One character to rule it all. What would you choose?


Amy_Amp

 

Posted

Quote:
Originally Posted by Dispari View Post
I would think "do it all" would count farming. Which involves lots of enemies in normal spawns. Heck just running task forces and trials counts as "it all" and that has lots of regular enemies.
Of course it includes farming, but again, at the uppermost difficulties, we're talking +4/x8 "normal" spawns. With intelligent placement of Acid Mortars throughout a mission, it's trivially easy to always keep two out per spawn.

Again, please keep this in context. In "do it all" discussions, "normal" spawns are +4/x8 and even level spawns become the edge case.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Again, please keep this in context. In "do it all" discussions, "normal" spawns are +4/x8 and even level spawns become the edge case.
I'm not sure anyone ever said that actually.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

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Originally Posted by ultrawatt View Post
I'm not sure anyone ever said that actually.
You are the one trumpeting that "do it all" means everything.

To be able to do +4/x8 also means that +0/x8 is likewise within capacity. Therefore, when judging whether a character can "do it all," you look to the extreme cases first. Unless, of course, you can demonstrate how fighting +0s is more difficult than fighting +4s.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'd have to pick fortunata. I wouldn't say it's the most powerful character in the game, but it has almost everything I would want for the content that I'm interested in doing:


Lots of control: AoE hold, AoE disorient, and AoE confuse can be rotated constantly. One of the main blasts is also a hold.

High damage: Very fast animating single target chain melts targets quickly. Decent aoe. Exotic damage is occasionally useful.

Reasonable durability: 50%+ def vs all, and minor scaling resists. Tiny HP pool keeps me on my toes (or on the floor) though.

Decent support: Double stacked leadership and perma mind link. Very handy when exemped, but still nice to have at 50 for filling in gaps in a team.


 

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For my toons it would have to be my psi/ment/force blaster. His build is hard to breakdown the why of it working as I have shared it with no few friends over the years but all have found it hard to still do what I do with it.

I dont fear going in solo in pretty much anything. No mob type scares me or possess tricks I cant counter. About the only thing that can get me killed in a +4X8 is if I am actually in a team and thus play intentionally sloppy just to let the rest feel useful.

With the further advantage of having multiple incarnate powers to switch between as needed I can go against control heavy foes while running clarion or switch to something abit more fun like ageless to also make sure no sapper alive can burn through that and a big mob fueled drain pscyhe.

I really dont think there is a one AT or power combo to rule them all. Some comboes are abit sub par but the list of those is far shorter then the list of truly effective builds.

BTW one thing i never saw anyone really bring up here was doing exemp play. To me a true do it all build can do exemped content to. I love for example on my psi ment going and doing the old posi tf via flashback solo set for between 6-8 men typically. Thats a tf so hard so many couldnt get it done that they had to make the new one.


 

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Originally Posted by Demetrios Vasilikos View Post
For my toons it would have to be my psi/ment/force blaster.
Do you have a short list of kinds of enemies he's particularly good against, and/or thoughts about how you deal with the hard ones?


 

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Originally Posted by Dechs Kaison View Post
You are the one trumpeting that "do it all" means everything.

To be able to do +4/x8 also means that +0/x8 is likewise within capacity. Therefore, when judging whether a character can "do it all," you look to the extreme cases first. Unless, of course, you can demonstrate how fighting +0s is more difficult than fighting +4s.
Yes, when I said "Do it all" in the original post I really did mean everything possible. I know it is unlikely that there are any character that can do absolutely everything, but I'm sure there are some that come close.

I imagine if you can take down mobs that are +4/x8 you can easily do +0/1 or anything inbetween.

I'm still trying to find that one character that I feel can solo AVs, have the greatest capacity to survive any TF/SF or trial, solo the ITF (<--- I really want to do that at some point), and be able to farm faster than a snail's pace.

I like to play the game and I do have very bad altitis, but one thing I've never done is develop a character to it's absolute maximum potential and achieve everything that can possibily be done with that character. I'm simply looking to find the right one that can achieve a much higher scale in potential.

SS/FA seems good, but where I'm at right now I still seem to have many survivability issues. I'm currently working on outfitting my warshade with complete IO sets, and I'm also working on a KM/Regen build that seems promising.


 

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Quote:
Originally Posted by Dechs Kaison View Post
Unless, of course, you can demonstrate how fighting +0s is more difficult than fighting +4s.
They keep dying before I can refill Endurance off of them.


 

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I'm surprised no one has said Spines/Dark Scrapper yet. It's extremely End heavy but with all the PBAoE and Def/Res v everything I have no trouble soloing anything. It takes a couple of KB procs to be really effective, but other than that I've been running him with basic IOs.

Open with Spring Attack
Spine Burst
ST attack the Lts or Bosses.
Impale them as they run away.

Move on to the next mob.


 

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Originally Posted by GuyPerfect View Post
Then check the board history, or do a search in this board for the word "best" and you'll find more farmer recommendations than you can shake a stick at.
WOW GUY! The thread wasn't contentious, just a little board fun. He wants to know what are people's all-time toon, regardless of what they are doing. Nothing wrong with that.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

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Originally Posted by TheJazMan View Post
Anyone have a build for one of these that can do it all in the game?
Quote:
Originally Posted by Dechs Kaison View Post
Yeah.

Pick some powers and Provoke, add some slots, then put some SOs in the slots.

Now go solo a GM.

EDIT: Serious answer: I'll post my build tomorrow. Keep your eyes on my blog.
Ok, so that was a long wait for "tomorrow," but the build is now posted.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Going off this seems SS/Fire is one of the most powerful now. My question is, I've looked at the numbers in game for Street Justice, do you think it will out perform SS? It has some faster animating attacks, the AOE while smaller in radius hits for nearly twice the damage of Footstomp at 3 charges, the Extreme attack at 3 charges does nearly Energy Transfer level damage, it has -res in a charge builder, and two if its primary attacks are .83 and .97 animation times like Dark Melee.

It doesn't have perma-rage but perhaps the other aspects could make up. The only downside I could see is how does it work with Fiery Embrace? Does it go off the base off the attack for the damage bonus or will the damage bonus increase with the amount of charges used?


 

Posted

It sounds like SJ is more similar to claws than it is to SS. At least in terms of AoE, but that's all that matters for farming. Claws also has a stronger AoE attack than SS, but with a smaller radius. And while claws is great at AoE, it's not considered to be on the same level as SS.

Therefore no, I don't think SJ will overtake SS as the #1 set. When farming, the extra size of the AoE tends to be more important than the extra damage with a smaller size.


 

Posted

Quote:
Originally Posted by Demetrios Vasilikos View Post
For my toons it would have to be my psi/ment/force blaster. His build is hard to breakdown the why of it working as I have shared it with no few friends over the years but all have found it hard to still do what I do with it.
Interesting.

I actually have one of these as a concept toon that's been stalled in the thirties for a couple of years.

May I ask you to post a build, possibly with play suggestions. I dislike blasters, but this guy appeals to my sense of humor and I'd like him to work.


 

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Originally Posted by Supermax View Post
It sounds like SJ is more similar to claws than it is to SS. At least in terms of AoE, but that's all that matters for farming. Claws also has a stronger AoE attack than SS, but with a smaller radius. And while claws is great at AoE, it's not considered to be on the same level as SS.

Therefore no, I don't think SJ will overtake SS as the #1 set. When farming, the extra size of the AoE tends to be more important than the extra damage with a smaller size.
Well the AOE of a level 3 Stj attack does near Headsplitter damage. Thats pretty good and top of that all the other attacks animate in half the time of SS attacks and they debuff resistance. The extreme attack does KO Blow damage with a faster animation and when its on 3 charges it does near ET level damage.

Any other opinions too? Curious to hear more.


 

Posted

People dont seem to understand how spinning strike (is that what its called?) works.

It's actually pretty crappy. It'ss like thnunder strike, both of which can be summed up as "Super cones" which are better than cones (kind of) but not as good at a PBAoE. Both are medicore at best, and lets not forget that you will need to build up a combo level of 3 to get that nice dmg. So SJ wont come anywhere never SS/.

SJ has really good STdps though, its AoE is just lacking. Of course, it looks WAY cool and it really really fun XD


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
People dont seem to understand how spinning strike (is that what its called?) works.

It's actually pretty crappy. It'ss like thnunder strike, both of which can be summed up as "Super cones" which are better than cones (kind of) but not as good at a PBAoE. Both are medicore at best, and lets not forget that you will need to build up a combo level of 3 to get that nice dmg. So SJ wont come anywhere never SS/.

SJ has really good STdps though, its AoE is just lacking. Of course, it looks WAY cool and it really really fun XD
Well with the first two attacks you can build up to a 3 combo point in 2.3 seconds, I don't see that as that long given the time it takes for an AOE to recharge.

Not to mention STJ's buildup not only increases ACC/DMG it puts you at combo level 3.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
People dont seem to understand how spinning strike (is that what its called?) works.

It's actually pretty crappy. It'ss like thnunder strike, both of which can be summed up as "Super cones" which are better than cones (kind of) but not as good at a PBAoE. Both are medicore at best, and lets not forget that you will need to build up a combo level of 3 to get that nice dmg. So SJ wont come anywhere never SS/.

SJ has really good STdps though, its AoE is just lacking. Of course, it looks WAY cool and it really really fun XD
I actually like Thunder Strike and was glad to see more sets getting melee TAoE attacks. With my Elec/Invuln Brute I prefer Thunder Strike's mechanics because I can toss an AoE where I want instead of it always being centrally focused. I can always put the AoE where it will do the most damage, instead of just hoping there are an even number of guys on all sides of me.

I wouldn't call it crappy. Yeah it's not Foot Stomp, but nothing is. Foot Stomp has a 15 foot radius. Most PBAoEs are 8. I also don't think building a combo level is going to be a problem. All it requires is for you to use some ST attacks inbetween the AoE. Unless you normally just put your AoE on auto and don't attack inbetween uses, it's going to be about the same.

The combos also have incremental bonuses for different combo levels. If your recharge is high enough you can spam AoEs it's quite possible you'd get more DPS out of doing level 2 combos repeatedly. Unlike DB it's not a "3 or bust" system.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

While it is true that getting a combo lvl 2 is still good. If i remember correctly a combo lvl less that three will actually result in less (or possibly equal) dmg to claw's spin attack. Which, being a PBAoE is more likely to hit its max amount of targets with less set up.

The problem with TAoE melee attacks is that they rarely, if ever, hit all 10 of their possible targets (even in an AE mission setting) unless you position yourself correctly, which is a waste of time.
Of course, its possible that SJ might have some pretty big changes between beta when we saw it and when it goes live.

Dont get me wrong though, i love spinning strike. I find it fun having to line up correctly to hit as many targets as i can. And i love SJ, i plan to make an SJ/regen and /fire as soon as it goes live. But its still not better than SS.

Quote:
Originally Posted by Ultimus View Post
Not to mention STJ's buildup not only increases ToHIT/DMG it puts you at combo level 3.
fixed


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
A Warshade can do everything but solo Giant Monsters... And that can probably even be done with temp powers/lore pets. Either way, that's my choice.

edit: Also, my Tri Form build does 54x8 Fire Farms.
How do you get 54x8 ? I've always been confused as to where that 54 comes from


 

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Originally Posted by Bionut911 View Post
How do you get 54x8 ? I've always been confused as to where that 54 comes from
He means a +4/x8 map run as a level 50. He's taking out the guesswork, because technically a level 2 could run a +4/x8 map


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.