefore I only have what the Paragon rewards program shows for VIP's, and cannot easily note the current, Verifiable-in-build version of the freebie rewards program structure. But at least you've figured out how to use UBB codes so you've got that going for you. Have a nice day and next time think about glass houses and stones first. |
It is an ABSOLUTE truth that a subscriber gets more from the game than a freebie player.
It is an ABSOLUTE truth that a subscriber will pay less maintaining an account than a free player will by buying items to (poorly) emulate a subscription.
It is an ABSOLUTE truth that there are things that cannot be gotten without subscribing.
All other assertions are subjective and flawed by their very nature. Anything that has a subjective component is worthless in a comparison of absolute values.
There are a number of factors that go into any calculation, I therefore eliminated any variables aside from raw money being spent by the subscriber and the corresponding value for the extra services that may or may not be used in Paragon Points that would have to be purchased by a premium account.
Chew on this as a point of data that I did not bother bringing up in the post you mocked so inadequately: Someone that has never played before and subscribes for a year after only a week of having fun starts out about $300 ahead of someone that doesn't subscribe and uses the market for licenses instead. That person will also get access to $60 worth of items in the market, close to half of their subscription cost for the year if they buy the 12-month brick, or exactly a third if they go month-by-month.
Subscribers start ahead, and they stay ahead until we get to the point of unreasonable amounts of money being spent by a 'free' player just for the convenience of never having to worry about a billing error causing a lapsed subscription and loss of access to certain aspects that subscribers get.
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Red font make your points (if you have them) way too hard to read.
And I will state it here as clearly as I can. I am working with absolute data here.
It is an ABSOLUTE truth that a subscriber gets more from the game than a freebie player. It is an ABSOLUTE truth that a subscriber will pay less maintaining an account than a free player will by buying items to (poorly) emulate a subscription. It is an ABSOLUTE truth that there are things that cannot be gotten without subscribing. All other assertions are subjective and flawed by their very nature. Anything that has a subjective component is worthless in a comparison of absolute values. There are a number of factors that go into any calculation, I therefore eliminated any variables aside from raw money being spent by the subscriber and the corresponding value for the extra services that may or may not be used in Paragon Points that would have to be purchased by a premium account. Chew on this as a point of data that I did not bother bringing up in the post you mocked so inadequately: Someone that has never played before and subscribes for a year after only a week of having fun starts out about $300 ahead of someone that doesn't subscribe and uses the market for licenses instead. That person will also get access to $60 worth of items in the market, close to half of their subscription cost for the year if they buy the 12-month brick, or exactly a third if they go month-by-month. Subscribers start ahead, and they stay ahead until we get to the point of unreasonable amounts of money being spent by a 'free' player just for the convenience of never having to worry about a billing error causing a lapsed subscription and loss of access to certain aspects that subscribers get. |
Here's something you still haven't addressed. You admit that valuing the services is subjective. Therefore a mathematical comparison of theoretical dollar values is meaningless. It follows that your ad hominem attacks are, in fact, baseless, illogical and petty.
Subscribers may start out ahead. However a subscriber that stops subscribing ends up substantially behind someone that never subscribed but has been spending the same amount of money a la carte, an 'absolute' fact that you blithely ignore.
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No.
Subscribers may start out ahead. However a subscriber that stops subscribing ends up substantially behind someone that never subscribed but has been spending the same amount of money a la carte, an 'absolute' fact that you blithely ignore.
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You are ignoring all those months that the subscriber had playing the game. That has value. The value of $15/month. Calculate that into the equation. You can't pretend that history does not exist and pretend both are starting from scratch. Only one is starting from scratch.
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It should be obvious, but your store/account information is not stored in the pigg files on your computer.
This.
I understand several problems during the Beta sprang from the fact that the Beta server information on what each player had or had not purchased was not the same as the information from the live servers. This being the case, it seems to me that merely copying the piggs file from Beta will give one the same problems of mismatched/missing items. Maybe some switch thrown or step in the above-described process will straighten things out automatically, but I would like a dev to verify this as well. Until then, I'm planning to sweat the full release-day patch download. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'd call it a fairly safe bet some of the macs you can go and buy *right now* would blow the PCs some people use to play this game out of the water. I know they put my secondary system - which runs COH just fine, though not on "ultra shiny" settings - to shame.
(My other system: Athlon X2 5600 2 ghz dual core, 2 Gb RAM, nVidia GeForce 9500.
Current main system: Intel i7-860 quad core, 8 Gb RAM, Radeon HD 5770. Yeah, my *main* system, other than RAM, is roughly equal/just ahead of the iMacs. The higher end Mac Mini blows my other system out of the water.)
There's greater interest than there has been in releasing games for the Mac.
Think it's time for you to reexamine your assumptions. Admittedly it wasn't very long ago that Macs were using PowerPC processors, having trouble keeping up with PC-side raw speed - and having what I understand to be a vastly-more-difficult-to-port-because-of programming environment because of how that processor dealt with data. That's no longer true.
... oh, just for the record, no, I don't own a Mac. (Well, VERY technically I do - a 1990-era Mac Classic - but it's not really relevant to the discussion.) You're having a PC guy point out how wrong your arguments are.